The leader shows why he's in charge by the way he wields his bastard sword. Seeing he's flanked by two heroes, the leader first brutally thrusts his sword into the blind construct, then rips out his weapon. This causes oil and other fluids to leak from the fighter at a steady rate. In a blur the leader shifts back and takes a swipe at the barbarian, but misses.
Seeing that two of the enemies are now within the room the leader springs his trap.
NOW! he grins menacingly. He waits but nothing happens.
I SAID NOW YOU IDIOTS!...SHOOT THE BASTARDS!
But no arrows fly...
The leader is clearly angered by what just occurred.
I'll deal with you low lives after I finish with them.
[sblock=Mechanics]
Heros
Drew: check misses
Prime: Hits for 17, marks foe, +1 to AC and ref, +3 power bonus on next attack, fail save vs blind
Vermitrax: negate 10 damage, leader prone and 7 damage, saves vs blind and ongoing damage
Sharpe: grants save to Prime, grants 14 temp to all but Sharpe and Drew
Pet Dragon:
Gellan: Hits for 12
Timber Wolf:
Zharne: grants save for prime vs blindless (failed)
Total Damage to Enemy:
Hit for 36 and prone
Baddies turn:
Leader:
movement: get up
minor: none
attack: Dance of the Leader: 1d20+12 vs Prime AC:
Hit for 11 and 5 ongoin (save ends) shift to current location and attack Gellan: 1d20+12 vs Gellan AC:
miss
Total Damage to Allies:
Prime: 11 damage and 5 ongoing (save ends)
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=Stats]
Palyers
Prime:
Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16 Binded: (SAVE ENDS); 5 ongoing (SAVE ENDS)
HP: 58/58 THP 3: Bloodied: 29, Surge value:14, Surges left: 11/13
Gellan:
Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14 DAZED (SAVE ENDS)
HP: 42/51,THP 14: Bloodied 25, Surge Value 12, Surges left 8/9
Sharpe:
AC 18, Fort: 15, Ref: 13, Will: 17
HP 40/40, THP: Bloodied 20 Surge Value 10; Surges left 10/11
Malifixindalaunt: Dragon Mount
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP 60/60 THP 14; Bloodied 30
Vermitrax:
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 9/9
Resist 5 Cold 10 Force
Zharne:
AC 20 THP 5; Fort: 15, Ref: 18, Will 18
HP 47/51 THP 14 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
Resist 5 Cold
Timber Wolf:
AC 20; Fort: 15, Ref: 18, Will 18
HP 51/51
Drew:
AC 21 Fortitude 15 Reflex 19 Will 15
HP 23/34 THP 0 Bloodied 17 Surge Value 8 Surges left 6/8
Enemies:
Guard 1:
DEAD
Guard 2:
DEAD
Ogre Savage:
DEAD
Hobgoblin 1: 60/60
Hobgoblin 2:
DEAD
Hobgoblin 3:
DEAD
Goblin Mage 1:
DEAD
Goblin Mage 2:
DEAD
Goblin 1:
DEAD
Goblin 2:
DEAD
Goblin 3:
DEAD
Goblin 4:
DEAD
Goblin 5: 1/1
Hobgoblin Leader: 126/162
[/sblock]
[sblock=Enemies]
Hobgoblin Leader
HP 162; Bloodied 81
AC 22; Fortitude 19, Reflex 19, Will 19
Saving Throws +2
Speed 7
Action Points: USED
© Wounding Bastard Sword (standard; at-will) Weapon
+12 vs. AC (crit 19-20); 1d10+ 6 damage (crit 1d10+ 12) and
ongoing 5 damage (save ends).
+ Dance of the Leader (standard; at-will) Weapon Longsword
+12 vs. AC (crit 19-20); 1d10 + 6 damage (crit 1d6 + 12). Effect:
The leader shifts 2 squares after the attack and
makes one more attack against the same target or a different
one. The leader then shifts 2 squares. USED
Peerless Tumbler (move; recharge :X ji
)
The Leader shifts 4 squares, ignoring difficult
terrain.
[/sblock]
[sblock=Adventure Summary]
Motives
Find Lord Weinfurter dead or alive
Locate and retrieve an orb
Fought off an ambush by a shambling mound and a black dragon.
Kidnapped a sniper. Learned some info about a gang of goblins with a V scare
Sniper says help help party if they help him get home
Party attack goblin stronghold, killing ogre and many guards
[/sblock]
ooc: It's the party's turn