[sblock=DM Notes Please Ignore]
Two more foes are slain by the heroes, an archer and an skeleton warrior. The bone golem stands then pummels Drew and missing prime. Drew feels dazed by the blow. Three skeletons and the one with four arms converge on the bard and his dragon. The most of the dragons damage was absorbed by the bard's magic. The bard takes a minor wound from one of the scimitar attacks. Another notch collapses, but not before three more foes exit from it, this time a mage and two other warriors. Two immediately attack Zharne, one scoring a hit, but the damage was absorbed by the bard's magic. The other was not able to attack as it was blow to bits by the mage in its attempt to strike Vermitrax and Zharne, both of whom did not feel the affects of the spell.
[sblock=Mechanics]
Heroes
Drew: Miss
Prime: Reduce total damage from last round to 4 hp, hit bone golem for 11
Vermitrax: hit TG and SA3 for 12
Sharpe: Sharpe spends second wind, and grants all except himself 14 temp hp
Pet Dragon:
Zharne: OA hit's Zharne for 5, Kills SW16, hits SA3 for 12 and SA3 is slowed
Total Damage to Enemy
BG: -11
TG: -12
SA3:
Killed
SW16:
Killed
SW17:
Killed by friendly fire
Baddies turn:
Bone Golem: Prone and Immobilized
Golem stands
Double attack: 1d20+16 vs Drew and Prime's AC
Attack 1:
Drew Hit for 15 and dazed
Attack 2: Prime: Miss
Roll Lookup
save vs immobilized: 1d20+2=
13 saved
recharge rampage:
yes
Note: When BG receives 10 hp damage, he'll be bloodied, which triggers BG Berserk Attack:
M Berserk Attack (immediate reaction, when damaged by an attack
while bloodied; at-will) The bone golem makes a slam attack against a random target
within its reach.
SW12
Attack: +11 +2 flank vs AC; 5 damage vs Dragon AC:
Dragon: miss
Roll Lookup
SW13:
Regular Attack: +11 vs AC; 5 damage vs Dragon AC:
Dragon hit for 5
Roll Lookup
SW14:
Attack: +11 vs AC; 5 damage vs Dragon AC:
Dragon hit for 5
Roll Lookup
SW18:
Attack: +11 vs AC; 5 damage vs Zharne AC:
Dragon hit for 5
Roll Lookup
SA2
Attack: ranged attack: 1d20+8 vs Prime AC for 6:
Dragon: Miss
Roll Lookup
TG
Attack: Cascade of Blades Attack (4 attacks) vs Sharpe 1d20+13 for 1d8+4
Attack 1: miss
Attack 2:
Sharpe hit for 5
Roll Lookup
recharge power:
nope
Skeleton Mage
Attack: A Thunder Burst (standard; encounter) ✦ Thunder Area burst 1 (center m6) within 10; +7 vs. Fortitude; 1d8 + 4 vs fort Zharne, Vermitrex and SW17
Zhane: Missed
Vermitrex: Missed
SW17: killed
Roll Lookup
Total Damage to Allies:
Zharne: -10 (temp hp negates) THP = 4
Dragon: -15 (temp hp negates): damage = -1
Drew: -15 and dazed (temp hp negates): damage = -1 and dazed (save ends)
Sharpe: -5
[/sblock]
[sblock=Stats]
Palyers
Prime:
Defenses: AC: 27, Fort: 22, Ref: 19, Will: 20 AP 1
HP:
70/77 THP: 14 Bloodied: 38, Surge value:19, Surges left: 14/14
Sharpe:
AC 20, Fort: 17, Ref: 15, Will: 19 AP 1
HP 51/56, THP 0: Bloodied 28 Surge Value 14; Surges left 11/11
Malifixindalaunt: Dragon Mount
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP
44/60 THP 0; Bloodied 30
Vermitrax: Not Updated Stats
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9
Resist 5 Cold 10 Force
Zharne: Not Updated Stats
AC 20 Fort: 15, Ref: 18, Will 18 AP 0
HP
33/51 THP 4 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
Resist 5 Cold
Drew: Not Updated Stats (Dazed Save Ends)
AC 21 Fortitude 15 Reflex 19 Will 15 AP 0
HP 33/34 THP 14 Bloodied 17 Surge Value 8 Surges left 6/8
Enemies:
BG1 130/250
SW1 1/1 Dead
SW2 1/1 Dead
SW3 1/1 Dead
SW4 1/1 Dead
SW5 1/1 Dead
SW6 1/1 Dead
SW7 1/1 Dead
SW8 1/1 Dead
SW9 1/1 Dead
SW10 1/1 Dead
SW11 1/1 Dead
SW12 1/1
SW13 1/1
SW14 1/1
SW15 1/1 Dead
SW16 1/1 Dead
SW16 1/1 Dead
SW16 1/1
SA1 30/30 Dead
SA2 7/30
SA3 19/30 Dead
TG 114/126
SM 42/42
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=Enemies]
Skeleton Warrior Minions
HP 1; a missed attack never damages a minion.
AC 21; Fortitude 18, Reflex 19, Will 18
Immune disease, poison
Speed 6
Longsword (standard, at-will) Weapon
+11 vs AC; 5 damage.
Skeleton Archers
HP 30/39
AC 16; Fortitude 13, Refl ex 14, Will 13
Immune disease, poison
Speed 6
rShortbow (standard; at-will) ✦ Weapon
Ranged 15/30; +8 vs. AC; 6 damage.
Bone Golem
Bone Golem
HP 250; Bloodied 125; see also berserk attack
AC 24; Fortitude 29, Refl ex 21, Will 22
Saving Throws +2
Speed 6; can’t shift
Action Points 1
m Slam (standard; at-will)
Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and
the target is dazed (save ends).
M Double Attack (standard; at-will)
The bone golem makes two slam attacks.
M Berserk Attack (immediate reaction, when damaged by an attack
while bloodied; at-will)
The bone golem makes a slam attack against a random target
within its reach.
M Golem Rampage (standard; recharge 5,6 )
The bone golem moves up to its speed plus 2 and can move
through enemies’ spaces, provoking opportunity attacks as
normal. When it enters a creature’s space (ally or enemy), the
golem makes a slam attack against that creature. The creature
remains in its space, and the golem must leave the space after
it attacks. The golem must end its rampage in an unoccupied space.
Tomb Guardian
Tomb Guardian
HP 126; Bloodied 63
AC 23; Fortitude 22, Refl ex 23, Will 20
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 8
mTwin Scimitar Strike (standard; at-will) ✦ Weapon
The skeletal tomb guardian makes two scimitar attacks against
the same target: +13 vs. AC; 1d8 + 4 damage. This
also holds true for opportunity attacks.
M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6)
The skeletal tomb guardian makes two twin scimitar strike attacks
(four scimitar attacks total).
M Sudden Strike (immediate reaction, when an adjacent enemy
shifts; at-will) ✦ Weapon
The skeletal tomb guardian makes a melee basic attack against
the enemy.
Skeleton Mage
HP 42; Bloodied 21
AC 17; Fortitude 13, Refl ex 14, Will 15
Speed 6
mQuarterstaff (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 damage.
rMagic Missile (standard; at-will) ✦ Force
Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.
R Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against three diff erent targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.
A Thunder Burst (standard; encounter) ✦ Thunder
Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4
[/sblock]
[/sblock]