100^10 Optimization Challenge Reborn

parinho7

First Post
Hi everyone, I am back from a long vacation and I couldn't wait to get my hands on my dnd books again:D

I've been trying for some time to beat the 100^10 optimization challenge found here Whoops! Browser Settings Incompatible
and I think I made it.

I am posting my Wilder build for you to tell me if I am correct because I am not very familiar with the psionic rules.

Also, please post your ideas to revive this awsome thread on this forum!!!

ORIGINAL THREAD
LordofProcrastination 06-05-05, 01:08 PM And now, for something different.

A great deal of the optimization challenges and extreme builds focus on the development of a single capability to enormous lengths. Yes, efforts are made to keep characters playable and somewhat versatile, but somehow, they don't seem quite... up to the reputation and standards of the CO Board.

To this effect, I propose the 100^10 Elite Optimization Challenge, an effort to develop truly monumental characters with power, flexibility, and sustainability.

The Challenge:
Create a character that can produce stats required by the 10 following goals:

1) 100 AC
2) +100 to hit
---- 2a. Capable of doing this at least once a round
---- 2b. Waived for casters who can produce save DCs of 100+
---- 2c. Waived for a maximum of 3 rounds during the challenge whilst buffing.
3) Deals 100 damage average per round
---- 3a. This damage can be melee, at range, or created by spells/effects.
4) +100 bonus to a selected skill check
---- 4a. This bonus must be applicable to any and every subtype of your selected skill check.
5) 100 ft movement speed
---- 5a. Must exercise this movement twice in the challenge and still maintain stats
6) +100 Bonus on either Fortitude, Reflex or Will Saves
---- 6a. This bonus must be applicable to any and every subtype of your selected save.
7) 100 spell-levels castable
---- 7a. Must cast 10 of these spell levels during the challenge
---- 7b. Yes, psionics count.
8) 100 hit points (don't laugh until you read the next one...)
9) Survive 100 points of possible damage each round
---- 9a. 10 damage of 10 different types each round
---- 9b. Fire, Cold, Sonic, Electricity, Acid, Profane, Divine, Piercing (silver and magic), Bludgeoning (cold iron and magic), and Slashing (adamantine and magic)
---- 9c. The elemental and divine damages may be reduced by resistances and immunities. Evasion and Improved Evasion do work to reduce these if you make a DC 100 Reflex save each round. Damage reduction also functions as normal vs the melee damages.
---- 9d. These points of possible damage are dealt to all cohorts, animal companions, mounts, etc, involved in the challenge.
10) Must sustain all of these stats for 100 seconds (that's effectively 17 rounds)

The Rules:

Permissable Material:
+ All WotC Dungeons and Dragons 3.5 Products
---- The first exception is Unearthed Arcana, from which no material is allowed
---- The second exception is Thought Bottle, an item from Complete Arcane, which disrupts XP calculations
+ Wizards.com-based web enhancments and chracter variations (i.e. The Psychic Rogue, Arcane Duelist, etc)
+ In all cases, use the most-up-to-date, errata'd version of any material.
---- 3.0 edition material that has not been errata'd is impermissable

Character Ability Scores:
32 point ability buy, as outlined in the DMG pg 169.

Character Experience:
This is a challenge intended for ECL 20 entries. Precisely, characters have 190,000 xp, the exact amount needed to obtain level 20. XP can be spent on item creation, ritual completion, permanent spells, etc, but the character will face level loss.

Cash:
760,000 gp per character. Maximum of 190,000 spent on any one item. Cohorts gain standard wealth for their character level (see pg 135 in the DMG), while any followers must be outfitted by the player. Custom items are allowed, but they must follow the guidelines (and spirit) of the DMG and Skip Williams' articles on the matter. (Those articles can be found here: Obviously, select "Making Magic Items" (www.wizards.com/default.asp?x=dnd/arch/r...)). I don't want to see any Rings of True Strike for 8,000 gp.

Nit-picking:
I am open to comments and suggestions for improving this challenge. Some pre-emptive question-and-answers.

Q: Isn't doing all of this at once for so long impossible?
A: That's what we're going to find out. Can't know until we try. Even if you can't get all of them, at least attempt to be the one to meet the most of the requirements.

Q: How about infinite broken loop X, can I use that?
A: Sure, but will it really help you to meet every challenge? Will you gain anything from borrowing someone else's old loophole? Be creative where you can.

Q: Do I have to get exactly 100? Can I go over?
A: Yes, you can go over, silly literalist.

Q: How much time do I get for set-up and buffing?
A: As much as you want. Just remember that there are specific rules about maintaining these stats, so pay close attention to ability durations...

Q: What about Carnivore's bats? Or scads of followers?
A: Go for it. Though note that the 100 damage/round of challenge #9 does apply to your little pals as well.

Q: What do I have to do to submit a character?
A: That's up to you. You can post a complete build or just suggest a line of thinking about how to meet certain parts of the challenge. I'm not going to be strict about formatting, but at least clarify the classes, abilities, and tactics used in your attempt.

Q: Why are you doing all this?
A: My goal is to have fun in producing a truly kick-arse sets of characters.
I view the 100^10 Elite Optimization Challenge as a way to get the CO board up in arms and pushing its limits.

Resources:
These are threads which contain ideas and hints for developing high-stat characters. Please use them as jumping-off points, not crutches that limit your innovation.

---- X Stat to Y Bonus (boards1.wizards.com/showthread.php?t=320...) (LordKiwi)
---- Maximizing Attack Bonus (boards1.wizards.com/showthread.php?t=284...) (FemurToothpick)
---- Carnivore's Animal Helpers (boards1.wizards.com/showthread.php?t=436...) (carnivore)
---- A High-AC Thread (boards1.wizards.com/showthread.php?t=439...) (Otto, Urnsk, and DisposableHero)

Hall of Fame: The iron colossi among boguns

1) The Shepherd, The Saint, and the Sinner (boards1.wizards.com/showpost.php?p=63772...)
---- Creator: DisposableHero_ and Urnsk (special thanks to Otto the Bugbear)
---- Tactics: Use of Fusion to weld the various synergetic powers of two Thralls into a super-psionicist
2) The Morphling (boards1.wizards.com/showpost.php?p=63893...)
---- Creator: Urnsk
---- Tactics: Smart shapeshifting and savvy item selection with a Chameleon/Fochulan-Lyrist twist
3) The Beast (boards1.wizards.com/showpost.php?p=64491...)
---- Creator: Squirrelloid
---- Tactics: Master Transmogrifist goes Shambling Mound, ultra-pumps Con, the rest is history
4) The Bringer of Fated Justice (boards1.wizards.com/showpost.php?p=65166...)
---- Creator: PhaedrusXY
---- Tactics: Gish-ish accumulation of spell-and-ability-based bonuses, heavy scroll use.
5) Pun-Pun the Mighty Kobold (boards1.wizards.com/showthread.php?t=491...)
---- Creator: Khan the Destroyer
---- Tactics: Mind-boggling cumulative use of a Sarrukh's Manipulate Form ability.
6) Squibb the Goblin King (boards1.wizards.com/showpost.php?p=72587...)
---- Creator: cvazi
---- Tactics: Synchronicity's infinite actions meet nanotechnology's outrageous potential.
7) The Silly Literalist (boards1.wizards.com/showpost.php?p=76829...)
---- Creator: Lusden Veharo
---- Tactics: A charming fey who is the first to get meet every challenge with +100 exactly.
8) Mr. Roboto (boards1.wizards.com/showpost.php?p=76867...)
---- Creator: deathwishjoe
---- Tactics: A cunning crafter creates an effigy with a mountain of templates then pilots the proto-mecha.
9) Theyla Eseriel (boards1.wizards.com/showpost.php?p=82289...)
---- Creator: thorian
---- Tactics: A simple cleric demonstrating the pure power of a smart buffing routine.

10) ???
---- Creator: You? Me? We?
---- Tactics: Kicking arse and taking names. And tens.

Good luck!
My Build
Human Paragon(3)/Wilder(17)
HP 177

Basic Abilities
STR 14 +2
DEX 14 +2
CON 22 +6
INT 14 +2
WIS 8 +3
CHA 36 +13

Equipment
Cloak of Charisma +6 36000 gp
Tome of Leadership and Influence +5 137500 gp
Slippers of Battledancing 33750 gp
Wand of Whirlwind Blades 45000 gp ???
Ring of Bluffing +20 (competence) 40000 gp
Scroll of Shapechange (CL 20) 3825 gp
Scroll of Haste 375 gp
Scroll of Divine Power 700 gp
Belt of Magnificence +6 200000 gp
TOTAL 497150 gp

Skills
Use Magic Device 23 ranks
Bluff 23 ranks

Feats
Able Learner
Iron Will
Spell Focus (Evil)
Leadership
Practiced Manifester
Speed of Thought

Wilder (Manifester Level 20, Power Points/Day 441)
Assimilate (Cost 17 power points)

STEP 1
Use the Scroll of Shapechange with a UMD check and Shapechange into a Nymph
UMD = 23 + 13 = +36 --> DC 40

New Ability Scores
STR 16 +3
DEX 23 +6
CON 18 +4
INT 14 +2
WIS 8 -1
CHA 36 +13

HP 137

STEP 2
Leadership feats gives 135 1st Level Followers (1st level Fighters with 10 HP each)

Cast Assimilate to 23 of his 1st level followers. They are completely assimilated and thus each one of them gives at least 20 temporary hit points and +4 to all basic abilities for an hour.
Temporary HP = 460
Ability Score Bonus = 92

New Ability Scores
STR 108 +49
DEX 95 +42
CON 130 +60
INT 106 +48
WIS 100 +45
CHA 128 +59

The Challenge

1) 100 AC
10 Base + 42 Dexterity + 59 charisma (unearthly grace) = 111

2) +100 to hit
+59 Wand of Whirlwind Blades
+20 divine power
+20 offensive precognition
+1 haste
= 100

3) Deals 100 damage average per round
+59 Wand of Whirlwind Blades
+49 strength
= 108

4) +100 bonus to a selected skill check
Bluff 23 ranks + 59 charisma + 20 ring of bluffing = 102

5) 100 ft movement speed
[30 base + 10 slippers (enhancement) + 10 speed of thought (insight)] * 2 haste = 100

6) +100 Bonus on either Fortitude, Reflex or Will Saves
Will 13 base + 45 wisdom +59 charisma (unearthly grace) = 117

7) 100 spell-levels castable
441 power points / day = 441 1st level powers = 441 spell levels

8) 100 hit points
Bend Reality (Psychofeedback) -20 Dexterity, +20 Constitution
1257 + 460 = 1717

9) Survive 100 points of possible damage each round
100 * 17 rounds = 1700, can survive 17 rounds and left with 17 hp
also Reflex save is over 100 = elemental damage is halved

10)
- AC ==> about an hour
- to Hit ==> 20 rounds
- damage ==> 50 rounds
- skill ==> about an hour
- speed ==> 20 rounds
- save ==> about an hour

STEPS
Shapechange (Nymph)
Assimilate x23
Offensive Precognition
Bend Reality (Psychofeedback)
Divine Power
Haste
EACH ROUND
Wand of Whirling Blades

Power Points
15 for Bend Reality
31 for Offensive Precognition
391 for Assimilate x23
4 left
 
Last edited:

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