D&D 4th Edition The Kolloseaum: Team Go Hard or Go Home (DM: Iron Sky, Judge: Luinnar) - Page 49




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  1. #481
    Registered User
    Acolyte (Lvl 2)



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    Sep 2011
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    Hertford, UK
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    241

    Ignore Medina
    OOC: @Iron Sky I just wanted to say thank you for running this, I very much enjoyed it and am looking forward to more L4W!

 

  • #482
    Registered User
    Scout (Lvl 6)



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    Oct 2008
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    Fitchburg, Massachusetts, United States
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    Ignore Son of Meepo
    OOC: I just realized Dina never got a second (judge) approval. Can someone rectify this?

  • #483
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    Minor Trickster (Lvl 4)

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    Jun 2008
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    Tennessee
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    Ignore WEContact
    OOC: @Iron Sky, should you add the Jade Ghost Orb to my rewards?


  • #484
    Quote Originally Posted by Son of Meepo View Post
    OOC: I just realized Dina never got a second (judge) approval. Can someone rectify this?
    OOC: Looks like I never got fully approved either (Never noticed your comment on there before @Iron Sky. I removed the merchant background and benefits so it should be good now, just need the official approval and move out of requesting approval catagory.
    Vander (Pixie Monk 6), Graven (Warforged Swordmage|Wizard 3), Everlin (Human Skald 3)

  • #485
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    Enchanter (Lvl 12)

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    Ignore Iron Sky
    Quote Originally Posted by WEContact View Post
    OOC: @Iron Sky , should you add the Jade Ghost Orb to my rewards?
    GM: Yes, will do... later tonight maybe? Just had 5 minutes to check the boards before work atm.

  • #486
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    Enchanter (Lvl 12)

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    Ignore Iron Sky
    GM: Updated the awards. @Luinnar, mind looking it over and throwing an approval our way.

  • #487
    Registered User
    Defender (Lvl 8)



    Join Date
    Sep 2006
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    Ignore Luinnar
    My communities:

    Quote Originally Posted by Iron Sky View Post
    The crowd cheers the group all the way out of the arena. After a quick stop by the Emporium to spend their vouchers, the group suddenly finds themselves on a ferry and within an hour of their climactic battle are standing back in the streets of Daunton outside the Hanged Man...

    GM: Final notes: Fight 1 should have had less minions. Hard to do with level 1 party though, if they were level 3, I could have just used a horde of level 1s to make it harder. Of course, I was rolling crappy (I think 5 of the goblins died tripping and falling into the boiling harbor) which didn't help.

    "Fight" 2 was fun even if the traps could barely hit anything.

    Fight 3 → Frogs suck. Should have picked monsters that were less lame. Was in a hurry when I put it together though and just threw the frogs and ape in after carefully picking the wilden. At least I didn't have you guys fight that beholder like I was originally thinking...

    Last, x2 "To the Death" xp multiplier was waaay to high, especially since it had no hard mechanical effect aside from making the traps a bit harder and throwing in the "twist" at the end of round 3. In retrospect, I shouldn't have allowed the Octo-shark blasting given that To the Death was in effect. As crazy busy as RL has been the last couple weeks, I was a bit out of it though; don't think I've gotten more than 6 hours of sleep a night in the last week or more.

    Can't do much if the dice are cold though. The other arena team is having a much harder go of it, but then 9 level 5.3 players gives you much more room to work with.

    Thanks for playing guys! Good luck with your future adventures.


    Treasure
    Time GP: October 4 to December 8 = 66 days. (66 / 365) * 756gp = 137gp.

    Total:
    Corragan: Claw Gloves(Level 3), 177gp.
    Ignatz: +1 Carnage Gouge(Level 3), Talisman of the Jade Ghost(Level 1), 217gp
    Dina: +1 Chieftain's Longspear(Level 3), 287gp
    Rilissa: +1 Longsword of Defense(Level 3), +1 Cloak of Resistance(Level 2), 137gp
    Sha'kar: +1 Point Blank Repeating Crossbow(Level 3), 217p


    XP
    Time XP: October 4 to December 8 = 66 days. (66 / 365) * 1000xp = 181xp.

    Match 1:
    Goblin Warmonger Rikroc: Level 4 Artillery(Leader) → 175xp
    Goblin Sorcerer: Level 3 Controller: 150xp x 2 → 300xp
    Goblin Sniper: Level 1 Artillery: 25xp x 4 → 100xp
    Goblin Assaulter: Level 1 Brute: 25xp x 8 → 200xp
    Goblin Shield Bearer: Level 1 Soldier: 25xp x 8 → 200xp
    Minor Hazard: +100xp
    Total: 1075xp x 2 (To the Death) = 2150xp


    Match 2:
    Motley Collection of Traps → 750xp
    Extreme Hazard: +300xp
    Total: 1050xp x 2 (To the Death) = 2100xp

    Match 3
    :
    Beast Lord 1: Level 2 Soldier → 125xp
    Beast Lord 2: Level 2 Lurker → 125xp
    Beast Lord 3: Level 4 Artillery → 175xp
    Rock Frog: Level 2 Skirmisher → 125xp
    Dust Frog: Level 2 Controller → 125xp
    Ape: Level 4 Skirmisher → 175xp
    Extreme Hazard: +300xp
    Total: 1200xp x 2 To the Death = 2400xp


    Grand Total: 6650xp x 2 = 13300xp / 5 = 2660xp + 181xp = 2841xp


    DM Credits
    2 Months x 2 DM Credits = 4 DM Credits
    GM: Approved, congratz everyone!

    And 5 DM credits for Iron Sky because I like to round up.
    My PBP characters: http://tinyurl.com/yy9skz2

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