[sblock=DM notes Please Ignore]
[sblock=Mechanics]
[U]Heros [/U]
Drew: Hit HG1 for 12
Prime: Miss: AP attack: Hit for 16 +1 to AC and Ref due to shift, mark G2
Vermitrax: Hit G2 for 9 and G2 is slowed TBNT
Sharpe: Hit G1 for 22
Pet Dragon:
Gellan: AP spent: Kills HG1
Timber Wolf:
Zharne:
Total Damage to Enemy:
Guard 1: DEAD
Guard 2: -25 and slowed
Baddies turn:
Guard 2:
Total Damage to Allies:
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=Stats]
Palyers
Prime:
Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16
HP:58/58 THP: Bloodied: 29, Surge value:14, Surges left: 13/13
Gellan:
Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14
HP: 51/51,THP: Bloodied 25, Surge Value 12, Surges left 9/9
Sharpe:
AC 18, Fort: 15, Ref: 13, Will: 17
HP 40/40, THP: Bloodied 20 Surge Value 10; Surges left 11/11
Malifixindalaunt: Dragon Mount
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP 60/60; Bloodied 30
Vermitrax:
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 Bloodied 19 Surge Value 9; Surges left 9/9
Resist 5 Cold 10 Force
Zharne:
AC 20; Fort: 15, Ref: 18, Will 18
HP 51/51 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
Resist 5 Cold
Timber Wolf:
AC 20; Fort: 15, Ref: 18, Will 18
HP 51/51
Drew:
AC 21 Fortitude 15 Reflex 19 Will 15
HP 25/34 Bloodied 17 Surge Value 8 Surges left 8/8
Enemies:
Guard 1:
Guard 2:
[/sblock]
[sblock=Enemies]
Hobgoblin Guard:
Initiative +8 Senses Perception +6; low-light vision
HP 100:
AC 22 (24 with phalanx soldier); Fortitude 20, Refl ex 18, Will 18
Speed 6
m bastard sword (standard; at-will) ✦ Weapon
+10 vs. AC; 1d10 +4
Hobgoblin Resilience (immediate reaction, when the hobgoblin
warrior suffers an effect that a save can end; encounter)
The hobgoblin warrior makes a saving throw against the
triggering eff ect.
Phalanx Soldier
The hobgoblin warrior gains a +2 bonus to AC while at least one
hobgoblin ally is adjacent to it.
Alignment Evil Languages Common, Goblin
Skills Athletics +10, History +6
Str 19 (+8) Dex 14 (+6) Wis 14 (+6)
Con 15 (+6) Int 11 (+4) Cha 10 (+4)
[/sblock]
[sblock=Adventure Summary]
Motives
Find Lord Weinfurter dead or alive
Locate and retrieve an orb
[/sblock]
ooc: 3rd round begins now
[/sblock]
ooc: Zharne up then enemies (I'll give one more day for Ozy to post)
[sblock=Mechanics]
[U]Heros [/U]
Drew: Hit HG1 for 12
Prime: Miss: AP attack: Hit for 16 +1 to AC and Ref due to shift, mark G2
Vermitrax: Hit G2 for 9 and G2 is slowed TBNT
Sharpe: Hit G1 for 22
Pet Dragon:
Gellan: AP spent: Kills HG1
Timber Wolf:
Zharne:
Total Damage to Enemy:
Guard 1: DEAD
Guard 2: -25 and slowed
Baddies turn:
Guard 2:
Total Damage to Allies:
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=Stats]
Palyers
Prime:
Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16
HP:58/58 THP: Bloodied: 29, Surge value:14, Surges left: 13/13
Gellan:
Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14
HP: 51/51,THP: Bloodied 25, Surge Value 12, Surges left 9/9
Sharpe:
AC 18, Fort: 15, Ref: 13, Will: 17
HP 40/40, THP: Bloodied 20 Surge Value 10; Surges left 11/11
Malifixindalaunt: Dragon Mount
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP 60/60; Bloodied 30
Vermitrax:
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 Bloodied 19 Surge Value 9; Surges left 9/9
Resist 5 Cold 10 Force
Zharne:
AC 20; Fort: 15, Ref: 18, Will 18
HP 51/51 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
Resist 5 Cold
Timber Wolf:
AC 20; Fort: 15, Ref: 18, Will 18
HP 51/51
Drew:
AC 21 Fortitude 15 Reflex 19 Will 15
HP 25/34 Bloodied 17 Surge Value 8 Surges left 8/8
Enemies:
Guard 1:
Guard 2:
[/sblock]
[sblock=Enemies]
Hobgoblin Guard:
Initiative +8 Senses Perception +6; low-light vision
HP 100:
AC 22 (24 with phalanx soldier); Fortitude 20, Refl ex 18, Will 18
Speed 6
m bastard sword (standard; at-will) ✦ Weapon
+10 vs. AC; 1d10 +4
Hobgoblin Resilience (immediate reaction, when the hobgoblin
warrior suffers an effect that a save can end; encounter)
The hobgoblin warrior makes a saving throw against the
triggering eff ect.
Phalanx Soldier
The hobgoblin warrior gains a +2 bonus to AC while at least one
hobgoblin ally is adjacent to it.
Alignment Evil Languages Common, Goblin
Skills Athletics +10, History +6
Str 19 (+8) Dex 14 (+6) Wis 14 (+6)
Con 15 (+6) Int 11 (+4) Cha 10 (+4)
[/sblock]
[sblock=Adventure Summary]
Motives
Find Lord Weinfurter dead or alive
Locate and retrieve an orb
[/sblock]
ooc: 3rd round begins now
[/sblock]
ooc: Zharne up then enemies (I'll give one more day for Ozy to post)