[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)


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Someone

Adventurer
+++Metal against rock?+++

+++It could be miners, or people fighting rock elementals+++

+++Or miners fighting rock elementals, wich in any case would be implied by the use of 'or'+++

+++As any part of the sentence being true would make the whole true. So there's no need to use and/or+++

+++as it would be redundant
+++
 

Voda Vosa

First Post
"As everything you just said." adds the wizard. "Go monk, if you see something, come back. We'll not follow, it will only serve to make your position noticeable. You run fast, come back if there is danger, don't try anything stupid." Vermitrax suggests.
 

dimsdale

First Post
ooc: Sorry for moving the addy quickly...timing is everything :)


The monk makes his way down the corridor without notice.

[sblock=Drew]
You notice that the corridor opens into a room that contains a large set of double doors. The wall so the room contain notches similar to those in the corridor. As you stop short of the where the corridor enters the room you notice a strange sight indeed. Skeletons from both sides of the room make their way to the huge set of double doors and bang forcefully on the door as if they are trying to break it down. One in particular is much bigger than the others. It is this one which makes the most noise. You creep a little closer and notice that the skeletons are emerging from the notches. Currently you count seven skeletons of different sizes at the door, with more coming. You also notice that some of them are equipped with weapons.
[/sblock]
 


"Hey you there! Leave that door alone!" shouts Drew as he throws his new weapon at nearest skeleton.

Immediately, he retreats toward the group, not waiting to be seen. He catches the dagger on its return trip before drawing his kama.

"Prime, Malifixindalaunt hurry up forward, we need a wall in the passage! There are skeletons about!"

OOC: I don't know how could I stop them alone and we can fight better in the passages, right? Or at least having them group at the mouth of the passage :devil:, eh, Voda Vosa?

OOC2: judges and rules lawyers still don't agree on Prime shot, some support it, some don't :(
 

Someone

Adventurer
+++Skeletons?+++

+++Not even skeleton miners, at least?+++

+++So much for logic
+++

Prime moves forward though, shield and hammer ready.
 


Someone

Adventurer
OOC: As discussed in the retired proposal, I'll be overhauling Prime. New sheet is here


[sblock=mini-stats] Prime Warforged Fighter|Battlemind 8

Status:
Initiative: +5, Passive perception: 23, Passive Insight: 18
Defenses: AC: 27/27, Fort: 22/22, Ref: 19/19, Will: 20/20
HP:77/77 THP: 0 Bloodied: 38, Surge value:19, Surges/day: 14/14 Speed: 5 squares
Languages: Common
AP: 0, Power points 4
Powers:
Bull's Strength, Crushing Surge, Lightning Rush, Battlemind's Demand, Blurred Step, Combat Challenge
Shield Edge Block, Warforged Resolve, Unbreakable, Guardian’s Counter, Boots of the fencing master, Second Wind
Living Fortress, Rain of Steel, Endure Pain, Knockback Warhammer[/sblock]

[sblock=A guide to Prime's out of turn actions]
With all the immediate action Prime is gathering, he’s becoming a complex character to have in pbp. In order to reduce the amount of retconning, do not hesitate to use one of these actions at the first chance it could be reasonably useful, in the following order of priority. Notice that many though not all are immediate actions and are mutually exclusive (you can take only one immediate action per round):

  • Blurred Step (Battlemind feature, at will). Prime can, once per turn as a free action, shift 1 when an adjacent marked enemy shifts. Use this along with Combat Challenge for maximum benefit.
  • Combat Challenge (fighter feature, at will, immediate interrupt), a MBA he can make against a Marked enemy who shifts or makes an attack that doesn’t include Prime. Notice that he can push enemies up to 3 squares with this attack: since combat challenge is an interrupt, this has the potential to completely negate an attack if it pushes the enemy beyond melee range. Otherwise use the push to disrupt the enemy strategy as much as possible.
  • Guardian’s counter (Encounter power, immediate interrupt), If an ally within 2 is being hit but the attack wouldn’t hit Prime or the damage to the ally would be severe. Prime exchanges positions with an ally within 2 squares, becomes the target of the attack and can retaliate with a MBA.
  • Fully augmented Lightning Rush (using 2 power points, immediate interrupt): Same case as guardian's counter, when guardian's Counter can't be used. Prime can move 5 squares, becomes the target of the attack, and deals a +13 VS AC, 2d10+8 damage attack.
  • Shield Edge Block (Encounter power, immediate interrupt), when he’s hit by a melee or close attack and a -4 penalty to hit would make the attack fail.
  • Unbreakable (Encounter power, immediate interrupt), if hit by an attack that can't be negated by Shield Sdge Block that deals 11 or more damage (he’d negate 10 with the power -which isn’t described as damage reduction-, then 1 from armor property)
If you roll any attack granted by any of these actions, don't forget Prime's Warforged Tactics feat: +1 to hit enemies adjacent to at least one ally.

[/sblock]
 
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