[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)

dimsdale

First Post
[sblock=DM Notes: Please Ignore]

Prime charges the bone golem and hits him with such force that the foe is backwards against the wall. It also falls due to the wizard's magic. Vermitrax and Zharne reek havoc on the bone warriors, killing four more of them. The dragon chomps at one as well. The enemies' counter attack is swift and brutal. Prime is pummeled by the golem, hit not once but twice by the club like fist of the golem. The mage moves back and then blast lightning with Zharne. The last remaining skeleton warrior scores another hit on the dragon. The archer's arrow misses its target. And another mage moves out of a notch in the wall, takes a couple steps, then blasts lightning at Zharne, Vermitrax and Drew. Zharne and Vermitrax dodge the attack, but the monk is hit. Finally, the four-armed foe scores two hits on the bard.

ooc: one more notch left

ooc: This is fun. It's about time I challenged you :)

[sblock=Mechanics]
Heroes
Drew: miss
Prime: Hits BG for 17, kills SA2
Vermitrax: kills SW 14 and SW 12
Sharpe:
Pet Dragon: hits TG for 16
Zharne:SW17 Hits for 5, kills SW17, hits TG hit for 19 and dazed TENT, hit SM for 11 and dazed TENT

Total Damage to Enemy
SW12: Killed
SW14: Killed
SW17: Killed
SA2: Killed
TG: -35
BG: -17
SM: -11

Baddies turn:
Bone Golem: Prone
Golem stands
Double attack: 1d20+18 vs Prime's AC
Attack 1: Prime Prime Hit for 15 and dazed (save ends)
Attack 2: Prime: Prime Hit for 13
Roll Lockup

Note: Golem Rampage is recharged from previous round.

Note: When BG receives 10 hp damage, he'll be bloodied, which triggers BG Berserk Attack:
M Berserk Attack (immediate reaction, when damaged by an attack
while bloodied; at-will) The bone golem makes a slam attack against a random target
within its reach

SW13:
Regular Attack: +11 vs AC; 5 damage vs Dragon AC:
Dragon hit for 5
Roll Lookup

SW18:
Attack: +11 vs AC; 5 damage vs Zharne AC:
Zhare hit for 5
Roll Lookup

SA2
Attack: ranged attack: 1d20+8 vs Prime AC for 6:
Dragon: Miss
Roll Lookup

TG
Attack: Double Scimitar attack vs Sharpe 1d20+13 for 1d8+4
Attack 1: Sharpe hit for 5
Attack 2: Sharpe hit for 7
Roll Lookup

recharge power: cascade of steel: yes

SM1
Attack: Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against three different targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage: Targets: Zharne, Sharpe and Dragon
Zhane: Hit for 10
Sharpe: Miss
Dragon: Miss
Roll Lookup

SM2
Attack: Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against three different targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage: Targets: Drew, Vermitrax, and Zharne
Drew hit for 5
Vermitraz: Miss
Zharne: Miss
Roll Lookup


Total Damage to Allies:

Zharne: -15
Dragon: -5
Drew: -5
Sharpe: -12
Prime: -28 dazed (save ends)

[/sblock]

[sblock=Stats]
Palyers

Prime:
Defenses: AC: 27, Fort: 22, Ref: 19, Will: 20 AP 1
HP: 70/77 THP: 14 Bloodied: 38, Surge value:19, Surges left: 14/14

Sharpe:
AC 20, Fort: 17, Ref: 15, Will: 19 AP 1
HP 51/56, THP 0: Bloodied 28 Surge Value 14; Surges left 11/11

Malifixindalaunt: Dragon Mount
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP 44/60 THP 0; Bloodied 30

Vermitrax: Not Updated Stats
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9
Resist 5 Cold 10 Force

Zharne: Not Updated Stats
AC 20 Fort: 15, Ref: 18, Will 18 AP 0
HP 33/51 THP 4 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
Resist 5 Cold

Drew: Not Updated Stats (Dazed Save Ends)
AC 21 Fortitude 15 Reflex 19 Will 15 AP 0
HP 33/34 THP 14 Bloodied 17 Surge Value 8 Surges left 6/8

Enemies:
BG1 113/250
SW1 1/1 Dead
SW2 1/1 Dead
SW3 1/1 Dead
SW4 1/1 Dead
SW5 1/1 Dead
SW6 1/1 Dead
SW7 1/1 Dead
SW8 1/1 Dead
SW9 1/1 Dead
SW10 1/1 Dead
SW11 1/1 Dead
SW12 1/1 Dead
SW13 1/1
SW14 1/1 Dead
SW15 1/1 Dead
SW16 1/1 Dead
SW17 1/1 Dead
SW18 1/1 Dead
SA1 30/30 Dead
SA2 7/30
SA3 19/30 Dead
TG 76/126
SM1 31/42
SM1 42/42


[/sblock]


[sblock=map]
map
[/sblock]

[sblock=Enemies]
Skeleton Warrior Minions
HP 1; a missed attack never damages a minion.
AC 21; Fortitude 18, Reflex 19, Will 18
Immune disease, poison
Speed 6
Longsword (standard, at-will) Weapon
+11 vs AC; 5 damage.

Skeleton Archers
HP 30/39
AC 16; Fortitude 13, Refl ex 14, Will 13
Immune disease, poison
Speed 6
rShortbow (standard; at-will) ✦ Weapon
Ranged 15/30; +8 vs. AC; 6 damage.


Bone Golem
Bone Golem
HP 250; Bloodied 125; see also berserk attack
AC 24; Fortitude 29, Refl ex 21, Will 22
Saving Throws +2
Speed 6; can’t shift
Action Points 1
m Slam (standard; at-will)
Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and
the target is dazed (save ends).
M Double Attack (standard; at-will)
The bone golem makes two slam attacks.
M Berserk Attack (immediate reaction, when damaged by an attack
while bloodied; at-will)
The bone golem makes a slam attack against a random target
within its reach.
M Golem Rampage (standard; recharge 5,6 )
The bone golem moves up to its speed plus 2 and can move
through enemies’ spaces, provoking opportunity attacks as
normal. When it enters a creature’s space (ally or enemy), the
golem makes a slam attack against that creature. The creature
remains in its space, and the golem must leave the space after
it attacks. The golem must end its rampage in an unoccupied space.

Tomb Guardian
Tomb Guardian
HP 126; Bloodied 63
AC 23; Fortitude 22, Refl ex 23, Will 20
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 8
mTwin Scimitar Strike (standard; at-will) ✦ Weapon
The skeletal tomb guardian makes two scimitar attacks against
the same target: +13 vs. AC; 1d8 + 4 damage. This
also holds true for opportunity attacks.
M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6)
The skeletal tomb guardian makes two twin scimitar strike attacks
(four scimitar attacks total).
M Sudden Strike (immediate reaction, when an adjacent enemy
shifts; at-will) ✦ Weapon
The skeletal tomb guardian makes a melee basic attack against
the enemy.

Skeleton Mage
HP 42; Bloodied 21
AC 17; Fortitude 13, Refl ex 14, Will 15
Speed 6
mQuarterstaff (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 damage.
rMagic Missile (standard; at-will) ✦ Force
Ranged 20; +7 vs. Reflex; 2d4 + 4 force damage.
R Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against three different targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.
A Thunder Burst (standard; encounter) ✦ Thunder
Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4

[/sblock]
[/sblock]

ooc: sorry all. I thought I was waiting for everyone to finish. There is nothing I rather do on father's day then updating pbp adventures :)...well, I'll spend time with my kids first
 
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dimsdale

First Post
Prime charges the bone golem and hits him with such force that the foe is backwards against the wall. It also falls due to the wizard's magic. Vermitrax and Zharne reek havoc on the bone warriors, killing four more of them. The dragon chomps at one as well. The enemies' counter attack is swift and brutal. Prime is pummeled by the golem, hit not once but twice by the club like fist of the golem. The mage moves back and then blast lightning with Zharne. The last remaining skeleton warrior scores another hit on the dragon. The archer's arrow misses its target. And another mage moves out of a notch in the wall, takes a couple steps, then blasts lightning at Zharne, Vermitrax and Drew. Zharne and Vermitrax dodge the attack, but the monk is hit. Finally, the four-armed foe scores two hits on the bard.

ooc: one more notch left

ooc: There might be some mistakes. Please point them out of you see some...like you've done 100 times before. :)

[sblock=Mechanics]
Heroes
Drew: miss
Prime: Hits BG for 17, kills SA2
Vermitrax: kills SW 14 and SW 12
Sharpe:
Pet Dragon: hits TG for 16
Zharne:SW17 Hits for 5, kills SW17, hits TG hit for 19 and dazed TENT, hit SM for 11 and dazed TENT

Total Damage to Enemy
SW12: Killed
SW14: Killed
SW17: Killed
SA2: Killed
TG: -35
BG: -17
SM: -11

Baddies turn:
Bone Golem: Prone
Golem stands
Double attack: 1d20+18 vs Prime's AC
Attack 1: Prime Prime Hit for 15 and dazed (save ends)
Attack 2: Prime: Prime Hit for 13

damage reduced by 2 so only 26
Roll Lockup

Note: Golem Rampage is recharged from previous round.

Note: When BG receives 10 hp damage, he'll be bloodied, which triggers BG Berserk Attack:
M Berserk Attack (immediate reaction, when damaged by an attack
while bloodied; at-will) The bone golem makes a slam attack against a random target
within its reach

SW13:
Regular Attack: +11 vs AC; 5 damage vs Dragon AC:
Dragon hit for 5
Roll Lookup

SW18:
Attack: +11 vs AC; 5 damage vs Zharne AC:
Zhare hit for 5
Roll Lookup

SA2
Attack: ranged attack: 1d20+8 vs Prime AC for 6:
Dragon: Miss
Roll Lookup

TG
Attack: Double Scimitar attack vs Sharpe 1d20+13 for 1d8+4
Attack 1: Sharpe hit for 5
Attack 2: Sharpe hit for 7
Roll Lookup

recharge power: cascade of steel: yes

SM1
Attack: Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against three different targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage: Targets: Zharne, Sharpe and Dragon
Zhane: Hit for 10
Sharpe: Miss
Dragon: Miss
Roll Lookup

SM2
Attack: Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against three different targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage: Targets: Drew, Vermitrax, and Zharne
Drew: Miss
Vermitraz: Miss
Zharne: Miss
Roll Lookup


Total Damage to Allies:

Zharne: -15
Dragon: -5
Sharpe: -12
Prime: -28 dazed (save ends)

[/sblock]

[sblock=Stats]
Palyers

Prime:
Defenses: AC: 27, Fort: 22, Ref: 19, Will: 20 AP 1
HP: 58/77 THP: 0 Bloodied: 38, Surge value:19, Surges left: 14/14

Sharpe:
AC 20, Fort: 17, Ref: 15, Will: 19 AP 1
HP 38/56, THP 0: Bloodied 28 Surge Value 14; Surges left 11/11

Malifixindalaunt: Dragon Mount
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP 39/60 THP 0; Bloodied 30

Vermitrax: Not Updated Stats
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9
Resist 5 Cold 10 Force

Zharne: Not Updated Stats
AC 20 Fort: 15, Ref: 18, Will 18 AP 0
HP 22/51 THP 0 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
Resist 5 Cold

Drew: Not Updated Stats (Dazed Save Ends)
AC 21 Fortitude 15 Reflex 19 Will 15 AP 0
HP 33/34 THP 14 Bloodied 17 Surge Value 8 Surges left 6/8

Enemies:
BG1 113/250
SW1 1/1 Dead
SW2 1/1 Dead
SW3 1/1 Dead
SW4 1/1 Dead
SW5 1/1 Dead
SW6 1/1 Dead
SW7 1/1 Dead
SW8 1/1 Dead
SW9 1/1 Dead
SW10 1/1 Dead
SW11 1/1 Dead
SW12 1/1 Dead
SW13 1/1
SW14 1/1 Dead
SW15 1/1 Dead
SW16 1/1 Dead
SW17 1/1 Dead
SW18 1/1 Dead
SA1 30/30 Dead
SA2 7/30
SA3 19/30 Dead
TG 76/126
SM1 31/42
SM1 42/42


[/sblock]


[sblock=map]
map
[/sblock]

[sblock=Enemies]
Skeleton Warrior Minions
HP 1; a missed attack never damages a minion.
AC 21; Fortitude 18, Reflex 19, Will 18
Immune disease, poison
Speed 6
Longsword (standard, at-will) Weapon
+11 vs AC; 5 damage.

Skeleton Archers
HP 30/39
AC 16; Fortitude 13, Refl ex 14, Will 13
Immune disease, poison
Speed 6
rShortbow (standard; at-will) ✦ Weapon
Ranged 15/30; +8 vs. AC; 6 damage.


Bone Golem
Bone Golem
HP 250; Bloodied 125; see also berserk attack
AC 24; Fortitude 29, Refl ex 21, Will 22
Saving Throws +2
Speed 6; can’t shift
Action Points 1
m Slam (standard; at-will)
Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and
the target is dazed (save ends).
M Double Attack (standard; at-will)
The bone golem makes two slam attacks.
M Berserk Attack (immediate reaction, when damaged by an attack
while bloodied; at-will)
The bone golem makes a slam attack against a random target
within its reach.
M Golem Rampage (standard; recharge 5,6 )
The bone golem moves up to its speed plus 2 and can move
through enemies’ spaces, provoking opportunity attacks as
normal. When it enters a creature’s space (ally or enemy), the
golem makes a slam attack against that creature. The creature
remains in its space, and the golem must leave the space after
it attacks. The golem must end its rampage in an unoccupied space.

Tomb Guardian
Tomb Guardian
HP 126; Bloodied 63
AC 23; Fortitude 22, Refl ex 23, Will 20
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 8
mTwin Scimitar Strike (standard; at-will) ✦ Weapon
The skeletal tomb guardian makes two scimitar attacks against
the same target: +13 vs. AC; 1d8 + 4 damage. This
also holds true for opportunity attacks.
M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6)
The skeletal tomb guardian makes two twin scimitar strike attacks
(four scimitar attacks total).
M Sudden Strike (immediate reaction, when an adjacent enemy
shifts; at-will) ✦ Weapon
The skeletal tomb guardian makes a melee basic attack against
the enemy.

Skeleton Mage
HP 42; Bloodied 21
AC 17; Fortitude 13, Refl ex 14, Will 15
Speed 6
mQuarterstaff (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 damage.
rMagic Missile (standard; at-will) ✦ Force
Ranged 20; +7 vs. Reflex; 2d4 + 4 force damage.
R Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against three different targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.
A Thunder Burst (standard; encounter) ✦ Thunder
Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4

[/sblock]
 
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Someone

Adventurer
The golem brings its firsts on Prime many times with such force that a normal warrior would have had his bones turned into splinters long ago, but Prime is made of steel and adamantine and only shows a very slight tarnish on his armor. The pounding however has taken some toll on some of his internal mechanisms as his movements are now erratic and slow. A soft female voice can be heard coming from his insides

"Warning. Recalibrating gyroscope"

Looks like the mechanical warrior won't able to defend the rest of the party for the time beign.

[sblock=actions]
Immediate interrupt: When Prime is hit for the first time, Unbreakable. This reduces the damage taken by 10, plus the armor property, he takes 4 damage from the first hit which leaves hit THP at 10. The second hit deals 13-1 damage, which deletes Prime's remaining THP and deals 2 actual damage. MEDIC!!
Standard action: Crushing Surge on golem. It fails to hit.
End of turn: Save vs Dazed fails. This means I can't take OAs or immediate actions.
[/sblock]

[sblock=mini-stats] Prime Warforged Fighter|Battlemind 8

Status:
Initiative: +5, Passive perception: 23, Passive Insight: 18
Defenses: AC: 27/27, Fort: 22/22, Ref: 19/19, Will: 20/20
HP:75/77 THP: 0 Bloodied: 38, Surge value:19, Surges/day: 14/14 Speed: 5 squares
Languages: Common
AP: 1, Power points 2/4
Powers:
Bull's Strength, Crushing Surge, Lightning Rush, Battlemind's Demand, Blurred Step, Combat Challenge
Shield Edge Block, Warforged Resolve, Unbreakable, Guardian’s Counter, Boots of the fencing master, Second Wind
Living Fortress, Rain of Steel, Endure Pain, Knockback Warhammer[/sblock]

[sblock=A guide to Prime's out of turn actions]
With all the immediate action Prime is gathering, he’s becoming a complex character to have in pbp. In order to reduce the amount of retconning, do not hesitate to use one of these actions at the first chance it could be reasonably useful, in the following order of priority. Notice that many though not all are immediate actions and are mutually exclusive (you can take only one immediate action per round):

  • Blurred Step (Battlemind feature, at will). Prime can, once per turn as a free action, shift 1 when an adjacent marked enemy shifts. Use this along with Combat Challenge for maximum benefit.
  • Combat Challenge (fighter feature, at will, immediate interrupt), a MBA he can make against a Marked enemy who shifts or makes an attack that doesn’t include Prime. Notice that he can push enemies up to 3 squares with this attack: since combat challenge is an interrupt, this has the potential to completely negate an attack if it pushes the enemy beyond melee range. Otherwise use the push to disrupt the enemy strategy as much as possible.
  • Guardian’s counter (Encounter power, immediate interrupt), If an ally within 2 is being hit but the attack wouldn’t hit Prime or the damage to the ally would be severe. Prime exchanges positions with an ally within 2 squares, becomes the target of the attack and can retaliate with a MBA.
  • Fully augmented Lightning Rush (using 2 power points, immediate interrupt): Same case as guardian's counter, when guardian's Counter can't be used. Prime can move 5 squares, becomes the target of the attack, and deals a +13 VS AC, 2d10+8 damage attack.
  • Shield Edge Block (Encounter power, immediate interrupt), when he’s hit by a melee or close attack and a -4 penalty to hit would make the attack fail.
  • Unbreakable (Encounter power, immediate interrupt), if hit by an attack that can't be negated by Shield Edge Block that deals 11 or more damage (he’d negate 10 with the power -which isn’t described as damage reduction-, then 1 from armor property)
If you roll any attack granted by any of these actions, don't forget Prime's Warforged Tactics feat: +1 to hit enemies adjacent to at least one ally.

[/sblock]
 
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Voda Vosa

First Post
"Enough!" Vermitrax exclaims, after he dodges the attack from the mage. His book flies open in front of him, the pages flapping until one is displayed in front of the wizard. His had trails across the glyphs and runes, as he chants softly the enchantment. His other hand produces coarse bone from his spell pouch, and sprinkles it on the book. As the spell nears completion, Vermitrax's robes start weaving as if moved by a wind that its not there. Spectral images of red skulls and wailing distorted faces surge from a red light pentagram that appears around the wizard. "Vitah, Mortis, Caridion!" Vermitrax closes the spell with the last three words, and the negative energy swirling around him funnels into one of the destroyed skeletons, fuelling it with new life! The corpse rises, the negative energy powering it's moves. Without hesitation, it lunges forward to the four armed skeleton, penetrating it with it's sword.

[sblock=actions]
Minor: Summon Shadow Servant
Standard: Command it to attack TG. Hits for 14 dmg, TG is marked by the skeleton.
Move: Move over there.
HP: Cordon of bones: Roll Lookup hits the mage for 22, but not the golem. The burst creates a zone that lasts until the end of your next turn. Creatures take a -2 penalty to attack rolls while in the zone, and any creature that enters the zone takes 5 damage. The damage increases by 2 for each creature reduced to 0 hit points by the attack.[/sblock]
 

Ozymandias79

First Post
OOC: @dimsdale , but the SM1 is dazed teZnt so he couldn't shift away and attack because he only had 1 action since he was Dazed so that either means he attacks OR shifts away. if he attacked he hit Zharne but Zharne gets an OA because he uses a randed power in melee or he don't and shifts, what will it be? I and Zharne hopes OA :devil:
 
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Also, highest roll you have under attacking Drew, Zharne and Vermitrax is 17, Drews Reflex is 22, there is no chance he's hit by those 5 damage

Drew moves between the archer and the mage. Jumping high and coming on them from above, he crushes more then few bones on his way down. He also brings the mage down in clatter of bones. The archer remains heap of bones, while the mage continues moving.

[sblock=Draconic]
"The dragon lands from the mountain!"
[/sblock]

[sblock=Actions]
Move: C9
Standard: Eternal mountain vs Fort (SA2; SM2); damage (1d20+11=28, 1d20+11=16, 2d8+7+1=15) - hit, kill SA2; SM2 takes 15 damage from the attack, 4 damage from Rain of Hammers and ongoing 8 from Flurry of blows. SM2 is prone and slid to C10
SM2 total: 19 damage and prone; ongoing 8 (save ends), Drew gains +1 AC & Ref TENT; if saving throw fails, Drew gains 5 thp
[/sblock]
 
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dimsdale

First Post
Also, highest roll you have under attacking Drew, Zharne and Vermitrax is 17, Drews Reflex is 22, there is no chance he's hit by those 5 damage

[MENTION=87106]MetaVoid[/MENTION] I don't have the most recent statblock for Drew. I'm using your stats from a previous statblock (obviously not correct). Here is what i have.

[sblock=Drew Statblock]
Drew: Stats (Dazed Save Ends)
AC 21 Fortitude 15 Reflex 19 Will 15 AP 0
HP 33/34 THP 9 Bloodied 17 Surge Value 8 Surges left 6/8
[/sblock]
Can you post one for me so I don't have to search for it? Thanks. Attack against Drew negated.

OOC: @dimsdale , but the SM1 is dazed teZnt so he couldn't shift away and attack because he only had 1 action since he was Dazed so that either means he attacks OR shifts away. if he attacked he hit Zharne but Zharne gets an OA because he uses a randed power in melee or he don't and shifts, what will it be? I and Zharne hopes OA :devil:

[MENTION=79620]Ozymandias79[/MENTION] Good point. Mage attacks without being able to shift. I'll fix the map. Zharne gets an OA. Go ahead and roll the OA. :)

ooc: Updating both revisions.
 
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Luinnar

First Post
I knew he was a Necromancer! Sharpe says happily. Trying to stab the other skeleton.

Time/space shifts again as Sharpe forgets about his combat advantage and manages to hit the nearby skeleton.
[sblock=actions]
Free: Grant Drew 5THP for killing SA2.

Minor:Revitalizing Incantation on Zharn, he spends 1 surge and heals 1 surge worth of HP and gets 1 surge worth of THP.

Minor:Majestic word on Dragon. Dragon heals 15+5+2=22 hp+4 THP

Standard:Guiding strike vs TG 21 vs AC miss.Edit Actually Sharpe has CA from attacking from H9 so it is 23 vs AC hitting for 15 damage and the target gets -2 to AC EONT.
[/sblock]

[sblock=Moment of Escape]
Moment of Escape. (Encounter Move Ranged 10; Arcane)
Target:
One ally
Effect: Sharpe slides the target 4 squares.[/sblock]
[sblock=Sharpe]
Sharpe Wellington- Male Half-Elf Bard 6
Init: +3, Passive Perception: 18, Passive Insight: 16
AC 20 Fortitude 17 Reflex 15 Will 19, Spd: 5
HP 56/56
Bloodied 25 Surge Value 12; Surges Per-Day 11/11
AP: 1, Milestones:0

Basic Attacks:
Basic Attack +5 vs AC, Longsword, 1d8 damage
Ranged Basic Attack N/A

Powers:
Staggering Note, Guiding Strike
Majestic Word X1, Shout of Triumph, Knack for Success, Words of Friendship, Thunder's Calling, Second Wind, Shield of Devotion, Moment of Escape, Noxious Breath (Dragon), Revitalizing Incantation
Stirring Shout, Inspiring Fortitude (AKA Invigorating Presence), Song of Discord, Come and Become Sharpe's Pet! (Ring of Dragon's power #1 ), Dragon I Choose You! (Ring of Dragon's power #2 )

Misc: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

Conditions:
Nil

Note:

Virtue of Valor: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

Priority:
[/sblock]
[sblock=Malifixindalaunt The White Dragon]
Malifixindalaunt (Veserab) Level 6 Lurker
Large shadow beast (mount)
HP 4+
60/60; Bloodied 30 Surge 0/1
AC 20; Fortitude 20; Reflex 17; Will 17
Speed 4, fly 8 (clumsy)
Immune noxious breath
Initiative +11
Perception +11
Blindsight 20

Traits:
Combat Advantage
Malifixindalaunt deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.

Standard Actions
:bmelee: Bite • At-Will
Attack: +11 vs. AC
Hit: 2d6 + 5 damage.

:bmelee: Wing Claw • At-Will
Attack: +11 vs. AC
Hit: 1d6 + 5 damage.

:close: Noxious Breath (poison, zone) • Encounter
Attack: Close blast 4; +9 vs. Fortitude
Hit: 2d6 + 3 poison damage, and the target takes a -2 penalty to all defenses until the end of the
Malifixindalaunt's next turn. This power creates a zone of black, noxious fumes that remains in place until the end of the encounter. This zone blocks line of sight, and a creature that enters or ends its turn in the zone takes 5 poison damage. Malifixindalaunt is immune to this power's effects.

:melee:Diving Wing Rake • Standard, At-Will
Effect:
Malifixindalaunt makes a charge attack, making two wing claw attacks. After attacking, Malifixindalaunt moves up to 1 square and moves in an unoccupied square.

Skills Stealth +12
Str 20 (+8) Dex 18 (+7) Wis 17 (+6)
Con 17 (+6) Int 2 (–1) Cha 4 (+0)
Alignment Evil Languages —

[/sblock]
 
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