D&D 4th Edition [Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??) - Page 26




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  1. #251
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    Quote Originally Posted by Someone View Post
    Edit: Let's leave the hobgoblin where it was. I started to have a headache trying to decide if pushing with the combat challenge beyond Drew's reach would invalidate drunken monkey, as technically Prime would hit before Drew.
    No, you wouldn't. Drunken Monkey hit caused it's self attack, and you're interrupting that, before he hits itself, but not before Drew hit it.

    You could send it away from the cave and toward the party so they remain as hidden as possible and to make the chance of escape minor indeed.
    Last edited by MetaVoid; Friday, 14th October, 2011 at 11:15 AM.

 

  • #252
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    Quote Originally Posted by MetaVoid View Post
    No, you wouldn't. Drunken Monkey hit caused it's self attack, and you're interrupting that, before he hits itself, but not before Drew hit it.
    OOC: Sure, but the self attack is part of Drew's Drunken Monkey. Attacks are not divided in segments; it all happens at the same time (though the particular wording of Drunken monkey may indicate otherwise)

    In the end it makes little difference. Let's leave the hobgoblin where it is, there's a good chance he'll die before it's turn comes again.

  • #253
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    Quote Originally Posted by Someone View Post
    [ooc]Sure, but the self attack is part of Drew's Drunken Monkey. Attacks are not divided in segments; it all happens at the same time (though the particular wording of Drunken monkey may indicate otherwise)
    ooc]
    My reasoning:
    Targets gets free action attack on hit (ergo, AFTER it is already hit), then you interrupt that free action (which is no longer part of Drew's attack, because it already happened)...

    Also common sense (which is admittably non-mandatory in RPGs) argues against you having an interrupt of Drew's attack before he even lands it because if he doesn't there is no combat challenge for you

    I don't mind leaving it.

  • #254
    Charge! Sharpe shouts and the Dragon rushes forward, nearly trampling the necromancer in the process. It trips on the wizard's robes, knocking the creature's aim off and missing both swipes with its claws.

    actions

    Standard: Dragon: Diving Wing Wrake, Dragon charges hobgoblin, missed both attacks and shifts to the left, rolls.

    Sharpe

    Sharpe Wellington- Male Half-Elf Bard 3
    Init: +1, Passive Perception: 13, Passive Insight: 11
    AC 18 Fortitude 15 Reflex 13 Will 17, Spd: 5
    HP 40/40
    Bloodied 20 Surge Value 10; Surges Per-Day 11/11
    AP: 0, Milestones:0

    Basic Attacks:
    Basic Attack +3 vs AC, Longsword, 1d8 damage
    Ranged Basic Attack N/A

    Powers:
    Staggering Note, Guiding Strike
    Majestic Word X2, Shout of Triumph, Knack for Success, Words of Friendship, Thunder's Calling, Second Wind, Shield of Devotion
    Stirring Shout, Inspiring Fortitude (AKA Invigorating Presence)

    Misc: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

    Conditions:
    Nil

    Note:

    Virtue of Valor: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

    Priority:

    Malifixindalaunt The White Dragon

    Malifixindalaunt (Veserab) Level 6 Lurker
    Large shadow beast (mount)
    HP 60/60; Bloodied 30 Surge 0/1
    AC 20-; Fortitude 20; Reflex 17; Will 17
    Speed 4, fly 8 (clumsy)
    Immune noxious breath
    Initiative +11
    Perception +11
    Blindsight 20

    Traits:
    Combat Advantage
    Malifixindalaunt deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.

    Standard Actions
    Bite At-Will
    Attack: +11 vs. AC
    Hit: 2d6 + 5 damage.

    Wing Claw At-Will
    Attack: +11 vs. AC
    Hit: 1d6 + 5 damage.

    Noxious Breath (poison, zone) Encounter
    Attack: Close blast 4; +9 vs. Fortitude
    Hit: 2d6 + 3 poison damage, and the target takes a -2 penalty to all defenses until the end of the
    Malifixindalaunt's next turn. This power creates a zone of black, noxious fumes that remains in place until the end of the encounter. This zone blocks line of sight, and a creature that enters or ends its turn in the zone takes 5 poison damage. Malifixindalaunt is immune to this power's effects.

    Diving Wing Rake Standard, At-Will
    Effect:
    Malifixindalaunt makes a charge attack, making two wing claw attacks. After attacking, Malifixindalaunt moves up to 1 square and moves in an unoccupied square.

    Skills Stealth +12
    Str 20 (+8) Dex 18 (+7) Wis 17 (+6)
    Con 17 (+6) Int 2 (1) Cha 4 (+0)
    Alignment Evil Languages

    My PBP characters: http://tinyurl.com/yy9skz2

  • #255
    "I will show you how to charge!" calls Gellan as he rushes forward. His blow smacks solidly into the hobgoblin's armor.

    Actions
    Gellan starts in B-12.
    Minor: Draw weapon. Hold in both hands.
    Move: Walk to E-11.
    Standard: Charge to F-9, flanking the hobgoblin with Prime. MBA hits AC 29 for 11 damage

    Mini stat
    Gellan Bonesaw

    - Level 5 Halfling Barbarian
    Passive Perception: 18, Passive Insight: 13, Initiative: +5 Senses: Normal
    AC: 20, Fortitude: 19, Reflex: 17, Will: 14 -- Speed: 6, Size: Small
    HP: 51/51, Bloodied 25, Surge Value 12, Surges left 9/9
    Action Points: 1, Second Wind: not used
    Powers -
    Pressing Strike, Whirling Rend
    Second Chance, Whirling Lunge, Hunter's Quarry
    Combat Sprint, Whirling Frenzy, Whirling Step

    Swift Panther Rage, Thunder Hooves Rage, Rage Strike

  • #256
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  • #257
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    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #258
    OOC: @Someone doesn't Prime get a MBA from combat challenge from Drew's attack?
    My PBP characters: http://tinyurl.com/yy9skz2

  • #259
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    Quote Originally Posted by Luinnar View Post
    OOC: @Someone doesn't Prime get a MBA from combat challenge from Drew's attack?
    OOC: Drew rolled it

  • #260
    Zharne wildeshapes and charges the hobgoblin guard

    Action Details


    Minor Action:wildshape to beastform
    Standard Action:charge hobgoblin(grasping claws hits ref 24 for 9 damage and the hobgoblin guard is slowed until TENT)
    Move Action:N/A


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