The monk focuses inward and moves behind Prime. Getting in the middle of the enemies, he spins in a tight circle around one of the skeletons, lashing around all enemies. So tight and masterful spiral was, that no one reacted in retaliation, while archers were hit by monks iron-hard legs. Using the momentum, Drew flinks himself toward great skeleton breaking few more bones. On the way, he smashes his elbow into skeleton he used for pivot and it's skull flies away from the body.
[sblock=draconic]
"The dragon raids the castle!"
[/sblock]
"Prime, ready your attacks, I'll try to get an opening for you!"
OOC: [MENTION=5656]Someone[/MENTION], I'll try drunken monkey next, you'll get your combat challenge if I hit
[sblock=Actions]
Move: H9-E9-D8
Standard: Masterful Spiral vs Ref (SA1; BG; SW15; SA2); damage (1d20+11=26, 3d8+7=23) - hit SA 1
Forgot the rest: Masterful Spiral vs Ref (BG; SW15; SA2) (1d20+11=17, 1d20+11=14, 1d20+11=20) - hit SA2 - Drew gets increased reach for the duration of the stance
SW15 takes 8 damage and dies (from flurry of blows)
Minor: using Fallen needle move technique: shift 1 to E7
AP:Fallen Needle vs AC (BG); damage (1d20+11=28, 1d10+7=9) - BG is at -2 to hit Drew, Drew gains +1 AC & Ref
If golem hits Drew use
Water Gives Way (Daily Immediate Interrupt Melee 1 ✦ Implement, Psionic)
Target: Triggering Enemy
Trigger: Adjacent enemy hits Drew with melee attack
Attack: +11 vs. Fortitude (add +2 from flanking)
Hit: 3d10+7 damage and target is slid 3 (due to ki focus) and falls prone. - slide one up next to the wall so it remains locked in
Miss: Drew regains the use of this power, but cannot use it again in the encounter
[/sblock]
[sblock=draconic]
"The dragon raids the castle!"
[/sblock]
"Prime, ready your attacks, I'll try to get an opening for you!"
OOC: [MENTION=5656]Someone[/MENTION], I'll try drunken monkey next, you'll get your combat challenge if I hit
[sblock=Actions]
Move: H9-E9-D8
Standard: Masterful Spiral vs Ref (SA1; BG; SW15; SA2); damage (1d20+11=26, 3d8+7=23) - hit SA 1
Forgot the rest: Masterful Spiral vs Ref (BG; SW15; SA2) (1d20+11=17, 1d20+11=14, 1d20+11=20) - hit SA2 - Drew gets increased reach for the duration of the stance
SW15 takes 8 damage and dies (from flurry of blows)
Minor: using Fallen needle move technique: shift 1 to E7
AP:Fallen Needle vs AC (BG); damage (1d20+11=28, 1d10+7=9) - BG is at -2 to hit Drew, Drew gains +1 AC & Ref
If golem hits Drew use
Water Gives Way (Daily Immediate Interrupt Melee 1 ✦ Implement, Psionic)
Target: Triggering Enemy
Trigger: Adjacent enemy hits Drew with melee attack
Attack: +11 vs. Fortitude (add +2 from flanking)
Hit: 3d10+7 damage and target is slid 3 (due to ki focus) and falls prone. - slide one up next to the wall so it remains locked in
Miss: Drew regains the use of this power, but cannot use it again in the encounter
[/sblock]
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