D&D 4th Edition [Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??) - Page 3





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  1. #21
    "We will need fuel for a fire," says Gellan, heading into the edge of the forest.



    OOC: @dimsdale, you have Gellan's name on Zharne's info and vice versa.

 

  • #22
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    ° Ignore dimsdale
    OOC: Sorry about that RBJ and Ozy. I'll make the switch


    Gallen and Zharne

    Both of notice scattered throughout the campsite small pieces of bone. You cannot recognize what type of bone.


    The dragon and his rider scan the area but cannot see very well through the thick forest.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #23
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    ° Ignore Voda Vosa
    "Necromancer?" said Vermitrax with a rised eyebrow. "Who said I was a necromancer? I would recomend you stop making ridiculous assumptions and start doing something productive." the mage says dryly as seems usual. "If you would have not been distracting yourselves with this foolish chatter you would have noted that." The wizard points at something the others had failed to perceive so far.

    Perception: 26
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #24
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    ° Ignore Voda Vosa
    OOC: forgot about the summary:

    Vermitrax

    Human Wizard (Evil) Level 4 (XP 4635)
    Initiative +2
    Passive Insight 19 Passive Perception 19; Senses normal
    HP 38 Bloodied 19 Surge Value 9; Surges Per-Day 9
    AC 20 Fortitude 18 Reflex 20 Will 20
    Resist 5 Cold 10 Force
    Speed 6 Size Medium
    Basic Attack +5 vs AC 1d8+1
    Ranged Basic Attack Magic Missile power: Deals 8 dmg at 20 squares range
    At will powers

    Magic Missile (At Will Standard Range 20 ✦ Arcane, Implement, Force) Wizard 1
    Target: One creature
    Attack: Hits automatically
    Hit: 8 force damage
    Stone blood (At Will Standard Area burst 1 within 10 ✦ Arcane, Transmutation, Implement) Wizard 1
    Target: Creatures in burst
    Attack: +8 vs. fort
    Hit: 1d6+6 damage, the target is slowed until the end of your next turn.
    Beguiling Strands (At Will Standard Close blast 5 ✦ Arcane, Psychic, Implement, Charm, Enchantment) Wizard 1
    Target: Each Enemy in blast
    Attack: +8 vs. Ref
    Hit: 7 psychic damage, push up to 3 squares
    Hypnotism (At Will Standard Range 10 ✦ Arcane, Implement, Charm, Enchantment) Wizard 1
    Target: One creature
    Attack: +8 vs. Will
    Hit: Choose one of the following effects:
    • The target uses a free action to make a melee basic attack against a creature of your choice, with a +4 power bonus to the attack roll.
    • You slide the target up to 3 squares.
    Disrupt undead (At Will Minor Range 5 ✦ Arcane, Necromancy, Shadow) Wizard Cantrip
    Target: One undead creature
    Attack: Hits automatically
    Hit: Target's necrotic resistance is reduced by 5

    *: Prepared spells
    Encounter Powers

    *Suggestion (Encounter Free Personal ✦ Arcane) Wizard Cantrip
    Target: Personal
    Trigger: You make a diplomacy check
    Effect: You make an Arcana check instead, using that result to determine the outcome of the Diplomacy check
    *Spook (Encounter Free Personal ✦ Arcane) Wizard Cantrip
    Trigger: You make an initimidate check
    Effect: You make an Arcana check instead, using that result to determine the outcome of the Intimidate check
    Grasping Shadows (Encounter Standard Area burst 1 within 10 ✦ Arcane, Implement, Psychic, Illusion) Wizard 1
    Target: Each creature in burst
    Attack: +8 vs. Will
    Hit: 1d8+6 force damage, target is slowed until the end of your next turn
    Effect: Shadows writhe in the designated area and continue until the end of your next turn. Any creature that enters the area of the grasping shadows takes psychic damage equal to your intelligence modifier (+5) and is slowed until the end of its next turn
    *Darkening Flame (Encounter Standard ✦ Necromancy , Arcane, Shadow, Fire, Implement) Wizard 1
    Target: One creature
    Attack: +8 vs Reflex
    Hit: 2d8+7 Necrotic damage
    Secondary Target: Each creature adjacent to the target takes fire damage equal to your Int modifier (+5)
    *Ebony Razors (Encounter Standard Close blast 5 ✦ Arcane, Implement, Nethermancy, Psychic, Shadow) Wizard 3
    Target: Each creature in blast
    Attack: +8 vs. Will
    Hit: 2d8+7 psychic damage
    Effect: Until the end of your next turn, you have partial concealment, and when an adjacent enemy hits you with an attack, that enemy takes 5 psychic damage
    *Shield (Encounter Immediate Interrupt ) Wizard Utility 2
    Target: Personal
    Effect: You gain a +4 power bonus to AC and reflex until the end of your next turn.
    Cordon of Bones (Encounter Standard Area 1 at range 10 ✦ Arcane, Implement, Necromancy, Shadow) Wizard 3
    Target: Eache creature in burst
    Attack: +8 vs Will
    Hit: 2d8+6 damage
    Effect: The burst creates a zone that lasts until the end of your next turn. Creatures take a -2 penalty to attack rolls while in the zone, and any creature that enters the zone takes 5 damage. The damage increases by 2 for each creature reduced to 0 hit points by the attack.

    Daily Powers

    *Spirit Rend (Daily Standard Area burst at 10 ✦ Arcane, Implement, Necromancy, Necrotic, Shadow) Wizard 2
    Target: Each enemy in burst
    Attack: +8 vs. Will
    Hit: 3d6+7 necrotic damage and the target is immobilized (save ends). If the target is undead, it takes no damage and
    is not immobilized. Instead, the target must take a free action to move as far as its speed allows to a square farther away from you, and it is dazed (save
    ends).
    Miss: Half damage.
    Phantom Chasm (Daily Standard Area burst 1 within 20 ✦ Arcane, Implement, Psychic, _Illusion, Zone) Wizard 1
    Target: Each Enemy in burst
    Attack: +8 vs. Will
    Hit: 2d6+7 psychic damage, and the target falls prone. The target is immobilized until the end of its next turn.
    Miss: Half damage, and the target falls prone
    Effect: The burst creates a zone that lasts until
    the end of the encounter. Any enemy that enters
    the zone falls prone.
    [Already casted]Summon Shadow Serpent (Daily Minor Ranged 10 ✦ Arcane, Shadow, Summoning) Wizard 2
    Effect: You summon a shadow serpent in an unoccupied square
    within range. The creature is an ally to you and your allies. The serpent lacks actions of its own. Instead, you spend actions to command it mentally, choosing from the actions in its description. You don't need line of effect to the serpent to command it. When you command the serpent, the two of you share knowledge but not senses. When the serpent makes a check, you make the roll using your game statistics, not including temporary bonuses or penalties. The serpent lasts until it drops to 0 hit points, at which point you lose a healing surge (or hit points equal to your healing surge value if you have no surges left). Otherwise, it lasts until
    you dismiss it as a minor action or until the end of the encounter.
    Special: Spellbook
    Last edited by Voda Vosa; Monday, 29th August, 2011 at 02:02 PM.
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #25
    I spy with my little eye something that is necromancy! Sharpe says landing.

    Well I see no ghosts or goblins or anything of that kind, he says. But perhaps the Necromancer can summon some if we need it.

    And I did not know your name was Dragon Monk, Sharpe says turning to Drew. I thought you were Drew Monk. Are you a real dragon or is that your Jade Kingdom name roughly translated?
    My PBP characters: http://tinyurl.com/yy9skz2

  • #26
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    ° Ignore Voda Vosa
    "Where I a necromancer, I'd rise what is left of your pathetic excuse of humour and make a rebuttal." rebuts Vermitrax
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #27
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    ° Ignore dimsdale
    Ooc: I love the dynamics of this group

    I'm typing from my phone. I have no bracket key so let Vermitrax tell you this if he indeed wishes to tell you. Vermitrax, you recognize that the bones are humanoid.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #28
    When zombies raise out of the ground we shall know who to burn at the stake. Sharpe mutters.

    I suggest we rest here. It looks like a perfect spot for an ambush. With any luck the goblins will come to us!
    My PBP characters: http://tinyurl.com/yy9skz2

  • #29
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    ° Ignore Someone
    Quote Originally Posted by Luinnar View Post
    When zombies raise out of the ground we shall know who to burn at the stake. Sharpe mutters.

    I suggest we rest here. It looks like a perfect spot for an ambush. With any luck the goblins will come to us!


    +++Hah. You've been pun-ished+++

    Vermitrax, you recognize that the bones are humanoid.
    OOC: Assuming Vermitrax makes this knowledge public


    +++Looks like someone has been having a grisly picnic* here.+++

    +++In the worst case there's something that kills travellers, in which case I doubt continuing further will be of much use+++

    +++though it'd be a good idea to place some decoys here around the fire and sleep in a more secure spot, out of the light. I'll stay here, as I don't need to sleep+++

    +++we could confound would be attackers this way+++


    OOC: *Why the picnic part? If those humanoids just died here and were left undisturbed, we'd have found whole skeletons; I may be reading too much into the DM's description and the fact that we needed a somewhat high Perception roll to notice them, but look like we've found isolated bones, as if the corpses were torn apart, either by a hypothetical attacker or by scavengers
    Last edited by Someone; Monday, 29th August, 2011 at 06:29 PM.

  • #30
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    ° Ignore dimsdale
    Quote Originally Posted by Someone View Post

    OOC: *Why the picnic part? If those humanoids just died here and were left undisturbed, we'd have found whole skeletons; I may be reading too much into the DM's description and the fact that we needed a somewhat high Perception roll to notice them, but look like we've found isolated bones, as if the corpses were torn apart, either by a hypothetical attacker or by scavengers
    OOC: I wasn't able to be as specific as I wanted to be with the cell phone. The bone fragments are scattered around the campsite, concentrated in some areas more so then others. The high perception roll was the fact that the bones where not complete, meaning that a whole skull was not found, but on pieces of the skull.


    Although it took awhile, Gellan was able to find enough pieces of wood to create a fire and sustain it through the night if the party wanted to do so. Everyone finds a location in the camp area. The fire is now lights up a radius of 3 squares. After that 2 additional squares are dim lighting, and then total darkness from that point on (see map). The sounds of insects and birds are the only noises the party hears at this point.


    OOC: Assume about 8 hrs of darkness. What are your plans? Please place your icon in the square that you'd like to be placed at for the night.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

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