D&D 4th Edition The Kolloseaum: Team Go Hard or Go Home (DM: Iron Sky, Judge: Luinnar) - Page 49

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  1. #481
    Acolyte (Lvl 2)

    Join Date
    Sep 2011
    Hertford, UK
    Read 0 Reviews

    Block Medina

    OOC: @Iron Sky I just wanted to say thank you for running this, I very much enjoyed it and am looking forward to more L4W!

  2. #482
    Scout (Lvl 6)

    Join Date
    Oct 2008
    Fitchburg, Massachusetts, United States
    Read 0 Reviews

    Block Son of Meepo

    OOC: I just realized Dina never got a second (judge) approval. Can someone rectify this?

  3. #483
    Minor Trickster (Lvl 4)

    Join Date
    Jun 2008
    Read 0 Reviews

    Block WEContact

    OOC: @Iron Sky, should you add the Jade Ghost Orb to my rewards?

  4. #484
    Quote Originally Posted by Son of Meepo View Post
    OOC: I just realized Dina never got a second (judge) approval. Can someone rectify this?
    OOC: Looks like I never got fully approved either (Never noticed your comment on there before @Iron Sky. I removed the merchant background and benefits so it should be good now, just need the official approval and move out of requesting approval catagory.

  5. #485
    Quote Originally Posted by WEContact View Post
    OOC: @Iron Sky , should you add the Jade Ghost Orb to my rewards?
    GM: Yes, will do... later tonight maybe? Just had 5 minutes to check the boards before work atm.

  6. #486
    GM: Updated the awards. @Luinnar, mind looking it over and throwing an approval our way.

  7. #487
    Defender (Lvl 8)

    Join Date
    Sep 2006
    Read 0 Reviews

    Block Luinnar

    My communities:

    Quote Originally Posted by Iron Sky View Post
    The crowd cheers the group all the way out of the arena. After a quick stop by the Emporium to spend their vouchers, the group suddenly finds themselves on a ferry and within an hour of their climactic battle are standing back in the streets of Daunton outside the Hanged Man...

    GM: Final notes: Fight 1 should have had less minions. Hard to do with level 1 party though, if they were level 3, I could have just used a horde of level 1s to make it harder. Of course, I was rolling crappy (I think 5 of the goblins died tripping and falling into the boiling harbor) which didn't help.

    "Fight" 2 was fun even if the traps could barely hit anything.

    Fight 3 → Frogs suck. Should have picked monsters that were less lame. Was in a hurry when I put it together though and just threw the frogs and ape in after carefully picking the wilden. At least I didn't have you guys fight that beholder like I was originally thinking...

    Last, x2 "To the Death" xp multiplier was waaay to high, especially since it had no hard mechanical effect aside from making the traps a bit harder and throwing in the "twist" at the end of round 3. In retrospect, I shouldn't have allowed the Octo-shark blasting given that To the Death was in effect. As crazy busy as RL has been the last couple weeks, I was a bit out of it though; don't think I've gotten more than 6 hours of sleep a night in the last week or more.

    Can't do much if the dice are cold though. The other arena team is having a much harder go of it, but then 9 level 5.3 players gives you much more room to work with.

    Thanks for playing guys! Good luck with your future adventures.

    Time GP: October 4 to December 8 = 66 days. (66 / 365) * 756gp = 137gp.

    Corragan: Claw Gloves(Level 3), 177gp.
    Ignatz: +1 Carnage Gouge(Level 3), Talisman of the Jade Ghost(Level 1), 217gp
    Dina: +1 Chieftain's Longspear(Level 3), 287gp
    Rilissa: +1 Longsword of Defense(Level 3), +1 Cloak of Resistance(Level 2), 137gp
    Sha'kar: +1 Point Blank Repeating Crossbow(Level 3), 217p

    Time XP: October 4 to December 8 = 66 days. (66 / 365) * 1000xp = 181xp.

    Match 1:
    Goblin Warmonger Rikroc: Level 4 Artillery(Leader) → 175xp
    Goblin Sorcerer: Level 3 Controller: 150xp x 2 → 300xp
    Goblin Sniper: Level 1 Artillery: 25xp x 4 → 100xp
    Goblin Assaulter: Level 1 Brute: 25xp x 8 → 200xp
    Goblin Shield Bearer: Level 1 Soldier: 25xp x 8 → 200xp
    Minor Hazard: +100xp
    Total: 1075xp x 2 (To the Death) = 2150xp

    Match 2:
    Motley Collection of Traps → 750xp
    Extreme Hazard: +300xp
    Total: 1050xp x 2 (To the Death) = 2100xp

    Match 3
    Beast Lord 1: Level 2 Soldier → 125xp
    Beast Lord 2: Level 2 Lurker → 125xp
    Beast Lord 3: Level 4 Artillery → 175xp
    Rock Frog: Level 2 Skirmisher → 125xp
    Dust Frog: Level 2 Controller → 125xp
    Ape: Level 4 Skirmisher → 175xp
    Extreme Hazard: +300xp
    Total: 1200xp x 2 To the Death = 2400xp

    Grand Total: 6650xp x 2 = 13300xp / 5 = 2660xp + 181xp = 2841xp

    DM Credits
    2 Months x 2 DM Credits = 4 DM Credits
    GM: Approved, congratz everyone!

    And 5 DM credits for Iron Sky because I like to round up.

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