Thursday, 1st September, 2011, 07:47 AM #1
Gender modifiers: the other side of the coin
Alright, I think we're all pretty familiar with the idea that females in D&D should receive modifiers to differentiate them from males, usually in a way that makes playing them a pain in the ass.
I'm not going to argue that there are no differences between the sexes in real life, but I would like to point out that for gender modifiers make little sense in a fantasy world. PCs by definition are extraordinary individuals, and to have a female who is as strong as/stronger than her male counterpart seems appropriate in that regard.
Biology might not support it, but this is a world where you can be descended from a dragon, demon, devil, angel, or god; where deities routinely bless their champions with magical powers, and where it is entirely possible to fall into a cauldron full of strength potion as a child. In short, there are so many science defying things floating around in the average D&D campaign that female PCs having great strength really seems like an odd thing to get hung up on.
As for the human population in general, they were likely created by gods instead of arisen through evolution. In real life it seems that humans evolved and developed a bit of sexual dimorphism; a race designed by a maker, on the other hand, would not necessarily have that feature if the creator did not desire it.
Thursday, 1st September, 2011, 07:55 AM #2
Thursday, 1st September, 2011, 08:00 AM #3
Thursday, 1st September, 2011, 08:25 AM #4
Novice (Lvl 1)
- Join Date
- Jul 2011
ø Ignore Talonblaze
I've had a few people implement gender modifiers or other cases relating to the sexes of characters be it bonuses or negatives.
I always found it as a deterrent for some people wanting to build characters they like in lieu of a better character build optimization just due to a gender.
Seen alot of players take advantage of such or switched just so they weren't like the others with a disadvantage. Which to me, not only takes the creativity out of it, it separates the gender line even more so. Since... what if a girl wanted to play a woman that was strong, charismatic and strong in constitution like any man, but instead was better done as a guy?
But that's just me. Some may prefer the contrast in capabilities.Duty is heavier than death.
Thursday, 1st September, 2011, 09:21 AM #5
Cutpurse (Lvl 5)
- Join Date
- Jul 2008
ø Ignore Ashtagon
Ironic that you argue against gender-specific modifiers (a supposedly sexual-equality idea), then post some cheesecake of an alleged warrior.
Real women fighters wear armour. Proper armour, not that silly chainmail bikini stuff.
Women Fighters In Reasonable Armor
Thursday, 1st September, 2011, 09:46 AM #6
Ogremoch, Elemental Prince of Evil (Lvl 23)
- Join Date
- May 2004
- Planet Alcatraz & D/FW
ø Ignore Dannyalcatraz
Here's my gamer guy take on adding gender-based stat mods to RPGs that don't have them, developed over my personal decades of gaming experience:
1) the GMs who do so almost always are male
2) they rarely take into account both known disadvantages AND advantages for particular genders. For example, females get a negative STR mod, but rarely do they get bonuses to ranged accuracy or to endure certain kinds of environmental stressors. Nor do males receive their share of disadvantages- 33% more likely to die before age 16, higher suicide rates, and common (as in 1 in 1000) male-only genetic disorders.*
* Yeah, I know none of those are necessarily related to being an "adventurer", but those are ones I know off the top of my head at 2:45AM.
Thursday, 1st September, 2011, 11:14 AM #7
Thursday, 1st September, 2011, 04:42 PM #8
Also, this thread was started by the guy who wrote a Barbarian guide that advises you repeatedly on how to defend against all attacks, both physical and magical, by blocking with your massive chest.
Friday, 2nd September, 2011, 05:16 AM #9
Myrmidon (Lvl 10)
- Join Date
- Nov 2010
ø Ignore kitcik
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