HM's Skull & Shackles AP-OOC - Page 8




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  1. #71
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    I'm changing my combo to Sea Rager Barbarian//Oracle of Waves.

 

  • #72
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    HOoah! Glad you said so.

    Perhaps I'll revise then and go with my sorceror idea.

  • #73
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    Waghalter (Lvl 7)

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    Presenting the eye of the storm, Lightning Thunderval, for your perusal. Didn't bother with detailed background or equipment for now, everything else should be mostly done.

    Lightning Thunderval

    Game Info

    Race: Undine
    Class: Storm Druid
    Level: 1
    Alignment: Chaotic Neutral
    Languages: Aquan, Auran, Common, Elven
    Deity: the raw fury of Mother Nature

    Abilities

    STR: 11
    DEX: 16
    CON: 12
    INT: 14
    WIS: 16
    CHA: 10

    Combat

    HP: 09 = [1d8=8] + 1 (CON) + 0 (misc) + 0 (favored class)
    AC: 00 = 10 + 0 (armor) + 0 (shield) + 3 (DEX) + 0 (misc)
    AC Touch: 00 = 10 + 3 (DEX) + 0 (misc)
    AC Flatfooted: 00 = 10 + 0 (armor) + 0 (shield) + 0 (misc)
    INIT: +0 = +3 (DEX) + 0 (misc)
    BAB: +0 = +0 (storm druid)
    CMB: +0 = +0 (STR) + 0 (BAB)
    CMD: 13 = 10 + 0 (STR) + 3 (DEX) + 0 (BAB)
    Fort: +3 = +2 (base) + 1 (CON)
    Reflex: +3 = +0 (base) + 3 (DEX)
    Will: +5 = +2 (base) + 3 (WILL); +2 vs charm, compulsion
    Speed: 30 ft, swim 30 ft
    Damage Reduction: cold resistance 5
    Spell Resistance:
    Spell Failure:

    Weapon Stats

    Storm Burst (Sp): +3 = +0 (BAB) + 3 (DEX)/ DMG = 1d6 nonlethal, -2 attack rolls for 1 round; CRIT 20x2; 30 ft ranged touch; 6/day
    EXAMPLE:
    Longsword(melee): +5 = +1 (BAB) + 3 (STR) + 1 (feat)/ DMG = 1d8+3(S), CRIT 19-20x2

    Racial Traits

    Darkvision 60 ft
    Spell Like Abilities: Hydraulic Push 1/day
    Cold resistance 5
    Water Affinity

    Class Features

    Weapon and Armor Proficiencies: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, spear, natural attacks of assumed form; nonmetal light and medium armor
    Spells and Orisons
    Nature Sense
    Nature Bond: Weather Domain
    Wild Empathy +1

    Feats & Traits

    1st lvl-Combat Casting
    3rd lvl-

    Traits:
    a)Birthmark: +2 vs charm, compulsion; Storm cloud tattoo like mark on left cheek
    b) not allowed yet

    Skills

    Skill Ranks: 7 = [4 (class) + 2 (INT)] x 01 (LvL) + 00 (misc) + 1 (Favored Class)
    Max Ranks: 1
    ACP: -0

    Skills:
    () = class skill
    ^ = trained only
    Code:
    Total                      Stat   Rank  CS  Misc  ACP
    +03 =  Acrobatics          +03    +00   +0  +00   -0   DEX
    +02 =  Appraise            +02    +00   +0  +00        INT
    +00 =  Bluff               +00    +00   +0  +00        CHA
    +04 =  ()Climb               +00    +01   +3  +00   -0   STR
    +02 =  ()Craft:_____         +02    +00   +0  +00        INT
    +00 =  Diplomacy           +00    +00   +0  +00        CHA
    +na =  Disable Device^     +03    +00   +0  +00   -0   DEX
    +00 =  Disguise            +00    +00   +0  +00        CHA
    +03 =  Escape Artist       +03    +00   +0  +00   -0   DEX
    +03 =  ()Fly                 +03    +00   +0  +00   -0   DEX
    +na =  ()Handle Animal^      +00    +00   +0  +00        CHA
    +03 =  ()Heal                +03    +00   +0  +00        WIS
    +00 =  Intimidate          +00    +00   +0  +00        CHA
    +na =  Know:Arcana^        +00    +00   +0  +00        INT
    +na =  Know:Dungeoneering^ +00    +00   +0  +00        INT
    +na =  Know:Engineering^   +00    +00   +0  +00        INT
    +na =  ()Know:Geography^     +02    +00   +0  +00        INT
    +na =  Know:History^       +00    +00   +0  +00        INT
    +na =  Know:Local^         +00    +00   +0  +00        INT
    +08 =  ()Know:Nature^        +02    +01   +3  +02        INT
    +na =  Know:Nobility^      +00    +00   +0  +00        INT
    +na =  Know:Planes^        +00    +00   +0  +00        INT
    +na =  Know:Religion^      +00    +00   +0  +00        INT
    +na =  Linguistics^        +02    +00   +0  +00        INT
    +07 =  ()Perception          +03    +01   +3  +00        WIS
    +00 =  Perform:_____       +00    +00   +0  +00        CHA
    +07 =  ()Profession^:Sailor  +03    +01   +3  +00        WIS
    +00 =  ()Ride                +03    +00   +0  +00   -0   DEX
    +00 =  Sense Motive        +03    +00   +0  +00        WIS
    +na =  Sleight of Hand^    +03    +00   +0  +00   -0   DEX
    +06 =  ()Spellcraft^         +02    +01   +3  +00        INT
    +00 =  Stealth             +03    +00   +0  +00   -0   DEX
    +09 =  ()Survival            +03    +01   +3  +02        WIS
    +04 =  ()Swim                +00    +01   +3  +00   -0   STR
    +na =  Use Magic Device^   +00    +00   +0  +00        CHA

    Spellcasting

    Spell Like Ablility: Hydraulic Push 1/day, CL 1

    Concentration: +4(+8 when casting defensively)
    SR: +1
    Spontaneously cast domain spells

    Level, #/day, DC: memorized
    0, 3, 13: Create Water, Guidance, Purify Food and Drink
    1, 2+1, 14: Cure Light Wounds, Endure Elements, *Obscuring Mist

    Equipment

    Code:
    Equipment                    Cost  Weight
    
    
    Total weight carried:
    Treasure: 120 gp, sp, cp Gems:

    Carrying Capacity:
    light- 38 lb
    medium- 76 lb
    heavy- 115 lb

    Details

    Size: Medium
    Gender: Male
    Age: 23
    Height: 5 6
    Weight: 140 lb
    Hair Color: Sea Green; usually rather unkempt
    Eye Color: Blue
    Skin Color: Dark Blue
    Appearance: Clothing is blues and greens of various shades and hues, combined in eye popping ways, much like what a storm could produce; simple and sturdy
    Demeanor: He has a reputation of being as mercurial as the storms he worships, and has a dramatic flare when he is trying to show off his full capabilities, but is actually fairly even tempered most of the time, finding such temperment much more conducive to gaining steady employment

    Background
    ...

    Adventure Notes
    None yet

    Level Ups

    Level 2
    Class:
    BAB: +0 to +0
    Fort: +0 to +0
    Ref: +0 to +0
    Will: +0 to +0
    Feat:
    Class Features:
    HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
    Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
    Skills:
    Favored Class Bonus:
    Last edited by sunshadow21; Tuesday, 6th September, 2011 at 01:57 AM.

  • #74
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    I wasn't referring to combat, I was referring being a member of the crew. If you have mogli's character why would you take mine? Remember we're shanghaied. So unless we were both walking down the alley at the same time, we were chosen. I could make him an infiltrator... but this wouldn't matter until 3rd level. A long time in pbp; I may never notice that he is a skirmisher.
    rangerjohn

  • #75
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    Waghalter (Lvl 7)

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    Mobile fighting men are always in demand on ships. If they had the chance to take both of you, they would.

    Also, HM, would be possible to get proficiency is either trident, harpoon, and/or net?
    Last edited by sunshadow21; Tuesday, 6th September, 2011 at 01:59 AM.

  • #76
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    Waghalter (Lvl 7)



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    Quote Originally Posted by rangerjohn View Post
    I doubt we'll be encountering many traps in this campaign.
    I expect that Paizo knows what they're doing. They won't make an adventure path where a wizard is useless for much of it because his spellbook got stolen, or where a rogue is useless because there are no traps. Where there are pirates, there are treasure chests; where there are treasure chests, there are poisoned needles, poisoned darts, and runes that could summon giant poisonous insects. And, well, poison

    As for why you would need two similar crewmen, just wait until one of them gets told to walk the plank ... or gets poisoned

    Anyway, I think you can relax about needing to optimize your PC for what you seem to expect.

  • #77
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    Gudrik 'Mongrel' Portbane

    Game Info

    Race: Half-Elf
    Gestalt Class: Barbarian(Sea Rager)//Oracle of Wave
    Level: 1
    Alignment: True Neutral
    Languages: Common and Elven
    Deity:

    Abilities

    STR: 16
    DEX: 14
    CON: 14
    INT: 10
    WIS: 10
    CHA: 14

    Combat

    HP: 13 = [1d12=12] + 2 (CON) + 1 (Favored Class)
    AC: 18 = 10 + 4 (Armored Coat) + 2 (Heavy Wooden Shield) + 2 (DEX)
    AC Touch: 12 = 10 + 2 (DEX)
    AC Flatfooted: 16 = 10 + 4 (Armored Coat) + 2 (Heavy Wooden Shield)
    INIT: +2 = +2 (DEX)
    BAB: +1 = +1 (Barbarian)
    CMB: +4 = +3 (STR) + 1 (BAB)
    CMD: 16 = 10 + 3 (STR) + 2 (DEX) + 1 (BAB)
    Fort: +4 = +2 (Barbarian) + 2 (CON)
    Reflex: +2 = +0 (Barbarian) + 2 (DEX)
    Will: +2 = +2 (Oracle) + 0 (WILL)
    Speed: 20'
    Damage Reduction: None
    Spell Resistance: None
    Spell Failure: None

    Weapon Stats

    Battleaxe(melee): +4 = +1 (BAB) + 3 (STR)/ DMG = 1d8+3(S), CRIT 20x3
    Chakram(ranged): +3 = +1 (BAB) +2 (DEX)/ DMG = 1d8+3(S), CRIT 20x2, 30', x3

    Racial Traits

    ...

    Class Features

    ...

    Feats & Traits

    1st lvl-

    Traits:
    A)Reactionary: +2 trait bonus to Initiative checks.
    b) not allowed yet

    Skills

    Skill Ranks: 04 = [4 (Barbarian) + 00 (INT)] x 1 (LvL)]
    Max Ranks: 1
    ACP: -4

    Skills:
    () = class skill
    ^ = trained only
    Code:
    Total                      Stat   Rank  CS  Misc  ACP
    +00 =  Acrobatics          +00    +00   +0  +00   -0   DEX
    +00 =  Appraise            +00    +00   +0  +00        INT
    +00 =  Bluff               +00    +00   +0  +00        CHA
    +00 =  Climb               +00    +00   +0  +00   -0   STR
    +00 =  Craft:_____         +00    +00   +0  +00        INT
    +00 =  Diplomacy           +00    +00   +0  +00        CHA
    +na =  Disable Device^     +00    +00   +0  +00   -0   DEX
    +00 =  Disguise            +00    +00   +0  +00        CHA
    +00 =  Escape Artist       +00    +00   +0  +00   -0   DEX
    +00 =  Fly                 +00    +00   +0  +00   -0   DEX
    +na =  Handle Animal^      +00    +00   +0  +00        CHA
    +00 =  Heal                +00    +00   +0  +00        WIS
    +00 =  Intimidate          +00    +00   +0  +00        CHA
    +na =  Know:Arcana^        +00    +00   +0  +00        INT
    +na =  Know:Dungeoneering^ +00    +00   +0  +00        INT
    +na =  Know:Engineering^   +00    +00   +0  +00        INT
    +na =  Know:Geography^     +00    +00   +0  +00        INT
    +na =  Know:History^       +00    +00   +0  +00        INT
    +na =  Know:Local^         +00    +00   +0  +00        INT
    +na =  Know:Nature^        +00    +00   +0  +00        INT
    +na =  Know:Nobility^      +00    +00   +0  +00        INT
    +na =  Know:Planes^        +00    +00   +0  +00        INT
    +na =  Know:Religion^      +00    +00   +0  +00        INT
    +na =  Linguistics^        +00    +00   +0  +00        INT
    +00 =  Perception          +00    +00   +0  +00        WIS
    +00 =  Perform:_____       +00    +00   +0  +00        CHA
    +na =  Profession^:_____   +00    +00   +0  +00        WIS
    +00 =  Ride                +00    +00   +0  +00   -0   DEX
    +00 =  Sense Motive        +00    +00   +0  +00        WIS
    +na =  Sleight of Hand^    +00    +00   +0  +00   -0   DEX
    +na =  Spellcraft^         +00    +00   +0  +00        INT
    +00 =  Stealth             +00    +00   +0  +00   -0   DEX
    +00 =  Survival            +00    +00   +0  +00        WIS
    +00 =  Swim                +00    +00   +0  +00   -0   STR
    +na =  Use Magic Device^   +00    +00   +0  +00        CHA

    Spellcasting

    ...

    Equipment

    Code:
    Equipment                    Cost  Weight
     
     
    Total weight carried:
    Treasure: gp, sp, cp Gems:

    Carrying Capacity:
    light-
    medium-
    heavy-

    Details

    Size: Medium
    Gender: Male
    Age: 22
    Height: 6'1"
    Weight: 193
    Hair Color: N/A
    Eye Color: Blue
    Skin Color: Tanned
    Appearance:
    Demeanor:

    Background
    ...


    So this is the start, but I'll finish soon.

  • #78
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    Kolto Tengere

    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



    Legacy of Fire
    OOC IC

  • #79
    Thy wounds are healed! SILVER SUBSCRIBER
    Magsman (Lvl 14)

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    Nice Mowgli, You have done a great job on all your characters. But where's his pirate hat?

    Ok got a new thread up for the gestalt game of Skull & Shackles...

    http://www.enworld.org/forum/talking...-game-ooc.html

    Have mentioned the crew for this (and I hope rangerjohn joins us) there. Please post up your characters on the first page so we can go over them, and see about perfecting the group chemistry.

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  • #80
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    Ok now to see who is left for the "regular" game...

    Kadoi - Ninja (Pirate PrC)
    sunshadow21 - Storm Druid
    kinem - Alchemist
    Insight - Flowing Monk
    Fenris - unknown

    I will add links to characters and start going over them this weekend - Do you all have a preference to the game you play before Skull & Shackles comes out?

    List of games:

    Hollow's Last Hope
    Master of the Fallen Fortress
    The Devil We Know(pt1) - Shipyard Rats
    Skeleton Moon

    Please let me know.

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