Galinndan Phaedran
[sblock=Character Sheet]level 8
Eladrin, Bladesinger (Wizard)
Background: Sunelf (speaks draconic)
Themes: Fey Beast Tamer: Blink Dog
[sblock=Features]
Fey Beast Tamer 5: You have combat advantage against enemies in your fey beast companion’s aura.
Instinctive Attack: When you make a melee basic attack with a weapon you wield in one hand, you can use Intelligence instead of Strength for the attack roll and the damage roll.
Guarded Flourish: Your ranged attacks and area attacks do not provoke opportunity attacks while you are holding a one-handed melee weapon.
In addition, you gain a +2 shield bonus to AC while you are wearing light armor or no armor and are holding a one-handed melee weapon in one hand and no weapon or shield in the other.
Blade Magic: Choose a one-handed melee weapon with which you have proficiency, and that is a light blade or a heavy blade. You gain proficiency with that weapon as an implement, meaning you can use your implement powers through it (see the sidebar). The weapon also counts as a wand for you, although it can be enchanted only as a weapon.
Arcane Strike: When you use a bladesinger daily attack power on your turn, you can make a melee basic attack as a minor action.
Steely Retort: When an adjacent enemy hits you while your bladesong is active, you can make a melee basic attack against that enemy as an opportunity action.
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FINAL ABILITY SCORES
Str 10, Con 14, Dex 18, Int 20, Wis 13, Cha 10.
STARTING ABILITY SCORES
Str 10, Con 14, Dex 14, Int 16, Wis 13, Cha 10.
AC: 25 Fort: 19 Reflex: 22 Will: 21
HP: 66 Surges: 9 Surge Value: 16
TRAINED SKILLS
Arcana +16, Acrobatics +13, History +16, Perception +10, Stealth +13
UNTRAINED SKILLS
Athletics +4, Bluff +4, Diplomacy +4, Dungeoneering +9, Endurance +6, Heal +5, Insight +5, Intimidate +4, Nature +5, Religion +9, Streetwise +4, Thievery +8
FEATS
Level 1: Light Blade Expertise
Level 2: Practiced Killer (Assassin Multiclass)
Level 4: Improved Defenses
Level 6: Wand Expertise
Level 8: Toughness
POWERS
Wizard at-will 1: Dazzling Sunray
Wizard at-will 2: Shadow Sever
Wizard at-will 3: Unseen Hand
Wizard at-will 4: Magic Missle
Wizard Utility 1: Bladesong
Wizard Daily 1: Grasping Shadows / Force Orb
Wizard Utility 2: Shield / Jump
Wizard Daily 5: Fireshroud / Colorspray
Wizard Utility 6: Fireshield / Save Banishment
[sblock=Power Details]
Melee Basic Attack
At-Will ✦ Weapon
Standard Action, Melee weapon
Target: One creature
Attack: +15 vs. AC
Hit: 1d8 + 9 damage.
Magic Missile
At-Will Arcane, Evocation, Force, Implement
Standard Action, Ranged 20
Target: One creature
Effect: 8 force damage (using wand).
Special: You can use this power as a ranged basic attack.
Dazzling Sunray
At-Will (Special) Arcane, Bladespell, Radiant
No Action Ranged 10
Trigger: During your turn, you hit an enemy with a melee basic attack using a one-handed weapon while your other hand holds no weapon or shield.
Target: One creature
Effect: 4 radiant damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
Special: You can use only one bladespell power per triggering attack.
Shadow Sever
At-Will (Special) Arcane, Bladespell, Necrotic
No Action Ranged 10
Trigger: During your turn, you hit an enemy with a melee basic attack using a one-handed weapon while your other hand holds no weapon or shield.
Target: One creature
Effect: 4 necrotic damage, and the target falls prone if it is the same size as or smaller than the target of the triggering attack.
Special: You can use only one bladespell power per triggering attack.
Unseen Hand
At-Will (Special) Arcane, Bladespell, Force
No Action Ranged 10
Trigger: During your turn, you hit an enemy with a melee basic attack using a one-handed weapon while your other hand holds no weapon or shield.
Target: One creature
Effect: 4 force damage, and you slide the target up to 3 squares.
Special: You can use only one bladespell power per triggering attack.
Safe Banishment
At-Will ✦ Arcane
Move Action, Ranged 10
Target: Your fey beast companion
Effect: Your fey beast companion is removed from play. It travels to a safe location in the Feywild. As a move action, you can recall your fey beast companion, and it appears in an unoccupied square adjacent to you.
Bladesong
Encounter Arcane
Minor Action, Personal
Requirement: You must be wielding a melee weapon in one hand and no weapon or shield in the other hand. The power's effect ends if you stop fulfilling this requirement.
Effect: Until the end of your next turn, you gain a +2 power bonus to attack rolls and all defenses, and a +5 power bonus to damage rolls.
Shield
Encounter ✦ Arcane, Force
Immediate Interrupt, Personal
Trigger: You are hit by an attack
Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn.
Grasping Shadows
Encounter ✦ Arcane, Illusion, Implement, Psychic, Zone
Standard Action Close Burst 1 within 10 squares
Target: Each creature in burst
Attack: +15 vs. Will
Hit: 2d8+7 psychic damage, and the target is slowed until the end of your next turn.
Effect: The burst creates a zone of writhing shadows that lasts until the end of your next turn.Each creature that enters the zone takes 5 psychic damage and is slowed until the end of its next turn.
Fire Shroud
Encounter ✦ Arcane, Fire, Implement
Standard Action Close burst 3
Target: Each enemy in burst
Attack: +15 vs. Fortitude
Hit: 1d8+7 fire damage, and ongoing 5 fire damage (save ends).
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ITEMS
Adventurer's Kit, Silk rope, 4 extra sunrods, Everburning torch, 2 Frozen tears, 2 Rain Sticks and a bit of Feywine Raisin.
level 9: Battle Harness Leather Armor +2 (PH)
level 8: Sandstorm Rapier (Re-flavored as Feymist) +2 (Dark Sun)
level 7: Cloak of Resistance +2 (PH)
2,600gp
520gp Bracers of Mighty Striking (Heroic) (PH)
360gp Ride the Winds (Faerie Gift)
840gp Speak with Animals (Faerie Gift)
680gp Master's Wand of Magic Missle +1 (AV)
[sblock=Item Details]
Sandstorm Weapon Level 8
Enhancement: +2 to attack rolls and damage rolls
Critical: The target is blinded and takes 4 ongoing damage (save ends both).
Property: Whenever you reduce an enemy to 0 hit points using this weapon, you gain concealment until the end of your next turn.
Power (Daily Zone): Free Action.
Trigger: You hit an enemy with this weapon.
Effect: The attack creates a zone in a close burst 2 centered on that enemy. All squares within the zone are heavily obscured to your enemies until the end of the encounter or until you dismiss the zone as a free action.
Master's Wand of Magic Missile Level 3
Implement (Wand)
Enhancement: +1 to attack rolls and damage rolls
Critical: +1d8
Property: Any target you hit with the magic missile power is pushed 1 square.
Power (Encounter ✦ Arcane, Force, Implement): Standard Action. As the wizard’s magic missile power (PH 159).
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[sblock=Shade]
Trained Blink Dog Fey Beast Companion
Medium fey beast
HP 33 Initiative +10
AC 23, Fortitude 21, Reflex 21, Will 21
Speed 7, Perception +22 (Low-light vision)
Traits
O Blinking Pack (teleportation) F Aura 1
The blink dog or any ally in the aura can use a move action to teleport to another square in the aura.
Standard actions
m Blinking Bite (teleportation) F At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 1d8+4 damage, and the blink dog teleports up to 2 squares.
Str 14 Dex 20 Wis 14
Con 17 Int 2 Cha 6
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[sblock=Background]
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