HM's Skull & Shackles AP-OOC


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sunshadow21

Explorer
Presenting the eye of the storm, Lightning Thunderval, for your perusal. Didn't bother with detailed background or equipment for now, everything else should be mostly done.

[sblock=Lightning Thunderval]
[sblock=Game Info]
Race: Undine
Class: Storm Druid
Level: 1
Alignment: Chaotic Neutral
Languages: Aquan, Auran, Common, Elven
Deity: the raw fury of Mother Nature[/sblock]
[sblock=Abilities]
STR: 11
DEX: 16
CON: 12
INT: 14
WIS: 16
CHA: 10[/sblock]
[sblock=Combat]
HP: 09 = [1d8=8] + 1 (CON) + 0 (misc) + 0 (favored class)
AC: 00 = 10 + 0 (armor) + 0 (shield) + 3 (DEX) + 0 (misc)
AC Touch: 00 = 10 + 3 (DEX) + 0 (misc)
AC Flatfooted: 00 = 10 + 0 (armor) + 0 (shield) + 0 (misc)
INIT: +0 = +3 (DEX) + 0 (misc)
BAB: +0 = +0 (storm druid)
CMB: +0 = +0 (STR) + 0 (BAB)
CMD: 13 = 10 + 0 (STR) + 3 (DEX) + 0 (BAB)
Fort: +3 = +2 (base) + 1 (CON)
Reflex: +3 = +0 (base) + 3 (DEX)
Will: +5 = +2 (base) + 3 (WILL); +2 vs charm, compulsion
Speed: 30 ft, swim 30 ft
Damage Reduction: cold resistance 5
Spell Resistance:
Spell Failure:[/sblock]
[sblock=Weapon Stats]
Storm Burst (Sp): +3 = +0 (BAB) + 3 (DEX)/ DMG = 1d6 nonlethal, -2 attack rolls for 1 round; CRIT 20x2; 30 ft ranged touch; 6/day
EXAMPLE:
Longsword(melee): +5 = +1 (BAB) + 3 (STR) + 1 (feat)/ DMG = 1d8+3(S), CRIT 19-20x2
[/sblock]
[sblock=Racial Traits]
Darkvision 60 ft
Spell Like Abilities: Hydraulic Push 1/day
Cold resistance 5
Water Affinity[/sblock]
[sblock=Class Features]
Weapon and Armor Proficiencies: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, spear, natural attacks of assumed form; nonmetal light and medium armor
Spells and Orisons
Nature Sense
Nature Bond: Weather Domain
Wild Empathy +1[/sblock]
[sblock=Feats & Traits]
1st lvl-Combat Casting
3rd lvl-

Traits:
a)Birthmark: +2 vs charm, compulsion; Storm cloud tattoo like mark on left cheek
b) not allowed yet[/sblock]
[sblock=Skills]
Skill Ranks: 7 = [4 (class) + 2 (INT)] x 01 (LvL) + 00 (misc) + 1 (Favored Class)
Max Ranks: 1
ACP: -0

Skills:
() = class skill
^ = trained only
Code:
Total                      Stat   Rank  CS  Misc  ACP
+03 =  Acrobatics          +03    +00   +0  +00   -0   DEX
+02 =  Appraise            +02    +00   +0  +00        INT
+00 =  Bluff               +00    +00   +0  +00        CHA
+04 =  ()Climb               +00    +01   +3  +00   -0   STR
+02 =  ()Craft:_____         +02    +00   +0  +00        INT
+00 =  Diplomacy           +00    +00   +0  +00        CHA
+na =  Disable Device^     +03    +00   +0  +00   -0   DEX
+00 =  Disguise            +00    +00   +0  +00        CHA
+03 =  Escape Artist       +03    +00   +0  +00   -0   DEX
+03 =  ()Fly                 +03    +00   +0  +00   -0   DEX
+na =  ()Handle Animal^      +00    +00   +0  +00        CHA
+03 =  ()Heal                +03    +00   +0  +00        WIS
+00 =  Intimidate          +00    +00   +0  +00        CHA
+na =  Know:Arcana^        +00    +00   +0  +00        INT
+na =  Know:Dungeoneering^ +00    +00   +0  +00        INT
+na =  Know:Engineering^   +00    +00   +0  +00        INT
+na =  ()Know:Geography^     +02    +00   +0  +00        INT
+na =  Know:History^       +00    +00   +0  +00        INT
+na =  Know:Local^         +00    +00   +0  +00        INT
+08 =  ()Know:Nature^        +02    +01   +3  +02        INT
+na =  Know:Nobility^      +00    +00   +0  +00        INT
+na =  Know:Planes^        +00    +00   +0  +00        INT
+na =  Know:Religion^      +00    +00   +0  +00        INT
+na =  Linguistics^        +02    +00   +0  +00        INT
+07 =  ()Perception          +03    +01   +3  +00        WIS
+00 =  Perform:_____       +00    +00   +0  +00        CHA
+07 =  ()Profession^:Sailor  +03    +01   +3  +00        WIS
+00 =  ()Ride                +03    +00   +0  +00   -0   DEX
+00 =  Sense Motive        +03    +00   +0  +00        WIS
+na =  Sleight of Hand^    +03    +00   +0  +00   -0   DEX
+06 =  ()Spellcraft^         +02    +01   +3  +00        INT
+00 =  Stealth             +03    +00   +0  +00   -0   DEX
+09 =  ()Survival            +03    +01   +3  +02        WIS
+04 =  ()Swim                +00    +01   +3  +00   -0   STR
+na =  Use Magic Device^   +00    +00   +0  +00        CHA
[/sblock]
[sblock=Spellcasting]
Spell Like Ablility: Hydraulic Push 1/day, CL 1

Concentration: +4(+8 when casting defensively)
SR: +1
Spontaneously cast domain spells

Level, #/day, DC: memorized
0, 3, 13: Create Water, Guidance, Purify Food and Drink
1, 2+1, 14: Cure Light Wounds, Endure Elements, *Obscuring Mist
[/sblock]
[sblock=Equipment]
Code:
Equipment                    Cost  Weight


Total weight carried:
Treasure: 120 gp, sp, cp Gems:

Carrying Capacity:
light- 38 lb
medium- 76 lb
heavy- 115 lb[/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 23
Height: 5’ 6”
Weight: 140 lb
Hair Color: Sea Green; usually rather unkempt
Eye Color: Blue
Skin Color: Dark Blue
Appearance: Clothing is blues and greens of various shades and hues, combined in eye popping ways, much like what a storm could produce; simple and sturdy
Demeanor: He has a reputation of being as mercurial as the storms he worships, and has a dramatic flare when he is trying to show off his full capabilities, but is actually fairly even tempered most of the time, finding such temperment much more conducive to gaining steady employment[/sblock]
[sblock=Background]... [/sblock]
[sblock=Adventure Notes] None yet[/sblock]
[sblock=Level Ups]
Level 2
Class:
BAB: +0 to +0
Fort: +0 to +0
Ref: +0 to +0
Will: +0 to +0
Feat:
Class Features:
HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
Skills:
Favored Class Bonus:[/sblock] [/sblock]
 
Last edited:

rangerjohn

Explorer
I wasn't referring to combat, I was referring being a member of the crew. If you have mogli's character why would you take mine? Remember we're shanghaied. So unless we were both walking down the alley at the same time, we were chosen. I could make him an infiltrator... but this wouldn't matter until 3rd level. A long time in pbp; I may never notice that he is a skirmisher.
 

sunshadow21

Explorer
Mobile fighting men are always in demand on ships. If they had the chance to take both of you, they would.

Also, HM, would be possible to get proficiency is either trident, harpoon, and/or net?
 
Last edited:

kinem

Adventurer
I doubt we'll be encountering many traps in this campaign.

I expect that Paizo knows what they're doing. They won't make an adventure path where a wizard is useless for much of it because his spellbook got stolen, or where a rogue is useless because there are no traps. Where there are pirates, there are treasure chests; where there are treasure chests, there are poisoned needles, poisoned darts, and runes that could summon giant poisonous insects. And, well, poison :devil:

As for why you would need two similar crewmen, just wait until one of them gets told to walk the plank ... or gets poisoned ;)

Anyway, I think you can relax about needing to optimize your PC for what you seem to expect.
 

Blood and Honor

First Post
[sblock=Gudrik 'Mongrel' Portbane]
[sblock=Game Info]
Race: Half-Elf
Gestalt Class: Barbarian(Sea Rager)//Oracle of Wave
Level: 1
Alignment: True Neutral
Languages: Common and Elven
Deity: [/sblock]
[sblock=Abilities]
STR: 16
DEX: 14
CON: 14
INT: 10
WIS: 10
CHA: 14[/sblock]
[sblock=Combat]
HP: 13 = [1d12=12] + 2 (CON) + 1 (Favored Class)
AC: 18 = 10 + 4 (Armored Coat) + 2 (Heavy Wooden Shield) + 2 (DEX)
AC Touch: 12 = 10 + 2 (DEX)
AC Flatfooted: 16 = 10 + 4 (Armored Coat) + 2 (Heavy Wooden Shield)
INIT: +2 = +2 (DEX)
BAB: +1 = +1 (Barbarian)
CMB: +4 = +3 (STR) + 1 (BAB)
CMD: 16 = 10 + 3 (STR) + 2 (DEX) + 1 (BAB)
Fort: +4 = +2 (Barbarian) + 2 (CON)
Reflex: +2 = +0 (Barbarian) + 2 (DEX)
Will: +2 = +2 (Oracle) + 0 (WILL)
Speed: 20'
Damage Reduction: None
Spell Resistance: None
Spell Failure: None[/sblock]
[sblock=Weapon Stats]
Battleaxe(melee): +4 = +1 (BAB) + 3 (STR)/ DMG = 1d8+3(S), CRIT 20x3
Chakram(ranged): +3 = +1 (BAB) +2 (DEX)/ DMG = 1d8+3(S), CRIT 20x2, 30', x3[/sblock]
[sblock=Racial Traits]
... [/sblock]
[sblock=Class Features]
...[/sblock]
[sblock=Feats & Traits]
1st lvl-

Traits:
A)Reactionary: +2 trait bonus to Initiative checks.
b) not allowed yet[/sblock]
[sblock=Skills]
Skill Ranks: 04 = [4 (Barbarian) + 00 (INT)] x 1 (LvL)]
Max Ranks: 1
ACP: -4

Skills:
() = class skill
^ = trained only
Code:
Total                      Stat   Rank  CS  Misc  ACP
+00 =  Acrobatics          +00    +00   +0  +00   -0   DEX
+00 =  Appraise            +00    +00   +0  +00        INT
+00 =  Bluff               +00    +00   +0  +00        CHA
+00 =  Climb               +00    +00   +0  +00   -0   STR
+00 =  Craft:_____         +00    +00   +0  +00        INT
+00 =  Diplomacy           +00    +00   +0  +00        CHA
+na =  Disable Device^     +00    +00   +0  +00   -0   DEX
+00 =  Disguise            +00    +00   +0  +00        CHA
+00 =  Escape Artist       +00    +00   +0  +00   -0   DEX
+00 =  Fly                 +00    +00   +0  +00   -0   DEX
+na =  Handle Animal^      +00    +00   +0  +00        CHA
+00 =  Heal                +00    +00   +0  +00        WIS
+00 =  Intimidate          +00    +00   +0  +00        CHA
+na =  Know:Arcana^        +00    +00   +0  +00        INT
+na =  Know:Dungeoneering^ +00    +00   +0  +00        INT
+na =  Know:Engineering^   +00    +00   +0  +00        INT
+na =  Know:Geography^     +00    +00   +0  +00        INT
+na =  Know:History^       +00    +00   +0  +00        INT
+na =  Know:Local^         +00    +00   +0  +00        INT
+na =  Know:Nature^        +00    +00   +0  +00        INT
+na =  Know:Nobility^      +00    +00   +0  +00        INT
+na =  Know:Planes^        +00    +00   +0  +00        INT
+na =  Know:Religion^      +00    +00   +0  +00        INT
+na =  Linguistics^        +00    +00   +0  +00        INT
+00 =  Perception          +00    +00   +0  +00        WIS
+00 =  Perform:_____       +00    +00   +0  +00        CHA
+na =  Profession^:_____   +00    +00   +0  +00        WIS
+00 =  Ride                +00    +00   +0  +00   -0   DEX
+00 =  Sense Motive        +00    +00   +0  +00        WIS
+na =  Sleight of Hand^    +00    +00   +0  +00   -0   DEX
+na =  Spellcraft^         +00    +00   +0  +00        INT
+00 =  Stealth             +00    +00   +0  +00   -0   DEX
+00 =  Survival            +00    +00   +0  +00        WIS
+00 =  Swim                +00    +00   +0  +00   -0   STR
+na =  Use Magic Device^   +00    +00   +0  +00        CHA
[/sblock]
[sblock=Spellcasting]
...[/sblock]
[sblock=Equipment]
Code:
Equipment                    Cost  Weight
 
 
Total weight carried:
Treasure: gp, sp, cp Gems:

Carrying Capacity:
light-
medium-
heavy- [/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 22
Height: 6'1"
Weight: 193
Hair Color: N/A
Eye Color: Blue
Skin Color: Tanned
Appearance:
Demeanor: [/sblock]
[sblock=Background]... [/sblock][/sblock]

So this is the start, but I'll finish soon.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Kolto Tengere

KoltoTengere.jpg
 


HolyMan

Thy wounds are healed!
Ok now to see who is left for the "regular" game...

Kadoi - Ninja (Pirate PrC)
sunshadow21 - Storm Druid
kinem - Alchemist
Insight - Flowing Monk
Fenris - unknown

I will add links to characters and start going over them this weekend - Do you all have a preference to the game you play before Skull & Shackles comes out?

List of games:

Hollow's Last Hope
Master of the Fallen Fortress
The Devil We Know(pt1) - Shipyard Rats
Skeleton Moon

Please let me know.

HM
 

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