[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)


log in or register to remove this ad


dimsdale

First Post
The heroes show their true power, using both spells and might, as bones fly and scatter across the room. The bone golem receives crushing blows from the monk and the wizard. The shear power from Vermitrex's magic sends the golem to the ground, not able to move.


[sblock=Mechanics]
Heros
Drew: hit BG for 13 and pushes SW1, SW3, SW10 and SW4 to current location
Prime: kills SW6 and adds 5 THP
Vermitrax: kills SW1, SW2, SW3 and hits BG for 19, prone and immobilzed
Sharpe: kills SW7
Pet Dragon:
Zharne: kills three others

Total Damage to Enemy:
BG -32, prone and immobilized, -2 to attack rolls
SW1: Dead
SW2: Dead
SW3: Dead
SW4: Dead
SW5: Dead
SW6: Dead
SW7: Dead
SW8: Dead
SW9: Dead
SW10: Dead
Good start heroes :)


Baddies turn:


Total Damage to Allies:


[/sblock]

[sblock=Stats]

Palyers

ooc: These are not current stats. I'll update them after the badguys go.

Prime:
Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16 AP 0
HP: 64/64 THP: 4 Bloodied: 29, Surge value:14, Surges left: 11/13

Gellan:
Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14
HP: 36/51,THP : Bloodied 25, Surge Value 12, Surges left 6/9

Sharpe:
AC 18, Fort: 15, Ref: 13, Will: 17
HP 51/51, THP: Bloodied 20 Surge Value 10; Surges left 7/11

Malifixindalaunt: Dragon Mount
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP 51/60 THP 14; Bloodied 30

Vermitrax:
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9
Resist 5 Cold 10 Force

Zharne:
AC 20 Fort: 15, Ref: 18, Will 18 AP 0
HP 27/51 THP Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
Resist 5 Cold

Drew:
AC 21 Fortitude 15 Reflex 19 Will 15 AP 0
HP 34/34 THP 0 Bloodied 17 Surge Value 8 Surges left 6/8

Enemies:
BG1 209/240
SW1 1/1 Dead
SW2 1/1 Dead
SW3 1/1 Dead
SW4 1/1 Dead
SW5 1/1 Dead
SW6 1/1 Dead
SW7 1/1 Dead
SW8 1/1 Dead
SW9 1/1 Dead
SW10 1/1 Dead
[/sblock]


[sblock=map]
map
[/sblock]

[sblock=Perception 20]
the notches contain many many more bones. New skeletons are forming as you look.
[/sblock]


[sblock=Enemies]
Skeleton Warrior Minions
HP 1; a missed attack never damages a minion.
AC 21; Fortitude 18, Reflex 19, Will 18
Immune disease, poison
Speed 6
Longsword (standard, at-will) Weapon
+11 vs AC; 5 damage.
Shortbow (standard, at-will) Weapon
Range 15/30; +11 vs AC; 4 damage.

Bone Golem
Bone Golem
HP 250; Bloodied 125; see also berserk attack
AC 24; Fortitude 29, Refl ex 21, Will 22
Saving Throws +2
Speed 6; can’t shift
Action Points 1
m Slam (standard; at-will)
Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and
the target is dazed (save ends).
M Double Attack (standard; at-will)
The bone golem makes two slam attacks.
M Berserk Attack (immediate reaction, when damaged by an attack
while bloodied; at-will)
The bone golem makes a slam attack against a random target
within its reach.
M Golem Rampage (standard; recharge 5,6 )
The bone golem moves up to its speed plus 2 and can move
through enemies’ spaces, provoking opportunity attacks as
normal. When it enters a creature’s space (ally or enemy), the
golem makes a slam attack against that creature. The creature
remains in its space, and the golem must leave the space after
it attacks. The golem must end its rampage in an unoccupied space.

[/sblock]

ooc: Drew and Zharne up, then skeleton.
 
Last edited:

Drews hands fly again and a dagger appears from somewhere out of his robes. Calling on the power of his dragon tattoo, he jabs both weapons toward the skeleton dislodging few bones and cutting into the ligaments holding them together.

Sickle catches under the collar bone and the golem is dragged along monks turn fully into the wizards zone.

Drew then dances away.

[sblock=Actions]
Free: Fast hands : draw Prime shot dagger
Move: Shift to H7
Standard: Fallen Needle vs Ref (BG); damage (1d20+11+2=30, 1d10+8=16) - slide F6-G8, golem is at -2 to hit Drew TENT and takes 8 damage (FoB) - Drew gets +1 AC & Ref due to shielding Ki Focus

Minor: Fallen needle movement: shift 1 to I8
[/sblock]
 

Ozymandias79

First Post
Zharne points his staff at the big bone beast and calls upon the wind again then he alters his form to grow thorns while walking to stand behind Drew

OOC: standard action: chill wind at E5, misses
minor action: rebuking thorns
move action: move to I9
 

dimsdale

First Post
[sblock=DM Notes: Please Ignore]
As the golem attempts to get up he is hit multiple times by Zharne and the monk. However, the golem still has plenty of life. It attempts to move, but can't. The golem however has a long reach as it punches both Zharne and Drew in the face with its club fist. Both allies feel dizzy from the attacks.

Meanwhile, more skeletons come out from the notches. Two of them collapses as the last skeleton out of each steps onto the floor. Two of the new skeletons move forward and face off against Prime, one hitting with a minor wound. One moves forward and strikes at Sharpe, but misses. Three skeleton archers appear and fire their bows. One hits Zharne.

[sblock=Mechanics]
Heroes
Drew: hit BG for 13 and pushes SW1, SW3, SW10 and SW4 to current location, hits BG for 16 with 9 additional at the start of BG's next turn, +1 to AC and Ref, shift golem to current location
Prime: kills SW6 and adds 5 THP
Vermitrax: kills SW1, SW2, SW3 and hits BG for 19, prone and immobilzed
Sharpe: kills SW7
Pet Dragon:
Zharne: kills SW4, SW8 and SW10, misses BG1

Total Damage to Enemy
BG -48, prone and immobilized, -2 to attack rolls (9 damage next turn)
SW1: Dead
SW2: Dead
SW3: Dead
SW4: Dead
SW5: Dead
SW6: Dead
SW7: Dead
SW8: Dead
SW9: Dead
SW10: Dead


Baddies turn:

Bone Golem
movement: Stand up
Attack:
Double Attack (standard; at-will)
Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage
the target is dazed (save ends) vs Drew and Zharne AC:
Drew: Hit for 14 and dazed (save ends)
Zharne: Hit for 13 and dazed (save ends)
roll lockup

SW11:
Attack: +11 vs AC; 5 damage vs Prime AC:
Prime: Hit for 5
roll lookup

SW12
Attack: +11 vs AC; 5 damage vs Prime AC:
Prime: Miss
Roll Lookup

SW13:
Attack: +11 vs AC; 5 damage vs Sharpe AC:
Sharpe: Miss
Roll Lookup

SA1
Attack: ranged attack: 1d20+8 vs Zharne AC for 6:
Zharne: hit for 6
Roll Lookup

SA2
Attack: ranged attack: 1d20+8 vs Prime AC for 6:
Prime: Miss
Roll Lookup

SA3
Attack: ranged attack: 1d20+8 vs Drew AC for 6:
Drew: Miss
Roll Lookup

Total Damage to Allies:
Drew: -14 and dazed (save ends)
Zharne: -19 and dazed (save ends)
Prime: -5 (+1) = -4 (hey hey! I remembered)

[/sblock]

[sblock=Stats]

Palyers

Prime:
Defenses: AC: 27, Fort: 22, Ref: 19, Will: 20 AP 1
HP: 74/77 THP: 0 Bloodied: 38, Surge value:19, Surges left: 14/14

Sharpe:
AC 20, Fort: 17, Ref: 15, Will: 19 AP 1
HP 56/56, THP: Bloodied 28 Surge Value 14; Surges left 11/11

Malifixindalaunt: Dragon Mount
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP 60/60 THP 0; Bloodied 30

Vermitrax: Not Updated Stats
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9
Resist 5 Cold 10 Force

Zharne: Not Updated Stats Dazed (Save Ends)
AC 20 Fort: 15, Ref: 18, Will 18 AP 0
HP 32/51 THP Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
Resist 5 Cold

Drew: Not Updated Stats Dazed (Save Ends)
AC 21 Fortitude 15 Reflex 19 Will 15 AP 0
HP 20/34 THP 0 Bloodied 17 Surge Value 8 Surges left 6/8

Enemies:
BG1 209/240
SW1 1/1 Dead
SW2 1/1 Dead
SW3 1/1 Dead
SW4 1/1 Dead
SW5 1/1 Dead
SW6 1/1 Dead
SW7 1/1 Dead
SW8 1/1 Dead
SW9 1/1 Dead
SW10 1/1 Dead
SW11 1/1
SW12 1/1
SW13 1/1
SW14 1/1
SW15 1/1
SW16 1/1
SA1 30/30
SA2 30/30
SA3 30/30

[/sblock]


[sblock=map]
map
[/sblock]

[sblock=Perception 20]
the notches contain many many more bones. New skeletons are forming as you look.
[/sblock]


[sblock=Enemies]
Skeleton Warrior Minions
HP 1; a missed attack never damages a minion.
AC 21; Fortitude 18, Reflex 19, Will 18
Immune disease, poison
Speed 6
Longsword (standard, at-will) Weapon
+11 vs AC; 5 damage.

Skeleton Archers
HP 30/39
AC 16; Fortitude 13, Refl ex 14, Will 13
Immune disease, poison
Speed 6
rShortbow (standard; at-will) ✦ Weapon
Ranged 15/30; +8 vs. AC; 6 damage.


Bone Golem
Bone Golem
HP 250; Bloodied 125; see also berserk attack
AC 24; Fortitude 29, Refl ex 21, Will 22
Saving Throws +2
Speed 6; can’t shift
Action Points 1
m Slam (standard; at-will)
Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and
the target is dazed (save ends).
M Double Attack (standard; at-will)
The bone golem makes two slam attacks.
M Berserk Attack (immediate reaction, when damaged by an attack
while bloodied; at-will)
The bone golem makes a slam attack against a random target
within its reach.
M Golem Rampage (standard; recharge 5,6 )
The bone golem moves up to its speed plus 2 and can move
through enemies’ spaces, provoking opportunity attacks as
normal. When it enters a creature’s space (ally or enemy), the
golem makes a slam attack against that creature. The creature
remains in its space, and the golem must leave the space after
it attacks. The golem must end its rampage in an unoccupied space.
[/sblock]

ooc: party is up :) Need updated statblocks for Zharne, Drew and Vermitrax
[/sblock]
 
Last edited:

dimsdale

First Post
As the golem attempts to get up he is hit multiple times by Zharne and the monk. However, the golem still has plenty of life. It attempts to move, but can't. The golem however has a long reach as it punches both Zharne and Drew in the face with its club fist. Both allies feel dizzy from the attacks.

Meanwhile, more skeletons come out from the notches. Two of them collapses as the last skeleton out of each steps onto the floor. Two of the new skeletons move forward and face off against Prime, one hitting with a minor wound. One moves forward and strikes at Sharpe, but misses. Three skeleton archers appear and fire their bows. One hits Zharne.

[sblock=Mechanics]
Heroes
Drew: hit BG for 13 and pushes SW1, SW3, SW10 and SW4 to current location, hits BG for 16 with 9 additional at the start of BG's next turn, +1 to AC and Ref, shift golem to current location
Prime: kills SW6 and adds 5 THP, hits BG for 23 and gains 5 temp (IR)
Vermitrax: kills SW1, SW2, SW3 and hits BG for 19, prone and immobilzed
Sharpe: kills SW7
Pet Dragon:
Zharne: kills SW4, SW8 and SW10, misses BG1, hits BG for 4 (reaction to golem hit)

Total Damage to Enemy
BG -75 prone and immobilized, -2 to attack rolls (9 damage next turn)
SW1: Dead
SW2: Dead
SW3: Dead
SW4: Dead
SW5: Dead
SW6: Dead
SW7: Dead
SW8: Dead
SW9: Dead
SW10: Dead


Baddies turn:

Bone Golem
movement: Stand up
Attack:
Double Attack (standard; at-will)
Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage
the target is dazed (save ends) vs Drew and Zharne AC:
Drew's hit was negated by Prime
Zharne: Hit for 13 and dazed (save ends)
roll lockup

SW11:
Attack: +11 vs AC; 5 damage vs Prime AC:
Prime: Hit for 5
roll lookup

SW12
Attack: +11 vs AC; 5 damage vs Prime AC:
Prime: Miss
Roll Lookup

SW13:
Attack: +11 vs AC; 5 damage vs Sharpe AC:
Sharpe: Miss
Roll Lookup

SA1
Attack: ranged attack: 1d20+8 vs Zharne AC for 6:
Zharne: hit for 6
Roll Lookup

SA2
Attack: ranged attack: 1d20+8 vs Prime AC for 6:
Prime: Miss
Roll Lookup

SA3
Attack: ranged attack: 1d20+8 vs Drew AC for 6:
Drew: Miss
Roll Lookup

Total Damage to Allies:
Zharne: -19 and dazed (save ends)
Prime: -5 (+1) = -4 (hey hey! I remembered)

[/sblock]

[sblock=Stats]

Palyers

Prime:
Defenses: AC: 27, Fort: 22, Ref: 19, Will: 20 AP 1
HP: 74/77 THP: 0 Bloodied: 38, Surge value:19, Surges left: 14/14

Sharpe:
AC 20, Fort: 17, Ref: 15, Will: 19 AP 1
HP 56/56, THP: Bloodied 28 Surge Value 14; Surges left 11/11

Malifixindalaunt: Dragon Mount
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP 60/60 THP 0; Bloodied 30

Vermitrax: Not Updated Stats
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9
Resist 5 Cold 10 Force

Zharne: Not Updated Stats Dazed (Save Ends)
AC 20 Fort: 15, Ref: 18, Will 18 AP 0
HP 32/51 THP Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
Resist 5 Cold

Drew: Not Updated Stats
AC 21 Fortitude 15 Reflex 19 Will 15 AP 0
HP 34/34 THP 0 Bloodied 17 Surge Value 8 Surges left 6/8

Enemies:
BG1 165/240
SW1 1/1 Dead
SW2 1/1 Dead
SW3 1/1 Dead
SW4 1/1 Dead
SW5 1/1 Dead
SW6 1/1 Dead
SW7 1/1 Dead
SW8 1/1 Dead
SW9 1/1 Dead
SW10 1/1 Dead
SW11 1/1
SW12 1/1
SW13 1/1
SW14 1/1
SW15 1/1
SW16 1/1
SA1 30/30
SA2 30/30
SA3 30/30

[/sblock]


[sblock=map]
map
[/sblock]

[sblock=Enemies]
Skeleton Warrior Minions
HP 1; a missed attack never damages a minion.
AC 21; Fortitude 18, Reflex 19, Will 18
Immune disease, poison
Speed 6
Longsword (standard, at-will) Weapon
+11 vs AC; 5 damage.

Skeleton Archers
HP 30/39
AC 16; Fortitude 13, Refl ex 14, Will 13
Immune disease, poison
Speed 6
rShortbow (standard; at-will) ✦ Weapon
Ranged 15/30; +8 vs. AC; 6 damage.


Bone Golem
Bone Golem
HP 250; Bloodied 125; see also berserk attack
AC 24; Fortitude 29, Refl ex 21, Will 22
Saving Throws +2
Speed 6; can’t shift
Action Points 1
m Slam (standard; at-will)
Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and
the target is dazed (save ends).
M Double Attack (standard; at-will)
The bone golem makes two slam attacks.
M Berserk Attack (immediate reaction, when damaged by an attack
while bloodied; at-will)
The bone golem makes a slam attack against a random target
within its reach.
M Golem Rampage (standard; recharge 5,6 )
The bone golem moves up to its speed plus 2 and can move
through enemies’ spaces, provoking opportunity attacks as
normal. When it enters a creature’s space (ally or enemy), the
golem makes a slam attack against that creature. The creature
remains in its space, and the golem must leave the space after
it attacks. The golem must end its rampage in an unoccupied space.
[/sblock]

ooc: party is up :) Need updated statblocks for Zharne, Drew and Vermitrax

ooc: Rules Questions: when prone and immobilized are you allowed to stand as a movement action and then a melee attack? If not then the golem's attacks don't take place.
 
Last edited:



Luinnar

First Post
ooc: Rules Questions: when prone and immobilized are you allowed to stand as a movement action and then a melee attack? If not then the golem's attacks don't take place.
OOC: Immobilize just says you can't move yourself from your square, so you could stand up :)
 

Remove ads

Top