The Undiscovered Frontier (Finished!)

Deuce Traveler

Adventurer
Sarpot's quip is taken with stride, as everyone knows that nothing can take continuous and limitless energy. Lealani and Mellisande are frustrated, though Mellisande has better luck working the machine. With her limited knowledge and without the aid of others that have the Use Magic Device skill, she believes she can cleanse about 44% of the golems that are infected and connected. The party might have to just hope to make do with those forces and Myconid support during their assault. With some aid from others the amount cleansed may increase, but the party will not be able to get all of them running as they had hoped.
 

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GlassEye

Adventurer
Arkos frowns at the golems and the machine then at Sarpot.

"Didn't you work out how to use one of those magic belts, Sarpot? Maybe you could help here more than you think..."

[sblock=OOC]I may be reading the strange notation on Sarpot's character sheet wrong but it looks like he has four ranks and a skill of +7 in UMD. Just sayin'...[/sblock][sblock=Mini Stats]Arkos Stoneborn
Initiative: +1
AC: 12 (11 flat-footed, 12 Touch) [15 w/ Barkskin]
AC: (Predator) 16 (15 flat-footed, 12 Touch)
AC: (Aerial) 14 (13 flat-footed, 12 Touch)
HP: 56 Current: 35
Fort: +8 Reflex: +3 Reflex: (Aerial) +5 Will: +9
Speed: 30 ft., burrow 10 ft.
Speed: (Predator) 50 ft.
Speed: (Aerial) fly 40 ft. (good)

Current Weapon in Hand:
Current Conditions in Effect:

Attacks
Spear +9 (1d6+7 /crit. x3)
Sling +5 (1d3 /crit. x2)
Bite (Predator) +13 (1d4+8 /crit. x2; as magic)
Talon (Aerial) +12 (1d4+7 /crit. x2; as magic)
Breath Weapon (1d8; bludgeoning; Ref 15 for half dmg.)
2 Tentacles (while in Predator) +11 (1d8+7) 10 ft. reach

Spells Prepared:
Spell Save: 14 +SL
3rd level: 3; cure moderate wounds, evard's menacing tentacles (PHB2), evard's menacing tentacles
2nd level: 4; barkskin, bull's strength, heat metal, resist energy
1st level: 4; cure light wounds, faerie fire, goodberry, produce flame
orisons: 5; create water, cure minor wounds, detect magic, light, purify food & drink

Backpack: healer's kit (x2), sunrod (x2), thunderstone (x2), tanglefoot bag (x2), smoke stick(x2), bedroll, 2 wand CLW, 19 pebbles of CSW & 5 pebbles of Remove Disease. food and water.[/sblock]
 

Queenie

Queen of Everything
OOC: And... can't we all work together with the aid other... I mean, if DT isn't trying to help us here I don't know WHAT he's trying to do, lol.
 

Voda Vosa

First Post
"Yeah I know how, ye think I could sort out those complicated trinkets? Alright, I'll give it a shot." Sarpot makes his way up and inspects the machinery. He is able to figure out how the whole thing works without any aid. "Hah! figures, I'm a better wizard than ye are ladies. Sarpot the magician, like how it sounds."
 

Deuce Traveler

Adventurer
Sarpot is quite pleased. Lealani figured out some functionality on the machinery before hitting a roadblock. Mellisande then took over and figured out some more before also getting stuck. But it was Sarpot who took their progress and finished the work, as he realized how to give commands to the golems which the fungus would not be able to overwrite. Using the machine with the ladies' help, he is also able to experiment and figure out what modulation to use on the energy transfer from machine to golems. This particular modulation is fatal to the spores and fungus, causing them to shrivel up.

The machine screens show Lealani, Mellisande and Sarpot the status of the golems. Each has had their memory banks rescued, are fully functional, and clean of spores. The few war golems are fully armed, the maintenance golems have been retrofitted for battle, and the human-looking golems have been programmed to use wands and staves and to handle themselves in melee combat. The party now has 50 fully functional golems ready to fight and storm the ziggurat beneath the Tree. All that is left is to turn them on and give them their orders before rallying with the mushroom men.
 

Shayuri

First Post
"Wow. Our own army." Mellisande giggles. "This is going to be so great."

She scratches a little piece of rust on the console.

"Course...we have no idea what we're up against. Maybe we should get a look at that ziggy rat before we do this."
 

GlassEye

Adventurer
Arkos beams at Sarpot and slaps the bigger man on the back in a comradely fashion.

"I knew you were more than just some brainless, blasting, battle-wizard sort."

He grins, glad of the rousing success and catching a bit of Melisande's mood.

"I'm no war-leader but we did good work here today. And I agree that scouting out the ziggurat would be wise. We still need to deal with those two guard golems out front..."

[sblock=Mini Stats]Arkos Stoneborn
Initiative: +1
AC: 12 (11 flat-footed, 12 Touch) [15 w/ Barkskin]
AC: (Predator) 16 (15 flat-footed, 12 Touch)
AC: (Aerial) 14 (13 flat-footed, 12 Touch)
HP: 56 Current: 35
Fort: +8 Reflex: +3 Reflex: (Aerial) +5 Will: +9
Speed: 30 ft., burrow 10 ft.
Speed: (Predator) 50 ft.
Speed: (Aerial) fly 40 ft. (good)

Current Weapon in Hand:
Current Conditions in Effect:

Attacks
Spear +9 (1d6+7 /crit. x3)
Sling +5 (1d3 /crit. x2)
Bite (Predator) +13 (1d4+8 /crit. x2; as magic)
Talon (Aerial) +12 (1d4+7 /crit. x2; as magic)
Breath Weapon (1d8; bludgeoning; Ref 15 for half dmg.)
2 Tentacles (while in Predator) +11 (1d8+7) 10 ft. reach

Spells Prepared:
Spell Save: 14 +SL
3rd level: 3; cure moderate wounds, evard's menacing tentacles (PHB2), evard's menacing tentacles
2nd level: 4; barkskin, bull's strength, heat metal, resist energy
1st level: 4; cure light wounds, faerie fire, goodberry, produce flame
orisons: 5; create water, cure minor wounds, detect magic, light, purify food & drink

Backpack: healer's kit (x2), sunrod (x2), thunderstone (x2), tanglefoot bag (x2), smoke stick(x2), bedroll, 2 wand CLW, 19 pebbles of CSW & 5 pebbles of Remove Disease. food and water.[/sblock]
 


Deuce Traveler

Adventurer
The party can indeed control the golems. It doesn't take long to give a dozen of them orders to take out the two golem sentries outside. Several large holes are made in the side of the building as your golems tear on through. The first of two sentries is quickly obliterated under a hail of magic missiles. The second is crippled and disabled when a maintenance golem fitted with a scoop-like ram broadsides it and tips it upside down. The battle lasts mere seconds.
 

GlassEye

Adventurer
Arkos surveys the wreckage of the two guard golems scattered outside the doors. He wonders if it could be made useable to the group somehow. The idea of wearing their hard golem skin as armor seems remotely repellent to his for some reason but one of his companions might have fewer qualms.

"Anyone see anything useable in this? Weapons? Armor?"

He taps the body of one of the golems with his foot.

[sblock=Mini Stats]Arkos Stoneborn
Initiative: +1
AC: 12 (11 flat-footed, 12 Touch) [15 w/ Barkskin]
AC: (Predator) 16 (15 flat-footed, 12 Touch)
AC: (Aerial) 14 (13 flat-footed, 12 Touch)
HP: 56 Current: 35
Fort: +8 Reflex: +3 Reflex: (Aerial) +5 Will: +9
Speed: 30 ft., burrow 10 ft.
Speed: (Predator) 50 ft.
Speed: (Aerial) fly 40 ft. (good)

Current Weapon in Hand:
Current Conditions in Effect:

Attacks
Spear +9 (1d6+7 /crit. x3)
Sling +5 (1d3 /crit. x2)
Bite (Predator) +13 (1d4+8 /crit. x2; as magic)
Talon (Aerial) +12 (1d4+7 /crit. x2; as magic)
Breath Weapon (1d8; bludgeoning; Ref 15 for half dmg.)
2 Tentacles (while in Predator) +11 (1d8+7) 10 ft. reach

Spells Prepared:
Spell Save: 14 +SL
3rd level: 3; cure moderate wounds, evard's menacing tentacles (PHB2), evard's menacing tentacles
2nd level: 4; barkskin, bull's strength, heat metal, resist energy
1st level: 4; cure light wounds, faerie fire, goodberry, produce flame
orisons: 5; create water, cure minor wounds, detect magic, light, purify food & drink

Backpack: healer's kit (x2), sunrod (x2), thunderstone (x2), tanglefoot bag (x2), smoke stick(x2), bedroll, 2 wand CLW, 19 pebbles of CSW & 5 pebbles of Remove Disease. food and water.[/sblock]
 

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