ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

gideonpepys

Pay no attention to that man behind the curtain.
71 - The Truth Will Out

The dust had settled on the fight with the wights. Malthusius spotted further movement down the far end of the great hall – possibly more wights withdrawing to the next chamber – and kept an eye on things while the group caught its breath, rested up and explored.

This huge vaulted hall was dominated by what at first glance appeared to be an enormous iron golem, coated with the grime of centuries. Uru investigated and, clambering up onto it, discovered that it was in fact an armoured statue. Beneath the thick steel plating was a stone body.

Ottavia began scraping layers of filth of the plinth the great construct stood upon, for she had spied the depressions of carved words. In ancient Crissilyiri (some words worn away) “Something something final/last vigil something Maur Granatha”.

Intrigued, Malthusius wracked his brain and recalled a reference to a great stone titan of the same name, who – bested and spared by Triegenes – had sworn to serve him and his cause in the fight against the Demonocracy 1000 years ago. But the tale was obscure and the details not known to him, or to Ottavia, or Xambria.

This was not a statue after all…

Matunaaga stopped aiming his rifle at the far door and sat down to meditate: to access the akashic memory of his people and see what he could learn that way.

Uru crawled down the front of the static titan, to a depression in his chest. Clearing away fronds of algae he found a great hole ripped in his chest-plate, and beneath, a massive crater where the titan’s heart should be. It was big enough for Uru to climb inside, and he did so.

Malthusius closed his eyes and touched the armour of Maur Granatha, receiving two visions for his pains: the great titan planting his feet and swearing an oath to guard the vault - an overwhelming sensation of valor and loyalty; then a much more recent image of a figure, clad in the fashion of a clergy godhand, eyes crazed, raining an incredibly powerful blow against the dormant titan and tearing out his heart…

He also learned that a vestige of sentience remained, not in the titan himself, but in his sword: a twelve-foot long Holy Avenger!

At that very moment, Matunaaga gave a cry of agony and began to spasm uncontrollably. Rumdoom and Korrigan dashed to hold him down, and each was assailed by a thousand screams, like nails down a chalkboard in the classroom of their minds (ahem…). But they held on, restraining their comrade until his jerking subsided.

Matunaaga’s eyes fluttered open. “Cast out,” he muttered. “The ancestors cast me out. I am tainted. I must confess…”

He told them of his temptation by Ashima-Shimtu, but no infernal fires wracked him, and the Voice of Island was silent. Nonetheless, he passed into a torpor, such was the affliction he had suffered.

Malthusius and Leon between them diagnosed an enormous psychic assault, similar to the blood of a body attacking a disease, or a surgeon cutting out a tumour. Perhaps these ancestors had known of, feared, and been hostile to demons? So the possessed or demon-bound could not access their store of knowledge…

(Ottavia spoke to Malthusius telepathically. She looked withdrawn, frightened even, but the others were too focused on Matunaaga to notice. “I hear the whispered warnings of angels,” she said. “There is temptation here. We should proceed no further into this vault.”)

Malthusius did not relay Ottavia’s words to the others, but they confirmed a suspicion he had carried since Leon first confessed his own deal with the Voice of the Island. Back then, Malthusius had asked if anyone else had been similarly tempted, and a deafening silence had been the response. But fear of the same hellfire suffered by Leon (and without the tiefling’s ability to resist it) had perhaps sealed others’ lips as they had sealed his own.

Now Malthusius confessed that he had been offered true immortality – Godhood – and had turned it down. No hellfire: he had not been bound, and could not be punished. He demanded the truth from Uru and Korrigan.

Uru had hidden himself as soon as Matunaaga started screaming. He did not respond, until Malthusius reminded him that he was communicating telepathically and knew very well that he could hear. Uru, still hidden in the hole in Maur Granatha’s heart, denied any deal with the devil. Malthusius shook his head sadly, as he knew that Uru was lying.

Korrigan, for his part refused to answer the question.

Malthusius said that his earlier misgivings about proceeding were now confirmed beyond doubt. He did not think it wise to approach a demon that some of the group had already agreed to serve. He commended Matunaaga for his confession, allowed that Leon had been in dire straits when he made his bargain, and repeated his demand that Uru and Korrigan confess. He did not appear to be entirely surprised that Uru had been tempted, but was clearly distressed that Korrigan might very well have been. In fact, of all the unit members present in the vault, only he – Malthusius had turned the demon down – a fact that had left him visibly shaken.

Uru jumped down from the titan, stepped up to Korrigan’s side and accused Malthusius of mutiny. He called Rumdoom to their side to defend them.

Rumdoom was shocked. He took a step closer to Malthusius. “I leave you alone for a day…” he muttered.

Ottavia took a step away from the group too.

A debate raged. Korrigan refused to answer any questions on the subject, and also refused to accept a direct link between the existence (or otherwise) of an agreement to serve Ashima-Shimtu, and the need to press further in order to escape the vault. The exigencies of the mission, and the free offer of help from whatever creature lay at the heart of this structure, had to be pursued come what may.

Malthusius said that the only thing this demon could want was its freedom, and warned that they could end up releasing something far worse than the Obscurati upon the world.

Rumdoom was less vocal but equally disappointed, particularly with Korrigan. He fumed silently and backed Malthusius up with furious nods.

(It is worth noting in retrospect that Leon managed to side with neither group; nor did he cast any aspertions or have any cast his way.)

An impasse was reached. Whether through fear of hellfire, sheer desperation to cling to whatever deal he had made, shame or plain stubbornness, Korrigan would not crack. He determined to go on, and asked who was with him.

All of the unit agreed that they needed to press on, regardless of these revelations, and they would stand by their tarnished leader for the time being. Ottavia would remain behind to watch over the shallow-breathing but stable Maatunaaga.

In disgust, Malthusius removed the telepathic headband and threw it back to Ottavia, muttering darkly that no one wanted to hear what he was thinking right now (and besides, it would be useful for Ottavia to be able to warn them if anything happened).

Putting their differences aside for a time, the unit did what they do best: Uru scouted out the next chamber and found more wights; the unit co-ordinated their attack and dropped their undead foes very quickly.

During the combat a trap was triggered. It warded a central lectern with radiant power. Malthusius was the only unit member able to approach, and he disabled the magical ward with the words of power he read there.

On the lectern he found the only intact book that remained in this huge library: pyres of burned, torn and rotten papyrus were scattered throughout the room. Uru explored every shelf, while Malthusius studied the book in front of him. Uru found only a single scroll that had slipped down the back of a stone shelf, but it was indicative of the kinds of magic that was once stored here: Leon said it was a spell that required the sacrifice of a child, and bequeathed the power to inflict a fatal tumour on a chosen target. He handed this over to Malthusius.

Rumdoom found a concealed door in the shelves at the far side of the room that gave access to the rest of the vault.

The book Malthusius held was a history of the vault. It detailed the construction, contents, and means to pass through the structure, boasting that only the pure of heart – one capable of wielding this book (and therefore a clergy worshipper), the sword of Maur Granatha (a powerful paladin) and the Necklace of St Augustyn (the nature and location of which was unknown) could reach and parley with Ashima-Shimtu. The outer wards (now broken from within) could only be opened by clergy godhands.

Leon enlisted the help of the others in clearing the floor to reveal what he had spotted: that the bronze floor featured an engraved schematic of the vault.

According to this map they had explored just two chambers out of nine: the Vault Entrance and Library of Heretical Texts. (The huge chamber of Maur Ganatha was not labelled, and was represented by a mere line connecting the two explored chambers.)

The rest of the vault contained Accursed Items, Afflicted Innocents, Unholy Arms & Armour, Blasphemous Artwork, Damned Souls, Beasts of the Infernal Horde and finally – at its centre - The Prison of Ashima-Shimtu, Lady of the Forked Tongue, Last of the High Fiends, Seneschal of the Demonocracy, Keeper of the Secret Which Must Not Be Lost.

Needless to say, this last bit of information reopened their debate. At length, they agreed to press on despite Malthusius’ protestations.

Two narrow corridors (forming one half of a diamond-shaped network of connecting passages) led from the concealed door. According to the book (which Malthusius had read and replaced ont he warded lectern) these corridors were lined with the bones of clergy priests who had been martyred in the struggled against the Demonocracy.

As they made their way along the corridor, a radiant feathered being – whiter than white, like layer upon layer of unfurling wings – appeared at the far end. Malthusius addressed it and it faded from view. He had heard of such holy apparitions before, in tales from the earliest days of the church: angels that offered absolution. What was it doing here?

They made their way to the chamber of Accursed Items – a high, vaulted chamber of the same dimensions as the entrance and the library – and found that it had been extensively looted. They searched and found nothing but broken cases and empty plinths. (Actually, Uru found a stoppered bottle, but he liked the look of it, and it was duly and secretly purloined so as not to vex Malthuius any further.)

From they found another hall, equal in size to the hall of Maur Granatha, but entirely empty. Moving through it, they were confronted by two more of the radiant apparitions, which this time appeared in midair. Malthusius held his tongue and Uru filled the silence, approaching the creature and hailing it. The angel lowered itself to tower over the darkling, and unfolded its layers of wings. Uru stepped inside, and the angel closed over him and vanished. The second angel vanished too. Malthusius shot a sidelong and accusatory glance at Korrigan, who was more concerned about Uru’s fate.

(Uru found himself in a pure white space. He could not see himself, his hands or limbs – it seemed as if his consciously was suspended in pure brightness. He was made aware – not through words, he simply felt the meaning – that a demon’s bargains were always empty. What was offered could often be achieved without the bargain. Uru understood immediately. He had been rainmade!)

When Uru did not reappear, the others moved on and found the wards over the chamber of Afflicted Innocents were intact. Malthusius knew that to open it risked the release of infernal diseases long banished from the world. They decided to leave it alone, and turned back to find the angelic apparition waiting behind them. It unfurled and Uru stepped out. He announced that the fey had been making bargains since the dawn of creation, but declared that he had chosen to renounce his pact with Ashima-Shimtu. Uru was not afflicted with hellfire as Leon had been, and again the Voice of the Island did not speak. Malthusius stepped forward and shook Uru’s hand.

As they headed back towards the bone-lined passageways, Uru fell in alongside Korrigan, and told him what he had learned. Korrigan kept his counsel once again.

They arrived at the chamber of Damned Souls. It was empty. On the far side a pair of double doors led to the chamber of Beasts; just a few paces away, another narrow passage led back towards the chamber of Blasphemous Artwork. Between this and the passage they had just taken, a set of closed double doors led (according to the schematic) to the prison of Ashima-Shimtu.

Before Malthusius could properly examine it, the unit became aware of a presence in the room. A spirit coalesced and introduced itself as Radmus of Parnathor. The ghost was warm and friendly and relieved to see the unit. It told them it was an architect of this prison, brought here and abandoned by early tomb robbers, and went on to tell them that the Necklace of Saint Augustine could be found in the chamber of Beasts behind him. It spoke of others that had come to parley with the demon over the years.

In the first instance, Malthusius deemed the ghost trustworthy, but he cast his mind back over his many lifetimes for any indication that it might be misleading them. A twinge of doubt caused him to challenge the ghost, and it darkened immediately, cursed him and vanished.

(Mechanical note: my Lying Ghost had a bluff bonus of +20, but I rolled a 1. Malthusius fared poorly on his insight check too, scoring just 20. But then he used Memory of a Thousand Lifetimes and realised that the ghost was being deceitful. Just!)

The returned their attention to the door of the prison, and soon established that the most powerful wards had been broken. No longer would the book, the sword and the necklace be required. But the freely sacrificed essence of a clergy worshipper would still be necessary: Malthusius would have to place his hand against a recess at the centre of the portal and allow some of his life-force to be drained.

At this moment he turned to Korrigan and said that he would not do so – would not grant the unit access to the chamber beyond – whilst ever he suspected that members of the group were still beholden in any way, shape or form to Ashima- Shimtu. He begged Korrigan, as his old friend and confidante, to both confess and renounce any such demonic bargain.

Following a moment of silent decision-making, Korrigan did just that. His stoney form then appeared to wrack and bulge, as if subjected to inner fires, like the slow-flowing slopes of some underwater volcano. But the hellfire did not harm him, instead the silver filigree over his face and limbs glowed with white heat and his eyes burned with great intensity.

The moment passed. Korrigan regained control of his form once again.

Businesslike, as if nothing had happened, the group decided to go fetch Matunaaga and Ottavia before entering the prison. But on the way, Malthusius smiled to himself, pleased to have won back his friend from the very brink.
 

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Was that all just Malthusius's player's own initiative? Convincing multiple people to revoke devil pacts probably would earn him major points with the Clergy, if he wasn't currently plundering a forbidden tomb of theirs.
 

gideonpepys

Pay no attention to that man behind the curtain.
I used Matunaaga's player's absence to free him from his accidental pledge (and drop him for the week). That hint caused Malthusius to double-check with the others, seeing through their fibs and stonewalling with his super-high insight.

(Though he never found out about Leon's renewal of his pact, which is a bluff anyway.)

I was quite impressed by how he handled the situation, and kind of relieved not to have four demonbound players.

Malthusius, Uru and Korrigan all earned bennies. (Roleplaying rewards that these days translate into Plot Twist cards.)

What poor old Malthusius doesn't realise is that Xambria (who currently resides inside his head) has also been tempted by Ashima-Shimtu. So the irony is, he will indirectly by serving Ashima-Shimtu himself.
 
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gideonpepys

Pay no attention to that man behind the curtain.
Expanding the Vault 2

Most of the details I added to the vault are apparent from the last session report (71).

There really isn't all that much to say, as it looks like the players may circumvent one of the coolest elements I added, which is fine, because I'll make it nastier and save it for when they come back here.

Also, I altered various ideas as we went along in response to what the group did (so when they began arguing about demon pacts, I offered them a means to resolve this in the shape of angelic creatures I had intended to be nothing more than a weird bit of set dressing).

The quick version of what I added is:

3. Unholy Arms & Armour - Looted (natch). No change there.
4. Blasphemous Artwork - Intact, thanks to a fiendishly nasty creature/trap based on the Lady of Thorns Dreamblade mini. Once activated, this near-indestructible thing attacks every defense of every creature within 10 squares, causing 1d10+2 damage with each hit. In the chamber is a huge stained-glass window that causes magical light to refract and 'restrain' each of the artworks on display. But the magical light-source has gone out, so the artwork is unbound. Taking a tour around this gallery is detrimental to a players' health (even if the Lady of Thorns is deactivated, through a blood sacrifice into her offering bowl). The artwork is capable of corrupting, dementing and influencing a viewer. At the heart of the stained-glass window (depicting Saint Augustyn) is a 'necklace' - actually a piece of stained glass depicting a necklace - which can/could be used to open the prison of Ashima-Shimtu.
5. Accursed Items - Trashed & Looted, except for a Bottled Quasit hidden under a fallen masonry slab. A little demon that may or may not help its new 'master'. (Now that Uru has recanted his demon pact wee Tokolosh will probably betray him.)
6. Afflicted Innocents - This remains sealed and undisturbed needs all three 'key items' to open. Within are children afflicted with an infernal curse similar to lycanthropy. They will not manifest any symptoms until 'rescued' whereupon, they will reintroduce the disease/curse to the world. (The players will hear reports of this happening from Flint.) Or, if the players choose not to help (having grown suspicious or diagnosed the condition) the children attack and try to infect them.
7. Damned Souls. Released and 'consumed' by Gene, except for one Lying Ghost who tries to misdirect the party in whichever way seems most plausible/suitable at the time. (+20 bluff check, which he fluffed in my game.)
8. Beasts of the Infernal Horde. Sealed. If the players are dumb enough to open this, my plan was to have a number of insane minis on hand - glabrezu, hezrou, etc. They rush the door, damaging the PCs in the process, head for the surface and escape. Simples! (More worrying reports and potential sidequests.)
9. Prison of Ashima-Shimtu. No change here, except the players think they need three key items, but they don't because Gene has smashed the wards. Only one remains - the surge sacrifice as written in the adventure. (In my game the players came here before braving the Lady of Thorns. *Sigh.*)

That was it, really. A few combat encounters, some straightforward exploration with a few added points of interest, a couple of traps, and Ashima-Shimtu's personalized bargains. It actually turned out quite nicely!
 
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I'm thinking that when the PCs get called back here in epic tier, the opening of the Axis Seal will have allowed honest to goodness angels to come in and defend the place. That's still a ways off, though.
 

gideonpepys

Pay no attention to that man behind the curtain.
I'm thinking that when the PCs get called back here in epic tier, the opening of the Axis Seal will have allowed honest to goodness angels to come in and defend the place. That's still a ways off, though.

Looking forward to it. Am I right in thinking that the PCs come back here in paragon to, with Kasvarina?

I realised on reflection that my use of 'outsiders' was probably not done with sufficient fanfare, to indicate how rare - practically non-existent - these creatures are in the campaign world. Fantasy roleplayers are so jaded; theydon't bat an eyelid at deus ex machina popping up in a dungeon. I'll use Ottavia as a means to express this, I think: "You saw angels? You touched them? I have spent my whole life devoted to the Church and it is considered a blessing that I merely hear their whispers!"
 
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gideonpepys

Pay no attention to that man behind the curtain.
Session 72 - The Lady of the Forked Tongue

  • Matunaaga, now conscious, and Ottavia stood at the far end of one of the long, narrow interconnecting corridors and confronted the unit as they returned. They fired warning shots and Ottavia challenged them to prove that they had not been further possessed by the demon at the heart of the vault. (She had used the headband of roaming thoughst to convince Matunaaga to support her.)
  • Uru told her he had stepped inside an angel, and Malthusius and Korrigan told her the full story. She was taken aback, more affected by what she heard than they expected. Nevertheless, she exacted a promise before agreeing to stand down: that she be allowed to keep her headband on condition that she did not use it against them. (Frankly, if she still wanted to kill them all, now would have been the ideal opportunity to try - with Matunaaga by her side.)
  • They agreed and she relinquished her hold on Matunaaga. Then she told them she had prayed to the angels for aid, and now wondered if they had answered. She and Malthusius both knew that such beings rarely appeared to mortals. Ottavia said she was glad that Korrigan had relinquished his pact with the demon. On their way back to the warded door, they spoke of the path of Trigenes, and Ottavia told him that to follow it did not require the trappings, ceremonies and ritals of the Church, nor an abandonment of prior faiths; that Trigenes was not a god to be worshipped but a man whose example could be followed and emulated. Korrigan took her words to heart.
  • Encouraged by Ottavia, the unit shared the nature of their individual temptations: Malthusius had been offered immortality in his current incarnation; Matunaaga the means to attain 'living weaponhood'; Uru had been offered a way to draw the innocent spirits of Cauldron Hill to his garden; Korrigan would not reveal how the demoness had tempted him.


  • Arriving at the warded door, Malthusius sacrificed life-force to open it and they stepped inside.
  • Beyond lay a great hall, in better condition than the rest of the vault, but still collapsed and waterlogged in large portion. Throughout the room stood golden mirrors (somehow connected to Egal the Shimmering, Malthusius recalled) and empty magic circles. A wizened old man squatted naked on a stone platform. When the party entered he leapt up, moving with great speed and agility and ducked and dodged his way towards them.
  • This was Gene, a corrupted clergy Godhand. As he fought he muttered to himself, complaining about his long internment and having no-one to talk to for so long; about how 'tasty' the other occupants of the prison had been; about his cruel mistress who would not grant him the knowledge he sought despite his long servitude.
  • His blows flared with lightning and he thrust and threw his foes about the room. Proximity to the mirrors caused golden doppelgangers to emerge and attack, while the warding circles restrained their victims and required great force of will to escape. Leon was knocked unconscious by the crazed godhand and Ottavia stayed with him as the unit pursued the lunatic deeper into the hall. She reported that his jaw appeared to have been broken.
  • Despite his fearsome agility and strength, Gene was eventually felled. Malthusius treid to converse with his spirit, but it had long ago been sacrificed or consumed. In a pouch around his neck they found an ancient plate made of an unknown metal or stone. The inscriptions were in a language Matunaaga recognised from similar artifacts in his homeland and Xambria was overwhelmed with curiosity. Matunaaga took the plate for study, along with the magical gloves Gene was wearing.
  • They headed down the steps into the final chamber, with Ottavia offering her support to Leon, whose back injury had been exacerbated by Gene's blow and who winced with every step. They could hear the sound of waves and there was a briny spray in the air. Suspended over a broad pool of seawater by seven enchanted chains was the demon Ashima-Shimtu and she spoke to them in an all-too familiar voice:
  • "When Triegenes, founder of the Clergy, defeated the Demonocracy, most of the fiend rulers were slain. Because their souls could not return to the hellish planes that spawned them, the corruption drained into this world. Ashima-Shim-tu, however, bargained for her life, offering to be a prisoner, and in exchange she would provide guidance on how to find and trap the trace essences of the other high fiends. The Clergy chained her above this well that leads to the sea, and ringed the wall of the pit with blessings. Now she hangs above a massive font of holy water. The vapor forever stings her, and should she ever wriggle free she will fall and be dissolved. She upheld her end of the bargain for centuries, and learned to meditate and ignore her physical existence so she would not go mad from solitude. Eventually the Clergy captured every fiend’s essence it could find, and they locked them into the same vault with Ashima-Shimtu. And so the Lady of the Forked Tongue would have been forgotten, if not for the holy war between the eladrin and the Clergy. Five hundred years ago two people came to the Isle of Odiem and received from Ashima-Shimtu a ritual that could give physical form to a belief. The ritual was used to conjure forth an avatar of the eladrin goddess Srasama, and when she was slain the eladrin race was nearly annihilated. The surviving heads of the Clergy learned that Ashima-Shimtu had been involved, but she refused to give them the secret of the ritual unless they released her. They threatened to kill her, but she knew the temptation to wield such power made her too valuable to kill. And so she remains, the Keeper of the Secret That Must Not Be Lost, waiting for the day the hierarch of the Clergy releases her. Today is not that day. The visitors to her prison could never break her chains. But she sees value in them.”
  • She then addressed each of the adventurers in turn:



  • "A tiefling turncoat hiding from himself. How many heads can one coin have?

    The schism-wrought whose sense of duty leads him to abandon those he loves.

    The foolhardy dwarf who never questions his strange new gifts. But are they truly GIFTS?

    Wise immortal, scared for his own skin; a butterfly so jealous of its chrysalis it never spreads its wings. Within - a cat killed by curiosity.

    Centuries have passed since the queen of lies has seen a gidim-foe. This one masquerades as human and craves the servitude his race was bred for.

    And the deep faen, the fox in the chicken coop, a dangerous pet for humans to keep, whose desire to explore dark places is an obsession that will destroy him...



  • "Ashima-Shimtu has meditated, and being the guest of priests this past millennium has given her time to consider matters of morality. She could condemn these intruders to a slow death of starvation, as she has so many times before, but she offers them instead their freedom, since she cannot have such herself. This is no devil’s bargain, nor a gift that must be repaid by force of infernal contract. The visitors to her prison desire to leave. They need only step to the lip of this well, speak the name of where they would travel, and dive in. Ashima-Shimtu will see them safely there. More, she will conceal them for a time, so that the divinations of their enemies will think them dead. She thinks this is the least she can do to thank
  • her visitors for removing the unpleasant man who had bothered her."
  • Then, eerily, the demoness seemed to smile with amusement for a moment
  • before lowering her head. The chains themselves seemed to relax, and she sighed
  • as the pain subsided.
  • Ottavia registered alarm, but before she could react or object, she found Leon's acidic blade pressed against he ribs. He shrugged apologetically at her shocked expression.
  • Malthusius sought some way they could free Ottavia at the same time. For her part Ottavia made no attempt to persuade them she would not betray their whereabouts and they they knew her well enough by now to take her devotion to Luc for granted; she had been prepared to give her life for him, after all. But Ottavia had experienced a softening of her attitude towards them, and so neither side had any burning desire to harm the other.
  • They told Ottavia they had no intention of harming Luc Jierre. That their mission was only to establish who his contacts were. They would take her with them from this place on the condition that she accompany them, verify they meant no direct harm, and allow them to depart Vendricce unmolested having done so. Ottavia agreed, and Malthusius was certain she was telling the truth.
  • With that, they spoke the name of Vendricce and dived into the pool of holy seawater.
  • The tumult and rushing that accompanied their dive did not cease for many minutes. They felt themselves propelled, spiralling through the ocean. Towards the end of their journey they became aware of screaming and sensed the taint of blood in the water. Then suddenly, they surfaced, just offshore near the harbour of Vendricce, shortly before sunrise.
  • Leon was splashing about and crying, "My face! My face!" It was his blood in the water.
  • Disconcertingly, Ottavia was nowhere to be found, though Rumdoom swam beneath the surface and searched for her.
  • Meanwhile, Korrigan and Malthusius peeled Leon's hands away from his face. In five-inch letters, covering his forehead, cheeks and nose, had been crudely carved the word LIAR.
 
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gideonpepys

Pay no attention to that man behind the curtain.
Couple of notes to add to my last post:

I've decided that Ashima-Shimtu has retained poor Ottavia, both to aid the party (as she promised) and because a clergy oracle was too delightful a toy to pass up. The unit will see her again when they return to the Vault. They actually grew to rather like her (I think) so her whereabouts will concern them.

Leon's player was away at short-notice. But the branding was nothing to do with that - it happened as a result of his attempt to bluff Ashima-Shimtu when she offered him a bargain. I plan to have the wounds resist even magical healing. I like to keep Leon on his toes.

Note to DMs: if you are running the vault unmodified I would recommend beefing up Gene. Even with a battered and bruised party he would have fallen in three/four rounds (which to my mind makes it pointless drawing the battlemap). I gave him double hps and enabled him to slide, not just push, to increase the number of doppelgangers brought into play. The dopplers became two-hit minions, and while one was active, the copied character could not receive healing.
 

gideonpepys

Pay no attention to that man behind the curtain.
73: Terminus East

  • Having struggled ashore and bandaged Leon's bleeding face, the unit made contact with Stover Delft and Captain Hadrada of the Roscommon (who was standing by in Vendricce harbour, awaiting further orders). There was no response from Sly Marbo.
  • Delft was relieved to hear from the group and sent them a new set of mission parameters: As well as observing who met with Luc Jierre, the unit was encouraged to capture Luc if possible, kill him if necessary, and recover his lantern for study.
  • While waiting for the train, the unit studied the layout of the railway enclave, noting its links to the harbour, and the heavy military presence (so close was the city to Elfaivar).
  • When the train pulled in, the passengers disembarked - all save Luc and Bree. The train engaged in some complex maneuvers to detach most of the central section, and then slowly made its way to a private dept, giving the unit plenty of time to keep tabs and pace with it.
  • Uru and Leon made their way closer - Leon hiding in trees on an embankment, Uru making it all the way to the roof of the station buildiing. The rest of the unit watched from a viaduct. Uru could see Luc and Bree and a couple of other figures in the first class lounge, occasionally checking through the curtains for signs of movement on the platform.
  • Nothing happened for a long time. The unit waited patiently, and concocted a plan to hijack the train and make for the harbour when the time came.
  • Eventually, Uru heard loud footsteps coming form the station building below, whereupon Lya Jierre stepped out onto the platform and called out to her brother. She was dressed for a lavish ball, but still had her wicked-looking rapier at her hip.
  • Luc and Bree emerged onto the platform and Lya greeted her brother with a boisterous hug. Luc looked weary and dispirited, and carried his lantern under a dark sheet. Haltingly, Luc said that he expected a group to be there to greet him. Lya gave a knowing smile and handed him a vial of oil which he put in the lamp. When it flared, it bathed the surrounding area with the energy of the Bleak Gate, revealing another train depot, this one gloriously illuminated with candles and chandeliers, and surrounded by riflemen. In a nearby corral were four horse-drawn carriages.
  • Meanwhile, Bree gave Lya a brief account of their troubled journey, but confirmed they had managed to shake off pursuit - which brought them to the delicate subject of their prisoner:
  • Bree stepped back onto the train and returned with a disheveled, cuffed and badly bruised Sly Marbo. Lya said they would let Nicodemus decide what to do with him, and they headed into the depot.
  • To their surprise, the unit then received a whispered communication from Marbo: "I'm in..." he said!*
  • The following events were reconstructed from the account of team-member Sly Marbo:
  • Inside the depot were several Obscurati 'bookpin guards', a number of civilian guests (an astonomer, an engineer and two diplomats), along with a paunchy, middle-aged, chain-smoking hobo and a strangely cadaverous ghost.
  • Lya explained that, while some things would have to remain secret for now, they were all working towards the same noble ends Ottavia had spoken of. A moment's awkward silence passed during which Lya stressed how strongly Ottavia must have felt about their ultimate goal to sacrifice heself in the way she had.
  • She had Luc place his lantern on a table and said that, when scaled up and reproduced as lighthouses and clocktowers, it would help them change the world.
  • Luc was concerned about abuse of power (clearly influenced by the concerns of Ottavia), but Lya said when they got to the palace, Nicodemus would explain everything. She said they had some of the wisest people of the last five centuries guiding their actions.
  • The hobo interrupted, gently chiding Lya for revealing too much. This, it would seem, was Nicodemus. He commended Luc for his braveryand commiserated with him on Ottavia's loss. He then looked closely at Sly Marbo's bruises and frowned at Bree, who shrugged apologetically. Nicodemus promised Sly he would be treated well as their prisoner and hoped that he would be cooperative.
  • Then he handed Luc, Bree and Lya amulets similar to those used by Macbannin, asked one of the soldiers to get another for Sly, and went outside to 'handle some last minute security issues'.
  • From here on, the unit were able to see and hear the events that transpired:
  • A nondescript, scruffy-looking man - later identified as Nicodemus - appeared on the station platform some five minutes after Luc and Lya entered. He scanned his surroundings, gave some orders to the gunmen, took a last drag on a cigarette and turned back towards the depot building. "Time to go," he said.
  • Korrigan was keen to pursue their targets further, but Malthusius was at pains to stress that when the lantern-light dimmed, they would no longer be in the Bleak Gate. Frustrated, Korrigan prevaricated for a time, when one of the musketeers on the platform clutched his neck and fell over, signalling that Uru had made up his mind for him.
  • Rumdoom and Malthusius dashed down the steps from the viaduct, while Matunaaga took aim and fired at another guard and Korrigan flew down using his canary pendant. Leon crept from the bushes under the train.
  • Within, the Obscurati was horrified that all of their precautions had been thwarted.
  • "We must stop underestimating these people," said Nicodemus.
  • A door flew open and a voice warned the unit to stand down, lest harm come to their captured comrade.
  • At that moment, Sly Marbo transformed into a hare, dashed out of the depot building, dodging bullets as he went, and leapt into Malthusius' arms. And so battle was joined without fear for their captive companion.
  • At once, Lya dashed outside to engage the enemy. Nicodemus joined her, strolling casually around the battle. Deespite appearances, he radiated charisma. Lighting up a cigarette, he chided Lya to "be careful my dear". For her part, Lya could be heard cursing under her breath, "The one time I step outside without my bodyguards..." Nicodemus added, "Not for yourself! It would be helpful if we could keep the majority of them alive."
  • Lya's skill was astounding, and her weapon made a horrific grinding sound when it touched metal. As a high-ranking member of the house of Jierre, she was protected by all manner of magical wards, and by herself would have been a worthy foe. But the unit was outnumbered too: unseen foes plagued them with mindbending spells; the musketeers peppered them with rifle fire; Bree and the Bookpin guards formed a formidable wall around Luc. It wasn't looking good for the unit, or their mission to capture Luc and his lantern, still weary as they were from their trials in the clergy vault.
  • Rumdoom fell, ablaze - the curse of the Jierre bloodline proving much more deadly than a regular tiefling retort. His mind mired by Obscurati magic, he couldn't even put himself out!
  • Leon pretty much single-handedly turned the tide of the battle. He used his fey spells to throw Luc's guards around the depot, while isolating and dropping the noble tiefling; then he grabbed the lantern and hightailed it across the battlefield, illuminating two Obscurati mages as he went and plunging half of the enemy combatants back into the Bleak Gate. He made a beeline for the locomotive and Uru followed suit.
  • By now, Nicodemus had fallen, and was watching the fight from the ground, calmly bleeding out. Lya and Bree took off their amulets and pursued the fleeing unit.
  • Matunaaga took his chance to drop Bree (but did not strike a killing blow out of respect for a fellow warrior), while Malthusius tore away from the fight and - using his bracers of mental might - grabbed the unconscious Luc and dashed towards the train.
  • Lya gave a cry of fright, broke away from Rumdoom (who was by now back on his feet), charged Malthusius and, in a single fluid action, lopped off his arm. The deva fell into the train, bleeding profusely, while Matunaaga sprang at Lya and launched an attack that saw her vanish with a cry of anger into the Bleak Gate, subject to some sort of magical contingency. Her razorburst rapier clattered to the ground. Matunaaga grabbed both the rapier and the severed arm, then jumped on board to staunch Malthusius' bleeding.
  • Claxons, sounded throughout the city - sounds of gunfire at the depot had caused the alarm to be raised and mounted soldiers could be seen galloping along the viaduct.
  • Korrigan grabbed Luc, and the train lurched into motion:
  • In the locomotive car, Leon and Uru had found not only the taciturn engineer (who already had his hands raised) but Verzubak Tantalovich. No wonder their nocturnal activities had been compromsied!
  • But Verzubak was not in the mood to fight**:
  • "Wait!" he said. "No one told me there was going to be bloodshed! I've no quarrel with you. How about I just jump off the train and we forget about the whole thing?"
  • Uru and Leon agreed. Then Verzubak took a look out of the window, at the Crisillyiri cavalry bearing down on the railway enclave and said, "On second thoughts, could you give me a lift to the harbour?"
 
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