Someone
Adventurer
Prime raises his shield, unsure of what the hobgoblin is going to do.
[sblock=actions]
If rolling 19 means going before the hobgoblin: Use Total defense (standard action) and shift 1 square to the right (+1 to AC and Ref saves). This way I'll go after Vermitrax, but before the hobgoblin acts again.
Else I'll see what the hobgoblin does before posting.[/sblock]
[sblock=mini-stats] Prime Warforged Fighter 5
[sblock=Things to remember]
Shield Edge Block when the -4 to the enemy’s roll can negate the attack
Guardian’s Counter when an ally within 2 squares is attacked, especially if the swap would negate the attack (it hit the ally’s defense, but is not high enough to hit Prime’s)
[/sblock]
Status:
Initiative: +3, Passive perception: 21, Passive Insight: 16
Defenses: AC: 26/23, Fort: 21/19, Ref: 19/16, Will: 18/16
HP:58/58 THP: 0 Bloodied: 29, Surge value:14, Surges/day: 11/13 Speed: 5 squares
Languages: Common
AP: 1
Powers:
Tide of Iron, Shield Feint, Pass Forward
Hack and Hew, Shield Edge Block, Warforged Resolve, Guardian’s Counter, Boots of the fencing master, Second Wind
Villain’s Menace, Rain of Steel, Knockback Warhammer[/sblock]
[sblock=actions]
If rolling 19 means going before the hobgoblin: Use Total defense (standard action) and shift 1 square to the right (+1 to AC and Ref saves). This way I'll go after Vermitrax, but before the hobgoblin acts again.
Else I'll see what the hobgoblin does before posting.[/sblock]
[sblock=mini-stats] Prime Warforged Fighter 5
[sblock=Things to remember]
- Prime has damage reduction 1 against all damage
- When an enemy marked by Prime makes an attack that doesn’t include him, he can make an Immediate Interrupt to make a Melee Basic Attack against him. If the attack connects, he can push the target up to 3 squares; since interrupts happen before the action that provoked them, pushing an enemy that attacks an ally beyond reach can potentially negate the attack altogether. Notice also that this attack isn’t an opportunity attack
- Prime has a +2 bonus to hit with Opportunity attacks and if they hit they stop enemies if a move provoked the attack. They can resume moving using other actions.
Shield Edge Block when the -4 to the enemy’s roll can negate the attack
Guardian’s Counter when an ally within 2 squares is attacked, especially if the swap would negate the attack (it hit the ally’s defense, but is not high enough to hit Prime’s)
[/sblock]
Status:
Initiative: +3, Passive perception: 21, Passive Insight: 16
Defenses: AC: 26/23, Fort: 21/19, Ref: 19/16, Will: 18/16
HP:58/58 THP: 0 Bloodied: 29, Surge value:14, Surges/day: 11/13 Speed: 5 squares
Languages: Common
AP: 1
Powers:
Tide of Iron, Shield Feint, Pass Forward
Hack and Hew, Shield Edge Block, Warforged Resolve, Guardian’s Counter, Boots of the fencing master, Second Wind
Villain’s Menace, Rain of Steel, Knockback Warhammer[/sblock]
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