D&D 4th Edition [Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??) - Page 12




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  1. #111
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    ° Ignore Luinnar
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    OOC: Falling damage is 1d10/10 feet (p. 44 of the DMG).

    My avenger has a level 3 encounter that can teleport an enemy 20 feet in the air. They get a save since it is dangerous forced movement, but that does an extra 2d10 if it succeeds.
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    ooc: How is Drew going to fly up 80? Sharpe's dragon mount?
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

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    ° Ignore RedBeardJim
    Quote Originally Posted by dimsdale View Post
    ooc: How is Drew going to fly up 80? Sharpe's dragon mount?
    OOC: Looks like he's got a utility power that lets him fly. Wire-fu.

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    Quote Originally Posted by dimsdale View Post
    ooc: How is Drew going to fly up 80? Sharpe's dragon mount?
    OOC: Hey I like that idea! Sharpe can fly the dragon up to immense heights and dive bomb the black dragon, killing all three instantly!
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  • #116
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    Quote Originally Posted by Luinnar View Post
    OOC: Hey I like that idea! Sharpe can fly the dragon up to immense heights and dive bomb the black dragon, killing all three instantly!
    OOC: Could you do it with Orcus or something while we watch? I could do with 3 or 4 more levels and a ton of gold.

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    ° Ignore dimsdale
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    Let's try this.

    I don't think the intent of the power "Swift Flight" was to do what you are wanting to do. I'll let you do this for this encounter only

    1. You can make the fall for 4d10 on dragon (if you hit it: see below) and 4d10 on your self.

    2. Since the dragon is moving around and it is dark and that you have to crash through the canopy of the trees, which is 30 feet from the 40 ft you start at, there should be a chance that you miss the dragon entirely. Let's say that you have 40% chance of missing. 1-8 you miss entirely and 9-20 you hit.

    3. This is a one-shot action, meaning that you have to burn your AP to do it and you will not get the chance to do it the rest of the adventure.

    If you agree to the terms, go for it.

    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

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    ° Ignore MetaVoid
    I apologize t oeveryone for the hold up. With 40% chance to do damage to myself and not the dragon, I will pass. It would be a sight though, wouldn't it be? It's not dark, there is sunrod burning 100 feet in all directions

    Drew approaches the dragon, going around the melee, trying to repeat the move he used on the shambler, but it's much harder to do "bite of the dragon" on a real dragon.

    Actions

    Move: K11
    Minor: (move from Fallen Needle): J10
    Standard: Fallen Needle vs Ref (Dragon); damage (1d20+7+2=14, 1d10+6=9) - not user if this is a hit so I didn't change anything
    if that hit

    - dragon is at -2 to hit Drew
    - dragon takes additional 6 damage and is slid one square to the left, fully into the zone
    - Drew gets +1 shield bonus to AC & Ref
    - Drew regains 5 hp


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    WHO DARES TO SUMMON ME??!!

    Oh, hey, it's you guys.

    Dims' interpretation is reasonable. I might have done it differently (e.g. treat it as a charge attack vs. AC with 4d10 damage on hit, but 4d20 damage to the monk hit or miss, reducible to half with acrobatics). But this is clearly one of those situations where DMs have to make up rules on the fly, so it's Dimsdale's call.

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    ° Ignore dimsdale
    metavoid

    yes, it is true that the light source covers 100 feet in all directions. But 30 feet is the canopy of the trees. The flight of Drew would take him above the trees into the sky where it is completely dark. He would not be able to see the dragon clearly. When he falls to the ground there is a big chance that he'd hit a branch when falling through the canopy. That's why I said the 40%

    You can either choose my rules for a future attempt at the move, or go with what Covaithe said. Your choice.


    END OF ROUND 3

    The bard provides his comrades with protection as the heroes hit with multiple attacks capped off by Zharne's timber wolf hitting the dragon so hard that it knocks the beast off his feat. The dragon shakes off the attack and stands. You choose to fight! Himmmmm...You are quite brave....but very foolish. Behold the power of Braakarat the mighty! With that, the dragon darts forward and bites down hard on the construct. Acids sizzles the in the puncture wounds left by the dragon. He then turns and sprays another volley of acid that connects with four of the heroes.



    Mechanics: Round 3

    Zharne: 14 temp hp, hit for 13 and dragon knocked prone
    Drew: 14 temp hp, miss
    Prime: 14 temp hp, miss, hit for 14 and gain 5 hp (+2 to hit and +4 damage EOE) (adj to dragon so dragon takes 13 at beginning of its turn)
    Vermitrax: Hit for 14 and dragon is -2 to attack rolls TENT
    Sharpe: heals for 15, all who hit dragon gain 5 hp, 14 temp hp for all, AP spent, SW spent
    Pet Dragon: 14 temp hp
    Gellan: takes 5 acid damage, 14 temp hp, miss and enters rage state, miss again, saved vs ongoing and AC, AP spent


    Total Damage to Enemy:
    Braakarat (Young Black Dragon): -54

    Baddies turn:

    Braakarat: (all had attacked before knocked prone by Zharne)

    immediate reactions:
    Tail whip vs AC of everyone who missed him:
    Prime: 1d20+8-2 for 1d6+4: Miss
    Gellan: 1d20+8-2 for 1d6+4: Miss

    movement:
    stand

    recharge breath weapon: need to roll a 5 or 6: Die Roll: 6 yep

    Attack:
    Bite vs Prime AC 1d20+10-2 for 1d6+3 and 5 ongoing acid damage: Crit for 9 damage and 5 acid ongoing (save ends)

    AP: Breath Weapon: 1d20+7 vs Gellan, Timber Wolf, Sharpe and White Dragon
    Gellan: 1d20+7 vs ref: Hit
    Timber Wolf: 1d20+7 vs ref: Hit
    Sharpe: 1d20+7 vs ref: Hit
    White Dragon: 1d20+7 vs ref: Hit

    Hit: for 1d12+3 (5 ongoing damage and -4 AC: save ends) = 14 and 5 ongoing and -4 AC

    Total Damage to Allies:
    Prime: -9 and 5 ongoing
    Sharpe: -14 and 5 ongoing -4 ac
    White Dragon: -14 and 5 ongoing -4 ac
    Timber Wolf: -14 and 5 ongoing -4 ac
    Gellan: -14 and 5 ongoing -4 ac


    Stats


    character notes


    Prime:
    Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16
    HP:58/58 THP: Bloodied: 29, Surge value:14, Surges left: 13/13

    Gellan:
    Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14
    HP: 51/51,THP: Bloodied 25, Surge Value 12, Surges left 9/9

    Sharpe:
    AC 18, Fort: 15, Ref: 13, Will: 17
    HP 40/40, THP: Bloodied 20 Surge Value 10; Surges left 11/11

    Malifixindalaunt: Dragon Mount
    AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
    HP 60/60; Bloodied 30

    Vermitrax:
    AC 20; Fort: 18, Ref: 20, Will 20
    HP 38/38 Bloodied 19 Surge Value 9; Surges left 9/9
    Resist 5 Cold 10 Force

    Zharne:
    AC 20; Fort: 15, Ref: 18, Will 18
    HP 51/51 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
    Resist 5 Cold

    Drew:
    AC 21 Fortitude 15 Reflex 19 Will 15
    HP 34/34 Bloodied 17 Surge Value 8 Surges left 8/8





    Party:
    Prime: HP:52/58 THP 5 Surges left: 13/13
    Gallen: HP: 37/51,THP 0 Surges left 9/9 (5 ongoing and -4 AC)
    Sharpe: HP 24/40, THP 0 Surges left 9/11 (5 ongoing and -4 AC)
    Malifixindalaunt: HP 60/60 THP 0 (5 ongoing and -4 AC)
    Vermitrax: HP 38/38 THP: Surges left 9/9
    Zharne: HP 51/51 THP 14 Surges left 9/9
    Timber Wolf: THP 0 and (5 ongoing and -4 AC)
    Drew: HP 34/34 THP 0 Bloodied 17 Surges left 8/8 (5 ongoing and -4 AC)

    Enemies:
    Shambling Mound Mound:DEAD
    Braakarat (Young Black Dragon): 170/224



    Enemies

    Shambling Mound
    (Unlocked Stats)
    Initiative +5 Senses Perception +4; darkvision
    HP 150; Bloodied 75
    Regeneration 5
    AC 21; Fortitude 23, Refl ex 18, Will 17
    Speed 4 (swamp walk)
    m Tendrils (standard; at-will)
    Reach 2; +12 vs. AC; 1d8 + 6 damage.
    Special Abilities:

    Braakarat (Young Black Dragon)
    HP 224; Bloodied 112; see also bloodied breath
    AC 22; Fortitude 18, Refl ex 20, Will 17
    Resist 15 acid
    Saving Throws +5
    Speed 7, fl y 7 (clumsy), overland fl ight 10, swim 7
    Action Points 2
    m Bite (standard; at-will) ✦ Acid
    Reach 2; +10 vs. AC; 1d6 + 3 damage, and ongoing 5 acid
    damage (save ends).
    mClaw (standard; at-will)
    Reach 2; +8 vs. AC; 1d4 + 3 damage.
    M Double Attack (standard; at-will)
    The dragon makes two claw attacks.
    M Tail Slash (immediate reaction, when a melee attack misses the
    dragon; at-will)
    The dragon uses its tail to attack the enemy that missed it: reach
    2; +8 vs. AC; 1d6 + 4 damage, and the target is pushed 1 square.

    C BreathWeapon (standard; recharge ⚄ ⚅ ) ✦ Acid
    Close blast 5; +7 vs. Refl ex; 1d12 + 3 acid damage, and the target
    takes ongoing 5 acid damage and takes a –4 penalty to AC (save
    ends both).

    C Bloodied Breath (free, when first bloodied; encounter) ✦ Acid
    The dragon’s breath weapon recharges, and the dragon uses it
    immediately.
    C Cloud of Darkness (standard; sustain minor; recharge ⚃ ⚄ ⚅ )
    ✦ Zone

    Close burst 2; this power creates a zone of darkness that remains
    in place until the end of the dragon’s next turn. The zone blocks
    line of sight for all creatures except the dragon. Any creature
    entirely within the area (except the dragon) is blinded.

    C Frightful Presence (standard; encounter) ✦ Fear
    Close burst 5; targets enemies; +5 vs. Will; the target is stunned
    until the end of the dragon’s next turn. Aftereff ect: The target
    takes a –2 penalty to attack rolls (save ends).


    Adventure Summary

    Motives
    Find Lord Weinfurter dead or alive
    Locate and retrieve an orb

    Summary of Events




    [
    Last edited by dimsdale; Friday, 9th September, 2011 at 11:16 PM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

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