Scotley
Hero
Quarion calls upon his magic and the power of shadow to settle and invisible shroud over the snake. It reveals weaknesses to the Eladrin's keen vision.
He smiles and uses yet more shadow magic. A hazy duplicate of himself materializes behind Sicuriju. He steps forward to flank with the duplicate and swings his sword. The duplicate matches the move. Both blades sink into the reptilian flesh (6 damage from duplicate).
OOC: Quarion to Y11 and Duplicate appears at AA9 to flank.
[sblock=Actions]
Assassin's Shroud Free Action
Y11 Move Action
Twilight Assassin Standard Action
Twilight Assassin Attack Minor Action
[/sblock]
[sblock=Mini stat block]
AC 24, Fort 20, Ref 22, Will 19
Str. 10, Con 16, Dex 21, Int 12, Wis 10, Cha 13
HP 54 Bloodied 27, Surge 14x9
Init. 13, Speed 6, Passive Insight 14, Passive Perception 19
[/sblock]
[sblock=Assassin's Shroud]Assassin Feature Assassin's Shroud
You cause invisible shrouds to settle on your foe. At your command, the shrouds reveal the target’s weak points to your keen gaze.
At-Will Shadow
Free Action Close burst 10
Target: One enemy you can see in the burst
Effect: You subject the target to your shroud. If any of your shrouds are already on the target, you subject it to an additional shroud, up to a maximum of four. The shrouds last until you use this power against a different enemy or until the end of the encounter.
Before you make an attack roll against the target, you choose to invoke either all your shrouds on it or none of them. If you invoke your shrouds, the attack deals 1d6 damage per shroud, minus one shroud if the attack misses, and all your shrouds then vanish from the target. This damage roll never benefits from bonuses to damage rolls, and is in addition to the attack’s damage, if any.
Level 11: 1d6 + 3 damage per shroud.
Level 21: 1d6 + 6 damage per shroud.
Special: You can use this power only on your turn and only once per turn.
[/sblock]
[sblock=Twilight Assassin]
Your shadow leaps from you to attack your enemies, and the two of you fight as one.
Daily Conjuration, Implement, Shadow
Standard Action Ranged 5
Primary Target: One creature
Primary Attack: Dexterity vs. Reflex
Hit: 2d8 + Dexterity modifier damage.
Effect: You conjure a shadowy duplicate of yourself in an unoccupied square adjacent to the primary target. The duplicate occupies its space, and it lasts until the end of the encounter. Whenever you use a move action, you can also move the duplicate 5 squares. You can flank enemies with the duplicate, but your allies cannot. Until the duplicate vanishes, it can use the Twilight Assassin Attack power.
Twilight Assassin Attack
At-Will Conjuration, Implement, Shadow
Minor Action Melee 1
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 3 damage, or 6 damage if the secondary target is your assassin’s shroud target.
Requirement: The power Twilight Assassin must be active in order to use this power.
[/sblock]
He smiles and uses yet more shadow magic. A hazy duplicate of himself materializes behind Sicuriju. He steps forward to flank with the duplicate and swings his sword. The duplicate matches the move. Both blades sink into the reptilian flesh (6 damage from duplicate).
OOC: Quarion to Y11 and Duplicate appears at AA9 to flank.
[sblock=Actions]
Assassin's Shroud Free Action
Y11 Move Action
Twilight Assassin Standard Action
Twilight Assassin Attack Minor Action
[/sblock]
[sblock=Mini stat block]
AC 24, Fort 20, Ref 22, Will 19
Str. 10, Con 16, Dex 21, Int 12, Wis 10, Cha 13
HP 54 Bloodied 27, Surge 14x9
Init. 13, Speed 6, Passive Insight 14, Passive Perception 19
[/sblock]
[sblock=Assassin's Shroud]Assassin Feature Assassin's Shroud
You cause invisible shrouds to settle on your foe. At your command, the shrouds reveal the target’s weak points to your keen gaze.
At-Will Shadow
Free Action Close burst 10
Target: One enemy you can see in the burst
Effect: You subject the target to your shroud. If any of your shrouds are already on the target, you subject it to an additional shroud, up to a maximum of four. The shrouds last until you use this power against a different enemy or until the end of the encounter.
Before you make an attack roll against the target, you choose to invoke either all your shrouds on it or none of them. If you invoke your shrouds, the attack deals 1d6 damage per shroud, minus one shroud if the attack misses, and all your shrouds then vanish from the target. This damage roll never benefits from bonuses to damage rolls, and is in addition to the attack’s damage, if any.
Level 11: 1d6 + 3 damage per shroud.
Level 21: 1d6 + 6 damage per shroud.
Special: You can use this power only on your turn and only once per turn.
[/sblock]
[sblock=Twilight Assassin]
Your shadow leaps from you to attack your enemies, and the two of you fight as one.
Daily Conjuration, Implement, Shadow
Standard Action Ranged 5
Primary Target: One creature
Primary Attack: Dexterity vs. Reflex
Hit: 2d8 + Dexterity modifier damage.
Effect: You conjure a shadowy duplicate of yourself in an unoccupied square adjacent to the primary target. The duplicate occupies its space, and it lasts until the end of the encounter. Whenever you use a move action, you can also move the duplicate 5 squares. You can flank enemies with the duplicate, but your allies cannot. Until the duplicate vanishes, it can use the Twilight Assassin Attack power.
Twilight Assassin Attack
At-Will Conjuration, Implement, Shadow
Minor Action Melee 1
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 3 damage, or 6 damage if the secondary target is your assassin’s shroud target.
Requirement: The power Twilight Assassin must be active in order to use this power.
[/sblock]
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