Legacy of the Silver Dragon: Chapter 1 (Chickens, Demons, and a Missing Girl) - Page 20




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  1. #191
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    Quote Originally Posted by Toric_Arthendain View Post
    "We are already in the well, Antares, no one wants to climb back out to go speak to the local law enforcers," Myst says, trying to ensure his voice carries back up to the elf without having to yell. "Anna is my priority now. I have no idea if she is down here but the sooner we find her, the better. We've wasted enough time. I pray to Pelor she yet lives."
    To which Antares frowns: true enough, as far as it goes, but, "Jumping into a well after question is asked just so one can claim the nuisance of having to climb out hardly smacks of arguments in good faith, brother Myst... Is there even space for us down there?" [etc]

    Quote Originally Posted by gambler1650 View Post
    Stellan takes the lamp from Antares with a smile before he goes in. "Thanks." There's definitely an excitement present in his voice, and then he climbs in after the two clerics.
    At bottom, the young elf retrieves the lamp from his friend <assuming he allows it?> and lights it on the tip of his burning torch. "Rear guard ready," he cautiously announces, peering about with some curiosity.


    OOC: Anything lying at the bottom of the well? Indications of scratches or marks on the sides as far up as he can see?

    When he gets there, he'll also examine the tunnel itself, though Muzdin will likely already have done so. Natural/artificial? Dug from the outside into the well or the reverse? Tools used? Apparent age?
    So it goes.
    Active characters
    Antares, an Elven fighter/mage in Gambler1650's Legacy of the Silver Dragon 1 2 (S&S 4th)
    Fastus, blacksmith of flames in Tailspinner's Jade Regent (Pathfinder)
    Midgrim Goldhammer, a hefty dwarven fighter in Imperialus' Dwimmermount Dungeon (L L)
    Memorable games
    Sloor Sanbraiz, a Besalisk scoundrel in Possum's Dawn of Defiance I II (Star Wars Saga)
    Seif al Mariam, a touareg guide in Relique du Madde's Warlords of the Red Sands (PL6 M&M)
    Nightshift, a teleporting security guard in Jemal's Mutant Rising (PL10 M&M)

 

  • #192
    OOC: I will assume nothing other than climbing down


    Muzdim gets down first, and sees roughly carved or burrowed tunnel that heads west. The torch thrown down is still sputtering, and the light from the others illuminates the rocky, earthy walls. It's dry, at least what you can see, and the tunnel itself is about 5 feet wide where it enters the well, but then appears to widen a bit after a few feet. The air is earthy in smell.

  • #193
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    "Alright friends, this does seem like someone excavated this tunnel, and knew what he was doing. Let's prosigue." The dwarf says, as he inspects the rocky tunnel further on.
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #194
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    "And proceed as well," quips Antares from the back, gathering his courage where he may.

    While he waits for the others to file into the gap, the young mage drops gaze and lamp down from the bumpy, unmarked walls to the slightly muddy ground softly squelching below his feet. Is this really where the creature dragged its victim? Without rope, rungs or ladder? Is it, perhaps, some sort of spider beast: sticky padded feet, mandibles in its albino face...? Or, darker thought, did it simply fling her down, uncaring? What, indeed, is a little tenderizing between friends?

    Ugh. He shakes that dreadful image away: just the environment, affecting him. She will be fine -- fine. And it's his time to go through anyway...

    Actions
    Antares will look for any major tracks that do not seem to belong to his comrades, and/or any trace of blood (on the rocks of the well, on the side of the tunnel entrance, in the tunnel itself, etc).

    Quote Originally Posted by Gambler1650
    OOC: I will assume nothing other than climbing down
    Well, that and Antares' described looking at the walls of the well, yes. I take it he found nothing of place though.
    So it goes.
    Active characters
    Antares, an Elven fighter/mage in Gambler1650's Legacy of the Silver Dragon 1 2 (S&S 4th)
    Fastus, blacksmith of flames in Tailspinner's Jade Regent (Pathfinder)
    Midgrim Goldhammer, a hefty dwarven fighter in Imperialus' Dwimmermount Dungeon (L L)
    Memorable games
    Sloor Sanbraiz, a Besalisk scoundrel in Possum's Dawn of Defiance I II (Star Wars Saga)
    Seif al Mariam, a touareg guide in Relique du Madde's Warlords of the Red Sands (PL6 M&M)
    Nightshift, a teleporting security guard in Jemal's Mutant Rising (PL10 M&M)

  • #195
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    Myst picks up the torch and follows along behind Muzdim, ready to toss the torch aside and grab for his mace at the first sign of trouble.
    Last edited by Toric_Arthendain; Wednesday, 11th April, 2012 at 03:44 AM.

  • #196
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    Bosco keeps an ear out -- as much as he can, over the clanking his compatriots makes -- and keeps one hand on his hilt.
    http://www.enworld.org/forum/4e-discussion/213067-unified-theory-gnomes.html

  • #197
    Nothing on the way down is seen by Antares. When he does look at the walls near the bottom, and the ground of the well, he makes out what appears to be another piece of fabric near the entrance of the tunnel. The ground is reasonably well packed, so it wasn't completely buried, and perhaps even nudged free by the passage of the others' feet. It's quite dirty, but appears to be a light blue underneath the shifting lights thrown by the lamp and torches. No blood on the walls or the ground is evident.

    As the party moves further into the tunnel, not much changes except for a widening that could allow two people to stand side by side.. maybe 9-10 feet wide. The flickering light shows that there might be a bend towards the left about 100 feet or so away. At about the same place that this becomes apparent, a hole in the wall to the right is also seen.. apparently tunneled out in the same fashion.

    Last edited by gambler1650; Friday, 13th April, 2012 at 04:50 PM.

  • #198
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    Quote Originally Posted by gambler1650 View Post
    Nothing on the way down is seen by Antares. When he does look at the walls near the bottom, and the ground of the well, he makes out what appears to be another piece of fabric near the entrance of the tunnel.
    "Hey, friends, I found a piece of," he leans down to pull it free, "clothing, I believe." He holds it out for the others to see: "Fairly delicate. Could it be hers do you think?" It's quite dirty, but appears to be a light blue underneath the shifting lights thrown by lamp and torches.

    <Response any?>

    Quote Originally Posted by gambler1650 View Post
    At about the same place that this becomes apparent, a hole in the wall to the right is also seen.. apparently tunneled out in the same fashion.
    "Ah.... More extensive a burrow than I would have hoped," uncertainly comments Antares as he tries to see the details of their two choices around shoulders and heads before him.

    OOC: Gambler, can he see if the torches bend towards or away from either of the passages (i.e. air currents/connections to the surface)?

    If Muzdin hesitates or seems to wait for opinions on the subject:
    "Well -ah - We seem to be in a main line while that side-passage is likely shorter, a room at the end perhaps...? A likelier place to drag senseless prey or prisoner?" he posits, somewhat favoring that direction. "Have the dwarves been digging under the city?" that last with a frowning look at the tunnel sides, a hand reaching out to delicately touch...
    Last edited by Binder Fred; Saturday, 14th April, 2012 at 09:25 PM.
    So it goes.
    Active characters
    Antares, an Elven fighter/mage in Gambler1650's Legacy of the Silver Dragon 1 2 (S&S 4th)
    Fastus, blacksmith of flames in Tailspinner's Jade Regent (Pathfinder)
    Midgrim Goldhammer, a hefty dwarven fighter in Imperialus' Dwimmermount Dungeon (L L)
    Memorable games
    Sloor Sanbraiz, a Besalisk scoundrel in Possum's Dawn of Defiance I II (Star Wars Saga)
    Seif al Mariam, a touareg guide in Relique du Madde's Warlords of the Red Sands (PL6 M&M)
    Nightshift, a teleporting security guard in Jemal's Mutant Rising (PL10 M&M)

  • #199
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    "I dinna know, let's take a look." Muzdim says, heading to the side chamber. His expert eyes examine the stonecraft, to see if it resembles any style he can recognize.
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #200
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    "Let me go first," Bosco says quietly. "Keep the noise back here to a minimum. Just, you know, shine a light that way."

    ((Bosco moves silently, hiding in shadows, as he checks out the side passage, keeping an eye out for tripwires or other booby traps as he goes.))
    http://www.enworld.org/forum/4e-discussion/213067-unified-theory-gnomes.html

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