[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)

Someone

Adventurer
Yeah, sorry about that.

[MENTION=79956]dimsdale[/MENTION], Prime would see that Drew maintains his location. Would you allow flanking move?

OOC: I moved prime into flanking with Drew, but the attack failed anyway as at the time he was adjacent to another hobgoblin and had +2 to AC
 

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RedBeardJim

First Post
Shaking off the cold, Gellan moves back into the cave and aims a heavy slash at the nearest hobgoblin, who parries it easily.

[sblock=Actions]Move: Walk to R-13. HF2 can take an OA if they like, against an effective AC of 24.
Standard: Attack HF2 with Whirling Rend. Misses with a 14.[/sblock]
[sblock="Mini stat"]Gellan Bonesaw - Level 5 Halfling Barbarian
Passive Perception: 18, Passive Insight: 13, Initiative: +5 Senses: Normal
AC: 20, Fortitude: 19, Reflex: 17, Will: 14 -- Speed: 6, Size: Small
HP: 42/51, Bloodied 25, Surge Value 12, Surges left 9/9
Action Points: 0, Second Wind: not used
Powers -
Pressing Strike, Whirling Rend
Second Chance, Whirling Lunge, Hunter's Quarry
Combat Sprint, Whirling Frenzy, Whirling Step

Swift Panther Rage, Thunder Hooves Rage, Rage Strike[/sblock]
 


dimsdale

First Post
The guards refuse to yield ground. Lesser foes would run in terror from the heroes attacks. However, the guards, possibly fearing what would happen if they did run, strike back, ganging up on the monk and the bard. Only one of the attacks draws blood from the monk.

[sblock=Mechanics]
Heros

Drew: Hit HF3 for 24 and Mage2 for 7, save vs dazed
Prime: Miss on OA, miss on attack
Vermitrax: Hit HF3 for 7
Sharpe: OA kills mage1j, hits mage2 for 8, HS for Drew +5 +4 THP
Pet Dragon:
Gellan: Miss
Timber Wolf:
Zharne: save vs dazed

Total Damage to Enemy:
Guard 1: DEAD
Guard 2: DEAD
Ogre Savage: DEAD
Hobgoblin 1: 60/60
Hobgoblin 2: 26/60
Hobgoblin 3: 7/60
Goblin Mage 1: DEAD
Goblin Mage 2: DEAD
Goblin 1:
Goblin 2:
Goblin 3:
Goblin 4:
Goblin 5:

Baddies turn:
Hobgoblin 1:
attack: 1d20+10 for 1d8+2 vs Drew AC: Hit for 9
save vs dazed: fail

Hobgoblin 2:
attack: 1d20+10 for 1d8+2 vs Drew AC: Miss
Save vs Dazed: fail

Hobgoblin 3:
Charge Sharpe: 1d20+10+1 for 1d8+2 AC: Miss


Total Damage to Allies:
Drew takes 9 damqge



[/sblock]

[sblock=map]

map

[/sblock]

[sblock=Stats]

Palyers

Prime:
Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16 DAZED: (SAVE ENDS)
HP:35/58 THP 4: Bloodied: 29, Surge value:14, Surges left: 13/13

Gellan:
Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14 DAZED (SAVE ENDS)
HP: 42/51,THP: Bloodied 25, Surge Value 12, Surges left 9/9

Sharpe:
AC 18, Fort: 15, Ref: 13, Will: 17
HP 40/40, THP: Bloodied 20 Surge Value 10; Surges left 11/11

Malifixindalaunt: Dragon Mount
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP 60/60; Bloodied 30

Vermitrax:
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 Bloodied 19 Surge Value 9; Surges left 9/9
Resist 5 Cold 10 Force

Zharne:
AC 20 THP 5; Fort: 15, Ref: 18, Will 18
HP 47/51 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9 DAZED (SAVE ENDS)
Resist 5 Cold

Timber Wolf:
AC 20; Fort: 15, Ref: 18, Will 18
HP 51/51

Drew:
AC 21 Fortitude 15 Reflex 19 Will 15
HP 14/34 THP 0 Bloodied 17 Surge Value 8 Surges left 8/8

Enemies:
Guard 1: DEAD
Guard 2: DEAD
Ogre Savage: DEAD
Hobgoblin 1: 60/60
Hobgoblin 2: 33/60 prone
Hobgoblin 3: 38/60
Goblin Mage 1: 11/35 prone
Goblin Mage 2: 7/35 prone
Goblin 1: 1/1
Goblin 2: 1/1
Goblin 3: 1/1
Goblin 4: 1/1
Goblin 5: 1/1

[/sblock]


[sblock=Enemies]
Hobgoblin Guard:
Initiative +8 Senses Perception +6; low-light vision
HP 100:
AC 22 (24 with phalanx soldier); Fortitude 20, Refl ex 18, Will 18
Speed 6
m bastard sword (standard; at-will) ✦ Weapon
+10 vs. AC; 1d10 +4
Hobgoblin Resilience (immediate reaction, when the hobgoblin
warrior suffers an effect that a save can end; encounter)
The hobgoblin warrior makes a saving throw against the
triggering eff ect.
Phalanx Soldier
The hobgoblin warrior gains a +2 bonus to AC while at least one
hobgoblin ally is adjacent to it.
Alignment Evil Languages Common, Goblin
Skills Athletics +10, History +6
Str 19 (+8) Dex 14 (+6) Wis 14 (+6)
Con 15 (+6) Int 11 (+4) Cha 10 (+4)

Ogre Savage
HP 111; Bloodied 55
AC 19; Fortitude 21, Refl ex 16, Will 16
Speed 8
m Greatclub (standard; at-will) ✦ Weapon
Reach 2; +11 vs. AC; 2d10 + 5 damage.
M Angry Smash (standard; recharge 6 ) ✦ Weapon
The ogre savage makes a greatclub attack, but gets two attack
rolls and takes the better result.
Alignment Chaotic evil Languages Giant
Str 21 (+9) Dex 11 (+4) Wis 11 (+4)
Con 21 (+9) Int 4 (+1) Cha 6 (+2)
Equipment hide armor, greatclub

Goblin Guards:
Initiative +8 Senses Perception +6; low-light vision
HP 60:
AC 22; Fortitude 20, Refl ex 18, Will 18
Speed 6
m bastard sword (standard; at-will) ✦ Weapon
+10 vs. AC; 1d10 +4

Goblin Mage:
Bandit Mage
XP 175 (x2) = 350
HP 42; Bloodied 21
AC 17; Fortitude 13, Ref 14, Will 15
Speed 6
Quarterstaff (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 damage.
Magic Missile (standard; at-will) ✦ Force
Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.
Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against 3 diff erent targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.
Thunder Burst (standard; encounter) ✦ Thunder
Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder
damage, and the target is dazed (save ends).


[/sblock]

[sblock=Adventure Summary]
Motives
Find Lord Weinfurter dead or alive
Locate and retrieve an orb
[/sblock]
 
Last edited:

Someone

Adventurer
Prime grabs Drew and unceremoniusly pulls him backwards while covering him with the shield. Now in the monk's place, he trades blows with the hobgoblin, but looks like he's having the worst part.

[sblock=actions]
Before the turn: Use Guardian's Counter as Drew is attacked by HF1. Prime and Drew switch places and the hobgoblin attacks Prime instead, dealing 8 damage (9-1 damage reduction). Prime can make a melee basic attack against the hobgoblin that fails.
Standard action: Use Tide of Iron against the hobgoblin, another fail. HF1 is Marked
Move action: Shift to current position, gaining +1 to AC and Reflex TENT thanks to the boots
[/sblock]


[sblock=mini-stats] Prime Warforged Fighter 5
[sblock=Things to remember]
  • Prime has damage reduction 1 against all damage
  • When an enemy marked by Prime makes an attack that doesn’t include him, he can make an Immediate Interrupt to make a Melee Basic Attack against him. If the attack connects, he can push the target up to 3 squares; since interrupts happen before the action that provoked them, pushing an enemy that attacks an ally beyond reach can potentially negate the attack altogether. Notice also that this attack isn’t an opportunity attack
  • Prime has a +2 bonus to hit with Opportunity attacks and if they hit they stop enemies if a move provoked the attack. They can resume moving using other actions.
Trigguers:
Shield Edge Block when the -4 to the enemy’s roll can negate the attack
Guardian’s Counter when an ally within 2 squares is attacked, especially if the swap would negate the attack (it hit the ally’s defense, but is not high enough to hit Prime’s)
[/sblock]
Status:
Initiative: +3, Passive perception: 21, Passive Insight: 16
Defenses: AC: 24/23, Fort: 19/19, Ref: 17/16, Will: 16/16
HP:46/58 THP: 0 Bloodied: 29, Surge value:14, Surges/day: 12/13 Speed: 5 squares
Languages: Common
AP: 0
Powers:
Tide of Iron, Shield Feint, Pass Forward
Hack and Hew, Shield Edge Block, Warforged Resolve, Guardian’s Counter, Boots of the fencing master, Second Wind
Villain’s Menace, Rain of Steel, Knockback Warhammer[/sblock]
 
Last edited:

"Thank you, Prime!"

He moves into flanking position with the dragon to perfectly surround the guard on all sides.

He executes quick jab with his leg which strikes warriors shoulder, turning it slightly away from Drew and sliding it across few feet between Drews companions.

While not powerful, the strike rotated the goblinoid so it would be hard for it to attack the monk without exposing himself to retaliation.

[sblock=Draconic]
"The dragon swipes it's tail!"
[/sblock]

[sblock=Actions]
Move: shift R12
Standard: Fallen Needle vs Ref (HF2); damage (1d20+7+2=20, 1d10+6=7) - add 6 more from flurry, HG is slid to S13 and has -2 to hit Drew. Drew gains +1 AC & Ref
[/sblock]
 

Luinnar

First Post
Less paper more tiger human who thinks he is a dragon! Sharpe shouts at Drew.

Meanwhile the dragon picks up the nearby goblin in its mouth, chomps down on it and gulps it down whole. Mmmm...goblin... Sharpe mutters.
[sblock=actions]
Standard Dragon:Bite vs HF3 28 vs AC 11 damage. Dead and eaten!

Free:Granting the pet dragon 5 THP with virtue of valor for eating the goblin.
[/sblock]

[sblock=Sharpe]
Sharpe Wellington- Male Half-Elf Bard 3
Init: +1, Passive Perception: 13, Passive Insight: 11
AC 18 Fortitude 15 Reflex 13 Will 17, Spd: 5
HP 40/40
Bloodied 20 Surge Value 10; Surges Per-Day 11/11
AP: 0, Milestones:0

Basic Attacks:
Basic Attack +3 vs AC, Longsword, 1d8 damage
Ranged Basic Attack N/A

Powers:
Staggering Note, Guiding Strike
Majestic Word X1, Shout of Triumph, Knack for Success, Words of Friendship, Thunder's Calling, Second Wind, Shield of Devotion
Stirring Shout, Inspiring Fortitude (AKA Invigorating Presence)

Misc: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

Conditions:
Nil

Note:

Virtue of Valor: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

Priority:
[/sblock]
[sblock=Malifixindalaunt The White Dragon]
Malifixindalaunt (Veserab) Level 6 Lurker
Large shadow beast (mount)
HP 5+60/60; Bloodied 30 Surge 0/1
AC 20-; Fortitude 20; Reflex 17; Will 17
Speed 4, fly 8 (clumsy)
Immune noxious breath
Initiative +11
Perception +11
Blindsight 20

Traits:
Combat Advantage
Malifixindalaunt deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.

Standard Actions
:bmelee: Bite • At-Will
Attack: +11 vs. AC
Hit: 2d6 + 5 damage.

:bmelee: Wing Claw • At-Will
Attack: +11 vs. AC
Hit: 1d6 + 5 damage.

:close: Noxious Breath (poison, zone) • Encounter
Attack: Close blast 4; +9 vs. Fortitude
Hit: 2d6 + 3 poison damage, and the target takes a -2 penalty to all defenses until the end of the
Malifixindalaunt's next turn. This power creates a zone of black, noxious fumes that remains in place until the end of the encounter. This zone blocks line of sight, and a creature that enters or ends its turn in the zone takes 5 poison damage. Malifixindalaunt is immune to this power's effects.

:melee:Diving Wing Rake • Standard, At-Will
Effect:
Malifixindalaunt makes a charge attack, making two wing claw attacks. After attacking, Malifixindalaunt moves up to 1 square and moves in an unoccupied square.

Skills Stealth +12
Str 20 (+8) Dex 18 (+7) Wis 17 (+6)
Con 17 (+6) Int 2 (–1) Cha 4 (+0)
Alignment Evil Languages —

[/sblock]
 

Voda Vosa

First Post
Vermitrax advances through the front line, and casts his hideous transmutational spell on the goblins that cluster on the other side of the cave. He does so with sadistic satisfaction, but his stoic features don't betray him, and the others see just a serious metodical expression on his face, as he swings his hands in the air and chants the words of power. A magical ward of bright cyan runes appear and cover the goblins in bright light. At the wizard's command, the ward lights up in a column of blinding light, from which the screams of pain of the creatures comes out. In the aftermatch only one lucky critter remains, trembling and cowering between the statues, the petrified corpses of his former companions.
 
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RedBeardJim

First Post
Gellan slashes out at the two hobgoblins, but snarls in fury as they both block his attacks.

[sblock=Actions]Standard: Attack HF2 with Whirling Rend. Miss with a natural 1.[/sblock]
[sblock="Mini stat"]Gellan Bonesaw - Level 5 Halfling Barbarian
Passive Perception: 18, Passive Insight: 13, Initiative: +5 Senses: Normal
AC: 20, Fortitude: 19, Reflex: 17, Will: 14 -- Speed: 6, Size: Small
HP: 42/51, Bloodied 25, Surge Value 12, Surges left 9/9
Action Points: 0, Second Wind: not used
Powers -
Pressing Strike, Whirling Rend
Second Chance, Whirling Lunge, Hunter's Quarry
Combat Sprint, Whirling Frenzy, Whirling Step

Swift Panther Rage, Thunder Hooves Rage, Rage Strike[/sblock]
 


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