[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)

dimsdale

First Post
As the guard gets pummeled by the party and himself (thanks to Drew's attack), he does manage to yell a warning. The guard swings again, this time at Prime, missing badly.

[sblock=goblin]
We are under attack!
[/sblock]

Deeper in the cave there you can hear more shouting and the rattling of chains. The shouting becomes louder, followed by a deep vibrating roar. A second guard appears, then charges forth into the battle to assist his comrade, too far away to attack though

[sblock=Mechanics]
Heros

Drew: Hits (assisted by drew for 34)
Prime: Miss, but hits with granted attack from Drew
Vermitrax: Miss
Sharpe: Miss
Pet Dragon:
Gellan: Hit for 11
Timber Wolf:
Zharne: Hit for 9 and guard is slowed

Total Damage to Enemy:
Guard: 54 damage and slowed


Baddies turn:
Guard hits Drew for 9

Guard 1:
Round 1 attack: 1d20+10 vs Prime AC: miss

Guard 2:
Double move: no attack

Total Damage to Allies:
Drew: 9

[/sblock]

[sblock=map]

map

[/sblock]

[sblock=Stats]

Palyers

Prime:
Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16
HP:58/58 THP: Bloodied: 29, Surge value:14, Surges left: 13/13

Gellan:
Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14
HP: 51/51,THP: Bloodied 25, Surge Value 12, Surges left 9/9

Sharpe:
AC 18, Fort: 15, Ref: 13, Will: 17
HP 40/40, THP: Bloodied 20 Surge Value 10; Surges left 11/11

Malifixindalaunt: Dragon Mount
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP 60/60; Bloodied 30

Vermitrax:
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 Bloodied 19 Surge Value 9; Surges left 9/9
Resist 5 Cold 10 Force

Zharne:
AC 20; Fort: 15, Ref: 18, Will 18
HP 51/51 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
Resist 5 Cold

Timber Wolf:
AC 20; Fort: 15, Ref: 18, Will 18
HP 51/51

Drew:
AC 21 Fortitude 15 Reflex 19 Will 15
HP 25/34 Bloodied 17 Surge Value 8 Surges left 8/8

Enemies:
Guard

[/sblock]


[sblock=Enemies]
Hobgoblin Guard:
Initiative +8 Senses Perception +6; low-light vision
HP 100:
AC 22 (24 with phalanx soldier); Fortitude 20, Refl ex 18, Will 18
Speed 6
m bastard sword (standard; at-will) ✦ Weapon
+10 vs. AC; 1d10 +4
Hobgoblin Resilience (immediate reaction, when the hobgoblin
warrior suffers an effect that a save can end; encounter)
The hobgoblin warrior makes a saving throw against the
triggering eff ect.
Phalanx Soldier
The hobgoblin warrior gains a +2 bonus to AC while at least one
hobgoblin ally is adjacent to it.
Alignment Evil Languages Common, Goblin
Skills Athletics +10, History +6
Str 19 (+8) Dex 14 (+6) Wis 14 (+6)
Con 15 (+6) Int 11 (+4) Cha 10 (+4)
[/sblock]

[sblock=Adventure Summary]
Motives
Find Lord Weinfurter dead or alive
Locate and retrieve an orb
[/sblock]

ooc: 2nd round begins now
 
Last edited:

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Voda Vosa

First Post
Vermitrax slams his staff against the ground again. Standing by himself the staff frees both hands for the spellcaster, who pronouncing some arcane mutterings, sprays some dust in front of him, which he retrieved from his pouch.
"...trasmutai, sangüíneamis, petríficulaster!" he finishes the spell, only the last three words of powers audible for his companions. As he pronounces these words, he performs the last movements of hands in the air.
The spell finished, runes appear in the ground, around the goblins, and shines brightly, sending a column of cian light upwards in a flash. As the ligth shines, parts of the creatures begin to turn into stone. The injured goblin is bleeding profusely already, and unfortunately, is that blood that turns into stone, but the other guard is uninjured... The part might just wonder if the same horrendous transformation is taking place inside the goblin, who screams in pain and contorts spasmodically.

Hits goblin 2 with Stone blood for 9 and slowed until endo of Vermi's next turn.
 

Someone

Adventurer
OOC: In the interest of fairness, Drew's Drunken Monkey power doesn't make the target lose his next stardard action: it just makes an extra MBA against a target of Drew's power: he could have attacked any of us.


Prime slips under the first hobgoblin's guard, too busy defending himself to pay attention even to the ponderous automaton, and attacks the newcoming hobgoblin. The first blow is easily parried, but it's only a feint: Prime hits him with his shield so hard the hobgobling is sent fifteen feet back into the cave's mouth. Prime then advances to defend the entrance.

[sblock=actions]
Minor: Use the boots of the fencing master's encounter power to shift to H9. Since he shifted he gains a +1 item bonus to Ac and Reflex TENT
Standard: Tide of iron against new hobgoblin, fails. Hobgoblin is Marked.
AP, standard action: More Tide of Iron, this one connects for 16 damage, pushes hobgoblin 3 squares to current position, gainst another +1 bonus to Ac and Reflex, and Prime shifts to I10.
Move: Move to current position[/sblock]

[sblock=mini-stats] Prime Warforged Fighter 5
[sblock=Things to remember]
  • Prime has damage reduction 1 against all damage
  • When an enemy marked by Prime makes an attack that doesn’t include him, he can make an Immediate Interrupt to make a Melee Basic Attack against him. If the attack connects, he can push the target up to 3 squares; since interrupts happen before the action that provoked them, pushing an enemy that attacks an ally beyond reach can potentially negate the attack altogether. Notice also that this attack isn’t an opportunity attack
  • Prime has a +2 bonus to hit with Opportunity attacks and if they hit they stop enemies if a move provoked the attack. They can resume moving using other actions.
Trigguers:
Shield Edge Block when the -4 to the enemy’s roll can negate the attack
Guardian’s Counter when an ally within 2 squares is attacked, especially if the swap would negate the attack (it hit the ally’s defense, but is not high enough to hit Prime’s)
[/sblock]
Status:
Initiative: +3, Passive perception: 21, Passive Insight: 16
Defenses: AC: 25/23, Fort: 19, Ref: 18/16, Will: 16
HP:58/58 THP: Bloodied: 29, Surge value:14, Surges/day: 13 Speed: 5 squares
Languages: Common
AP: 0
Powers:
Tide of Iron, Shield Feint, Pass Forward
Hack and Hew, Shield Edge Block, Warforged Resolve, Guardian’s Counter, Boots of the fencing master, Second Wind
Villain’s Menace, Rain of Steel, Knockback Warhammer[/sblock]
 
Last edited:


Luinnar

First Post
Let us try this again...CHARGE! Sharpe shouts and the Dragon rushes forward, slicing both claws into the hobgoblin.

Beat THAT barbarian!
[sblock=actions]
Move:Fly to 8J
Standard: Dragon: Diving Wing Wrake, Dragon charges hobgoblin, 22 & 26 vs AC, 22 damage total and shifts to the right, rolls.
[/sblock]
[sblock=Sharpe]
Sharpe Wellington- Male Half-Elf Bard 3
Init: +1, Passive Perception: 13, Passive Insight: 11
AC 18 Fortitude 15 Reflex 13 Will 17, Spd: 5
HP 40/40
Bloodied 20 Surge Value 10; Surges Per-Day 11/11
AP: 0, Milestones:0

Basic Attacks:
Basic Attack +3 vs AC, Longsword, 1d8 damage
Ranged Basic Attack N/A

Powers:
Staggering Note, Guiding Strike
Majestic Word X2, Shout of Triumph, Knack for Success, Words of Friendship, Thunder's Calling, Second Wind, Shield of Devotion
Stirring Shout, Inspiring Fortitude (AKA Invigorating Presence)

Misc: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

Conditions:
Nil

Note:

Virtue of Valor: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

Priority:
[/sblock]
[sblock=Malifixindalaunt The White Dragon]
Malifixindalaunt (Veserab) Level 6 Lurker
Large shadow beast (mount)
HP 60/60; Bloodied 30 Surge 0/1
AC 20-; Fortitude 20; Reflex 17; Will 17
Speed 4, fly 8 (clumsy)
Immune noxious breath
Initiative +11
Perception +11
Blindsight 20

Traits:
Combat Advantage
Malifixindalaunt deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.

Standard Actions
:bmelee: Bite • At-Will
Attack: +11 vs. AC
Hit: 2d6 + 5 damage.

:bmelee: Wing Claw • At-Will
Attack: +11 vs. AC
Hit: 1d6 + 5 damage.

:close: Noxious Breath (poison, zone) • Encounter
Attack: Close blast 4; +9 vs. Fortitude
Hit: 2d6 + 3 poison damage, and the target takes a -2 penalty to all defenses until the end of the
Malifixindalaunt's next turn. This power creates a zone of black, noxious fumes that remains in place until the end of the encounter. This zone blocks line of sight, and a creature that enters or ends its turn in the zone takes 5 poison damage. Malifixindalaunt is immune to this power's effects.

:melee:Diving Wing Rake • Standard, At-Will
Effect:
Malifixindalaunt makes a charge attack, making two wing claw attacks. After attacking, Malifixindalaunt moves up to 1 square and moves in an unoccupied square.

Skills Stealth +12
Str 20 (+8) Dex 18 (+7) Wis 17 (+6)
Con 17 (+6) Int 2 (–1) Cha 4 (+0)
Alignment Evil Languages —

[/sblock]
 

Drew comes between the guard and charging dragon, slipping just as Sharpe flies past and kicking up guards torso before standing up, his hands darting toward the face of the hobgoblin. Each hand replacing the other so perfectly that along with swaying of the body Drew performs it's hard to target any particular part.

[sblock=Draconic]
"Dragon makes a dust cloud!"
[/sblock]

[sblock=Actions]
Move: H7
Minor: Movement Tech from Fallen Needle, shift to H8
Standard: Fallen Needle vs Ref (HG1); damage (1d20+7+2=24, 1d10+6=12) - HG1 is at -2 to hit Drew TENT, takes 6 damage from Flurry of blows and is slid to G9
[/sblock]
 

dimsdale

First Post
OOC: In the interest of fairness, Drew's Drunken Monkey power doesn't make the target lose his next stardard action: it just makes an extra MBA against a target of Drew's power: he could have attacked any of us.
[/sblock]

ooc: Thanks for pointing that out. I'll edit later on tonight.
 


Luinnar

First Post
OOC: I forgot virtue of valor last round. Zharne should have 5 THP from bloodying the hobgoblin (I think Zharne was within 5 squares).
 

RedBeardJim

First Post
Gellan dodges quickly around the wounded hobgoblin, finishing him off with two swift blows. "How's that, eh?" he calls as he takes up a position threatening the other guard.

[sblock=Actions]Standard: Attack HG1 with Pressing Strike, shifting to H-10 prior to attacking. Hits AC 29 for 14 damage, leaving HG1 with 1 hp. Dammit.
Action point, standard: Attack HG1 with melee basic attack, hitting AC 26 for 13 damage. HG1 is dead.
Move: Walk to L-11. HG2 can take an OA if it wants. I wouldn't if I were HG2, but.... *grin*[/sblock]
[sblock="Mini stat"]Gellan Bonesaw - Level 5 Halfling Barbarian
Passive Perception: 18, Passive Insight: 13, Initiative: +5 Senses: Normal
AC: 20, Fortitude: 19, Reflex: 17, Will: 14 -- Speed: 6, Size: Small
HP: 51/51, Bloodied 25, Surge Value 12, Surges left 9/9
Action Points: 0, Second Wind: not used
Powers -
Pressing Strike, Whirling Rend
Second Chance, Whirling Lunge, Hunter's Quarry
Combat Sprint, Whirling Frenzy, Whirling Step

Swift Panther Rage, Thunder Hooves Rage, Rage Strike[/sblock]
 

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