D&D 4th Edition [Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)





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  1. #1
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    [Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)

    Welcome everyone to the adventure:
    The Bane of the Black Dragon.

    Party Members:
    Sharpe Wellington: Half-Elf Bard: Lvl 3 (Luinnar) Leader
    Prime: Warforged Fighter: Lvl 5 (Someone) Defender
    Drew: Human Monk Lvl 5 (MetaVoid) Striker
    Gallen: Shifter Druid Lvl 5(Ozymandias79) Controller
    Zharne: Halfing Barbarian Lvl 5 (RedBeardJim) Striker
    Vermitrax: Human Mage: Lvl 4 (Voda Vosa) Controller

    The cleric leads the party through the city to its outskirts. Take this road south. It bends to to the east and at which point you will enter the forest. Be careful. It is in here that the latest goblin attacks have occurred. Find Lord Weinfurter and find the orb. Good luck.


    Rules

    1. Borrowed from H.M.Gimlord and Mal Malenkirk...and Johnmeier1
    2. I've also borrowed Voda Vosa's map tool idea. In combat, you are allow to move your own token when you perform a move action. If you damage an enemy, you can deduct the amount of hp you cause to the creature.


    Player Info: Include mini stat blocks in your posts. Mini-stat blocks allow you to keep track of your own healing surges, power usages, acquired items, etc... without having to ask the DM all the time. It's not the end of the world if you forget, but please be sure to include it when you are posting an action block. It also make it easier for me to check basic stats.

    Example mini-stats:
    ministats

    Triggers: Fox's Cunning Trigger - Immediate Reaction to the First Enemy that attacks me in melee
    Status: Bloodied
    Init: +5 Speed: 5 Perception:22 Insight: 20
    AC: 21 F/R/W:17/18/22
    HP: 30/61 Surges: 4/8 Surge Value: 15 AP: 1
    Languages: Allarian, Imperia, Draconic
    Str:8 Dex:14 Wis:14 Con:14 Int:10 Cha:22

    Powers:
    At Will - Jinx Shot, Cutting Words
    Encounter - Second Wind, Fox's Cunning, Twin Strike, Grappling Spirits, Hunter's Quarry, Majestic Word (0/2), Words of Friendship, Chord of Dissonance, Rhyme of the Blood-Seeking Blade, Virtue of Prescience
    Daily - Arrow of Ill Omen, Arrow of Warning, Bracers of Archery, Inevitable Shot, Songbow of Vanishment, Warding Arrow

    Full Character Sheet


    Passive checks: I will use Perception and Insight and put information in private sblocks for certain players. If you are not one of the intended characters, please do not read these spoilers. The character, however, is welcome to, in character, reveal the contents of the spoiler to the others in game, remember that talking is a free action (but keep in short)

    Combat:

    Players roll initiative individually, bad guys roll one initiative roll
    Players with higher init than bad guys go first then all the bad guys go
    Then all the players go. From this point, we alternate players vs bad guys
    Good guy turns happen in first post - first acted order.
    Illegal post-overs will be resolved in that round
    Legal post-overs stand even if each didn't know the other was posting (Please use Go Advanced or Preview Post to avoid this)

    DM Posts during combat will include:

    Status of all players, monsters, NPCs etc... indicating Name, Location, HP/MaxHP, State, Healing Surges Left, Action Points left (i.e.:: Arkavas I6 -1/41 Dying HS 0 AP 1)

    Map in the form of a grid, hopefully with coordinates

    Enemy Mini Stat Blocks including HP, AC, Fort, Refl, Will, Immunities, Resistance, and Basic Attack. If there are more specialized powers, I will post them at the time of their use. Trigger powers for bad guys. If you provoke an AoO or a listed power during your turn you can roll the result (it will make less work for the DM and give you a rapid response)

    Time: II will give players 48 hours to post, at the end of which time I reserve the right to RP the player's character on his behalf. I will use the most appropriate actions and At-Will powers only.

    Exceptions: If you will be out for a long time and unable to post, please let the party know and assign responsibility to either myself or another, willing player for RPing your character, or I can write in a scenario that takes you out of the picture until your return (The former is preferred).

    Treasure: Keep a wish list on your character sheet up to date with what you would like, and I’ll try to accommodate within reason. Items will be given relative to player level. Parcel Gold/Items will be evenly divided at the end.

    Die Rolling: Roll your dice on Invisible Castle. If invisible castle is down, you can also use the Enworld Dice roller (but please select the SMALLER results in your profile) In IC, highlight the die roll in your post and use the 'Insert Link' button to post a link to your die rolls.

    Out of Character Content: Post out of character content (i.e.: complaints, tactics, mechanics, etc...) in a spoiler with the letters 'OOC' in the title or the OOC tag.
    Last edited by dimsdale; Monday, 29th August, 2011 at 04:10 AM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  2. #2
    Mmm-mm-mmph! Sharpe says in response. Malifixindalaunt the White Dragon just rolls his blind eyes and trots on. He was hoping to sleep more at the tavern, but at least the adventure would have some gold in store for him.

    OOC: Thanks for the adventure! Sharpe will start the adventure mounted on his dragon.

    Sharpe

    Sharpe Wellington- Male Half-Elf Bard 3
    Init: +1, Passive Perception: 13, Passive Insight: 11
    AC 18 Fortitude 15 Reflex 13 Will 17, Spd: 5
    HP 40/40
    Bloodied 20 Surge Value 10; Surges Per-Day 11/11
    AP: 1, Milestones:0

    Basic Attacks:
    Basic Attack +3 vs AC, Longsword, 1d8 damage
    Ranged Basic Attack N/A

    Powers:
    Staggering Note, Guiding Strike
    Majestic Word X0, Shout of Triumph, Knack for Success, Words of Friendship, Second Wind, Shield of Devotion
    Stirring Shout, Inspiring Fortitude (AKA Invigorating Presence)

    Misc: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

    Conditions:
    Nil

    Note: Free ritual used.

    Virtue of Valor: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

    Priority:

    Malifixindalaunt The White Dragon

    Malifixindalaunt (Veserab) Level 6 Lurker
    Large shadow beast (mount)
    HP 60/60; Bloodied 30
    AC 20; Fortitude 20; Reflex 17; Will 17
    Speed 4, fly 8 (clumsy)
    Immune noxious breath
    Initiative +11
    Perception +11
    Blindsight 20

    Traits:
    Combat Advantage
    Malifixindalaunt deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.

    Standard Actions
    Bite • At-Will
    Attack: +11 vs. AC
    Hit: 2d6 + 5 damage.

    Wing Claw • At-Will
    Attack: +11 vs. AC
    Hit: 1d6 + 5 damage.

    Noxious Breath (poison, zone) • Encounter
    Attack: Close blast 4; +9 vs. Fortitude
    Hit: 2d6 + 3 poison damage, and the target takes a -2 penalty to all defenses until the end of the
    Malifixindalaunt's next turn. This power creates a zone of black, noxious fumes that remains in place until the end of the encounter. This zone blocks line of sight, and a creature that enters or ends its turn in the zone takes 5 poison damage. Malifixindalaunt is immune to this power's effects.

    Diving Wing Rake • Standard, At-Will
    Effect:
    Malifixindalaunt makes a charge attack, making two wing claw attacks. After attacking, Malifixindalaunt moves up to 1 square and moves in an unoccupied square.

    Skills Stealth +12
    Str 20 (+8) Dex 18 (+7) Wis 17 (+6)
    Con 17 (+6) Int 2 (–1) Cha 4 (+0)
    Alignment Evil Languages —

    Last edited by Luinnar; Sunday, 28th August, 2011 at 06:45 AM.
    My PBP characters: http://tinyurl.com/yy9skz2

  3. #3
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    Quote Originally Posted by Luinnar View Post
    Mmm-mm-mmph!
    Brother Navio sighs: I suppose that I should let you speak now. The cleric closes his eyes and mumbles a few words. There young bard, you have the gift of gab again. He braces himself for the next verbal eruption.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  4. #4
    And you said I was rude, Sharpe mumbles. Taking a bard's voice away, you may of well of killed me on the spot. Very rude of you. You should be so ashamed of yourself that you turn yourself in for an alignment change.

    Now how much gold are we talking about again? he says.
    My PBP characters: http://tinyurl.com/yy9skz2

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    Quote Originally Posted by Luinnar View Post
    And you said I was rude, Sharpe mumbles. Taking a bard's voice away, you may of well of killed me on the spot. Very rude of you. You should be so ashamed of yourself that you turn yourself in for an alignment change.
    The clerics face turn crimson red. I don't know which is worse, you or the dragon! You finish the task and then we'll talk gold, an amount that you'll be satisfied with I'm sure.

    Turning to Prime. You've dealt with goblins before? Good, then you know their tactics. That makes me breath easier. Good luck Prime. Looking towards the bard. You'll need it with young wormtongue on his dragon.
    Last edited by dimsdale; Sunday, 28th August, 2011 at 07:26 AM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  6. #6
    Quote Originally Posted by dimsdale View Post
    The clerics face turn crimson red. I don't know which is worse, you or the dragon! You finish the task and then we'll talk gold, an amount that you'll be satisfied with I'm sure.
    Which dragon are you talking about again? Your dragon or my dragon? There do seems to be dragons popping out of the woodwork .

    Unless there is another dragon you are not telling us about. Sharpe says. It would not be the first time quest-givers have kept information from adventurers.

    I hope it is a blue dragon. Sharpe adds.
    My PBP characters: http://tinyurl.com/yy9skz2

  7. #7
    OOC: @Voda Vosa did you update the things HP from MM?

    Never fear, for Sharpe is here! the bard shouts, hoping on the dragon and pulling out his sword. Attack here my minions! he shouts, stabbing the sword into the creature. Let the Daunton Horror not feed on you today!
    actions

    Minor: Draw Short Sword
    Standard: 26 vs AC, 9 damage, target takes -2 to AC EONT
    Move: Shift one square right.

    Sharpe

    Sharpe Wellington- Male Half-Elf Bard 3
    Init: +1, Passive Perception: 13, Passive Insight: 11
    AC 18 Fortitude 15 Reflex 13 Will 17, Spd: 5
    HP 40/40
    Bloodied 20 Surge Value 10; Surges Per-Day 11/11
    AP: 1, Milestones:0

    Basic Attacks:
    Basic Attack +3 vs AC, Longsword, 1d8 damage
    Ranged Basic Attack N/A

    Powers:
    Staggering Note, Guiding Strike
    Majestic Word X2, Shout of Triumph, Knack for Success, Words of Friendship, Thunder's Calling, Second Wind, Shield of Devotion
    Stirring Shout, Inspiring Fortitude (AKA Invigorating Presence)

    Misc: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

    Conditions:
    Nil

    Note:

    Virtue of Valor: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

    Priority:

    Malifixindalaunt The White Dragon

    Malifixindalaunt (Veserab) Level 6 Lurker
    Large shadow beast (mount)
    HP 60/60; Bloodied 30
    AC 20; Fortitude 20; Reflex 17; Will 17
    Speed 4, fly 8 (clumsy)
    Immune noxious breath
    Initiative +11
    Perception +11
    Blindsight 20

    Traits:
    Combat Advantage
    Malifixindalaunt deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.

    Standard Actions
    Bite At-Will
    Attack: +11 vs. AC
    Hit: 2d6 + 5 damage.

    Wing Claw At-Will
    Attack: +11 vs. AC
    Hit: 1d6 + 5 damage.

    Noxious Breath (poison, zone) Encounter
    Attack: Close blast 4; +9 vs. Fortitude
    Hit: 2d6 + 3 poison damage, and the target takes a -2 penalty to all defenses until the end of the
    Malifixindalaunt's next turn. This power creates a zone of black, noxious fumes that remains in place until the end of the encounter. This zone blocks line of sight, and a creature that enters or ends its turn in the zone takes 5 poison damage. Malifixindalaunt is immune to this power's effects.

    Diving Wing Rake Standard, At-Will
    Effect:
    Malifixindalaunt makes a charge attack, making two wing claw attacks. After attacking, Malifixindalaunt moves up to 1 square and moves in an unoccupied square.

    Skills Stealth +12
    Str 20 (+8) Dex 18 (+7) Wis 17 (+6)
    Con 17 (+6) Int 2 (1) Cha 4 (+0)
    Alignment Evil Languages

    [/QUOTE]
    My PBP characters: http://tinyurl.com/yy9skz2

  8. #8
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    Quote Originally Posted by Luinnar View Post
    OOC: Voda Vosa did you update the things HP from MM?
    OOC: I just did, now numbers match.

    MetaVoid, do you think you could slide the thing back north if you hit with flurry of blows? I think I'll try to not post until the dust is settled from things dying and being pushed around - it's difficult to do any defending when you're not adjacent.

  9. #9
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    OOC: I could if I didn't roll 1

    Drew moves toward the thing, trying to disbalance it enough to push it back, but he stumbles on dragons tail retreating and his attack turns into a tumble just to stay on his feet.


  10. #10
    Zharne wildshapes then takes a step back and unleashes a torrent of insects a the shambler

    Action Details


    Minor Action:wildshape
    Move Action:shift to K7
    Standard Action:Swarming locust@L7-L9:N7-N9(Misses, but The blast creates a zone of swarming locusts that lasts until the end of your next turn. While within the zone(L7-L9:N7-N9), enemies grant combat advantage.)


    OOC: Note: please don't flank as then I can make the shambler grant CA to EVERYONE in the group
    Last edited by Ozymandias79; Saturday, 3rd September, 2011 at 05:02 PM.

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