We did end up having a May session and finished up Skyseer. I didn't write up a recap afterwards, so this will be much shorter.
Team Six decided to trust Delft enough to go to him with what they had and try to get a warrant to search MacBannin's residence. He was glad they finally opened up to him a bit, but told them to keep it quiet from everyone else.
While Delft was off working the warrant angle, Team Six set up in and around the House Elf's shop and awaited the arrival of the dragonborn brothers. Ben bungled the element of surprise .. making a bit too much noise as the brothers got to work. The battle was mostly fought on stage with Slate firing down from the catwalks above. Valando teleported up to fight Slate 1:1 while Eberardo took on the rest, but Sam ran up just behind him. Just as the chain reaction of firedust traps started going off on the floor, Sam threw Valando down from above. Valando was burnt to a crisp. (Fitting end, no?) Eberardo was distraught and got a few more good licks in, but the combined might of Team Six soon brought him down. During transport back to HQ, Ash ensured that Eberardo 'died of his injuries' -- she had earlier gotten word from the execudoras that E & V were under sentence of death in Ber.
At Delft's suggestion, they spent the night at HQ, and headed to MacBannin's the next morning, warrant in hand. The confrontation with MacBannin went approximately according to script, with the interesting twist that Ash managed a high enough Stealth roll that I let her sneak into the house while the talking was going on. When the fighting started, she began taking out household staff minions from behind. Slate & one of the Kell-Guild guys fell into a pit together briefly, but they both managed to get out before any damage was done. Most of the time I was rolling coordinates down in the SE quadrant -- not only was there noone there, but worse, I was using up all my high d20 rolls on coordinates!
I ended up deciding that Creed is dead, but that his spirit still hangs around the construction project in the Bleak Gate, and can manifest in the world just enough to get orders from or carry messages to MacBannin. (In essence, he was around to talk to the PCs & once more plead with them not to blow the whole operation, but I wasn't going to make them defeat him all over again.) They ended up leading MacBannin around by the ear, making him fix his stuff. He was a smarmy git about it the whole time, so they had no difficulty turning him over to the police when they showed up. They weren't even too broken up about it when he offed himself in prison.
Team Six decided to trust Delft enough to go to him with what they had and try to get a warrant to search MacBannin's residence. He was glad they finally opened up to him a bit, but told them to keep it quiet from everyone else.
While Delft was off working the warrant angle, Team Six set up in and around the House Elf's shop and awaited the arrival of the dragonborn brothers. Ben bungled the element of surprise .. making a bit too much noise as the brothers got to work. The battle was mostly fought on stage with Slate firing down from the catwalks above. Valando teleported up to fight Slate 1:1 while Eberardo took on the rest, but Sam ran up just behind him. Just as the chain reaction of firedust traps started going off on the floor, Sam threw Valando down from above. Valando was burnt to a crisp. (Fitting end, no?) Eberardo was distraught and got a few more good licks in, but the combined might of Team Six soon brought him down. During transport back to HQ, Ash ensured that Eberardo 'died of his injuries' -- she had earlier gotten word from the execudoras that E & V were under sentence of death in Ber.
At Delft's suggestion, they spent the night at HQ, and headed to MacBannin's the next morning, warrant in hand. The confrontation with MacBannin went approximately according to script, with the interesting twist that Ash managed a high enough Stealth roll that I let her sneak into the house while the talking was going on. When the fighting started, she began taking out household staff minions from behind. Slate & one of the Kell-Guild guys fell into a pit together briefly, but they both managed to get out before any damage was done. Most of the time I was rolling coordinates down in the SE quadrant -- not only was there noone there, but worse, I was using up all my high d20 rolls on coordinates!
I ended up deciding that Creed is dead, but that his spirit still hangs around the construction project in the Bleak Gate, and can manifest in the world just enough to get orders from or carry messages to MacBannin. (In essence, he was around to talk to the PCs & once more plead with them not to blow the whole operation, but I wasn't going to make them defeat him all over again.) They ended up leading MacBannin around by the ear, making him fix his stuff. He was a smarmy git about it the whole time, so they had no difficulty turning him over to the police when they showed up. They weren't even too broken up about it when he offed himself in prison.