D&D 4th Edition [Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??) - Page 79





  1. #781
    Registered User
    Defender (Lvl 8)

    dimsdale's Avatar

    Join Date
    Nov 2008
    Location
    illinois
    Posts
    3,542
    Reviews
    Read 0 Reviews
    Blog Entries
    1

    ° Ignore dimsdale
    The party rushes forward and encounters a strange sight. One massive skeleton with thick bone fist the size of large clubs punches the door in front of it. The other skeletons gather around it with weapons drawn. More skeletons emerge from notches containing bones from those who died centuries before.

    ooc:
    1. Surprise round action is granted to everyone.
    2. Directions for where to put your is located in the map section.
    3. This is a one shot encounter. Feel free to use your dailies...you'll need them

    Perception 15

    The door is made of solid iron. It will take many hits from the large skeleton before it will fail


    map

    map

    Please place your character from g13 to J18.


    Perception 20

    the notches contain many many more bones. New skeletons are forming as you look.


    Enemies

    Skeleton Warrior Minions XP 60
    HP 1; a missed attack never damages a minion.
    AC 21; Fortitude 18, Reflex 19, Will 18
    Immune disease, poison
    Speed 6
    Longsword (standard, at-will) Weapon
    +11 vs AC; 5 damage.
    Shortbow (standard, at-will) Weapon
    Range 15/30; +11 vs AC; 4 damage.

    Bone Golem
    Bone Golem
    HP 250; Bloodied 125; see also berserk attack
    AC 26; Fortitude 29, Refl ex 21, Will 22
    Saving Throws +2
    Speed 6; can’t shift
    Action Points 1
    m Slam (standard; at-will)
    Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and
    the target is dazed (save ends).
    M Double Attack (standard; at-will)
    The bone golem makes two slam attacks.
    M Berserk Attack (immediate reaction, when damaged by an attack
    while bloodied; at-will)
    The bone golem makes a slam attack against a random target
    within its reach.
    M Golem Rampage (standard; recharge 5,6 )
    The bone golem moves up to its speed plus 2 and can move
    through enemies’ spaces, provoking opportunity attacks as
    normal. When it enters a creature’s space (ally or enemy), the
    golem makes a slam attack against that creature. The creature
    remains in its space, and the golem must leave the space after
    it attacks. The golem must end its rampage in an unoccupied space.

    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

 

  • #782
    Registered User
    Guide (Lvl 11)

    Someone's Avatar

    Join Date
    Jun 2002
    Location
    Porcˇpolis
    Posts
    6,537
    Reviews
    Read 0 Reviews

    ° Ignore Someone
    OOC: Surprise round means only a standard or move or minor action, right?

  • #783
    Registered User
    Defender (Lvl 8)

    dimsdale's Avatar

    Join Date
    Nov 2008
    Location
    illinois
    Posts
    3,542
    Reviews
    Read 0 Reviews
    Blog Entries
    1

    ° Ignore dimsdale
    Quote Originally Posted by Someone View Post
    OOC: Surprise round means only a standard or move or minor action, right?
    yes
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #784
    Registered User
    Waghalter (Lvl 7)



    Join Date
    Dec 2009
    Location
    Saint Martin
    Posts
    2,042
    Reviews
    Read 0 Reviews

    ° Ignore MetaVoid
    OOC: Drew starts in J13
    Init (1d20+8=24)


    Young monk charges in the middle of the enemies, hitting the bone golem with both legs after the charge, landing additional hit with his elbow as he lands.
    He spreads his arms wide and roars terribly, primal shout backed by the majesty of the dragons forces even mindless things to flee in terror.

    He remains alone next to the big thing.
    "Prime, get it!"

    Actions

    Free: fast hands: stash Prime shot dagger
    standard (surprise): Iron Wolf Charge vs Bone Golem ending in I-7; damage (1d20+14+2+1=34, 1d8+6=9) - golem takes 7 ongoing damage (save ends) - whenever it fails this saving throw Drew gets 5thp (Beshaba's boon)
    Extra charge damage (1d6=4)

    Iron Wolf Charge burst 2 effect vs Will (SW1; SW3; SW10; SW4) (1d20+11+2=32, 1d20+11+2=25, 1d20+11+2=23, 1d20+11+2=31)
    Forgot the golem (1d20+11+2=27) - push 3 and -2 to hit TENT for all affected
    golem cannot be pushed due to positioning
    SW1 G5-> D6
    SW3 G7 -> D7
    SW10 J6 -> M9
    SW4 K5 -> N7


    Last edited by MetaVoid; Monday, 28th May, 2012 at 08:28 PM.

  • #785
    Registered User
    Guide (Lvl 11)

    Someone's Avatar

    Join Date
    Jun 2002
    Location
    Porcˇpolis
    Posts
    6,537
    Reviews
    Read 0 Reviews

    ° Ignore Someone
    Prime nods at the monk, and marches towards the bone monstrosity. The machine's too slow though, and is intercepted by one of the skeletons. Prime dispatches it without trouble, and the bone fragmens clatter on the floor crunching under Prime's metallic soles.

    actions

    I can't reach the bone golem - it's 6 squares away, and Prime's movement is 5. Killing one of the minions is the best I can do for now.

    Standard action: charge SW6 (it was at L10). MBA hits easily with bonuses from charge and combat advantage because of surprise. Prime gains 5 THP thanks to Battlerager vigor feature.


    mini-stats
    Prime Warforged Fighter|Battlemind 8

    Status:
    Initiative: +5, Passive perception: 23, Passive Insight: 18
    Defenses: AC: 27/27, Fort: 22/22, Ref: 19/19, Will: 20/20
    HP:77/77 THP: 5 Bloodied: 38, Surge value:19, Surges/day: 14/14 Speed: 5 squares
    Languages: Common
    AP: 1, Power points 4
    Powers:
    Bull's Strength, Crushing Surge, Lightning Rush, Battlemind's Demand, Blurred Step, Combat Challenge
    Shield Edge Block, Warforged Resolve, Unbreakable, Guardian’s Counter, Boots of the fencing master, Second Wind
    Living Fortress, Rain of Steel, Endure Pain, Knockback Warhammer


    A guide to Prime's out of turn actions

    With all the immediate action Prime is gathering, he’s becoming a complex character to have in pbp. In order to reduce the amount of retconning, do not hesitate to use one of these actions at the first chance it could be reasonably useful, in the following order of priority. Notice that many though not all are immediate actions and are mutually exclusive (you can take only one immediate action per round):

    • Blurred Step (Battlemind feature, at will). Prime can, once per turn as a free action, shift 1 when an adjacent marked enemy shifts. Use this along with Combat Challenge for maximum benefit.
    • Combat Challenge (fighter feature, at will, immediate interrupt), a MBA he can make against a Marked enemy who shifts or makes an attack that doesn’t include Prime. Notice that he can push enemies up to 3 squares with this attack: since combat challenge is an interrupt, this has the potential to completely negate an attack if it pushes the enemy beyond melee range. Otherwise use the push to disrupt the enemy strategy as much as possible.
    • Guardian’s counter (Encounter power, immediate interrupt), If an ally within 2 is being hit but the attack wouldn’t hit Prime or the damage to the ally would be severe. Prime exchanges positions with an ally within 2 squares, becomes the target of the attack and can retaliate with a MBA.
    • Fully augmented Lightning Rush (using 2 power points, immediate interrupt): Same case as guardian's counter, when guardian's Counter can't be used. Prime can move 5 squares, becomes the target of the attack, and deals a +13 VS AC, 2d10+8 damage attack.
    • Shield Edge Block (Encounter power, immediate interrupt), when he’s hit by a melee or close attack and a -4 penalty to hit would make the attack fail.
    • Unbreakable (Encounter power, immediate interrupt), if hit by an attack that can't be negated by Shield Sdge Block that deals 11 or more damage (he’d negate 10 with the power -which isn’t described as damage reduction-, then 1 from armor property)

    If you roll any attack granted by any of these actions, don't forget Prime's Warforged Tactics feat: +1 to hit enemies adjacent to at least one ally.

    Last edited by Someone; Sunday, 27th May, 2012 at 10:27 PM.

  • #786
    Skeletons skeletons everywhere but not a drop to drink! Sharpe says, blasting a nearby skeleton with a arcane bolt from his sword.

    actions

    Free start on G14-H15
    Standard:Staggering note vs SW7 29 vs will, hit.


    Moment of Escape

    Moment of Escape. (Encounter Move Ranged 10 ✦ Arcane)
    Target:
    One ally
    Effect: Sharpe slides the target 4 squares.

    Sharpe

    Sharpe Wellington- Male Half-Elf Bard 6
    Init: +3, Passive Perception: 18, Passive Insight: 16
    AC 20 Fortitude 17 Reflex 15 Will 19, Spd: 5
    HP 56/56
    Bloodied 25 Surge Value 12; Surges Per-Day 11/11
    AP: 1, Milestones:0

    Basic Attacks:
    Basic Attack +5 vs AC, Longsword, 1d8 damage
    Ranged Basic Attack N/A

    Powers:
    Staggering Note, Guiding Strike
    Majestic Word X2, Shout of Triumph, Knack for Success, Words of Friendship, Thunder's Calling, Second Wind, Shield of Devotion, Moment of Escape, Noxious Breath (Dragon), Revitalizing Incantation
    Stirring Shout, Inspiring Fortitude (AKA Invigorating Presence), Song of Discord, Come and Become Sharpe's Pet! (Ring of Dragon's power #1), Dragon I Choose You! (Ring of Dragon's power #2)

    Misc: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

    Conditions:
    Nil

    Note:

    Virtue of Valor: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

    Priority:

    Malifixindalaunt The White Dragon

    Malifixindalaunt (Veserab) Level 6 Lurker
    Large shadow beast (mount)
    HP 60/60; Bloodied 30 Surge 1/1
    AC 20; Fortitude 20; Reflex 17; Will 17
    Speed 4, fly 8 (clumsy)
    Immune noxious breath
    Initiative +11
    Perception +11
    Blindsight 20

    Traits:
    Combat Advantage
    Malifixindalaunt deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.

    Standard Actions
    Bite • At-Will
    Attack: +11 vs. AC
    Hit: 2d6 + 5 damage.

    Wing Claw • At-Will
    Attack: +11 vs. AC
    Hit: 1d6 + 5 damage.

    Noxious Breath (poison, zone) • Encounter
    Attack: Close blast 4; +9 vs. Fortitude
    Hit: 2d6 + 3 poison damage, and the target takes a -2 penalty to all defenses until the end of the
    Malifixindalaunt's next turn. This power creates a zone of black, noxious fumes that remains in place until the end of the encounter. This zone blocks line of sight, and a creature that enters or ends its turn in the zone takes 5 poison damage. Malifixindalaunt is immune to this power's effects.

    Diving Wing Rake • Standard, At-Will
    Effect:
    Malifixindalaunt makes a charge attack, making two wing claw attacks. After attacking, Malifixindalaunt moves up to 1 square and moves in an unoccupied square.

    Skills Stealth +12
    Str 20 (+8) Dex 18 (+7) Wis 17 (+6)
    Con 17 (+6) Int 2 (–1) Cha 4 (+0)
    Alignment Evil Languages —

    My PBP characters: http://tinyurl.com/yy9skz2

  • #787
    Registered User
    Myrmidon (Lvl 10)

    Voda Vosa's Avatar

    Join Date
    Apr 2007
    Location
    Bahia Blanca, Buenos Aires, Argentina
    Posts
    10,905
    Reviews
    Read 0 Reviews

    ° Ignore Voda Vosa
    Vermitrax whispers the spell he begins to cast, low hissing voice as he waves and threads the spell in front of him, his staff glowing and floating at his side. His voice rises "...eremaz, enganium mentus est dolore!" as he finish the spell. No one seems to notice what happens, the effect only perceptible for the skeletons, who fall the the ground and convulse until they are destroyed, a bone pile is all what's left. Even the gargantuan skeleton falls to the floor.

    Phantom chasm: Hits everyone (SW1, SW2, SW3, BG), for 16, killing the minions. The BG is critical hit, so 19 dmg, prone and immovilized. Rolls. The zone makes anyone fall prone and immovilized
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #788
    Registered User
    Defender (Lvl 8)

    dimsdale's Avatar

    Join Date
    Nov 2008
    Location
    illinois
    Posts
    3,542
    Reviews
    Read 0 Reviews
    Blog Entries
    1

    ° Ignore dimsdale
    ooc: Nice shot Vermitrax Just waiting on Zharne and then initative

    Here's the skeleton's initative roll. 22 ouch! Looks like the DM is to have a little fun
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #789
    Registered User
    Waghalter (Lvl 7)



    Join Date
    Dec 2009
    Location
    Saint Martin
    Posts
    2,042
    Reviews
    Read 0 Reviews

    ° Ignore MetaVoid
    Quote Originally Posted by dimsdale View Post
    ooc: Nice shot Vermitrax Just waiting on Zharne and then initative

    Here's the skeleton's initative roll. 22 ouch! Looks like the DM is to have a little fun
    Not so fast! Drew has 24- Your puny minions will not last through my turn BWAHAHAHA!! (have to stop hangin around Vermitrax and Sharpe )

  • #790
    OOC: Zharne initative roll

    sorry for being late IRL stuff

  • + Log in or register to post
    Page 79 of 93 FirstFirst ... 29697071727374757677787980818283848586878889 ... LastLast

    Similar Threads

    1. [Adventure] The Jade Ring (DM: Dimsdale)
      By dimsdale in forum Living 4th Edition
      Replies: 232
      Last Post: Thursday, 10th April, 2014, 11:09 PM
    2. [Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
      By dimsdale in forum Living 4th Edition
      Replies: 824
      Last Post: Wednesday, 24th July, 2013, 07:11 PM
    3. [Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)
      By dimsdale in forum Living 4th Edition
      Replies: 509
      Last Post: Sunday, 9th June, 2013, 02:18 PM
    4. [adventure]:The Search for Vlastoes (DM: Dimsdale, Judge ??)
      By dimsdale in forum Living 4th Edition
      Replies: 222
      Last Post: Thursday, 14th February, 2013, 12:52 PM
    5. [Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
      By dimsdale in forum Living 4th Edition
      Replies: 917
      Last Post: Wednesday, 30th November, 2011, 10:55 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •