Well agree with me or not, that's your prerogative, but its a bit low to call into question my ability to do reviews simply because I chose not to like the HoN app or disagree with your PoV.
No, it's not.
You are a reviewer. Your job, as I (and I imagine most others here) expect it, is to examine a product and tell me whether or not this website's audience would find it enjoyable.
Your job is
not to compare a product to some other product in an entirely different medium (online) and format (Facebook-casual) and decide it sucks because they're not identical. That doesn't tell me anything worthwhile, except that the Facebook D&D game is not like playing D&D with five people around a table with a DM. I didn't need your review to tell me that. I need your review to tell me whether or not the game is
fun, and why that is or isn't the case.
As someone else aptly pointed out in a later comment, if you're going to put D&D on the cover of new product, then the expectation is that the game behaves like D&D 4E. And this one does not.
It behaves like D&D 4e in a lot of ways - far more than you give it credit for. It's obvious in playing it that it's based on 4e. Unmistakably. Yes, they removed some of the fiddly bits, because this is designed as a quick, casual experience.
Either way, though, slapping D&D on the "cover" tells me that it'll feature adventure, monsters, magic, and treasure. This game has all of those things.
The changes made to the rules and character class structure broke the gaming experience,
I played during the
beta and it was perfectly playable. Not broken at all. I'm sure it's even better now that the game is actually out.
made Fighters and Rogues useless,
The Fighter's ability to remain standing and in the fight makes him a great addition. The Rogue doesn't deal enough damage, you're right. That's a valid criticism, because it judges the game on its own merits.
and the treasure system is designed to be nothing but a big eff-u from the coders to make you feel frustrated you don't have astral diamonds.
lol
By removing the fundamental combat tactics of flanking positions, marking/taunting, and forced movement, the game has become nothing more than a DPS/Healing race between the player and the computer.
Or it's supposed to be a casual game that you can play in 15 minutes. Again, you should not be describing the game with terms like "By removing..." because that demonstrates that you're judging the game by some other game's rubric. There is plenty of room for tactical thought in the Facebook game, it just doesn't take an hour to get through an encounter.
In other words, by not remaining faithful to the original game, they broke the system, and created a substandard gaming experience. I thought my points made that abundantly clear.
You did. You made it very clear that you think this game sucks because it's not another game. That exists in a different medium. In a different format.
Here. Go to a game review website. Look up some Game Boy Advanced/SP game reviews for The Legend of Zelda Four Swords. Now look up some GameCube reviews for The Legend of Zelda Wind Waker. I want you to count how many of those reviewers decided to give the Game Boy Advanced/SP game a lower score because
its graphics didn't live up to the GameCube game. Not many, right? You know why that is? Because it's silly to criticize a Game Boy game for having less advanced graphics than a GameCube game.
Now,
that's silly. But you know what would be sillier? If someone wrote a review for a Legend of Zelda
board game and criticized it for not having sound quality on par with the Wind Waker console game.
That is what you're doing in this review.
As far as the Google+ quip, I see that I offended some Facebook users being a smart-aleck. Mea culpa. I've removed the offending remark. But it doesn't change my opinion of the app, and I certainly won't be spending my time playing it.
You didn't offend anyone. I don't think anyone in here has any strong loyalties to a particular social network beyond convenience. It was just sort of a non-sequitor that isn't really supportable.