D&D 4th Edition [Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??) - Page 33




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  1. #321
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    Quote Originally Posted by MetaVoid View Post
    Yeah, sorry about that.

    @dimsdale , Prime would see that Drew maintains his location. Would you allow flanking move?
    OOC: I moved prime into flanking with Drew, but the attack failed anyway as at the time he was adjacent to another hobgoblin and had +2 to AC

 

  • #322
    Shaking off the cold, Gellan moves back into the cave and aims a heavy slash at the nearest hobgoblin, who parries it easily.

    Actions
    Move: Walk to R-13. HF2 can take an OA if they like, against an effective AC of 24.
    Standard: Attack HF2 with Whirling Rend. Misses with a 14.

    Mini stat
    Gellan Bonesaw - Level 5 Halfling Barbarian
    Passive Perception: 18, Passive Insight: 13, Initiative: +5 Senses: Normal
    AC: 20, Fortitude: 19, Reflex: 17, Will: 14 -- Speed: 6, Size: Small
    HP: 42/51, Bloodied 25, Surge Value 12, Surges left 9/9
    Action Points: 0, Second Wind: not used
    Powers -
    Pressing Strike, Whirling Rend
    Second Chance, Whirling Lunge, Hunter's Quarry
    Combat Sprint, Whirling Frenzy, Whirling Step

    Swift Panther Rage, Thunder Hooves Rage, Rage Strike

  • #323
    Zharne moves to stand beside the warforged


  • #324
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    The guards refuse to yield ground. Lesser foes would run in terror from the heroes attacks. However, the guards, possibly fearing what would happen if they did run, strike back, ganging up on the monk and the bard. Only one of the attacks draws blood from the monk.

    Mechanics

    Heros

    Drew: Hit HF3 for 24 and Mage2 for 7, save vs dazed
    Prime: Miss on OA, miss on attack
    Vermitrax: Hit HF3 for 7
    Sharpe: OA kills mage1j, hits mage2 for 8, HS for Drew +5 +4 THP
    Pet Dragon:
    Gellan: Miss
    Timber Wolf:
    Zharne: save vs dazed

    Total Damage to Enemy:
    Guard 1: DEAD
    Guard 2: DEAD
    Ogre Savage: DEAD
    Hobgoblin 1: 60/60
    Hobgoblin 2: 26/60
    Hobgoblin 3: 7/60
    Goblin Mage 1: DEAD
    Goblin Mage 2: DEAD
    Goblin 1:
    Goblin 2:
    Goblin 3:
    Goblin 4:
    Goblin 5:

    Baddies turn:
    Hobgoblin 1:
    attack: 1d20+10 for 1d8+2 vs Drew AC: Hit for 9
    save vs dazed: fail

    Hobgoblin 2:
    attack: 1d20+10 for 1d8+2 vs Drew AC: Miss
    Save vs Dazed: fail

    Hobgoblin 3:
    Charge Sharpe: 1d20+10+1 for 1d8+2 AC: Miss


    Total Damage to Allies:
    Drew takes 9 damqge





    map


    map



    Stats


    Palyers

    Prime:
    Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16 DAZED: (SAVE ENDS)
    HP:35/58 THP 4: Bloodied: 29, Surge value:14, Surges left: 13/13

    Gellan:
    Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14 DAZED (SAVE ENDS)
    HP: 42/51,THP: Bloodied 25, Surge Value 12, Surges left 9/9

    Sharpe:
    AC 18, Fort: 15, Ref: 13, Will: 17
    HP 40/40, THP: Bloodied 20 Surge Value 10; Surges left 11/11

    Malifixindalaunt: Dragon Mount
    AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
    HP 60/60; Bloodied 30

    Vermitrax:
    AC 20; Fort: 18, Ref: 20, Will 20
    HP 38/38 Bloodied 19 Surge Value 9; Surges left 9/9
    Resist 5 Cold 10 Force

    Zharne:
    AC 20 THP 5; Fort: 15, Ref: 18, Will 18
    HP 47/51 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9 DAZED (SAVE ENDS)
    Resist 5 Cold

    Timber Wolf:
    AC 20; Fort: 15, Ref: 18, Will 18
    HP 51/51

    Drew:
    AC 21 Fortitude 15 Reflex 19 Will 15
    HP 14/34 THP 0 Bloodied 17 Surge Value 8 Surges left 8/8

    Enemies:
    Guard 1: DEAD
    Guard 2: DEAD
    Ogre Savage: DEAD
    Hobgoblin 1: 60/60
    Hobgoblin 2: 33/60 prone
    Hobgoblin 3: 38/60
    Goblin Mage 1: 11/35 prone
    Goblin Mage 2: 7/35 prone
    Goblin 1: 1/1
    Goblin 2: 1/1
    Goblin 3: 1/1
    Goblin 4: 1/1
    Goblin 5: 1/1




    Enemies

    Hobgoblin Guard:
    Initiative +8 Senses Perception +6; low-light vision
    HP 100:
    AC 22 (24 with phalanx soldier); Fortitude 20, Refl ex 18, Will 18
    Speed 6
    m bastard sword (standard; at-will) ✦ Weapon
    +10 vs. AC; 1d10 +4
    Hobgoblin Resilience (immediate reaction, when the hobgoblin
    warrior suffers an effect that a save can end; encounter)
    The hobgoblin warrior makes a saving throw against the
    triggering eff ect.
    Phalanx Soldier
    The hobgoblin warrior gains a +2 bonus to AC while at least one
    hobgoblin ally is adjacent to it.
    Alignment Evil Languages Common, Goblin
    Skills Athletics +10, History +6
    Str 19 (+8) Dex 14 (+6) Wis 14 (+6)
    Con 15 (+6) Int 11 (+4) Cha 10 (+4)

    Ogre Savage
    HP 111; Bloodied 55
    AC 19; Fortitude 21, Refl ex 16, Will 16
    Speed 8
    m Greatclub (standard; at-will) ✦ Weapon
    Reach 2; +11 vs. AC; 2d10 + 5 damage.
    M Angry Smash (standard; recharge 6 ) ✦ Weapon
    The ogre savage makes a greatclub attack, but gets two attack
    rolls and takes the better result.
    Alignment Chaotic evil Languages Giant
    Str 21 (+9) Dex 11 (+4) Wis 11 (+4)
    Con 21 (+9) Int 4 (+1) Cha 6 (+2)
    Equipment hide armor, greatclub

    Goblin Guards:
    Initiative +8 Senses Perception +6; low-light vision
    HP 60:
    AC 22; Fortitude 20, Refl ex 18, Will 18
    Speed 6
    m bastard sword (standard; at-will) ✦ Weapon
    +10 vs. AC; 1d10 +4

    Goblin Mage:
    Bandit Mage
    XP 175 (x2) = 350
    HP 42; Bloodied 21
    AC 17; Fortitude 13, Ref 14, Will 15
    Speed 6
    Quarterstaff (standard; at-will) ✦ Weapon
    +4 vs. AC; 1d8 damage.
    Magic Missile (standard; at-will) ✦ Force
    Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.
    Dancing Lightning (standard; encounter) ✦ Lightning
    The mage makes a separate attack against 3 diff erent targets:
    ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.
    Thunder Burst (standard; encounter) ✦ Thunder
    Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder
    damage, and the target is dazed (save ends).




    Adventure Summary

    Motives
    Find Lord Weinfurter dead or alive
    Locate and retrieve an orb
    Last edited by dimsdale; Sunday, 20th November, 2011 at 06:32 PM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #325
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    Prime grabs Drew and unceremoniusly pulls him backwards while covering him with the shield. Now in the monk's place, he trades blows with the hobgoblin, but looks like he's having the worst part.

    actions

    Before the turn: Use Guardian's Counter as Drew is attacked by HF1. Prime and Drew switch places and the hobgoblin attacks Prime instead, dealing 8 damage (9-1 damage reduction). Prime can make a melee basic attack against the hobgoblin that fails.
    Standard action: Use Tide of Iron against the hobgoblin, another fail. HF1 is Marked
    Move action: Shift to current position, gaining +1 to AC and Reflex TENT thanks to the boots



    mini-stats
    Prime Warforged Fighter 5
    Things to remember

    • Prime has damage reduction 1 against all damage
    • When an enemy marked by Prime makes an attack that doesn’t include him, he can make an Immediate Interrupt to make a Melee Basic Attack against him. If the attack connects, he can push the target up to 3 squares; since interrupts happen before the action that provoked them, pushing an enemy that attacks an ally beyond reach can potentially negate the attack altogether. Notice also that this attack isn’t an opportunity attack
    • Prime has a +2 bonus to hit with Opportunity attacks and if they hit they stop enemies if a move provoked the attack. They can resume moving using other actions.

    Trigguers:
    Shield Edge Block when the -4 to the enemy’s roll can negate the attack
    Guardian’s Counter when an ally within 2 squares is attacked, especially if the swap would negate the attack (it hit the ally’s defense, but is not high enough to hit Prime’s)

    Status:
    Initiative: +3, Passive perception: 21, Passive Insight: 16
    Defenses: AC: 24/23, Fort: 19/19, Ref: 17/16, Will: 16/16
    HP:46/58 THP: 0 Bloodied: 29, Surge value:14, Surges/day: 12/13 Speed: 5 squares
    Languages: Common
    AP: 0
    Powers:
    Tide of Iron, Shield Feint, Pass Forward
    Hack and Hew, Shield Edge Block, Warforged Resolve, Guardian’s Counter, Boots of the fencing master, Second Wind
    Villain’s Menace, Rain of Steel, Knockback Warhammer
    Last edited by Someone; Sunday, 20th November, 2011 at 06:52 PM.

  • #326
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    Ignore MetaVoid
    "Thank you, Prime!"

    He moves into flanking position with the dragon to perfectly surround the guard on all sides.

    He executes quick jab with his leg which strikes warriors shoulder, turning it slightly away from Drew and sliding it across few feet between Drews companions.

    While not powerful, the strike rotated the goblinoid so it would be hard for it to attack the monk without exposing himself to retaliation.

    Draconic

    "The dragon swipes it's tail!"


    Actions

    Move: shift R12
    Standard: Fallen Needle vs Ref (HF2); damage (1d20+7+2=20, 1d10+6=7) - add 6 more from flurry, HG is slid to S13 and has -2 to hit Drew. Drew gains +1 AC & Ref

  • #327
    Less paper more tiger human who thinks he is a dragon! Sharpe shouts at Drew.

    Meanwhile the dragon picks up the nearby goblin in its mouth, chomps down on it and gulps it down whole. Mmmm...goblin... Sharpe mutters.
    actions

    Standard Dragon:Bite vs HF3 28 vs AC 11 damage. Dead and eaten!

    Free:Granting the pet dragon 5 THP with virtue of valor for eating the goblin.


    Sharpe

    Sharpe Wellington- Male Half-Elf Bard 3
    Init: +1, Passive Perception: 13, Passive Insight: 11
    AC 18 Fortitude 15 Reflex 13 Will 17, Spd: 5
    HP 40/40
    Bloodied 20 Surge Value 10; Surges Per-Day 11/11
    AP: 0, Milestones:0

    Basic Attacks:
    Basic Attack +3 vs AC, Longsword, 1d8 damage
    Ranged Basic Attack N/A

    Powers:
    Staggering Note, Guiding Strike
    Majestic Word X1, Shout of Triumph, Knack for Success, Words of Friendship, Thunder's Calling, Second Wind, Shield of Devotion
    Stirring Shout, Inspiring Fortitude (AKA Invigorating Presence)

    Misc: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

    Conditions:
    Nil

    Note:

    Virtue of Valor: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

    Priority:

    Malifixindalaunt The White Dragon

    Malifixindalaunt (Veserab) Level 6 Lurker
    Large shadow beast (mount)
    HP 5+60/60; Bloodied 30 Surge 0/1
    AC 20-; Fortitude 20; Reflex 17; Will 17
    Speed 4, fly 8 (clumsy)
    Immune noxious breath
    Initiative +11
    Perception +11
    Blindsight 20

    Traits:
    Combat Advantage
    Malifixindalaunt deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.

    Standard Actions
    Bite At-Will
    Attack: +11 vs. AC
    Hit: 2d6 + 5 damage.

    Wing Claw At-Will
    Attack: +11 vs. AC
    Hit: 1d6 + 5 damage.

    Noxious Breath (poison, zone) Encounter
    Attack: Close blast 4; +9 vs. Fortitude
    Hit: 2d6 + 3 poison damage, and the target takes a -2 penalty to all defenses until the end of the
    Malifixindalaunt's next turn. This power creates a zone of black, noxious fumes that remains in place until the end of the encounter. This zone blocks line of sight, and a creature that enters or ends its turn in the zone takes 5 poison damage. Malifixindalaunt is immune to this power's effects.

    Diving Wing Rake Standard, At-Will
    Effect:
    Malifixindalaunt makes a charge attack, making two wing claw attacks. After attacking, Malifixindalaunt moves up to 1 square and moves in an unoccupied square.

    Skills Stealth +12
    Str 20 (+8) Dex 18 (+7) Wis 17 (+6)
    Con 17 (+6) Int 2 (1) Cha 4 (+0)
    Alignment Evil Languages

    My PBP characters: http://tinyurl.com/yy9skz2

  • #328
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    Vermitrax advances through the front line, and casts his hideous transmutational spell on the goblins that cluster on the other side of the cave. He does so with sadistic satisfaction, but his stoic features don't betray him, and the others see just a serious metodical expression on his face, as he swings his hands in the air and chants the words of power. A magical ward of bright cyan runes appear and cover the goblins in bright light. At the wizard's command, the ward lights up in a column of blinding light, from which the screams of pain of the creatures comes out. In the aftermatch only one lucky critter remains, trembling and cowering between the statues, the petrified corpses of his former companions.
    Last edited by Voda Vosa; Monday, 21st November, 2011 at 01:35 PM.
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #329
    Gellan slashes out at the two hobgoblins, but snarls in fury as they both block his attacks.

    Actions
    Standard: Attack HF2 with Whirling Rend. Miss with a natural 1.

    Mini stat
    Gellan Bonesaw - Level 5 Halfling Barbarian
    Passive Perception: 18, Passive Insight: 13, Initiative: +5 Senses: Normal
    AC: 20, Fortitude: 19, Reflex: 17, Will: 14 -- Speed: 6, Size: Small
    HP: 42/51, Bloodied 25, Surge Value 12, Surges left 9/9
    Action Points: 0, Second Wind: not used
    Powers -
    Pressing Strike, Whirling Rend
    Second Chance, Whirling Lunge, Hunter's Quarry
    Combat Sprint, Whirling Frenzy, Whirling Step

    Swift Panther Rage, Thunder Hooves Rage, Rage Strike

  • #330
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    ooc: Just waiting on Ozy
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

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