The Undiscovered Frontier (Finished!)

Deuce Traveler

Adventurer
Mellisande
[sblock]
When you get closer to the buildings you activate your invisibility and move quickly through the area as you scout around. The buildings and their interiors are demolished, with the roofs caved in, walls toppled, and the property inside scattered and smashed. Whoever did this went out of their way to vandalize and destroy, as if attempting to erase all traces of civilization. Small garden plots pocket the area around the buildings and near the trees, however they also show signs of being pulled up and out, with weeds dominating the rows of former crops. There are small, shatttered knick knacks in the buildings and nearby sheds and from their appearance these buildings used to be human or demi-human as many of the broken tools, burnt and shredded papers, and other such items are familiar to you.

One building seems different, however, with debris carefully removed from the floor. As you take a closer look, you see that this cleared off floor has a trapdoor.

Your invisibility spell is about to run out. Do you wish to explore further or return to your companions?
[/sblock]
 

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Voda Vosa

First Post
"You are dumb as a mule. Diving in this sulphuric waters? Have you lost your mind? Shut up and move, and prove yourself useful, if you can purify that water, do it as soon as we reach dryland." barks the hobgoblin.

He waits arms crossed for the gnome to return. "If she isn't back in two more minutes, we are going after her. Who knows in what troubles she might have gotten herself into."
 

Fenris

Adventurer
"You are dumb as a mule. Diving in this sulphuric waters? Have you lost your mind? Shut up and move, and prove yourself useful, if you can purify that water, do it as soon as we reach dryland." barks the hobgoblin.

He waits arms crossed for the gnome to return. "If she isn't back in two more minutes, we are going after her. Who knows in what troubles she might have gotten herself into."

"Some of us would have no problem in those waters since we are not as weak as you. And if you do not find a civil tongue soon Sarpot, you may not have one at all." retorts Nerin.
 

Voda Vosa

First Post
The hobgoblin snorts. "Weak? I would show you the meaning of weak by pulling out your intestines through your mouth! But I need you alive to purify the water. Count yourself lucky pretty boy." the muscular warlock snarls, and goes back to his posture.
 

Shayuri

First Post
Mellisande briefly considers recasting her spell, but then decides she doesn't really want to go down there by herself anyway...so she scurries back off into the unhealthy scrub brush, back to meet the others where she left them.

(Assuming nothing happens, just to save time)

"Hey!" the gnome exclaims on bursting out of the bushes near the party. "The houses are all wrecked, but one of them had a trap door. If it had stuff in the cellar, some of it might still be okay!"
 

GlassEye

Adventurer
Arkos nods slowly and thoughtfully.

"We can't pass up the chance for supplies but we should make this quick. Something is coming and I don't like the looks of that rising water. The farther from here we can make it the better I'll feel about it."

He scowls over at Sarpot; the hobgoblin is clearly a bully who'll need watching. But now is not the time to make an issue of his behavior and Arkos will make his way through the destroyed buildings keeping a keen eye out for threats and examining things as he goes.



[sblock=Mini Stats]Arkos Stoneborn
Initiative: +1
AC: 12 (11 flat-footed, 12 Touch)
AC: (Predator) 16 (15 flat-footed, 12 Touch)
AC: (Aerial) 14 (13 flat-footed, 12 Touch)
HP: 47 Current: 47
Fort: +7 Reflex: +2 Reflex: (Aerial) +4 Will: +8
Speed: 30 ft., burrow 10 ft.
Speed: (Predator) 50 ft.
Speed: (Aerial) fly 40 ft. (good)

Current Weapon in Hand: spear
Current Conditions in Effect:

Attacks
Spear +8 (1d6+7 /crit. x3)
Sling +4 (1d3 /crit. x2)
Bite (Predator) +12 (1d4+8 /crit. x2; as magic)
Talon (Aerial) +11 (1d4+7 /crit. x2; as magic)
Breath Weapon (1d8; bludgeoning; Ref 15 for half dmg.)

Spells Prepared:
Spell Save: 14 +SL
3rd level: 2; cure moderate wounds, evard's menacing tentacles (PHB2)
2nd level: 3; barkskin, bull's strength, resist energy
1st level: 4; cure light wounds, faerie fire, goodberry, produce flame
orisons: 5; create water, cure minor wounds, detect magic, light, purify food & drink[/sblock][/QUOTE]
 

Deuce Traveler

Adventurer
After some more travelling, the rest of the party witnesses what their scout had just witnessed.

The buildings and their interiors are demolished, with the roofs caved in, walls toppled, and the property inside scattered and smashed. Whoever did this went out of their way to vandalize and destroy, as if attempting to erase all traces of civilization. Small garden plots pocket the area around the buildings and near the trees, however they also show signs of being pulled up and out, with weeds dominating the rows of former crops. There are small, shatttered knick knacks in the buildings and nearby sheds and from their appearance these buildings used to be human or demi-human as many of the broken tools, burnt and shredded papers, and other such items are familiar to you.

One building seems different, however, with debris carefully removed from the floor. As you take a closer look, you see that this cleared off floor has a trapdoor.
 

Queenie

Queen of Everything
"Boys!" Lealani admonishes the two bickering warriors. "We need to work together right now and for the foreseeable future. So keep your playing for later. Let's go take a look at what's behind the trapdoor. Arkos is right, we should be swift and not linger. Should we check to see if it's trapped? Do any of us know how to do that?"
 

GlassEye

Adventurer
Despite his urgings to his companions to hurry Arkos wonders if the destroyers, whoever they might be, missed something in the wanton destruction of the garden plots. He falls behind a little and begins scanning the ground for signs of something edible that might have survived unfound.

"This was a garden. Maybe something was missed..."

He roots around in the dirt digging his hands deep into the soil with an ease of movement that seems almost unnatural. He gives a brief shake of his head 'no' in response to Lealani's question.



[sblock=Mini Stats]Arkos Stoneborn
Initiative: +1
AC: 12 (11 flat-footed, 12 Touch)
AC: (Predator) 16 (15 flat-footed, 12 Touch)
AC: (Aerial) 14 (13 flat-footed, 12 Touch)
HP: 47 Current: 47
Fort: +7 Reflex: +2 Reflex: (Aerial) +4 Will: +8
Speed: 30 ft., burrow 10 ft.
Speed: (Predator) 50 ft.
Speed: (Aerial) fly 40 ft. (good)

Current Weapon in Hand: spear
Current Conditions in Effect:

Attacks
Spear +8 (1d6+7 /crit. x3)
Sling +4 (1d3 /crit. x2)
Bite (Predator) +12 (1d4+8 /crit. x2; as magic)
Talon (Aerial) +11 (1d4+7 /crit. x2; as magic)
Breath Weapon (1d8; bludgeoning; Ref 15 for half dmg.)

Spells Prepared:
Spell Save: 14 +SL
3rd level: 2; cure moderate wounds, evard's menacing tentacles (PHB2)
2nd level: 3; barkskin, bull's strength, resist energy
1st level: 4; cure light wounds, faerie fire, goodberry, produce flame
orisons: 5; create water, cure minor wounds, detect magic, light, purify food & drink[/sblock]
 

Voda Vosa

First Post
"If no one knows how to check for traps, I'll blow the trapdoor from a safe distance, and we'll be done with it." Sarpot says, a she spits sideways, and rubs his hands in anticipation.
 

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