[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)

dimsdale

First Post
The allies strike swiftly and in brutal fashion. The smelly corpse, after taking a beating from Prime, retaliates by throwing a ball of filth in the construct's direction, but misses badly. The barbarian is not so lucky. The deep searing red eyes focus on Gellan as the hulk brings both fists down on Gellan's head. The force of the blow knocks the barbarian to the ground.


[sblock=Mechanics]
Heros
Drew: miss
Prime: hits hulk for 10 and CC for 29, marks CC, OA grant by Sharpe: Miss, hits CC for 8 more
Vermitrax: Miss and miss on OA
Sharpe: Hts CC for 7, Grants OA to Prime, Grants HS+7 to Zharne
Pet Dragon:
Gellan: Hit hulk for 21
Zharne: heals for 19, loses a HS, hit CC for 5, CA granted to allies against CC TENT, saved vs weakness

Total Damage to Enemy:
CC - -47
ZH - -31


Baddies turn:
CC
Regen 5
hurl a ball of crap at Prime: 1d20+7 vs Reflex for 2d6+3= miss

ZH:
Zombie Smash vs Gellan: 1d20+12 vs Gellan's AC for 4d8+5 = hit for 24 and Gellan is knocked prone

recharge zombie smash: nope


Total Damage to Allies:
Gellan: -24 and prone

[/sblock]

[sblock=map]

map

[/sblock]

[sblock=Stats]

Palyers

Prime:
Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16 AP 0
HP: 64/64 THP: 4 Bloodied: 29, Surge value:14, Surges left: 11/13

Gellan:
Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14
HP: 12/51,THP : Bloodied 25, Surge Value 12, Surges left 6/9

Sharpe:
AC 18, Fort: 15, Ref: 13, Will: 17
HP 51/51, THP: Bloodied 20 Surge Value 10; Surges left 7/11

Malifixindalaunt: Dragon Mount
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP 51/60 THP 14; Bloodied 30

Vermitrax:
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9
Resist 5 Cold 10 Force

Zharne:
AC 20 Fort: 15, Ref: 18, Will 18 AP 0
HP 46/51 THP 4 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
Resist 5 Cold

Drew:
AC 21 Fortitude 15 Reflex 19 Will 15 AP 0
HP 34/34 THP 0 Bloodied 17 Surge Value 8 Surges left 6/8

Enemies:
ZM1 1/1 DEAD
ZM2 1/1 DEAD
ZM3 1/1 DEAD
ZM4 1/1 DEAD
Z1 40/40 DEAD
Z2 DEAD
Z3 DEAD
Z4 DEAD
CH DEAD
CC 16/71
ZH DEAD: Rise Again: 13/44

[/sblock]

[sblock=Monster Stats]

Zombie Rotter
HP 1; a missed attack never damages a minion.
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison
Speed 4
m Slam (standard; at-will)
+6 vs. AC; 5 damage.

Zombie
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
M Zombie Grab (standard; at-will)
+4 vs. Refl ex; the target is grabbed (until escape). Checks made
to escape the zombie’s grab take a –5 penalty.
Zombie Weakness
Any critical hit to the zombie reduces it to 0 hit points instantly.

Corruption Corpse
Grave Stench aura 1; living enemies in the aura take a –5 penalty to
attack rolls.
HP 46; Bloodied 23; see also death burst
Regeneration 5 (if the corruption corpse takes radiant damage,
regeneration doesn’t function on its next turn)
AC 17; Fortitude 16, Refl ex 14, Will 14
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4
m Slam (standard; at-will)
+8 vs. AC; 1d6 + 3 damage.
R Mote of Corruption (standard; at-will) ✦ Necrotic
The corruption corpse hurls a black glob of necrotic fi lth. Ranged
10; +7 vs. Refl ex; 2d6 + 3 necrotic damage, and the target is
weakened (save ends).
C Death Burst (when reduced to 0 hit points) ✦ Necrotic
The corruption corpse explodes. Close burst 1; +7 vs. Fortitude;
2d6 + 3 necrotic damage.

Chillborn Zombie
Chillborn Aura (Cold) aura 2; any creature that enters or begins its
turn in the aura takes 5 cold damage. Multiple chillborn auras
deal cumulative damage.
HP 71; Bloodied 35; see also death burst
AC 22; Fortitude 20, Refl ex 16, Will 16
Immune disease, poison; Resist 10 cold, 10 necrotic; Vulnerable 5
fi re, 5 radiant
Speed 4
mSlam (standard; at-will) ✦ Cold
+11 vs. AC; 1d6 + 4 damage, and the target is immobilized until
the end of the chillborn zombie’s next turn and takes ongoing 5
cold damage (save ends); see also ice reaper.
C Death Burst (when reduced to 0 hit points) ✦ Cold
The chillborn zombie explodes. Close burst 1; +9 vs. Fortitude;
2d6 + 2 cold damage, and the target is slowed (save ends).
Ice Reaper ✦ Cold
The chillborn zombie deals an extra 5 cold damage to an
immobilized creature.

Zombie Hulk
HP 88; Bloodied 44; see also rise again
AC 20; Fortitude 23, Refl ex 17, Will 18
Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant
Speed 4
m Slam (standard; at-will)
Reach 2; +12 vs. AC; 2d8 + 5 damage.
M Zombie Smash (standard; recharge ⚅ )
Reach 2; targets Medium size or smaller creature; +12 vs. AC;
4d8 + 5 damage, and the target is knocked prone.
Rise Again (the first time the zombie hulk drops to 0 hit points)
Make a new initiative check for the zombie hulk. On its next turn,
the zombie hulk rises (as a move action) with 44 hit points.

[/sblock]

[sblock=Adventure Summary]
Quest
Find Lord Weinfurter dead or alive
Locate and retrieve an orb
Summary
Fought off an ambush by a shambling mound and a black dragon.
Kidnapped a sniper. Learned some info about a gang of goblins with a V scare
Sniper says help help party if they help him get home
Party attack goblin stronghold, killing ogre and many guards
Party invades V clan
Party slay leader and discovers a communication device and communicates with someone named Vlastoes
Party discovers the location of the scar clan and that the V clan had just sent out a raid on the scar clan
Party arrives at the location of the hideout and discovers the two rival clans battling to the death
The V clan crushes the attack, but makes it easy for the party to crush them.
The party enters the hideout and disables traps and a guardian statue
The party meets Vlastoes for the first time
Valstoes leaves, not before sending undead minions to kill the party.

[/sblock]
 

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Voda Vosa

First Post
Vermitrax waves his hand, and a blast of pure arcane energy blasts off a chunk of meat from the zombie hulk. (autohit for 8 dmg)
 


Ozymandias79

First Post
Zharne wildshapes back to his elf form while backing away from the undead hulk, looks around then summons up a wind that tears at the corruption corpse, he then walks over to Sharpe and says, "Prime, focus on the big one! Sharpe WILL take of the bad smelling one!" then in elven to Sharpe "Sharpe, let's fight fumes with fumes" and points at the dragon and gives a smiling grin

[sblock=Action Details]
Minor Action:wildshape to elf and shift to K9
Standard Action: chill wind centered@N14(hits CC for 6 cold damage)
Move Action:move to H14

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dimsdale

First Post
ooc: Oh boy...DM mistake. The corruption corpse is dead. I gave him 71 hp when it should have had 46. I'll give more xp for the kill.

As Zharne blasts the corpse with cold, the foe explodes, spraying foul smelling filth in all directions. Most of it however splatters against the wall behind it. Only the zombie hulk remains, still pondering why it didn't hit the barbarian.
 

Luinnar

First Post
Sharpe pulls another book and begins to read it. Hey the part on mounted combat is all crossed out and replaced with other stuff. Weird huh?

I have it memorized anyway
throwing the dmg at the zombie for zero dmg.
[sblock=actions]
Minor:Majestic Word on Gallen, he gains Surge + 5 +4 thp and [MENTION=82389]RedBeardJim[/MENTION] can slide 1 square as a free action.
Standard: Staggering Note vs ZH miss!.
[/sblock]
[sblock=Moment of Escape]
Moment of Escape. (Encounter Move Ranged 10 ✦ Arcane)
Target:
One ally
Effect: Sharpe slides the target 4 squares.[/sblock]
[sblock=Sharpe]
Sharpe Wellington- Male Half-Elf Bard 5
Init: +2, Passive Perception: 14, Passive Insight: 12
AC 19 Fortitude 16 Reflex 14 Will 18, Spd: 5
HP 51/51
Bloodied 25 Surge Value 12; Surges Per-Day 7/11
AP: 1, Milestones:0

Basic Attacks:
Basic Attack +5 vs AC, Longsword, 1d8 damage
Ranged Basic Attack N/A

Powers:
Staggering Note, Guiding Strike
Majestic Word X0, Shout of Triumph, Knack for Success, Words of Friendship, Thunder's Calling, Second Wind, Shield of Devotion, Moment of Escape, Noxious Breath (Dragon)
Stirring Shout, Inspiring Fortitude (AKA Invigorating Presence), Song of Discord

Misc: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

Conditions:
Nil

Note:

Virtue of Valor: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

Priority:
[/sblock]
[sblock=Malifixindalaunt The White Dragon]
Malifixindalaunt (Veserab) Level 6 Lurker
Large shadow beast (mount)
HP 60/60; Bloodied 30 Surge 1/1
AC 20; Fortitude 20; Reflex 17; Will 17
Speed 4, fly 8 (clumsy)
Immune noxious breath
Initiative +11
Perception +11
Blindsight 20

Traits:
Combat Advantage
Malifixindalaunt deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.

Standard Actions
:bmelee: Bite • At-Will
Attack: +11 vs. AC
Hit: 2d6 + 5 damage.

:bmelee: Wing Claw • At-Will
Attack: +11 vs. AC
Hit: 1d6 + 5 damage.

:close: Noxious Breath (poison, zone) • Encounter
Attack: Close blast 4; +9 vs. Fortitude
Hit: 2d6 + 3 poison damage, and the target takes a -2 penalty to all defenses until the end of the
Malifixindalaunt's next turn. This power creates a zone of black, noxious fumes that remains in place until the end of the encounter. This zone blocks line of sight, and a creature that enters or ends its turn in the zone takes 5 poison damage. Malifixindalaunt is immune to this power's effects.

:melee:Diving Wing Rake • Standard, At-Will
Effect:
Malifixindalaunt makes a charge attack, making two wing claw attacks. After attacking, Malifixindalaunt moves up to 1 square and moves in an unoccupied square.

Skills Stealth +12
Str 20 (+8) Dex 18 (+7) Wis 17 (+6)
Con 17 (+6) Int 2 (–1) Cha 4 (+0)
Alignment Evil Languages —

[/sblock]
 

Someone

Adventurer
Prime falls back towards the cavern's exit, so he has some space to gain momentum, and launches himself towards the remaining mound of animated flesh. Not even the hideously enlarged undead can withstand the impact of 500 pounds of metal at full sped and falls to the ground, still flailing his arms wildly. Prime doesn't lose time on stepping on the zombie's chest and bringing down the hammer, splattering the undead's head over a large area.

After a few seconds, the zombie finally stops moving.

[sblock=actions]
Move: to I14
Standard/b]: Charge the hulk. Basic attack gains bonuses from charging, flanking, and Warforged tactics feat, hits for 15 damage killing the zombie hulk.
[/sblock]
 
Last edited:


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