D&D 4th Edition [Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??) - Page 80





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  1. #791
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    @Ozymandias79
    1. Surprise round action is granted to everyone.

    You get one action before init

 

  • #792
    Zharne points his staff to the right and summons up the wind that breaks the skeletons in to pieces

    Action Details

    Standard Action: chill wind @ N8 (hits all 3 skeletons)
    Last edited by Ozymandias79; Thursday, 31st May, 2012 at 11:29 AM.

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    The heroes show their true power, using both spells and might, as bones fly and scatter across the room. The bone golem receives crushing blows from the monk and the wizard. The shear power from Vermitrex's magic sends the golem to the ground, not able to move.


    Mechanics

    Heros
    Drew: hit BG for 13 and pushes SW1, SW3, SW10 and SW4 to current location
    Prime: kills SW6 and adds 5 THP
    Vermitrax: kills SW1, SW2, SW3 and hits BG for 19, prone and immobilzed
    Sharpe: kills SW7
    Pet Dragon:
    Zharne: kills three others

    Total Damage to Enemy:
    BG -32, prone and immobilized, -2 to attack rolls
    SW1: Dead
    SW2: Dead
    SW3: Dead
    SW4: Dead
    SW5: Dead
    SW6: Dead
    SW7: Dead
    SW8: Dead
    SW9: Dead
    SW10: Dead
    Good start heroes


    Baddies turn:


    Total Damage to Allies:




    Stats


    Palyers

    ooc: These are not current stats. I'll update them after the badguys go.

    Prime:
    Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16 AP 0
    HP: 64/64 THP: 4 Bloodied: 29, Surge value:14, Surges left: 11/13

    Gellan:
    Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14
    HP: 36/51,THP : Bloodied 25, Surge Value 12, Surges left 6/9

    Sharpe:
    AC 18, Fort: 15, Ref: 13, Will: 17
    HP 51/51, THP: Bloodied 20 Surge Value 10; Surges left 7/11

    Malifixindalaunt: Dragon Mount
    AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
    HP 51/60 THP 14; Bloodied 30

    Vermitrax:
    AC 20; Fort: 18, Ref: 20, Will 20
    HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9
    Resist 5 Cold 10 Force

    Zharne:
    AC 20 Fort: 15, Ref: 18, Will 18 AP 0
    HP 27/51 THP Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
    Resist 5 Cold

    Drew:
    AC 21 Fortitude 15 Reflex 19 Will 15 AP 0
    HP 34/34 THP 0 Bloodied 17 Surge Value 8 Surges left 6/8

    Enemies:
    BG1 209/240
    SW1 1/1 Dead
    SW2 1/1 Dead
    SW3 1/1 Dead
    SW4 1/1 Dead
    SW5 1/1 Dead
    SW6 1/1 Dead
    SW7 1/1 Dead
    SW8 1/1 Dead
    SW9 1/1 Dead
    SW10 1/1 Dead



    map

    map


    Perception 20

    the notches contain many many more bones. New skeletons are forming as you look.



    Enemies

    Skeleton Warrior Minions
    HP 1; a missed attack never damages a minion.
    AC 21; Fortitude 18, Reflex 19, Will 18
    Immune disease, poison
    Speed 6
    Longsword (standard, at-will) Weapon
    +11 vs AC; 5 damage.
    Shortbow (standard, at-will) Weapon
    Range 15/30; +11 vs AC; 4 damage.

    Bone Golem
    Bone Golem
    HP 250; Bloodied 125; see also berserk attack
    AC 24; Fortitude 29, Refl ex 21, Will 22
    Saving Throws +2
    Speed 6; can’t shift
    Action Points 1
    m Slam (standard; at-will)
    Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and
    the target is dazed (save ends).
    M Double Attack (standard; at-will)
    The bone golem makes two slam attacks.
    M Berserk Attack (immediate reaction, when damaged by an attack
    while bloodied; at-will)
    The bone golem makes a slam attack against a random target
    within its reach.
    M Golem Rampage (standard; recharge 5,6 )
    The bone golem moves up to its speed plus 2 and can move
    through enemies’ spaces, provoking opportunity attacks as
    normal. When it enters a creature’s space (ally or enemy), the
    golem makes a slam attack against that creature. The creature
    remains in its space, and the golem must leave the space after
    it attacks. The golem must end its rampage in an unoccupied space.



    ooc: Drew and Zharne up, then skeleton.
    Last edited by dimsdale; Friday, 1st June, 2012 at 04:50 AM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #794
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    Drews hands fly again and a dagger appears from somewhere out of his robes. Calling on the power of his dragon tattoo, he jabs both weapons toward the skeleton dislodging few bones and cutting into the ligaments holding them together.

    Sickle catches under the collar bone and the golem is dragged along monks turn fully into the wizards zone.

    Drew then dances away.

    Actions

    Free: Fast hands : draw Prime shot dagger
    Move: Shift to H7
    Standard: Fallen Needle vs Ref (BG); damage (1d20+11+2=30, 1d10+8=16) - slide F6-G8, golem is at -2 to hit Drew TENT and takes 8 damage (FoB) - Drew gets +1 AC & Ref due to shielding Ki Focus

    Minor: Fallen needle movement: shift 1 to I8

  • #795
    Zharne points his staff at the big bone beast and calls upon the wind again then he alters his form to grow thorns while walking to stand behind Drew

    OOC: standard action: chill wind at E5, misses
    minor action: rebuking thorns
    move action: move to I9

  • #796
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    Ignore dimsdale
    DM Notes: Please Ignore

    As the golem attempts to get up he is hit multiple times by Zharne and the monk. However, the golem still has plenty of life. It attempts to move, but can't. The golem however has a long reach as it punches both Zharne and Drew in the face with its club fist. Both allies feel dizzy from the attacks.

    Meanwhile, more skeletons come out from the notches. Two of them collapses as the last skeleton out of each steps onto the floor. Two of the new skeletons move forward and face off against Prime, one hitting with a minor wound. One moves forward and strikes at Sharpe, but misses. Three skeleton archers appear and fire their bows. One hits Zharne.

    Mechanics

    Heroes
    Drew: hit BG for 13 and pushes SW1, SW3, SW10 and SW4 to current location, hits BG for 16 with 9 additional at the start of BG's next turn, +1 to AC and Ref, shift golem to current location
    Prime: kills SW6 and adds 5 THP
    Vermitrax: kills SW1, SW2, SW3 and hits BG for 19, prone and immobilzed
    Sharpe: kills SW7
    Pet Dragon:
    Zharne: kills SW4, SW8 and SW10, misses BG1

    Total Damage to Enemy
    BG -48, prone and immobilized, -2 to attack rolls (9 damage next turn)
    SW1: Dead
    SW2: Dead
    SW3: Dead
    SW4: Dead
    SW5: Dead
    SW6: Dead
    SW7: Dead
    SW8: Dead
    SW9: Dead
    SW10: Dead


    Baddies turn:

    Bone Golem
    movement: Stand up
    Attack:
    Double Attack (standard; at-will)
    Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage
    the target is dazed (save ends) vs Drew and Zharne AC:
    Drew: Hit for 14 and dazed (save ends)
    Zharne: Hit for 13 and dazed (save ends)
    roll lockup

    SW11:
    Attack: +11 vs AC; 5 damage vs Prime AC:
    Prime: Hit for 5
    roll lookup

    SW12
    Attack: +11 vs AC; 5 damage vs Prime AC:
    Prime: Miss
    Roll Lookup

    SW13:
    Attack: +11 vs AC; 5 damage vs Sharpe AC:
    Sharpe: Miss
    Roll Lookup

    SA1
    Attack: ranged attack: 1d20+8 vs Zharne AC for 6:
    Zharne: hit for 6
    Roll Lookup

    SA2
    Attack: ranged attack: 1d20+8 vs Prime AC for 6:
    Prime: Miss
    Roll Lookup

    SA3
    Attack: ranged attack: 1d20+8 vs Drew AC for 6:
    Drew: Miss
    Roll Lookup

    Total Damage to Allies:
    Drew: -14 and dazed (save ends)
    Zharne: -19 and dazed (save ends)
    Prime: -5 (+1) = -4 (hey hey! I remembered)



    Stats


    Palyers

    Prime:
    Defenses: AC: 27, Fort: 22, Ref: 19, Will: 20 AP 1
    HP: 74/77 THP: 0 Bloodied: 38, Surge value:19, Surges left: 14/14

    Sharpe:
    AC 20, Fort: 17, Ref: 15, Will: 19 AP 1
    HP 56/56, THP: Bloodied 28 Surge Value 14; Surges left 11/11

    Malifixindalaunt: Dragon Mount
    AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
    HP 60/60 THP 0; Bloodied 30

    Vermitrax: Not Updated Stats
    AC 20; Fort: 18, Ref: 20, Will 20
    HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9
    Resist 5 Cold 10 Force

    Zharne: Not Updated Stats Dazed (Save Ends)
    AC 20 Fort: 15, Ref: 18, Will 18 AP 0
    HP 32/51 THP Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
    Resist 5 Cold

    Drew: Not Updated Stats Dazed (Save Ends)
    AC 21 Fortitude 15 Reflex 19 Will 15 AP 0
    HP 20/34 THP 0 Bloodied 17 Surge Value 8 Surges left 6/8

    Enemies:
    BG1 209/240
    SW1 1/1 Dead
    SW2 1/1 Dead
    SW3 1/1 Dead
    SW4 1/1 Dead
    SW5 1/1 Dead
    SW6 1/1 Dead
    SW7 1/1 Dead
    SW8 1/1 Dead
    SW9 1/1 Dead
    SW10 1/1 Dead
    SW11 1/1
    SW12 1/1
    SW13 1/1
    SW14 1/1
    SW15 1/1
    SW16 1/1
    SA1 30/30
    SA2 30/30
    SA3 30/30




    map

    map


    Perception 20

    the notches contain many many more bones. New skeletons are forming as you look.



    Enemies

    Skeleton Warrior Minions
    HP 1; a missed attack never damages a minion.
    AC 21; Fortitude 18, Reflex 19, Will 18
    Immune disease, poison
    Speed 6
    Longsword (standard, at-will) Weapon
    +11 vs AC; 5 damage.

    Skeleton Archers
    HP 30/39
    AC 16; Fortitude 13, Refl ex 14, Will 13
    Immune disease, poison
    Speed 6
    rShortbow (standard; at-will) ✦ Weapon
    Ranged 15/30; +8 vs. AC; 6 damage.


    Bone Golem
    Bone Golem
    HP 250; Bloodied 125; see also berserk attack
    AC 24; Fortitude 29, Refl ex 21, Will 22
    Saving Throws +2
    Speed 6; can’t shift
    Action Points 1
    m Slam (standard; at-will)
    Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and
    the target is dazed (save ends).
    M Double Attack (standard; at-will)
    The bone golem makes two slam attacks.
    M Berserk Attack (immediate reaction, when damaged by an attack
    while bloodied; at-will)
    The bone golem makes a slam attack against a random target
    within its reach.
    M Golem Rampage (standard; recharge 5,6 )
    The bone golem moves up to its speed plus 2 and can move
    through enemies’ spaces, provoking opportunity attacks as
    normal. When it enters a creature’s space (ally or enemy), the
    golem makes a slam attack against that creature. The creature
    remains in its space, and the golem must leave the space after
    it attacks. The golem must end its rampage in an unoccupied space.


    ooc: party is up Need updated statblocks for Zharne, Drew and Vermitrax
    Last edited by dimsdale; Saturday, 2nd June, 2012 at 05:48 AM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #797
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    Ignore dimsdale
    As the golem attempts to get up he is hit multiple times by Zharne and the monk. However, the golem still has plenty of life. It attempts to move, but can't. The golem however has a long reach as it punches both Zharne and Drew in the face with its club fist. Both allies feel dizzy from the attacks.

    Meanwhile, more skeletons come out from the notches. Two of them collapses as the last skeleton out of each steps onto the floor. Two of the new skeletons move forward and face off against Prime, one hitting with a minor wound. One moves forward and strikes at Sharpe, but misses. Three skeleton archers appear and fire their bows. One hits Zharne.

    Mechanics

    Heroes
    Drew: hit BG for 13 and pushes SW1, SW3, SW10 and SW4 to current location, hits BG for 16 with 9 additional at the start of BG's next turn, +1 to AC and Ref, shift golem to current location
    Prime: kills SW6 and adds 5 THP, hits BG for 23 and gains 5 temp (IR)
    Vermitrax: kills SW1, SW2, SW3 and hits BG for 19, prone and immobilzed
    Sharpe: kills SW7
    Pet Dragon:
    Zharne: kills SW4, SW8 and SW10, misses BG1, hits BG for 4 (reaction to golem hit)

    Total Damage to Enemy
    BG -75 prone and immobilized, -2 to attack rolls (9 damage next turn)
    SW1: Dead
    SW2: Dead
    SW3: Dead
    SW4: Dead
    SW5: Dead
    SW6: Dead
    SW7: Dead
    SW8: Dead
    SW9: Dead
    SW10: Dead


    Baddies turn:

    Bone Golem
    movement: Stand up
    Attack:
    Double Attack (standard; at-will)
    Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage
    the target is dazed (save ends) vs Drew and Zharne AC:
    Drew's hit was negated by Prime
    Zharne: Hit for 13 and dazed (save ends)
    roll lockup

    SW11:
    Attack: +11 vs AC; 5 damage vs Prime AC:
    Prime: Hit for 5
    roll lookup

    SW12
    Attack: +11 vs AC; 5 damage vs Prime AC:
    Prime: Miss
    Roll Lookup

    SW13:
    Attack: +11 vs AC; 5 damage vs Sharpe AC:
    Sharpe: Miss
    Roll Lookup

    SA1
    Attack: ranged attack: 1d20+8 vs Zharne AC for 6:
    Zharne: hit for 6
    Roll Lookup

    SA2
    Attack: ranged attack: 1d20+8 vs Prime AC for 6:
    Prime: Miss
    Roll Lookup

    SA3
    Attack: ranged attack: 1d20+8 vs Drew AC for 6:
    Drew: Miss
    Roll Lookup

    Total Damage to Allies:
    Zharne: -19 and dazed (save ends)
    Prime: -5 (+1) = -4 (hey hey! I remembered)



    Stats


    Palyers

    Prime:
    Defenses: AC: 27, Fort: 22, Ref: 19, Will: 20 AP 1
    HP: 74/77 THP: 0 Bloodied: 38, Surge value:19, Surges left: 14/14

    Sharpe:
    AC 20, Fort: 17, Ref: 15, Will: 19 AP 1
    HP 56/56, THP: Bloodied 28 Surge Value 14; Surges left 11/11

    Malifixindalaunt: Dragon Mount
    AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
    HP 60/60 THP 0; Bloodied 30

    Vermitrax: Not Updated Stats
    AC 20; Fort: 18, Ref: 20, Will 20
    HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9
    Resist 5 Cold 10 Force

    Zharne: Not Updated Stats Dazed (Save Ends)
    AC 20 Fort: 15, Ref: 18, Will 18 AP 0
    HP 32/51 THP Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
    Resist 5 Cold

    Drew: Not Updated Stats [COLOR="Red"]
    AC 21 Fortitude 15 Reflex 19 Will 15 AP 0
    HP 34/34 THP 0 Bloodied 17 Surge Value 8 Surges left 6/8

    Enemies:
    BG1 165/240
    SW1 1/1 Dead
    SW2 1/1 Dead
    SW3 1/1 Dead
    SW4 1/1 Dead
    SW5 1/1 Dead
    SW6 1/1 Dead
    SW7 1/1 Dead
    SW8 1/1 Dead
    SW9 1/1 Dead
    SW10 1/1 Dead
    SW11 1/1
    SW12 1/1
    SW13 1/1
    SW14 1/1
    SW15 1/1
    SW16 1/1
    SA1 30/30
    SA2 30/30
    SA3 30/30




    map

    map


    Enemies

    Skeleton Warrior Minions
    HP 1; a missed attack never damages a minion.
    AC 21; Fortitude 18, Reflex 19, Will 18
    Immune disease, poison
    Speed 6
    Longsword (standard, at-will) Weapon
    +11 vs AC; 5 damage.

    Skeleton Archers
    HP 30/39
    AC 16; Fortitude 13, Refl ex 14, Will 13
    Immune disease, poison
    Speed 6
    rShortbow (standard; at-will) ✦ Weapon
    Ranged 15/30; +8 vs. AC; 6 damage.


    Bone Golem
    Bone Golem
    HP 250; Bloodied 125; see also berserk attack
    AC 24; Fortitude 29, Refl ex 21, Will 22
    Saving Throws +2
    Speed 6; can’t shift
    Action Points 1
    m Slam (standard; at-will)
    Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and
    the target is dazed (save ends).
    M Double Attack (standard; at-will)
    The bone golem makes two slam attacks.
    M Berserk Attack (immediate reaction, when damaged by an attack
    while bloodied; at-will)
    The bone golem makes a slam attack against a random target
    within its reach.
    M Golem Rampage (standard; recharge 5,6 )
    The bone golem moves up to its speed plus 2 and can move
    through enemies’ spaces, provoking opportunity attacks as
    normal. When it enters a creature’s space (ally or enemy), the
    golem makes a slam attack against that creature. The creature
    remains in its space, and the golem must leave the space after
    it attacks. The golem must end its rampage in an unoccupied space.


    ooc: party is up Need updated statblocks for Zharne, Drew and Vermitrax

    ooc: Rules Questions: when prone and immobilized are you allowed to stand as a movement action and then a melee attack? If not then the golem's attacks don't take place.
    Last edited by dimsdale; Saturday, 2nd June, 2012 at 08:11 PM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #798
    OOC: @dimsdale , what is the Bone Golem's move and MBA? I think I may have Sharpe dominate it this round

    Everyone gather around for some OA action!
    My PBP characters: http://tinyurl.com/yy9skz2

  • #799
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    Ignore dimsdale
    Quote Originally Posted by Luinnar View Post
    OOC: @dimsdale , what is the Bone Golem's move and MBA? I think I may have Sharpe dominate it this round

    Everyone gather around for some OA action!
    ooc: movement 6; mba: 1d20+16 for 2d8+5
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #800
    Quote Originally Posted by dimsdale View Post
    ooc: Rules Questions: when prone and immobilized are you allowed to stand as a movement action and then a melee attack? If not then the golem's attacks don't take place.
    OOC: Immobilize just says you can't move yourself from your square, so you could stand up
    My PBP characters: http://tinyurl.com/yy9skz2

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