HM's Skull & Shackles AP-OOC


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  1. #1
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    Magsman (Lvl 14)

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    HM's Skull & Shackles AP-OOC

    Skull & Shackles

    Not due out till FEB 2012 - But it looks like there is a lot of interest so I was thinking of getting a jump on characters and maybe running a couple quick scenarios to get the PCs out of 1st lvl before the actually AP started.

    Let me see I already have spots for...

    @Mowgli
    @sunshadow21
    @kinem
    @Insight
    @Blood and Honor

    That could be a group right there but as you know I will run more than one game at a time should it be needed. So please post your interest and talk to your fellow gamers about what it is you wish to play. See if we can get people into groups and then into their own OOC threads.

    Thinking get interest recruitment out of the way in SEPT. Play a PFSS OCT-JAN and then we will be starting everyone's career as a pirate before you know it.

    Two things:

    First the extra game I will run will be an Pathfinder Society Module or Scenario. I am thinking of getting some use out of my...

    Hollow's Last Hope
    Master of the Fallen Fortress
    The Devil We Know(pt1) - Shipyard Rats
    Skeleton Moon

    ...downloads (as they are sitting around). And I also thought of maybe picking up The Silent Tide, for those of you that haven't played it, it is a good adventure and fits the theme.

    Ok second, the next post is for the stuff you want to really know about (character gene) and then the thread is all yours.

    HM
    Last edited by HolyMan; Thursday, 24th May, 2012 at 03:14 AM.
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  • #2
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    Magsman (Lvl 14)

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    Character Gene:
    Sources: CORE, APG, AA, Bestairy 1 & 2 (3 if you like, I don't have it yet but will.), UC, UM, and PF Chronicles - Campaign Guide and I usually use this SRD
    Ability Scores: 20 pt buy
    Race: Any
    Class: Any
    Skills and Feats: Normal rules - Outside the sources allowed, but pending GM HM approval
    HP: Max at first level and then Max -2 after that
    Traits: Pick one trait - the other will be from the Player's Guide when it is available
    Buy Equipment: Max starting gold - As you will lose all your stuff anyway (sorry).
    Details: Normal

    If Mowgli can find three others who want to play using his gestalt rules I will run a game along those lines, for them.

    Note: this may be subject to change as I don't have the module (and will not for 6 months). This is mainly generic normal generation so if it does change it might be for the better

    Here's the character sheet everyone loves and enjoys

    Characters Name

    Game Info

    Race:
    Class:
    Level: 1
    Alignment:
    Languages: Common
    Deity:

    Abilities

    STR:
    DEX:
    CON:
    INT:
    WIS:
    CHA:

    Combat

    HP: 00 = [1d??=??] + 0 (CON) + 0 (misc) + 0 (favored class)
    AC: 00 = 10 + 0 (armor) + 0 (shield) + 0 (DEX) + 0 (misc)
    AC Touch: 00 = 10 + 0 (DEX) + (misc)
    AC Flatfooted: 00 = 10 + 0 (armor) + 0 (shield) + 0 (misc)
    INIT: +0 = +0 (DEX) + 0 (misc)
    BAB: +0 = +0 (list class)
    CMB: +0 = +0 (STR) + 0 (BAB)
    CMD: 00 = 10 + 0 (STR) + 0 (DEX) + 0 (BAB)
    Fort: +0 = +0 (base) + 0 (CON)
    Reflex: +0 = +0 (base) + 0 (DEX)
    Will: +0 = +0 (base) + 0 (WILL)
    Speed:
    Damage Reduction:
    Spell Resistance:
    Spell Failure:

    Weapon Stats

    EXAMPLE:
    Longsword(melee): +5 = +1 (BAB) + 3 (STR) + 1 (feat)/ DMG = 1d8+3(S), CRIT 19-20x2

    Racial Traits

    ...

    Class Features

    ...

    Feats & Traits

    1st lvl-
    3rd lvl-

    Traits:
    a)
    b) not allowed yet

    Skills

    Skill Ranks: 00 = [0 (class) + 00 (INT)] x 00 (LvL) + 00 (misc) + 00 (Favored Class)
    Max Ranks: 00
    ACP: -0

    Skills:
    () = class skill
    ^ = trained only
    Code:
    Total                      Stat   Rank  CS  Misc  ACP
    +00 =  Acrobatics          +00    +00   +0  +00   -0   DEX
    +00 =  Appraise            +00    +00   +0  +00        INT
    +00 =  Bluff               +00    +00   +0  +00        CHA
    +00 =  Climb               +00    +00   +0  +00   -0   STR
    +00 =  Craft:_____         +00    +00   +0  +00        INT
    +00 =  Diplomacy           +00    +00   +0  +00        CHA
    +na =  Disable Device^     +00    +00   +0  +00   -0   DEX
    +00 =  Disguise            +00    +00   +0  +00        CHA
    +00 =  Escape Artist       +00    +00   +0  +00   -0   DEX
    +00 =  Fly                 +00    +00   +0  +00   -0   DEX
    +na =  Handle Animal^      +00    +00   +0  +00        CHA
    +00 =  Heal                +00    +00   +0  +00        WIS
    +00 =  Intimidate          +00    +00   +0  +00        CHA
    +na =  Know:Arcana^        +00    +00   +0  +00        INT
    +na =  Know:Dungeoneering^ +00    +00   +0  +00        INT
    +na =  Know:Engineering^   +00    +00   +0  +00        INT
    +na =  Know:Geography^     +00    +00   +0  +00        INT
    +na =  Know:History^       +00    +00   +0  +00        INT
    +na =  Know:Local^         +00    +00   +0  +00        INT
    +na =  Know:Nature^        +00    +00   +0  +00        INT
    +na =  Know:Nobility^      +00    +00   +0  +00        INT
    +na =  Know:Planes^        +00    +00   +0  +00        INT
    +na =  Know:Religion^      +00    +00   +0  +00        INT
    +na =  Linguistics^        +00    +00   +0  +00        INT
    +00 =  Perception          +00    +00   +0  +00        WIS
    +00 =  Perform:_____       +00    +00   +0  +00        CHA
    +na =  Profession^:_____   +00    +00   +0  +00        WIS
    +00 =  Ride                +00    +00   +0  +00   -0   DEX
    +00 =  Sense Motive        +00    +00   +0  +00        WIS
    +na =  Sleight of Hand^    +00    +00   +0  +00   -0   DEX
    +na =  Spellcraft^         +00    +00   +0  +00        INT
    +00 =  Stealth             +00    +00   +0  +00   -0   DEX
    +00 =  Survival            +00    +00   +0  +00        WIS
    +00 =  Swim                +00    +00   +0  +00   -0   STR
    +na =  Use Magic Device^   +00    +00   +0  +00        CHA

    Spellcasting

    ...

    Equipment

    Code:
    Equipment                    Cost  Weight
    
    
    Total weight carried:
    Treasure: gp, sp, cp Gems:

    Carrying Capacity:
    light-
    medium-
    heavy-

    Details

    Size:
    Gender:
    Age:
    Height:
    Weight:
    Hair Color:
    Eye Color:
    Skin Color:
    Appearance:
    Demeanor:

    Background
    ...

    Adventure Notes
    None yet

    Level Ups

    Level 2
    Class:
    BAB: +0 to +0
    Fort: +0 to +0
    Ref: +0 to +0
    Will: +0 to +0
    Feat:
    Class Features:
    HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
    Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
    Skills:
    Favored Class Bonus:


    Interested and Character they wish to play...

    rangerjohn - gestalt Magnus/Ranger
    Kadoi - Ninja (Pirate PrC)
    Blood and Honor - gestalt Bararian/Rogue
    Mowgli - gestalt Fighter/Bard
    sunshadow21 - Storm Druid
    kinem - Alchemist

    HM
    Last edited by HolyMan; Sunday, 4th September, 2011 at 08:55 AM.
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  • #3
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    You say we would lose our equipment, would we get it back? Otherwise some classes or choices are right out the window. Examples: Wizard's arcane bond, heirloom items, possibly, Magus' spellbook, depending on spells in a wizard's spellbook. These I can think of off the top of my head.
    rangerjohn

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    Ignore Kaodi
    I am always up for playing some Pathfinder. I would certainly like to get in on this if you do end up running more than one group.
    -Kaodi

    Good name in man and woman, dear my lord,
    Is the immediate jewel of their souls.
    Who steals my purse steals trash; 'tis something, nothing;
    'Twas mine, 'tis his, and has been slave to thousands;
    But he that filches from me my good name
    Robs me of that which not enriches him
    And makes me poor indeed.

    -Iago, Shakespeare's Othello, Act III. Scene III. Lines 180-186.

  • #5
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    On further research, its the adventure path that does this. You can't answer . So looks like arcane caster would need to be a sorcerer. Generic equipment users etc.
    rangerjohn

  • #6
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    Ignore Kaodi
    As for characters... I think a swashbuckler rogue with aspirations as a Shackles pirate and duelist might be solid. Alternatively though, what might be cool is the unholy fusion of a ninja and Shackles pirate, .
    -Kaodi

    Good name in man and woman, dear my lord,
    Is the immediate jewel of their souls.
    Who steals my purse steals trash; 'tis something, nothing;
    'Twas mine, 'tis his, and has been slave to thousands;
    But he that filches from me my good name
    Robs me of that which not enriches him
    And makes me poor indeed.

    -Iago, Shakespeare's Othello, Act III. Scene III. Lines 180-186.

  • #7
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    Magsman (Lvl 14)

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    Quote Originally Posted by rangerjohn View Post
    You say we would lose our equipment, would we get it back? Otherwise some classes or choices are right out the window. Examples: Wizard's arcane bond, heirloom items, possibly, Magus' spellbook, depending on spells in a wizard's spellbook. These I can think of off the top of my head.
    Right I have no idea what is what. I'm sure they have a way for a character to keep what they "purchase" at 1st lvl. Maybe it's washed ashore. Maybe it's in a smugglers cave. I think they will have plans for everything - Like say Witch how in the heck?!? But that is part of the fun.

    And sometimes an adventure may not be optimum for a player to start out with a class but then that class will give you the most reward once you overcome said obstacles.

    Quote Originally Posted by Kaodi View Post
    As for characters... I think a swashbuckler rogue with aspirations as a Shackles pirate and duelist might be solid. Alternatively though, what might be cool is the unholy fusion of a ninja and Shackles pirate, .
    Sounds like a winner for most untrusted character in the group. We all know which stat is getting boosted down. Play whatever you like the key is to have fun.

    HM
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  • #8
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    @HM I think they will have plans for everything - Like say Witch how in the heck?!? But that is part of the fun.

    I think the animals would still be available for druid, wizard, or witch. Now as for material components for a witch's spells.....
    rangerjohn

  • #9
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    I think I would still go with an elven magus. Worst case scenario, he's a warrior until he returns to civilization.


    Probably go with:

    str 14
    Dex 16
    Con 12
    Int 16
    Wis 10
    Cha 10

    HP: 8+1 con +1 FC =10
    rangerjohn

  • #10
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    Sweet, I thought you said you weren't recruiting til Nov. Anyways I'm there and Mowgli's gestalt rules are the same cut and dry from the Unearthed Arcana book from 3.5? Take the better from both classes and combine the class features? I could be interested in that game, just let me in on the exact rules for it and I'll let you know 100%.

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