[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)


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dimsdale

First Post
[sblock=DM notes: Please Ignore]

The goblins pay no heed to the words spoken by the heroes as they attack with blind fury seeing one of their own go down to the new arrivals. The guards charge into the heros line of defense while the archer's, currently out of range, quickly hop from stone to stone to get into a better position to shoot. Two guards strike at Zharne, with one scoring a solid hit. Others move to flank him. One guard strikes at Drew, hitting for a minor wound. Two others move towards Gellan, one missing while the other attempts to move into a flanking position.

As the wave of goblins mee

[sblock=Mechanics]
Heros

No action taken yet

Drew: kills HG2
Prime:
Vermitrax:
Sharpe:
Pet Dragon:
Gellan:
Timber Wolf:
Zharne: moves foward and total defense

Total Damage to Enemy:



Baddies turn:

Scar Clan:
HG1: Kills remaining V clan goblin
HG3: Charge Zhane 1d20+10+1 vs Zharne AC: for 1d10+4 = miss
HG4: Charge Drew 1d20+10+1 vs Drew AC: for 1d10+4 = Hit for 9
HG5: Charge Gellan 1d20+10+1 vs Gellan AC: for 1d10+4 = miss
HG7: Move to current location on map
HG8: Moves to current location on map
HG9: Charge Zhane 1d20+10+1 vs Zharne AC: for 1d10+4 = Hit for 14
GS1: Moves to current location on map
GS2: Moves to current location on map
GS3: Moves to current location on map

Total Damage to Allies:
Zharne hit for 14
Drew hit for 9

None

[/sblock]

[sblock=map]

map

[/sblock]

[sblock=Stats]

Palyers

Note: I'm assuming that everyone leveled. I'll change stats below when I see you rnew statblocks

Prime:
Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16 Binded: (SAVE ENDS); 5 ongoing (SAVE ENDS)
HP: 58/58 THP 3: Bloodied: 29, Surge value:14, Surges left: 11/13

Gellan:
Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14 DAZED (SAVE ENDS)
HP: 42/51,THP 14: Bloodied 25, Surge Value 12, Surges left 8/9

Sharpe:
AC 18, Fort: 15, Ref: 13, Will: 17
HP 40/40, THP: Bloodied 20 Surge Value 10; Surges left 10/11

Malifixindalaunt: Dragon Mount
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP 60/60 THP 14; Bloodied 30

Vermitrax:
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 9/9
Resist 5 Cold 10 Force

Zharne:
AC 20 THP 5; Fort: 15, Ref: 18, Will 18
HP /51 THP 14 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
Resist 5 Cold

Timber Wolf:
AC 20; Fort: 15, Ref: 18, Will 18
HP 51/51

Drew:
AC 21 Fortitude 15 Reflex 19 Will 15
HP 23/34 THP 0 Bloodied 17 Surge Value 8 Surges left 6/8

Enemies:

Scar Clan:
HG1: 5/60
HG2: 15/60
HG3: 20/60
HG4: 15/60
HG5: 24/60
HG7: 60/60
HG8: 60/60
HG9: 60/60
GS1: 24/31
GS2: 24/31
GS3: 24/31

V Clan: (Fight damage that has already occurred)
HG3: 4/60
[/sblock]

[sblock=Enemies]
Hobgoblin Guards:
HP 60:
AC 22; Fortitude 20, Refl ex 18, Will 18
Speed 6
m bastard sword (standard; at-will) ✦ Weapon
+10 vs. AC; 1d10 +4

Goblin Sniper:
HP 31; Bloodied 15
AC 16; Fortitude 12, Refl ex 14, Will 11
Speed 6; see also goblin tactics
m Short Sword (standard; at-will) ✦ Weapon
+6 vs. AC; 1d6 + 2 damage.
r Hand Crossbow (standard; at-will) ✦ Weapon
Ranged 10/20; +9 vs. AC; 1d10 + 4 damage.
Sniper
A hidden goblin sharpshooter that misses with a ranged
attack remains hidden.
Combat Advantage
The goblin sharpshooter deals an extra 1d6 damage against any
target it has combat advantage against.
Goblin Tactics (immediate reaction, when missed by a melee
attack; at-will)
The goblin shifts 1 square.
[/sblock]

[sblock=Adventure Summary]
Motives
Find Lord Weinfurter dead or alive
Locate and retrieve an orb
Fought off an ambush by a shambling mound and a black dragon.
Kidnapped a sniper. Learned some info about a gang of goblins with a V scare
Sniper says help help party if they help him get home
Party attack goblin stronghold, killing ogre and many guards
[/sblock]

[/sblock]
 
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dimsdale

First Post
The goblins pay no heed to the words spoken by the heroes as they attack with blind fury seeing one of their own go down to the new arrivals. The guards charge into the heros line of defense while the archer's, currently out of range, quickly hop from stone to stone to get into a better position to shoot. Two guards strike at Zharne, with one scoring a solid hit. Others move to flank him. One guard strikes at Drew, hitting for a minor wound. Two others move towards Gellan, one missing while the other attempts to move into a flanking position.

[sblock=Mechanics]
Heros



Drew: kills HG2
Prime:
Vermitrax:
Sharpe:
Pet Dragon:
Gellan:
Timber Wolf:
Zharne: moves foward and total defense

Total Damage to Enemy:



Baddies turn:

Scar Clan:
HG1: Kills remaining V clan goblin
HG3: Charge Zhane 1d20+10+1 vs Zharne AC: for 1d10+4 = miss
HG4: Charge Drew 1d20+10+1 vs Drew AC: for 1d10+4 = Hit for 9
HG5: Charge Gellan 1d20+10+1 vs Gellan AC: for 1d10+4 = miss
HG7: Move to current location on map
HG8: Moves to current location on map
HG9: Charge Zhane 1d20+10+1 vs Zharne AC: for 1d10+4 = Hit for 14
GS1: Moves to current location on map
GS2: Moves to current location on map
GS3: Moves to current location on map

Total Damage to Allies:
Zharne hit for 14
Drew hit for 9

None

[/sblock]

[sblock=map]

map

[/sblock]

[sblock=Stats]

Palyers

Note: I'm assuming that everyone leveled. I'll change stats below when I see you rnew statblocks

Prime:
Defenses: AC: 24/24, Fort: 20/20, Ref: 17/17, Will: 17/17
HP:64/64 THP: 0 Bloodied: 32, Surge value:16, Surges/day: 11/13 AP 1

Gellan:
AC: 21, Fortitude: 20, Reflex: 18, Will: 15 -- Speed: 6, Size: Small
HP: 57/57, Bloodied 28, Surge Value 14, Surges left 7/9 AP 1

Sharpe:
AC 19 Fortitude 16 Reflex 14 Will 18, Spd: 5
HP 51/51 Bloodied 25 Surge Value 12; Surges Per-Day 11/11 AP: 1

Malifixindalaunt: Dragon Mount
AC 19 Fortitude 16 Reflex 14 Will 18, Spd: 5
HP 51/51 Bloodied 25 Surge Value 12; Surges Per-Day 11/11 AP: 1

Vermitrax:


Zharne:
-14

Timber Wolf:


Drew:
-9

Enemies:

Scar Clan:
HG1: 5/60
HG2: 15/60
HG3: 20/60
HG4: 15/60
HG5: 24/60
HG7: 60/60
HG8: 60/60
HG9: 60/60
GS1: 24/31
GS2: 24/31
GS3: 24/31

V Clan: (Fight damage that has already occurred)
HG3: 4/60
[/sblock]

[sblock=Enemies]
Hobgoblin Guards:
HP 60:
AC 22; Fortitude 20, Refl ex 18, Will 18
Speed 6
m bastard sword (standard; at-will) ✦ Weapon
+10 vs. AC; 1d10 +4

Goblin Sniper:
HP 31; Bloodied 15
AC 16; Fortitude 12, Refl ex 14, Will 11
Speed 6; see also goblin tactics
m Short Sword (standard; at-will) ✦ Weapon
+6 vs. AC; 1d6 + 2 damage.
r Hand Crossbow (standard; at-will) ✦ Weapon
Ranged 10/20; +9 vs. AC; 1d10 + 4 damage.
Sniper
A hidden goblin sharpshooter that misses with a ranged
attack remains hidden.
Combat Advantage
The goblin sharpshooter deals an extra 1d6 damage against any
target it has combat advantage against.
Goblin Tactics (immediate reaction, when missed by a melee
attack; at-will)
The goblin shifts 1 square.
[/sblock]

[sblock=Adventure Summary]
Quest Objectives
Find Lord Weinfurter dead or alive
Locate and retrieve an orb

Adventure Summary
Fought off an ambush by a shambling mound and a black dragon.
Kidnapped a sniper. Learned some info about a gang of goblins with a V scare
Sniper says help help party if they help him get home
Party attack goblin stronghold, killing ogre and many guards
Party sacks the V clan goblin's hideout.
Party kills leader and discovers a communication device. Sharpe and Vermitrax activate the device and communicate with a Vlastoes, a potential threat and leader of the V clan
Party learns that V clan recently launched a raid on the Scar clan goblins. Befriended sniper goblin tells the party the way to their hideout
Party arrives at the Scar Clan hideout as the two rival clans battle it out.
Scar clan goblin defeat the V clan and attack the new arrivals as the party killed on of their own.

[/sblock]

OOC:
It's the partys' turn.

Need updated statblocks from Vermitrax, Zharne and Drew so that I can updates my states

 
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Luinnar

First Post
It's a bird! It's a flying cat! It's the dark goddess Takhisis! No it's superdragon! Sharpe shouts flying over to the group.

Never fear citizens! For super dragon shall protect you! he says, tapping the dragon on the shoulder. The dragon coughs and sputters, trying to spit out a breath of ice. But its accident in the mines blackened its lungs with soot and he only manages to spit out a cloud of smoke.

Good dragon! Sharpe says happily.

[sblock=actions]
Assuming that Sharpe is mounted on dragon as narrated.

Move:U14

Minor:Knack for success, dragon shifts 1 square north.

Standard. Dragon:Noxious Breath Blast 4 V14 North

rolls
GS 2 20 vs Fort
GS 3 for 25 vs fort.
hits both for 14 poison damage and -2 to defenses until EONT.

This power creates a zone of black, noxious fumes that remains in place until the end of the encounter. This zone blocks line of sight, and a creature that enters or ends its turn in the zone takes 5 poison damage. Malifixindalaunt is immune to this power's effects.

[/sblock]

[sblock=Sharpe]
Sharpe Wellington- Male Half-Elf Bard 5
Init: +2, Passive Perception: 14, Passive Insight: 12
AC 19 Fortitude 16 Reflex 14 Will 18, Spd: 5
HP 51/51
Bloodied 25 Surge Value 12; Surges Per-Day 11/11
AP: 1, Milestones:0

Basic Attacks:
Basic Attack +5 vs AC, Longsword, 1d8 damage
Ranged Basic Attack N/A

Powers:
Staggering Note, Guiding Strike
Majestic Word X2, Shout of Triumph, Knack for Success, Words of Friendship, Thunder's Calling, Second Wind, Shield of Devotion, Moment of Escape Noxious Breath (Dragon)
Stirring Shout, Inspiring Fortitude (AKA Invigorating Presence), Song of Discord

Misc: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

Conditions:
Nil

Note:

Virtue of Valor: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

Priority:
[/sblock]
[sblock=Malifixindalaunt The White Dragon]
Malifixindalaunt (Veserab) Level 6 Lurker
Large shadow beast (mount)
HP 60/60; Bloodied 30 Surge 0/1
AC 20-; Fortitude 20; Reflex 17; Will 17
Speed 4, fly 8 (clumsy)
Immune noxious breath
Initiative +11
Perception +11
Blindsight 20

Traits:
Combat Advantage
Malifixindalaunt deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.

Standard Actions
:bmelee: Bite • At-Will
Attack: +11 vs. AC
Hit: 2d6 + 5 damage.

:bmelee: Wing Claw • At-Will
Attack: +11 vs. AC
Hit: 1d6 + 5 damage.

:close: Noxious Breath (poison, zone) • Encounter
Attack: Close blast 4; +9 vs. Fortitude
Hit: 2d6 + 3 poison damage, and the target takes a -2 penalty to all defenses until the end of the
Malifixindalaunt's next turn. This power creates a zone of black, noxious fumes that remains in place until the end of the encounter. This zone blocks line of sight, and a creature that enters or ends its turn in the zone takes 5 poison damage. Malifixindalaunt is immune to this power's effects.

:melee:Diving Wing Rake • Standard, At-Will
Effect:
Malifixindalaunt makes a charge attack, making two wing claw attacks. After attacking, Malifixindalaunt moves up to 1 square and moves in an unoccupied square.

Skills Stealth +12
Str 20 (+8) Dex 18 (+7) Wis 17 (+6)
Con 17 (+6) Int 2 (–1) Cha 4 (+0)
Alignment Evil Languages —

[/sblock]
 
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Someone

Adventurer
As the hobgoblins charge, Prime interposes himself between them and the imprudent young monk, blocking the blow without effort. Drew uses the opportunity to move to the back ranks. A sound of unwinding mechanisms is heard as Prime starts spinning again, moving around and smashing a couple hobgoblins with the wild swings of his hammer.

[sblock=actions]
Before turn: Guardian's counter on Drew as he's hit by HG4. Prime swaps positions with Drew, and the hobgoblin's attack fails to hit him as he has AC 25 (24 plus 1 for the boots of the fencing master's property when shifting). Guardian's counter's granted MBA on the hobgoblin fails to hit however. [MENTION=87106]MetaVoid[/MENTION], Drew is not hit by the attack.
Minor action: Activate Rain of Steel. Any enemy who starts his turn adjacent to Prime takes 5 damage.
Move action: Shift to current position. Boots' effect kick again, refreshing the bonus to Ac and Reflex until the end of the next round. Current defenses are updated in statblock.
Standard action: Hack and Hew on HG7 and HG9, with +1 bonus to hit from Warforged Tactics since they are adjacent to an ally. HG7 is hit for 16 hit points, and both are Marked. Since it's an Invigorating power, Prime gets 4 THP.[/sblock]


[sblock=A guide to Prime's immediate actions]
With all the immediate action Prime is gathering, he’s becoming a complex character to have in pbp. In order to reduce the amount of retconning, feel free to use one of these actions at the first chance it could be reasonably useful, in the following order of priority:

  • Combat Challenge (fighter feature, at will), a MBA he can make against a Marked enemy who shifts or makes an attack that doesn’t include Prime. Notice that he can push enemies up to 3 squares with this attack: since combat challenge is an interrupt, this has the potential to completely negate an attack if it pushes the enemy beyond melee range. Otherwise use the push to disrupt the enemy strategy as much as possible.
  • Opportunity attack: Prime has a +2 to hit with OAs and a hit stops the target's movement (target can resume movement with new actions).
  • Guardian’s counter (Encounter power), If an ally within 2 is being hit but the attack wouldn’t hit Prime or the damage to the ally would be severe
  • Shield Edge Block (Encounter power), when he’s hit by a melee or close attack and a -4 penalty to hit would make the attack fail.
  • Unbreakable (Encounter power), if hit by an attack that deals 10 or more damage (he’d negate 9 with the power -which isn’t described as damage reduction-, then 1 from armor property)
If you roll any attack granted by any of these actions, don't forget Prime's Warforged Tactics feat: +1 to hit enemies adjacent to at least one ally.

[/sblock]
[sblock=mini-stats] Prime Warforged Fighter 6

Status:
Initiative: +4, Passive perception: 22, Passive Insight: 17
Defenses: AC: 25/24, Fort: 20/20, Ref: 18/17, Will: 17/17
HP:64/64 THP: 4 Bloodied: 32, Surge value:16, Surges/day: 11/13 Speed: 5 squares
Languages: Common
AP: 1
Powers:
Tide of Iron, Resolute Shield, Pass Forward
Hack and Hew, Shield Edge Block, Warforged Resolve, Unbreakable, Guardian’s Counter, Boots of the fencing master, Second Wind
Villain’s Menace, Rain of Steel, Knockback Warhammer[/sblock]
 
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Ozymandias79

First Post
[sblock=Zharne Redcloud stat Line]Zharne Redcloud- Male Elf Druid 6
Passive Perception: 24, Passive Insight: 17
AC:21, Fort:16, Reflex:19, Will:19, Resist 5 Cold, Speed:8
HP:42/56 Bloodied:28, Surge Value:14(16 in Beastform), Surges left:9/9
Initiative +7, Action Points: 1, Second Wind: not used
Powers: Wild Shape, Grasping Claws, Swarming Locusts, Chill Wind,
Thorn Spray, Predator's Flurry, Elven Accuracy,
Summon Pack Wolf, Rebuking Thorns, Fleet Pursuit, Form of the Primeval Wolf, Primeval Wolf Attack,
Enduring Beast Hide,Frostwolf Pelt
[/sblock]
 
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[sblock=Drew Stats]
AC: 23 Fort: 16 Reflex: 20 Will: 16
HP: 39/39 Surges: 8/8 Surge Value: 9

MBA: +11 vs AC 1d8+6 (unarmed strike)
RBA: +101vs AC 1d4+6 (dagger)

FEATS
Human: Superior Implement (Mountain Ki)
Level 1: Internalize Basic Kata retrained from Melee Training (Dex)
Level 2: Unarmored Agility
Level 4: Slashing Kama Style

POWERS

Fallen Needle
Five Storms
Crane's Wings
Centered Flurry of Blows



Drunken Monkey
Second Wind


Masterful Spiral

Mountain Ki Rain of Hammers- On hit gain +1 AC and Ref; any forced movement (from this focus) is increased 1 square
If Drew drops an enemy, one enemy adjacent to Drew takes 3 damage
Property Daily Minor: Make one at-will attack vs enemy already hit this turn.

Skills: Acrobatics +12; Athletics +8; Perception +8; Stealth +13; Thievery +11
[/sblock]
 

Ozymandias79

First Post
Zharne steps back then points the tip of his staff against the goblinoids, an avalanche of splinters erupts from the staff and hits all the the hobgoblins in front of him, covering them with splinters

[sblock=Action Details]
Move Action:shift to T17
Standard Action:Thorn Spray on T16:T11 to P16:p11((as it targets fortitude) Thorn Spray hits HG1, HG3, HG4 & HG9 for 9 nonlethal damage and they have -5 to all defenses until the end of Zharne's next turn)
Minor Action:N/A
[/sblock]
 
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dimsdale

First Post
[sblock=DM Notes: Please Ignore]

Drew and Gellan lead the way with vicious attacks which kill multiple foes. Vermetrax hits with a magic missile while the construct swaps places with Drew, thus negating the damage from the last attack against the monk. Prime manages to strike one of the foes with his hammer. Meanwhile, Zharne impales four foes with needle, three of which die from the two formentioned attacks from Drew and Gellan. The dragon makes life miserable for the archers.

The scar clan counter attacks are effective however. Two of the three archers impale the barbarian with arrows. The third archer can't see what he's doing, but fires an arrow anyway and prays for the best. His prayer is answered as the arrow finds its mark, embedding itself deep in Zharne's shoulder...a lucky shot indeed. Two of the guards flank Drew, one hitting while the other misses. Primes reflexs take over as the construct sees an chance to attack.

ooc: Free attack for Prime (go ahead and roll the attack)

One other guard misses badly as he tried in vain to hit Zharne. The goblins show no sign of giving up, feeling the rush of battle after the successful counter attack.

[sblock=Mechanics]
Heros

Drew: Hits HG3 for 14, killing him, hits HG9 for 9 and HG7 for 14, +1 AC and Ref
Prime: Hits HG7 for 16 and marks HG7 and HG9, +4 temp hp
Vermitrax: Hits HG8 for 8
Sharpe:
Pet Dragon: Hits GS2 and GS3 for 14. Anyone who enters or ends in zone takes 5 damage
Gellan: kills HG5 and HG4, AP spent
Timber Wolf:
Zharne: moves Hits HG1, HG3, HG4 and HG9 for 9 non lethal, all foes -5 to all defenses

Baddies turn:

Scar Clan:

HG7: Shifts to current position to flank Drew with HG 9
Attacks Drew with CA 1d20+10+2 vs Drew AC: for 1d10+4 = Hit for 13
HG8: Attacks Zharne with CA 1d20+10 vs Zharne AC: for 1d10+4 = miss
HG9: Attacks Drew with CA 1d20+10+2 vs Drew AC: for 1d10+4 = miss
GS1: Moves to current location:
Attacks Gellan 1d20+9 vs Gellan's AC for 1d10+4 = Hits for 10
GS2: Moves to current location on map
Attacks Zharne with -5 from black cloud 1d20+9-5 vs Zharne AC: for 1d10+4 =
Crit for 14
GS3: Moves to current location on map
Attacks Gellan 1d20+9 vs Gellan's AC for 1d10+4 =
Hits for 6

[/sblock]

[sblock=Damage taking by allies and foes]
Total Damage to Enemy:
HG1: Unconsccious
HG2: DEAD
HG3: DEAD
HG4: DEAD
HG5: DEAD
HG7: takes 30 damage
HG8: takes 8 damage
HG9: takes 18 damage
GS2: takes 14 damage
GS3: takes 14 damage

Total Damage to Allies:
Drew takes 13 damage
Zharne takes 14 damage
Gellan takes 16 damage

[/sblock]

[sblock=map]

map

[/sblock]

[sblock=Stats]

Palyers

Note: I'm assuming that everyone leveled. I'll change stats below when I see you rnew statblocks

Prime:
Defenses: AC: 24/24, Fort: 20/20, Ref: 17/17, Will: 17/17
HP:64/64 THP: 4 Bloodied: 32, Surge value:16, Surges/day: 11/13 AP 1

Gellan:
AC: 21, Fortitude: 20, Reflex: 18, Will: 15 -- Speed: 6, Size: Small
HP: 41/57, Bloodied 28, Surge Value 14, Surges left 7/9 AP 1

Sharpe:
AC 19 Fortitude 16 Reflex 14 Will 18, Spd: 5
HP 51/51 Bloodied 25 Surge Value 12; Surges Per-Day 11/11 AP: 1

Malifixindalaunt: Dragon Mount
AC 19 Fortitude 16 Reflex 14 Will 18, Spd: 5
HP 51/51 Bloodied 25 Surge Value 12; Surges Per-Day 11/11 AP: 1

Vermitrax:


Zharne: BLOODIED
AC:21, Fort:16, Reflex:19, Will:19, Resist 5 Cold, Speed:8
HP:28/56 Bloodied:28, Surge Value:14(16 in Beastform), Surges left:9/9

Timber Wolf:


Drew:
AC: 23 Fort: 16 Reflex: 20 Will: 16
HP: 26/39 Surges: 8/8 Surge Value: 9

Enemies:

Scar Clan:
HG1: -4/60 Unconsccious
HG2: DEAD
HG3: DEAD
HG4: DEAD
HG5: DEAD
HG7: 30/60
HG8: 52/60
HG9: 42/60
GS1: 24/31
GS2: 10/31
GS3: 10/31

V Clan: (Fight damage that has already occurred)
HG3: 4/60
[/sblock]

[sblock=Enemies]
Hobgoblin Guards:
HP 60:
AC 22; Fortitude 20, Refl ex 18, Will 18
Speed 6
m bastard sword (standard; at-will) ✦ Weapon
+10 vs. AC; 1d10 +4

Goblin Sniper:
HP 31; Bloodied 15
AC 16; Fortitude 12, Refl ex 14, Will 11
Speed 6; see also goblin tactics
m Short Sword (standard; at-will) ✦ Weapon
+6 vs. AC; 1d6 + 2 damage.
r Hand Crossbow (standard; at-will) ✦ Weapon
Ranged 10/20; +9 vs. AC; 1d10 + 4 damage.
Sniper
A hidden goblin sharpshooter that misses with a ranged
attack remains hidden.
Combat Advantage
The goblin sharpshooter deals an extra 1d6 damage against any
target it has combat advantage against.
Goblin Tactics (immediate reaction, when missed by a melee
attack; at-will)
The goblin shifts 1 square.
[/sblock]

[sblock=Adventure Summary]
Quest Objectives
Find Lord Weinfurter dead or alive
Locate and retrieve an orb

Adventure Summary
Fought off an ambush by a shambling mound and a black dragon.
Kidnapped a sniper. Learned some info about a gang of goblins with a V scare
Sniper says help help party if they help him get home
Party attack goblin stronghold, killing ogre and many guards
Party sacks the V clan goblin's hideout.
Party kills leader and discovers a communication device. Sharpe and Vermitrax activate the device and communicate with a Vlastoes, a potential threat and leader of the V clan
Party learns that V clan recently launched a raid on the Scar clan goblins. Befriended sniper goblin tells the party the way to their hideout
Party arrives at the Scar Clan hideout as the two rival clans battle it out.
Scar clan goblin defeat the V clan and attack the new arrivals as the party killed on of their own.

[/sblock]
[/sblock]

ooc: I'm in the process of putting hp notes on all of the foes.
 
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