HM's Skull & Shackles AP-OOC - Page 20




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  1. #191
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    Equipment

    Code:
    Equipment                                Cost   Weight
    Arrows (20)                              1gp    3lbs
    Backpack (Small)                         2gp    0.5lbs
    - Waterskin (Filled)                     1gp    4lbs
    - Blanket (Small)                        2sp    0.25lbs
    - Bedroll (Small)                        1sp    1.25lbs
    - Rations (Trail/Per Day)                5sp    1lbs
    - Rations (Trail/Per Day)                5sp    1lbs
    - Rations (Trail/Per Day)                5sp    1lbs
    - Rations (Trail/Per Day)                5sp    1lbs
    Leather (Small)                          10gp   7.5lbs
    Longsword (Small)                        15gp   2lbs
    Outfit (Explorer's/Small)                0cp    2lbs
    Pouch (Belt)                             1gp    0.5lbs
    - Case (Map or Scroll)                   1gp    0.5lbs
    - Artisan's Tools (Calligraphy)          5gp    5lbs
    - Compass                                10gp   0.5lbs
    Pouch (Belt)                             1gp    0.5lbs
    - Masterwork Thieves' Tools              100gp  1lbs
    Shortbow                                 150gp  1lbs
    Total weight carried: 31.5 lbs.
    Treasure: 56gp, 7sp, 0cp Gems:


    Also, I forgot to post Karir's spells. Will post them later.

 

  • #192
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    Magsman (Lvl 14)

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    Got the equipment thanks.

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  • #193
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    Magsman (Lvl 14)

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    Kind of how things might be for a combat without the waiting around for your INIT order. Everyone post a roll then I sum them up.

    Going to finish the round tonight after work this should give Insight time to post a roll. If not I will roll for em.

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  • #194
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    Magsman (Lvl 14)

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    Going to update the "round" tonight. I hope @Mowgli gets time to roll as I know if I do it my bad luck will have Kolto falling 50'

    Also a quick roll for Shayuri's character if you have a sec.

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  • #195
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    Magsman (Lvl 14)

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    Sorry ghostcat I forgot to tell you that Kalir got a "saved by the bell" pass on the check to catch himself. I was going to let it up to you to decide how he managed to save himself...

    -caught a rope and swung down
    -tangled up like in a spiders web
    -fell on someone (since he's small and the distance short no chance ot hurt anyone seriously)

    just edit whatever you wish into your OOC post

    _________________________

    Hopefully an update tomorrow I have to be at work in half an hour. If not then diffidently SUN night.


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  • #196
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    Magsman (Lvl 14)

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    Update tonight, just wish to give Insight a chance to respond.

    Also going to be adding somethings to the RG look for that after I post IC

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  • #197
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    Magsman (Lvl 14)

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    @Insight

    Thought to give you a heads up that the cook's mate job might offer a bit more RPing than some of the others. Hope it is ok I threw you in at random on this.


    Everyone else More RPing and in which case may slow things down from time to time for some of you. I'm sorry in advance and will try and keep things rolling for the group as fast as possible.

    I'm hoping the 21 days in game doesn't take 21 months in real time.

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  • #198
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    Quote Originally Posted by HolyMan View Post
    @Insight

    Thought to give you a heads up that the cook's mate job might offer a bit more RPing than some of the others. Hope it is ok I threw you in at random on this.
    This is fine. It's better than some of the other jobs, I suppose.

    Leaving EN World for the land of novel writing. I'll be back someday.

  • #199
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    Magsman (Lvl 14)

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    Answering Questions for the IC:

    Quote Originally Posted by Kaodi
    Do the two additional nighttime ship actions count as happening on the same day as the regular daytime actions and nighttime actions, or are they counted as occurring the next day?
    A "day" runs 5am to 5am aboard The Wormwood. So you get your day ship action and night ship action between 5am and say midnight. The two additionals are taken in the early morning hours of the same day.

    Quote Originally Posted by rangerjohn
    OOC: Swabbing the deck wouldn't fall under seamanship? Regardless day: diilligently work. Night action attempt to befriend fellow priestess. So either
    +6 or +11 to roll.
    I think seamanship or in this case Profession(sailor) means actually making the ship go where you want it to. Not needed for cleaning.


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  • #200
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    Ignore Kaodi
    Quote Originally Posted by HolyMan View Post
    Answering Questions for the IC:

    A "day" runs 5am to 5am aboard The Wormwood. So you get your day ship action and night ship action between 5am and say midnight. The two additionals are taken in the early morning hours of the same day.
    Hmmm... Okay. Just trying to figure out how to maximize the utility of Nightstorm's Heart of the Fields ability, which he can use 1/day.
    -Kaodi

    Good name in man and woman, dear my lord,
    Is the immediate jewel of their souls.
    Who steals my purse steals trash; 'tis something, nothing;
    'Twas mine, 'tis his, and has been slave to thousands;
    But he that filches from me my good name
    Robs me of that which not enriches him
    And makes me poor indeed.

    -Iago, Shakespeare's Othello, Act III. Scene III. Lines 180-186.

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