September DDI Update news - Page 2




What's on your mind?

+ Log in or register to post
Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 32
  1. #11
    Community Supporter
    Spellbinder (Lvl 16)



    Join Date
    Oct 2007
    Location
    Gatineau, Quebec
    Posts
    1,276
    Wizards of the Coast

    Ignore mudbunny
    My communities:

    Another update for the VT is coming:

    More tiles! This thursday (the regular VT update day) they are adding three new tile sets: "The new tiles will come from the three D&D Essentials Master Sets, the Dungeon, City and Wilderness. You will see a dropdown box on the tile selection menu which will allow you to choose the type of tile you want to put down. "

 

  • #12
    Registered User
    Guide (Lvl 11)

    Zaran's Avatar

    Join Date
    Oct 2007
    Location
    Houston
    Posts
    1,183

    Ignore Zaran
    This news makes me happy. Let's hope they don't do something silly and lay everyone off now.
    My name is Zaran and this is my favorite thread on Enworld.

  • #13
    Registered User
    Myrmidon (Lvl 10)

    Infiniti2000's Avatar

    Join Date
    May 2005
    Location
    Orlando, Florida
    Posts
    10,483

    Ignore Infiniti2000
    Thanks for the update, @mudbunny. I personally couldn't care less about customized character portraits. I'd MUCH rather have the ability to customize the printout so I can reduce the number of printed pages and save my expensive ink bill. A customized portrait should be higher resolution anyway, and likely printed separately to the character sheet...once!
    Hva' fanden? Fr vi en orkan?

  • #14
    Registered User
    Enchanter (Lvl 12)

    Saracenus's Avatar

    Join Date
    Nov 2006
    Location
    Portland, OR
    Posts
    366

    Ignore Saracenus
    My communities:

    Quote Originally Posted by mudbunny View Post
    Check the last screen shot, bottom right-hand corner of the screen. IIRC, Export was one of the options shown.
    How can I keep up my disappointment if you keep fixing the problems that I see... Dang it Mudbunny, you are ruining my sense of internet outrage and entitlement!

    In all seriousness, export is a big feature and thank you for pointing out where it was.

    Thanks,
    Bryan Blumklotz
    AKA Saracenus
    ---------------
    "Like I told your Captain, that orphanage attacked me. It was self-defense." -- Richard
    http://www.lfgcomic.com/


    Honestly in our high-school-era campaigning, you couldn't tell a big difference between what we were doing and Grand Theft Auto With Swords. ~ Old Gumphrey

  • #15
    Registered User
    Spellbinder (Lvl 16)

    OnlineDM's Avatar

    Join Date
    Jun 2010
    Location
    Highlands Ranch, CO
    Posts
    1,726

    Ignore OnlineDM
    I'm definitely looking forward to trying out the new Monster Builder. I've been using Power2ool as an alternative for a while (I just love the ease of use) but would prefer a tool that lets me store more monsters and also lets me duplicate a monster and modify the duplicate (which Power2ool isn't great at).

    Cautious excitement here!
    Check out my blog, Online Dungeon Master, for maps and tips for running online games (especially in MapTool). Also, running in-person games with a laptop and projector.

  • #16
    Community Supporter
    Spellbinder (Lvl 16)



    Join Date
    Oct 2007
    Location
    Gatineau, Quebec
    Posts
    1,276
    Wizards of the Coast

    Ignore mudbunny
    My communities:

    Quote Originally Posted by Saracenus View Post
    How can I keep up my disappointment if you keep fixing the problems that I see... Dang it Mudbunny, you are ruining my sense of internet outrage and entitlement!

    In all seriousness, export is a big feature and thank you for pointing out where it was.

    Thanks,
    No problem. Now, keep in mind that I, despite my nagging and pleading, that WotC still refuses to give me early access to the MB. So I don't know just *what* the export does. I think that we are all assuming that it is the traditional export, and I think that is a safe answer.

  • #17
    Registered User
    The Great Druid (Lvl 17)

    Scribble's Avatar

    Join Date
    Sep 2004
    Location
    Berlin NJ
    Posts
    7,243

    Ignore Scribble
    My communities:

    Quote Originally Posted by Nemesis Destiny View Post
    It's nice that you will be able to use custom portraits in the CB again. Now all we need is the basic houseruling functionality that the old one had and we'll be all set.

    Good news on the Adventure Tools update as well. It will be nice to finally be able to tinker with critters without crashes and numbers getting deleted.
    My guess is still that this functionality will exist (eventually) in the Adventure Tools, allowing DMs to build house rules that show up when the players choose whatever campaign in the CB.

  • #18
    Registered User
    Magsman (Lvl 14)

    Nemesis Destiny's Avatar

    Join Date
    Nov 2010
    Location
    Canada
    Posts
    2,526

    Ignore Nemesis Destiny
    Quote Originally Posted by Scribble View Post
    My guess is still that this functionality will exist (eventually) in the Adventure Tools, allowing DMs to build house rules that show up when the players choose whatever campaign in the CB.
    That would be most excellent... provided they don't put silly, arbitrary limits on how many tweaks you can make.

    If I want to add feats at every level, I should be able to, in combination with bonus powers, nonstandard stats, etc.

    It would also be nice to have checkboxes in there for the Arcana Unearthed series of articles.

    Ideally, DMs should be able to tinker with things that affect every character, campaign-wide, like number of healing surges, source material restrictions, disallowed races and classes, and so on.

    I realize that this is getting into the territory of homebrewing, but having had some experience writing "mods" for the classic builder - it's not that difficult. I do see it as being within the realm of possibility. They just need to implement a GUI for it (I know -easier said than done). By the time we're at that stage though, 5e might be around the corner.

  • #19
    Community Supporter
    Spellbinder (Lvl 16)



    Join Date
    Oct 2007
    Location
    Gatineau, Quebec
    Posts
    1,276
    Wizards of the Coast

    Ignore mudbunny
    My communities:

    Look, more info on the Monster Builder:

    Export format: Just like the cb, it uses the XML monster format used by the old mb. This will enable full interoperability between the two tools. No RTF at the moment but it should not be a big pain for an enterprising developer to convert the exported XML to any other format...

    Storage: for now, 50 monster in "the cloud"

    Math: as far as I can tell (bugs notwithstanding), it uses mm3 calculations and stat block.

    printing: the mb prints one stat block at a time it is, after all, a "monster builder". Printing multiple stat blocks and laying out other things should be better left to a specialized tool. As a side note, a single stat block should not pose the same problems as a multiple full page output like the cb.
    From Paolo M.

  • #20
    Registered User
    Myrmidon (Lvl 10)

    Infiniti2000's Avatar

    Join Date
    May 2005
    Location
    Orlando, Florida
    Posts
    10,483

    Ignore Infiniti2000
    @mudbunny, can you specifically ask if it has t he copy image capability, so I can populate my own (personal) documents? I like multiple monster stat blocks per page, coupled with a lot of other encounter-specific information. I use these sheets to run my encounters and 1 monster / page is a huge waste of paper.
    Hva' fanden? Fr vi en orkan?

  • + Log in or register to post
    Page 2 of 4 FirstFirst 1234 LastLast

    Similar Threads

    1. DDI September/October Update info
      By mudbunny in forum Older D&D Editions and OSR Gaming
      Replies: 191
      Last Post: Tuesday, 2nd November, 2010, 08:12 PM
    2. Replies: 0
      Last Post: Thursday, 30th September, 2010, 03:25 PM
    3. Replies: 0
      Last Post: Friday, 17th September, 2010, 12:42 PM
    4. Replies: 0
      Last Post: Thursday, 16th September, 2010, 03:54 PM
    5. Replies: 0
      Last Post: Wednesday, 15th September, 2010, 02:24 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •