D&D 4th Edition [Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??) - Page 29




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    Vermitrax bends the feeble mind of the ogre to put the finishing blow on the guard. The wizard cackles and evil laugh as the rest of his comrades proceed to pummel the beast. But there is still fight left in him as he attempts a counter attack, bring his great club up and smashing it on Prime. The blow goes wide and Prime is able to redirect it away from him with his shield. The ogre roars in anguish. Meanwhile, farther into the cave come the echoes of many voices of the goblin variety. What they are saying or doing is not clear.

    Mechanics

    [U]Heros [/U]

    Drew: Hit 13 on G2 and 7 for ogre, +1 AC and Ref
    Prime: shield power cancels attack, hobgoblin hit for 30, ogre 8, gain +4 temp hp and +1 to AC and Ref, damage reduction of 1 per hit, Hit for 8 from granted attack from Sharpe, marks ogre
    Vermitrax: Causes Ogre to kill G2, minor: evil laugh (that made me laugh)
    Sharpe: Hit for 5 on Ogre, grant attack to Prime, +10 THP to Prime, +2 to next attack, heals Prime for 10 and Zharne has 5 THP
    Pet Dragon:
    Gellan: Hit ogre for 22, enters swift panther rage (bonusses to speed)
    Timber Wolf:
    Zharne: Hits for 23 and ogre is slowed

    Total Damage to Enemy:
    Guard 1: DEAD
    Guard 2: DEAD
    Ogre Savage: hit for 66 and slowed


    Baddies turn:
    Ogre Savage:
    Attack Prime: 1d20+11 vs AC for 2d10+5 = miss
    invoke Angry smash power: reroll attack roll: 1d20+11 = miss again


    Total Damage to Allies:
    None:




    map


    map



    Stats


    Palyers

    Prime:
    Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16
    HP:44/58 THP 4: Bloodied: 29, Surge value:14, Surges left: 13/13

    Gellan:
    Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14
    HP: 51/51,THP: Bloodied 25, Surge Value 12, Surges left 9/9

    Sharpe:
    AC 18, Fort: 15, Ref: 13, Will: 17
    HP 40/40, THP: Bloodied 20 Surge Value 10; Surges left 11/11

    Malifixindalaunt: Dragon Mount
    AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
    HP 60/60; Bloodied 30

    Vermitrax:
    AC 20; Fort: 18, Ref: 20, Will 20
    HP 38/38 Bloodied 19 Surge Value 9; Surges left 9/9
    Resist 5 Cold 10 Force

    Zharne:
    AC 20 THP 5; Fort: 15, Ref: 18, Will 18
    HP 51/51 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
    Resist 5 Cold

    Timber Wolf:
    AC 20; Fort: 15, Ref: 18, Will 18
    HP 51/51

    Drew:
    AC 21 Fortitude 15 Reflex 19 Will 15
    HP 25/34 Bloodied 17 Surge Value 8 Surges left 8/8

    Enemies:
    Guard 1: DEAD
    Guard 2: DEAD
    Ogre Savage: 111/111 and CA granted to all allies




    Enemies

    Hobgoblin Guard:
    Initiative +8 Senses Perception +6; low-light vision
    HP 100:
    AC 22 (24 with phalanx soldier); Fortitude 20, Refl ex 18, Will 18
    Speed 6
    m bastard sword (standard; at-will) ✦ Weapon
    +10 vs. AC; 1d10 +4
    Hobgoblin Resilience (immediate reaction, when the hobgoblin
    warrior suffers an effect that a save can end; encounter)
    The hobgoblin warrior makes a saving throw against the
    triggering eff ect.
    Phalanx Soldier
    The hobgoblin warrior gains a +2 bonus to AC while at least one
    hobgoblin ally is adjacent to it.
    Alignment Evil Languages Common, Goblin
    Skills Athletics +10, History +6
    Str 19 (+8) Dex 14 (+6) Wis 14 (+6)
    Con 15 (+6) Int 11 (+4) Cha 10 (+4)

    Ogre Savage
    HP 111; Bloodied 55
    AC 19; Fortitude 21, Refl ex 16, Will 16
    Speed 8
    m Greatclub (standard; at-will) ✦ Weapon
    Reach 2; +11 vs. AC; 2d10 + 5 damage.
    M Angry Smash (standard; recharge 6 ) ✦ Weapon
    The ogre savage makes a greatclub attack, but gets two attack
    rolls and takes the better result.
    Alignment Chaotic evil Languages Giant
    Str 21 (+9) Dex 11 (+4) Wis 11 (+4)
    Con 21 (+9) Int 4 (+1) Cha 6 (+2)
    Equipment hide armor, greatclub


    Adventure Summary

    Motives
    Find Lord Weinfurter dead or alive
    Locate and retrieve an orb


    ooc: hmmm...I count that the ogre has 50 hp left but the map has only 38. I'll take your word for it

    ooc: 4rd round begins now
    Last edited by dimsdale; Wednesday, 2nd November, 2011 at 02:32 AM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

 

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    Vermitrax quickly rises his staff and with the tip draws a rune of cian light in front of him. He was about to cast one of the older spells known to him, a spell originally brought by the Gith, whose wizards master the Force spells. Once the simply glyph was finished, Vermitrax pronounced the power word. "Helminthes!" and eight small orbs of force bursted from the glyph, swirling around the ogre. As the brute tried to smash them, they dodged his blows and sunk in his flesh, with small blood spraying explosions.

    Vermitrax casts Magic missiles and deals 8 dmg.
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

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    Quote Originally Posted by dimsdale View Post

    ooc: hmmm...I count that the ogre has 50 hp left but the map has only 38. I'll take your word for it

    ooc: 4rd round begins now
    OOC: I've checked and we were right; we dealt 73 damage to the ogre last round.

    I don't think the ogre will live much longer, so I'm hoding my action. My intention is to move to Q-10 and Ready an action to use Tide on Iron on the first enemy within melee range.

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    OOC: Zharne gets 5 THP from bloodying the Ogre last round (from Sharpe's ability)

    Stop standing around and start smashing! Sharpe shouts, zapping the Ogre with a lightning bolt. Hit him! he yells drawing Prime's strike once again.

    actions

    Standard: Staggering Note 24 vs will again hits for 5 thunder damage and @Someone Prime gets another MBA against the Ogre.

    Sharpe

    Sharpe Wellington- Male Half-Elf Bard 3
    Init: +1, Passive Perception: 13, Passive Insight: 11
    AC 18 Fortitude 15 Reflex 13 Will 17, Spd: 5
    HP 40/40
    Bloodied 20 Surge Value 10; Surges Per-Day 11/11
    AP: 0, Milestones:0

    Basic Attacks:
    Basic Attack +3 vs AC, Longsword, 1d8 damage
    Ranged Basic Attack N/A

    Powers:
    Staggering Note, Guiding Strike
    Majestic Word X2, Shout of Triumph, Knack for Success, Words of Friendship, Thunder's Calling, Second Wind, Shield of Devotion
    Stirring Shout, Inspiring Fortitude (AKA Invigorating Presence)

    Misc: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

    Conditions:
    Nil

    Note:

    Virtue of Valor: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

    Priority:

    Malifixindalaunt The White Dragon

    Malifixindalaunt (Veserab) Level 6 Lurker
    Large shadow beast (mount)
    HP 60/60; Bloodied 30 Surge 0/1
    AC 20-; Fortitude 20; Reflex 17; Will 17
    Speed 4, fly 8 (clumsy)
    Immune noxious breath
    Initiative +11
    Perception +11
    Blindsight 20

    Traits:
    Combat Advantage
    Malifixindalaunt deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.

    Standard Actions
    Bite Ľ At-Will
    Attack: +11 vs. AC
    Hit: 2d6 + 5 damage.

    Wing Claw Ľ At-Will
    Attack: +11 vs. AC
    Hit: 1d6 + 5 damage.

    Noxious Breath (poison, zone) Ľ Encounter
    Attack: Close blast 4; +9 vs. Fortitude
    Hit: 2d6 + 3 poison damage, and the target takes a -2 penalty to all defenses until the end of the
    Malifixindalaunt's next turn. This power creates a zone of black, noxious fumes that remains in place until the end of the encounter. This zone blocks line of sight, and a creature that enters or ends its turn in the zone takes 5 poison damage. Malifixindalaunt is immune to this power's effects.

    Diving Wing Rake Ľ Standard, At-Will
    Effect:
    Malifixindalaunt makes a charge attack, making two wing claw attacks. After attacking, Malifixindalaunt moves up to 1 square and moves in an unoccupied square.

    Skills Stealth +12
    Str 20 (+8) Dex 18 (+7) Wis 17 (+6)
    Con 17 (+6) Int 2 (ľ1) Cha 4 (+0)
    Alignment Evil Languages Ś

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    As the ogre recoils from Sharpe's attack Prime hits him again.

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    ° Ignore RedBeardJim
    Gellan lunges with his tan'gat, plunging it deep into the abdomen of the ogre. As the huge creature crashes to the ground, Gellan steps over the corpse, his face set as he draws his second weapon and peers into the cavern.

    Actions
    Standard: Attack ogre with Pressing Strike. Hits AC 30 for 21 damage. Ogre is defeated (had only 12 HP left).
    Minor: Draw offhand weapon.
    Move: Walk to Q-9.

    Mini stat
    Gellan Bonesaw - Level 5 Halfling Barbarian
    Passive Perception: 18, Passive Insight: 13, Initiative: +5 Senses: Normal
    AC: 20, Fortitude: 19, Reflex: 17, Will: 14 -- Speed: 6, Size: Small
    HP: 51/51, Bloodied 25, Surge Value 12, Surges left 9/9
    Action Points: 0, Second Wind: not used
    Powers -
    Pressing Strike, Whirling Rend
    Second Chance, Whirling Lunge, Hunter's Quarry
    Combat Sprint, Whirling Frenzy, Whirling Step

    Swift Panther Rage, Thunder Hooves Rage, Rage Strike

  • #287
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    ° Ignore MetaVoid
    Drew moves into the cave, but pauses for a moment. He prepares to launch an attack, his legs tensing. He then waits patiently for a target to appear.

    OOC: Ready action to charge whoever get adjacent to Gellan. Optimally, Drew would intercept the attacker and prevent the attack, but that depends on who or what appears

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    Prime whirls with satisfaction when the ogre falls backwards and steps over its dead body, ready to strike any incoming goblin.


    actions

    Move action: Move 5 squares to current position
    Standard action: Ready Tide of Iron to strike the first enemy within melee range and push it as far as possible (3 squares)



    mini-stats
    Prime Warforged Fighter 5
    Things to remember

    • Prime has damage reduction 1 against all damage

    • When an enemy marked by Prime makes an attack that doesn’t include him, he can make an Immediate Interrupt to make a Melee Basic Attack against him. If the attack connects, he can push the target up to 3 squares; since interrupts happen before the action that provoked them, pushing an enemy that attacks an ally beyond reach can potentially negate the attack altogether. Notice also that this attack isn’t an opportunity attack

    • Prime has a +2 bonus to hit with Opportunity attacks and if they hit they stop enemies if a move provoked the attack. They can resume moving using other actions.

    Trigguers:
    Shield Edge Block when the -4 to the enemy’s roll can negate the attack
    Guardian’s Counter when an ally within 2 squares is attacked, especially if the swap would negate the attack (it hit the ally’s defense, but is not high enough to hit Prime’s)

    Status:
    Initiative: +3, Passive perception: 21, Passive Insight: 16
    Defenses: AC: 23/23, Fort: 19, Ref: 16/16, Will: 16
    HP:44/58 THP: 4 Bloodied: 29, Surge value:14, Surges/day: 13 Speed: 5 squares
    Languages: Common
    AP: 0
    Powers:
    Tide of Iron, Shield Feint, Pass Forward
    Hack and Hew, Shield Edge Block, Warforged Resolve, Guardian’s Counter, Boots of the fencing master, Second Wind
    Villain’s Menace, Rain of Steel, Knockback Warhammer

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    DM notes Please Ignore


    Mechanics

    [U]Heros [/U]

    Drew: Readied Action
    Prime: Granted attack: hit for 13; Readied action: Tide of Iron
    Vermitrax: Hit ogre for 8
    Sharpe: Hit for 5 thunder damage and grants Prime BMA
    Pet Dragon:
    Gellan: Kills ogre
    Timber Wolf:
    Zharne:

    Total Damage to Enemy:
    Guard 1: DEAD
    Guard 2: DEAD
    Ogre Savage: DEAD


    Baddies turn:



    Total Damage to Allies:
    None:




    map


    map



    Stats


    Palyers

    Prime:
    Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16
    HP:44/58 THP 4: Bloodied: 29, Surge value:14, Surges left: 13/13

    Gellan:
    Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14
    HP: 51/51,THP: Bloodied 25, Surge Value 12, Surges left 9/9

    Sharpe:
    AC 18, Fort: 15, Ref: 13, Will: 17
    HP 40/40, THP: Bloodied 20 Surge Value 10; Surges left 11/11

    Malifixindalaunt: Dragon Mount
    AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
    HP 60/60; Bloodied 30

    Vermitrax:
    AC 20; Fort: 18, Ref: 20, Will 20
    HP 38/38 Bloodied 19 Surge Value 9; Surges left 9/9
    Resist 5 Cold 10 Force

    Zharne:
    AC 20 THP 5; Fort: 15, Ref: 18, Will 18
    HP 51/51 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
    Resist 5 Cold

    Timber Wolf:
    AC 20; Fort: 15, Ref: 18, Will 18
    HP 51/51

    Drew:
    AC 21 Fortitude 15 Reflex 19 Will 15
    HP 25/34 Bloodied 17 Surge Value 8 Surges left 8/8

    Enemies:
    Guard 1: DEAD
    Guard 2: DEAD
    Ogre Savage: 111/111 and CA granted to all allies




    Enemies

    Hobgoblin Guard:
    Initiative +8 Senses Perception +6; low-light vision
    HP 100:
    AC 22 (24 with phalanx soldier); Fortitude 20, Refl ex 18, Will 18
    Speed 6
    m bastard sword (standard; at-will) ✦ Weapon
    +10 vs. AC; 1d10 +4
    Hobgoblin Resilience (immediate reaction, when the hobgoblin
    warrior suffers an effect that a save can end; encounter)
    The hobgoblin warrior makes a saving throw against the
    triggering eff ect.
    Phalanx Soldier
    The hobgoblin warrior gains a +2 bonus to AC while at least one
    hobgoblin ally is adjacent to it.
    Alignment Evil Languages Common, Goblin
    Skills Athletics +10, History +6
    Str 19 (+8) Dex 14 (+6) Wis 14 (+6)
    Con 15 (+6) Int 11 (+4) Cha 10 (+4)

    Ogre Savage
    HP 111; Bloodied 55
    AC 19; Fortitude 21, Refl ex 16, Will 16
    Speed 8
    m Greatclub (standard; at-will) ✦ Weapon
    Reach 2; +11 vs. AC; 2d10 + 5 damage.
    M Angry Smash (standard; recharge 6 ) ✦ Weapon
    The ogre savage makes a greatclub attack, but gets two attack
    rolls and takes the better result.
    Alignment Chaotic evil Languages Giant
    Str 21 (+9) Dex 11 (+4) Wis 11 (+4)
    Con 21 (+9) Int 4 (+1) Cha 6 (+2)
    Equipment hide armor, greatclub


    Adventure Summary

    Motives
    Find Lord Weinfurter dead or alive
    Locate and retrieve an orb




    OOC: Zharne up. New baddies are placed on the map. if Drew and Prime want to change their readied actions based on the locations of the enemies they may do so. I'll have new monster stats up later tonight.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

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    I would say Drew doesn't see them yet and does not have move enough if he stops at where he is now for the charge. I'll use that action to stealth for some CA next round.

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