D&D 4th Edition [Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??) - Page 69




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  1. #681
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    The allies strike swiftly and in brutal fashion. The smelly corpse, after taking a beating from Prime, retaliates by throwing a ball of filth in the construct's direction, but misses badly. The barbarian is not so lucky. The deep searing red eyes focus on Gellan as the hulk brings both fists down on Gellan's head. The force of the blow knocks the barbarian to the ground.


    Mechanics

    Heros
    Drew: miss
    Prime: hits hulk for 10 and CC for 29, marks CC, OA grant by Sharpe: Miss, hits CC for 8 more
    Vermitrax: Miss and miss on OA
    Sharpe: Hts CC for 7, Grants OA to Prime, Grants HS+7 to Zharne
    Pet Dragon:
    Gellan: Hit hulk for 21
    Zharne: heals for 19, loses a HS, hit CC for 5, CA granted to allies against CC TENT, saved vs weakness

    Total Damage to Enemy:
    CC - -47
    ZH - -31


    Baddies turn:
    CC
    Regen 5
    hurl a ball of crap at Prime: 1d20+7 vs Reflex for 2d6+3= miss

    ZH:
    Zombie Smash vs Gellan: 1d20+12 vs Gellan's AC for 4d8+5 = hit for 24 and Gellan is knocked prone

    recharge zombie smash: nope


    Total Damage to Allies:
    Gellan: -24 and prone



    map


    map



    Stats


    Palyers

    Prime:
    Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16 AP 0
    HP: 64/64 THP: 4 Bloodied: 29, Surge value:14, Surges left: 11/13

    Gellan:
    Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14
    HP: 12/51,THP : Bloodied 25, Surge Value 12, Surges left 6/9

    Sharpe:
    AC 18, Fort: 15, Ref: 13, Will: 17
    HP 51/51, THP: Bloodied 20 Surge Value 10; Surges left 7/11

    Malifixindalaunt: Dragon Mount
    AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
    HP 51/60 THP 14; Bloodied 30

    Vermitrax:
    AC 20; Fort: 18, Ref: 20, Will 20
    HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9
    Resist 5 Cold 10 Force

    Zharne:
    AC 20 Fort: 15, Ref: 18, Will 18 AP 0
    HP 46/51 THP 4 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
    Resist 5 Cold

    Drew:
    AC 21 Fortitude 15 Reflex 19 Will 15 AP 0
    HP 34/34 THP 0 Bloodied 17 Surge Value 8 Surges left 6/8

    Enemies:
    ZM1 1/1 DEAD
    ZM2 1/1 DEAD
    ZM3 1/1 DEAD
    ZM4 1/1 DEAD
    Z1 40/40 DEAD
    Z2 DEAD
    Z3 DEAD
    Z4 DEAD
    CH DEAD
    CC 16/71
    ZH DEAD: Rise Again: 13/44



    Monster Stats


    Zombie Rotter
    HP 1; a missed attack never damages a minion.
    AC 13; Fortitude 13, Refl ex 9, Will 10
    Immune disease, poison
    Speed 4
    m Slam (standard; at-will)
    +6 vs. AC; 5 damage.

    Zombie
    HP 40; Bloodied 20; see also zombie weakness
    AC 13; Fortitude 13, Refl ex 9, Will 10
    Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
    Speed 4
    mSlam (standard; at-will)
    +6 vs. AC; 2d6 + 2 damage.
    M Zombie Grab (standard; at-will)
    +4 vs. Refl ex; the target is grabbed (until escape). Checks made
    to escape the zombie’s grab take a –5 penalty.
    Zombie Weakness
    Any critical hit to the zombie reduces it to 0 hit points instantly.

    Corruption Corpse
    Grave Stench aura 1; living enemies in the aura take a –5 penalty to
    attack rolls.
    HP 46; Bloodied 23; see also death burst
    Regeneration 5 (if the corruption corpse takes radiant damage,
    regeneration doesn’t function on its next turn)
    AC 17; Fortitude 16, Refl ex 14, Will 14
    Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
    Speed 4
    m Slam (standard; at-will)
    +8 vs. AC; 1d6 + 3 damage.
    R Mote of Corruption (standard; at-will) ✦ Necrotic
    The corruption corpse hurls a black glob of necrotic fi lth. Ranged
    10; +7 vs. Refl ex; 2d6 + 3 necrotic damage, and the target is
    weakened (save ends).
    C Death Burst (when reduced to 0 hit points) ✦ Necrotic
    The corruption corpse explodes. Close burst 1; +7 vs. Fortitude;
    2d6 + 3 necrotic damage.

    Chillborn Zombie
    Chillborn Aura (Cold) aura 2; any creature that enters or begins its
    turn in the aura takes 5 cold damage. Multiple chillborn auras
    deal cumulative damage.
    HP 71; Bloodied 35; see also death burst
    AC 22; Fortitude 20, Refl ex 16, Will 16
    Immune disease, poison; Resist 10 cold, 10 necrotic; Vulnerable 5
    fi re, 5 radiant
    Speed 4
    mSlam (standard; at-will) ✦ Cold
    +11 vs. AC; 1d6 + 4 damage, and the target is immobilized until
    the end of the chillborn zombie’s next turn and takes ongoing 5
    cold damage (save ends); see also ice reaper.
    C Death Burst (when reduced to 0 hit points) ✦ Cold
    The chillborn zombie explodes. Close burst 1; +9 vs. Fortitude;
    2d6 + 2 cold damage, and the target is slowed (save ends).
    Ice Reaper ✦ Cold
    The chillborn zombie deals an extra 5 cold damage to an
    immobilized creature.

    Zombie Hulk
    HP 88; Bloodied 44; see also rise again
    AC 20; Fortitude 23, Refl ex 17, Will 18
    Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant
    Speed 4
    m Slam (standard; at-will)
    Reach 2; +12 vs. AC; 2d8 + 5 damage.
    M Zombie Smash (standard; recharge ⚅ )
    Reach 2; targets Medium size or smaller creature; +12 vs. AC;
    4d8 + 5 damage, and the target is knocked prone.
    Rise Again (the first time the zombie hulk drops to 0 hit points)
    Make a new initiative check for the zombie hulk. On its next turn,
    the zombie hulk rises (as a move action) with 44 hit points.



    Adventure Summary

    Quest
    Find Lord Weinfurter dead or alive
    Locate and retrieve an orb
    Summary
    Fought off an ambush by a shambling mound and a black dragon.
    Kidnapped a sniper. Learned some info about a gang of goblins with a V scare
    Sniper says help help party if they help him get home
    Party attack goblin stronghold, killing ogre and many guards
    Party invades V clan
    Party slay leader and discovers a communication device and communicates with someone named Vlastoes
    Party discovers the location of the scar clan and that the V clan had just sent out a raid on the scar clan
    Party arrives at the location of the hideout and discovers the two rival clans battling to the death
    The V clan crushes the attack, but makes it easy for the party to crush them.
    The party enters the hideout and disables traps and a guardian statue
    The party meets Vlastoes for the first time
    Valstoes leaves, not before sending undead minions to kill the party.

    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

 

  • #682
    The huge zombie stares at the floor underneath its fists in confusion. Its target is not there.

    Immediate Interrupt
    Gellan uses Second Chance to force a reroll of the zombie hulk's attack: and it pays off, missing with a 17.


  • #683
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    Vermitrax waves his hand, and a blast of pure arcane energy blasts off a chunk of meat from the zombie hulk. (autohit for 8 dmg)
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #684
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    Quote Originally Posted by RedBeardJim View Post
    The huge zombie stares at the floor underneath its fists in confusion. Its target is not there.

    Immediate Interrupt
    Gellan uses Second Chance to force a reroll of the zombie hulk's attack: and it pays off, missing with a 17.


    ooc: nice power to have. I should have attacked the monk
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #685
    Zharne wildshapes back to his elf form while backing away from the undead hulk, looks around then summons up a wind that tears at the corruption corpse, he then walks over to Sharpe and says, "Prime, focus on the big one! Sharpe WILL take of the bad smelling one!" then in elven to Sharpe "Sharpe, let's fight fumes with fumes" and points at the dragon and gives a smiling grin

    Action Details

    Minor Action:wildshape to elf and shift to K9
    Standard Action: chill wind centered@N14(hits CC for 6 cold damage)
    Move Action:move to H14

    Last edited by Ozymandias79; Thursday, 3rd May, 2012 at 01:51 AM.

  • #686
    OOC: Is the corruption corpse still "alive"? I see it as -3 HP on the map.
    My PBP characters: http://tinyurl.com/yy9skz2

  • #687
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    ooc: Oh boy...DM mistake. The corruption corpse is dead. I gave him 71 hp when it should have had 46. I'll give more xp for the kill.

    As Zharne blasts the corpse with cold, the foe explodes, spraying foul smelling filth in all directions. Most of it however splatters against the wall behind it. Only the zombie hulk remains, still pondering why it didn't hit the barbarian.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #688
    Sharpe pulls another book and begins to read it. Hey the part on mounted combat is all crossed out and replaced with other stuff. Weird huh?

    I have it memorized anyway
    throwing the dmg at the zombie for zero dmg.
    actions

    Minor:Majestic Word on Gallen, he gains Surge + 5 +4 thp and @RedBeardJim can slide 1 square as a free action.
    Standard: Staggering Note vs ZH miss!.

    Moment of Escape

    Moment of Escape. (Encounter Move Ranged 10 ✦ Arcane)
    Target:
    One ally
    Effect: Sharpe slides the target 4 squares.

    Sharpe

    Sharpe Wellington- Male Half-Elf Bard 5
    Init: +2, Passive Perception: 14, Passive Insight: 12
    AC 19 Fortitude 16 Reflex 14 Will 18, Spd: 5
    HP 51/51
    Bloodied 25 Surge Value 12; Surges Per-Day 7/11
    AP: 1, Milestones:0

    Basic Attacks:
    Basic Attack +5 vs AC, Longsword, 1d8 damage
    Ranged Basic Attack N/A

    Powers:
    Staggering Note, Guiding Strike
    Majestic Word X0, Shout of Triumph, Knack for Success, Words of Friendship, Thunder's Calling, Second Wind, Shield of Devotion, Moment of Escape, Noxious Breath (Dragon)
    Stirring Shout, Inspiring Fortitude (AKA Invigorating Presence), Song of Discord

    Misc: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

    Conditions:
    Nil

    Note:

    Virtue of Valor: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

    Priority:

    Malifixindalaunt The White Dragon

    Malifixindalaunt (Veserab) Level 6 Lurker
    Large shadow beast (mount)
    HP 60/60; Bloodied 30 Surge 1/1
    AC 20; Fortitude 20; Reflex 17; Will 17
    Speed 4, fly 8 (clumsy)
    Immune noxious breath
    Initiative +11
    Perception +11
    Blindsight 20

    Traits:
    Combat Advantage
    Malifixindalaunt deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.

    Standard Actions
    Bite At-Will
    Attack: +11 vs. AC
    Hit: 2d6 + 5 damage.

    Wing Claw At-Will
    Attack: +11 vs. AC
    Hit: 1d6 + 5 damage.

    Noxious Breath (poison, zone) Encounter
    Attack: Close blast 4; +9 vs. Fortitude
    Hit: 2d6 + 3 poison damage, and the target takes a -2 penalty to all defenses until the end of the
    Malifixindalaunt's next turn. This power creates a zone of black, noxious fumes that remains in place until the end of the encounter. This zone blocks line of sight, and a creature that enters or ends its turn in the zone takes 5 poison damage. Malifixindalaunt is immune to this power's effects.

    Diving Wing Rake Standard, At-Will
    Effect:
    Malifixindalaunt makes a charge attack, making two wing claw attacks. After attacking, Malifixindalaunt moves up to 1 square and moves in an unoccupied square.

    Skills Stealth +12
    Str 20 (+8) Dex 18 (+7) Wis 17 (+6)
    Con 17 (+6) Int 2 (1) Cha 4 (+0)
    Alignment Evil Languages

    My PBP characters: http://tinyurl.com/yy9skz2

  • #689
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    Prime falls back towards the cavern's exit, so he has some space to gain momentum, and launches himself towards the remaining mound of animated flesh. Not even the hideously enlarged undead can withstand the impact of 500 pounds of metal at full sped and falls to the ground, still flailing his arms wildly. Prime doesn't lose time on stepping on the zombie's chest and bringing down the hammer, splattering the undead's head over a large area.

    After a few seconds, the zombie finally stops moving.

    actions

    Move: to I14
    [b]Standard/b]: Charge the hulk. Basic attack gains bonuses from charging, flanking, and Warforged tactics feat, hits for 15 damage killing the zombie hulk.
    Last edited by Someone; Thursday, 3rd May, 2012 at 06:48 AM.

  • #690
    Well that takes care of that! Sharpe says happily. Now where is the orb thing?

    OOC: perception to find orb=5
    My PBP characters: http://tinyurl.com/yy9skz2

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