D&D 4th Edition [Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??) - Page 52


What's on your mind?

  1. #511
    Registered User
    Novice (Lvl 1)



    Join Date
    Feb 2009
    Location
    Ohio
    Posts
    579
    Reviews
    Read 0 Reviews

    ° Ignore RedBeardJim
    Gellan dodges and weaves through the hobgoblin formation with his blades flashing, leaving two of them bleeding out on the ground as he stares down a third. "How many are you wishing to lose this day?"

    Actions
    Standard: Attack HG5 with Whirling Rend. Misses with a 20, even with flanking.
    Action Point, Standard: Attack HG5 *again* with Whirling Rend. Hits with a 25. HG5 takes 16 damage, and HG4 takes 11 damage and is killed.
    Free: Killing HG4 triggers Whirling Lunge. Gellan shifts to T-14 and does 10 damage to HG5, killing it as well.
    Move: Shift to S-14

    Mini stat
    Gellan Bonesaw - Level 6 Halfling Barbarian
    Passive Perception: 19, Passive Insight: 14, Initiative: +6 Senses: Normal
    AC: 21, Fortitude: 20, Reflex: 18, Will: 15 -- Speed: 6, Size: Small
    HP: 57/57, Bloodied 28, Surge Value 14, Surges left 7/9
    Action Points: 0, Second Wind: not used
    Powers -
    Pressing Strike, Whirling Rend
    Second Chance, Whirling Lunge, Hunter's Quarry
    Combat Sprint, Tumbling Dodge, Whirling Frenzy, Whirling Step

    Swift Panther Rage, Thunder Hooves Rage, Rage Strike

 

  • #512
    Registered User
    Waghalter (Lvl 7)



    Join Date
    Dec 2009
    Location
    Saint Martin
    Posts
    2,049
    Reviews
    Read 0 Reviews

    ° Ignore MetaVoid
    Drew catervaults over Zharne, slamming his fists from above in powerful hammer blows as he finishes the turn. As his leg touches the ground, other sweeps behind continuing with the momentum of the jump. The leg catches third guard, pulling him in place of the downed one between the monk and the ranger.


    As always his attacks are accompanied with fierce exhalation in draconic
    Draconic

    "The dragon takes flight!"


    Actions

    Move: Five storms movement: shift 2 to S16
    Standard: Five Storms vs Ref (HG3; HG7; HG9); damage (1d20+8=19, 1d20+8=27, 1d20+8=12, 1d8+6=14) - hit HG3 for 14, dead, HG 9 takes 3 damage from Rain of Hammers and 6 from flurry of blows, slides to S15; hits HG 7 for 14 - Drew gets +1 AC & Ref TENT

  • #513
    Registered User
    Guide (Lvl 11)

    Someone's Avatar

    Join Date
    Jun 2002
    Location
    Porcˇpolis
    Posts
    6,537
    Reviews
    Read 0 Reviews

    ° Ignore Someone
    My communities:

    OOC: I saw Vosa Vosa posting on another thread that he'll be out of town without internet access until Jan 31.

  • #514
    Registered User
    Defender (Lvl 8)

    dimsdale's Avatar

    Join Date
    Nov 2008
    Location
    illinois
    Posts
    3,546
    Reviews
    Read 0 Reviews
    Blog Entries
    1

    ° Ignore dimsdale
    Quote Originally Posted by Someone View Post
    OOC: I saw Vosa Vosa posting on another thread that he'll be out of town without internet access until Jan 31.
    ooc: Thanks for the info. I'll run him until he gets back. New post coming soon
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #515
    Registered User
    Defender (Lvl 8)

    dimsdale's Avatar

    Join Date
    Nov 2008
    Location
    illinois
    Posts
    3,546
    Reviews
    Read 0 Reviews
    Blog Entries
    1

    ° Ignore dimsdale
    Drew and Gellan lead the way with vicious attacks which kill multiple foes. Vermetrax hits with a magic missile while the construct swaps places with Drew, thus negating the damage from the last attack against the monk. Prime manages to strike one of the foes with his hammer. Meanwhile, Zharne impales four foes with needle, three of which die from the two formentioned attacks from Drew and Gellan. The dragon makes life miserable for the archers.

    The scar clan counter attacks are effective however. Two of the three archers impale the barbarian with arrows. The third archer can't see what he's doing, but fires an arrow anyway and prays for the best. His prayer is answered as the arrow finds its mark, embedding itself deep in Zharne's shoulder...a lucky shot indeed. Two of the guards flank Drew, one hitting while the other misses. Primes reflexs take over as the construct sees an chance to attack.

    ooc: Free attack for Prime (go ahead and roll the attack)

    One other guard misses badly as he tried in vain to hit Zharne. The goblins show no sign of giving up, feeling the rush of battle after the successful counter attack.

    Mechanics

    Heros

    Drew: Hits HG3 for 14, killing him, hits HG9 for 9 and HG7 for 14, +1 AC and Ref
    Prime: Hits HG7 for 16 and marks HG7 and HG9, +4 temp hp
    Vermitrax: Hits HG8 for 8
    Sharpe:
    Pet Dragon: Hits GS2 and GS3 for 14. Anyone who enters or ends in zone takes 5 damage
    Gellan: kills HG5 and HG4, AP spent
    Timber Wolf:
    Zharne: moves Hits HG1, HG3, HG4 and HG9 for 9 non lethal, all foes -5 to all defenses

    Baddies turn:

    Scar Clan:

    HG7: Shifts to current position to flank Drew with HG 9
    Attacks Drew with CA 1d20+10+2 vs Drew AC: for 1d10+4 = Hit for 13
    HG8: Attacks Zharne with CA 1d20+10 vs Zharne AC: for 1d10+4 = miss
    HG9: Attacks Drew with CA 1d20+10+2 vs Drew AC: for 1d10+4 = miss
    GS1: Moves to current location:
    Attacks Gellan 1d20+9 vs Gellan's AC for 1d10+4 = Hits for 10
    GS2: Moves to current location on map
    Attacks Zharne with -5 from black cloud 1d20+9-5 vs Zharne AC: for 1d10+4 =
    Crit for 14
    GS3: Moves to current location on map
    Attacks Gellan 1d20+9 vs Gellan's AC for 1d10+4 =
    Hits for 6



    Damage taking by allies and foes

    Total Damage to Enemy:
    HG1: Unconsccious
    HG2: DEAD
    HG3: DEAD
    HG4: DEAD
    HG5: DEAD
    HG7: takes 30 damage
    HG8: takes 8 damage
    HG9: takes 18 damage
    GS2: takes 14 damage
    GS3: takes 14 damage

    Total Damage to Allies:
    Drew takes 13 damage
    Zharne takes 14 damage
    Gellan takes 16 damage



    map


    map



    Stats


    Palyers

    Note: I'm assuming that everyone leveled. I'll change stats below when I see you rnew statblocks

    Prime:
    Defenses: AC: 24/24, Fort: 20/20, Ref: 17/17, Will: 17/17
    HP:64/64 THP: 4 Bloodied: 32, Surge value:16, Surges/day: 11/13 AP 1

    Gellan:
    AC: 21, Fortitude: 20, Reflex: 18, Will: 15 -- Speed: 6, Size: Small
    HP: 41/57, Bloodied 28, Surge Value 14, Surges left 7/9 AP 1

    Sharpe:
    AC 19 Fortitude 16 Reflex 14 Will 18, Spd: 5
    HP 51/51 Bloodied 25 Surge Value 12; Surges Per-Day 11/11 AP: 1

    Malifixindalaunt: Dragon Mount
    AC 19 Fortitude 16 Reflex 14 Will 18, Spd: 5
    HP 51/51 Bloodied 25 Surge Value 12; Surges Per-Day 11/11 AP: 1

    Vermitrax:


    Zharne: BLOODIED
    AC:21, Fort:16, Reflex:19, Will:19, Resist 5 Cold, Speed:8
    HP:28/56 Bloodied:28, Surge Value:14(16 in Beastform), Surges left:9/9

    Timber Wolf:


    Drew:
    AC: 23 Fort: 16 Reflex: 20 Will: 16
    HP: 26/39 Surges: 8/8 Surge Value: 9

    Enemies:

    Scar Clan:
    HG1: -4/60 Unconsccious
    HG2: DEAD
    HG3: DEAD
    HG4: DEAD
    HG5: DEAD
    HG7: 30/60
    HG8: 52/60
    HG9: 42/60
    GS1: 24/31
    GS2: 10/31
    GS3: 10/31



    Enemies

    Hobgoblin Guards:
    HP 60:
    AC 22; Fortitude 20, Refl ex 18, Will 18
    Speed 6
    m bastard sword (standard; at-will) ✦ Weapon
    +10 vs. AC; 1d10 +4

    Goblin Sniper:
    HP 31; Bloodied 15
    AC 16; Fortitude 12, Refl ex 14, Will 11
    Speed 6; see also goblin tactics
    m Short Sword (standard; at-will) ✦ Weapon
    +6 vs. AC; 1d6 + 2 damage.
    r Hand Crossbow (standard; at-will) ✦ Weapon
    Ranged 10/20; +9 vs. AC; 1d10 + 4 damage.
    Sniper
    A hidden goblin sharpshooter that misses with a ranged
    attack remains hidden.
    Combat Advantage
    The goblin sharpshooter deals an extra 1d6 damage against any
    target it has combat advantage against.
    Goblin Tactics (immediate reaction, when missed by a melee
    attack; at-will)
    The goblin shifts 1 square.


    Adventure Summary

    Quest Objectives
    Find Lord Weinfurter dead or alive
    Locate and retrieve an orb

    Adventure Summary
    Fought off an ambush by a shambling mound and a black dragon.
    Kidnapped a sniper. Learned some info about a gang of goblins with a V scare
    Sniper says help help party if they help him get home
    Party attack goblin stronghold, killing ogre and many guards
    Party sacks the V clan goblin's hideout.
    Party kills leader and discovers a communication device. Sharpe and Vermitrax activate the device and communicate with a Vlastoes, a potential threat and leader of the V clan
    Party learns that V clan recently launched a raid on the Scar clan goblins. Befriended sniper goblin tells the party the way to their hideout
    Party arrives at the Scar Clan hideout as the two rival clans battle it out.
    Scar clan goblin defeat the V clan and attack the new arrivals as the party killed on of their own.

    Last edited by dimsdale; Wednesday, 18th January, 2012 at 05:58 AM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #516
    Registered User
    Defender (Lvl 8)



    Join Date
    Sep 2006
    Posts
    2,729
    Reviews
    Read 0 Reviews

    ° Ignore Luinnar
    My communities:

    OOC: You list the dragon's stats the same as Sharpe, but it has a different set

    HP 60/60; Bloodied 30 Surge 1/1
    AC 20; Fortitude 20; Reflex 17; Will 17

    Sharpeateers our moment has come! Sharpe shouts. Get into position for the smashing and the bashing and the biting! Sharpe shouts, spurring the party onward and causing the hobgoblins to flee in fear (or perhaps that is the arcane magic talking).
    actions

    Free last round: granting Drew 5 THP from virtue of Valor for killing a hobgoblin.

    Standard:Shout of Triumph blast 3 South West.
    rolls
    HG7: 25 vs fort, 8 thunder damage
    HG8 22 vs fort 8 thunder damage and pushed south
    Drew, Zharne and Prime can shift 5 squares as a free action.

    Minor:Majestic Word on Zharne for Surge + 5 + 5THP and can shift 1 square as a free action.

    Move:Moment of Escapeon Gellan who shifts 4 squares as a free action.

    GM: Summery: Drew gains 5 THP as can shift 5 squares, Zharne heals surge+5 hp, gains 5 THP and can shift 6 squares, Prime can shift 5 squares. (all shifting as free actions)


    Sharpe

    Sharpe Wellington- Male Half-Elf Bard 5
    Init: +2, Passive Perception: 14, Passive Insight: 12
    AC 19 Fortitude 16 Reflex 14 Will 18, Spd: 5
    HP 51/51
    Bloodied 25 Surge Value 12; Surges Per-Day 11/11
    AP: 1, Milestones:0

    Basic Attacks:
    Basic Attack +5 vs AC, Longsword, 1d8 damage
    Ranged Basic Attack N/A

    Powers:
    Staggering Note, Guiding Strike
    Majestic Word X1, Shout of Triumph, Knack for Success, Words of Friendship, Thunder's Calling, Second Wind, Shield of Devotion, Moment of Escape Noxious Breath (Dragon)
    Stirring Shout, Inspiring Fortitude (AKA Invigorating Presence), Song of Discord

    Misc: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

    Conditions:
    Nil

    Note:

    Virtue of Valor: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

    Priority:

    Malifixindalaunt The White Dragon

    Malifixindalaunt (Veserab) Level 6 Lurker
    Large shadow beast (mount)
    HP 60/60; Bloodied 30 Surge 1/1
    AC 20; Fortitude 20; Reflex 17; Will 17
    Speed 4, fly 8 (clumsy)
    Immune noxious breath
    Initiative +11
    Perception +11
    Blindsight 20

    Traits:
    Combat Advantage
    Malifixindalaunt deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.

    Standard Actions
    Bite • At-Will
    Attack: +11 vs. AC
    Hit: 2d6 + 5 damage.

    Wing Claw • At-Will
    Attack: +11 vs. AC
    Hit: 1d6 + 5 damage.

    Noxious Breath (poison, zone) • Encounter
    Attack: Close blast 4; +9 vs. Fortitude
    Hit: 2d6 + 3 poison damage, and the target takes a -2 penalty to all defenses until the end of the
    Malifixindalaunt's next turn. This power creates a zone of black, noxious fumes that remains in place until the end of the encounter. This zone blocks line of sight, and a creature that enters or ends its turn in the zone takes 5 poison damage. Malifixindalaunt is immune to this power's effects.

    Diving Wing Rake • Standard, At-Will
    Effect:
    Malifixindalaunt makes a charge attack, making two wing claw attacks. After attacking, Malifixindalaunt moves up to 1 square and moves in an unoccupied square.

    Skills Stealth +12
    Str 20 (+8) Dex 18 (+7) Wis 17 (+6)
    Con 17 (+6) Int 2 (–1) Cha 4 (+0)
    Alignment Evil Languages —

    Last edited by Luinnar; Wednesday, 18th January, 2012 at 07:44 PM.
    My PBP characters: http://tinyurl.com/yy9skz2

  • #517
    Registered User
    Guide (Lvl 11)

    Someone's Avatar

    Join Date
    Jun 2002
    Location
    Porcˇpolis
    Posts
    6,537
    Reviews
    Read 0 Reviews

    ° Ignore Someone
    My communities:

    Using the distraction provided by the bard's antics, Prime expertly maneuvers between the hobgoblins. With some well placed blows and shield shoves, the construct places the survivors so they are now surrounded by the rest of the group.

    actions

    Immediate interrupt: Combat challenge attack on HG7 (this was the first action listed that triggered it), but the attack fails to hit. Which is a shame because it'd have saved Drew from some damage.
    Before turn: Shift to U18 as a free action using Sharpe's shout of triumph.
    Standard action: Tide of iron on HG8, hits for 15 damage and pushes him two squares to current position. Prime shifts 1 to occupy the hobgoblin's square. Since he's shifted and hit with a power that requires a shield, Shield Defense feat and boots of the fencing master' property kick in and he gains +2 to AC and Reflex TENT. Hobgoblin is Marked.
    Move action: Shift to current position.

    At the start of their turns, the hobgoblins take 5 damage fron Rain of Steel (not counted on map because they could be pushed before that)


    A guide to Prime's immediate actions

    With all the immediate action Prime is gathering, he’s becoming a complex character to have in pbp. In order to reduce the amount of retconning, feel free to use one of these actions at the first chance it could be reasonably useful, in the following order of priority:

    • Combat Challenge (fighter feature, at will), a MBA he can make against a Marked enemy who shifts or makes an attack that doesn’t include Prime. Notice that he can push enemies up to 3 squares with this attack: since combat challenge is an interrupt, this has the potential to completely negate an attack if it pushes the enemy beyond melee range. Otherwise use the push to disrupt the enemy strategy as much as possible.
    • Opportunity attack: Prime has a +2 to hit with OAs and a hit stops the target's movement (target can resume movement with new actions).
    • Guardian’s counter (Encounter power), If an ally within 2 is being hit but the attack wouldn’t hit Prime or the damage to the ally would be severe
    • Shield Edge Block (Encounter power), when he’s hit by a melee or close attack and a -4 penalty to hit would make the attack fail.
    • Unbreakable (Encounter power), if hit by an attack that deals 10 or more damage (he’d negate 9 with the power -which isn’t described as damage reduction-, then 1 from armor property)

    If you roll any attack granted by any of these actions, don't forget Prime's Warforged Tactics feat: +1 to hit enemies adjacent to at least one ally.


    mini-stats
    Prime Warforged Fighter 6

    Status:
    Initiative: +4, Passive perception: 22, Passive Insight: 17
    Defenses: AC: 26/24, Fort: 20/20, Ref: 19/17, Will: 17/17
    HP:64/64 THP: 4 Bloodied: 32, Surge value:16, Surges/day: 11/13 Speed: 5 squares
    Languages: Common
    AP: 1
    Powers:
    Tide of Iron, Resolute Shield, Pass Forward
    Hack and Hew, Shield Edge Block, Warforged Resolve, Unbreakable, Guardian’s Counter, Boots of the fencing master, Second Wind
    Villain’s Menace, Rain of Steel, Knockback Warhammer
    Last edited by Someone; Wednesday, 18th January, 2012 at 08:42 AM.

  • #518
    Registered User
    Waghalter (Lvl 7)



    Join Date
    Dec 2009
    Location
    Saint Martin
    Posts
    2,049
    Reviews
    Read 0 Reviews

    ° Ignore MetaVoid
    OOC: No shifting for Drew. I would shift all the way to the archers normally and it would probably prevent some damage, but since it would require retcon, I'll stay and bash warriors instead of archers. @Luinnar, maybe you should say that whoever triggers it first claims it so we can use it ourselves?

    Drew jumps straight up and coming down hard, kicks with both legs. Third goblin gets pummeled by hands coming together on the side of it's head.

    Both goblins in front of him are born down from the hit and young monks weight, while the third only staggers, but remains on its feet.

    Draconic

    "Dragon lands to his lair!"


    Actions

    Standard: Eternal Mountain vs Fort (HG7; HG8; HG9); damage (1d20+8=15, 1d20+8+2=22, 1d20+8+2=25, 2d8+6=10) - HG 7 takes FoB 6 damage and is slid to S17; HG8 and HG 9 are hit and prone - Drew gains +1 AC & Ref

    Move: Movement from Eternal Moutains: Drew shifts 2 squares to R14

  • #519
    Registered User
    Defender (Lvl 8)



    Join Date
    Sep 2006
    Posts
    2,729
    Reviews
    Read 0 Reviews

    ° Ignore Luinnar
    My communities:

    Quote Originally Posted by MetaVoid View Post
    OOC: No shifting for Drew. I would shift all the way to the archers normally and it would probably prevent some damage, but since it would require retcon, I'll stay and bash warriors instead of archers. @Luinnar , maybe you should say that whoever triggers it first claims it so we can use it ourselves?
    OOC: You can claim the Moment of Escape whenever you guys want (please remember it is ranged and Sharpe may draw OA). All the shifts this turn were from shout of triumph however (which works on everyone mentioned).
    My PBP characters: http://tinyurl.com/yy9skz2

  • #520
    Registered User
    Novice (Lvl 1)



    Join Date
    Feb 2009
    Location
    Ohio
    Posts
    579
    Reviews
    Read 0 Reviews

    ° Ignore RedBeardJim
    OOC: Gellan will take the Moment of Escape to shift to T-10. The guy who could take an OA on you is both prone and marked, so it hopefully won't be a big thing.
    Last edited by RedBeardJim; Wednesday, 18th January, 2012 at 07:49 PM.

  • + Log in or register to post
    Page 52 of 93 FirstFirst ... 2424344454647484950515253545556575859606162 ... LastLast

    Similar Threads

    1. [Adventure] The Jade Ring (DM: Dimsdale)
      By dimsdale in forum Living 4th Edition
      Replies: 232
      Last Post: Friday, 11th April, 2014, 12:09 AM
    2. [Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
      By dimsdale in forum Living 4th Edition
      Replies: 824
      Last Post: Wednesday, 24th July, 2013, 08:11 PM
    3. [Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)
      By dimsdale in forum Living 4th Edition
      Replies: 509
      Last Post: Sunday, 9th June, 2013, 03:18 PM
    4. [adventure]:The Search for Vlastoes (DM: Dimsdale, Judge ??)
      By dimsdale in forum Living 4th Edition
      Replies: 222
      Last Post: Thursday, 14th February, 2013, 01:52 PM
    5. [Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
      By dimsdale in forum Living 4th Edition
      Replies: 917
      Last Post: Wednesday, 30th November, 2011, 11:55 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •