D&D 4th Edition Adventure: The stolen staff (DM: Someone. Judge: Luinnar) - Page 26




  1. #251
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    Ý Ignore Someone
    @CrimsonFlameWielder , I need your actions and Ryan's, plus the initiative rolls.

 

  • #252
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    Ý Ignore CrimsonFlameWielder
    OOC: Sorry, work and school has had me SWAMPED. I promise to get you those rolls tonight and actions by tomorrow!

  • #253
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    Ý Ignore CrimsonFlameWielder
    Seeing those responsible for the attack on the manor, Vyrna and Ryan both tense, readying themselves for the onslaught of orcs they see before them. One of the orcs in the front of the horde drop dead from a magical bolt coming from behind them. Knowing this would rile the others, Ryan moves toward the bridge, just behind Shun, preparing for the orc's advance. Vyrna slips in between the two, ready to enact the "justice" the manor's lord hired them for.



    Initiative Rolls and Surprise Round Actions

    Vyrna rolled a 19 initiative and Ryan rolled a 9. Rolls can be seen HERE.

    Vyrna:
    Move: Vyrna moves to J8.

    Ryan:
    Move: Ryan moves to K8.

    Last edited by CrimsonFlameWielder; Thursday, 19th January, 2012 at 07:16 AM.

  • #254
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    GM: A little mistake last round. There were 9 minions in the last picture, and they were supposed to be 10. The problem was precisely that two of them were in the exact same spot ( I didn’t move it when I duplicated the layer)


    The surprise doesn't last long. They react almost immediately to your advance and ready their weapons.

    GM: Vyrna can act, then the orcs, then all of you.
    Last edited by Someone; Thursday, 19th January, 2012 at 06:55 PM.

  • #255
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    Ý Ignore CrimsonFlameWielder
    Vyrna moves to the water's edge, careful not to step on the river's slippery embankment. With as icy and cold as those waters were, even she, with her undead form, did not want to get caught in that rushing water. She did however wish to share this experience with her warm-bodied foe.

    Staring across the water at the horde of orcs before her, she waited until she caught one of their eyes. And then it was too late...for him anyway.

    "It's so lonely over here on this side of the water. Won't you come join me?"

    The orc before her nods stupidly and takes a few steps forward. When the orcish grunt first steps into the freezing waters, he shakes his head a moment and it almost looks as though he would snap out of his hypnotic trance.

    "Come to me. NOW!" Vyrna yells this at the orc across the water, pushing her will into the dark beckoning.

    The orc stares at Vyrna for a moment and then plunges into the waters, his mind wasted from the vampire's psychic aggression, and sinks into the water's depths.

    Actions

    Move: Vyrna moves to L10

    Standard: Vyrna uses Dark Beckoning against Orc Troop (G14), rolling 14 vs Will, which kills the minion and drags its body to the river at J12.
    G14


    Vyrna's Stats
    Vyrna - Revenant (Halfling) Vampire 1
    Passive Perception 10, Passive Insight 10
    AC 18, Fort 11, Reflex 15, Will 15
    HP 22/22, Bloodied 11, Surge Value 5, Surges 2/2
    Speed 6, Initiative +5
    Action Points: 1, Second Wind
    At-Will Powers: Vampire Slam, Dark Beckoning, Taste of Life
    Encounter Powers: Blood Drinker, Dark Reaping, Takedown Strike
    Daily Powers: Swarm of Shadows
    Item Powers: Armor Repulsion
    Utility Powers: none

  • #256
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    Vyrna lures one of the orcs with her hypnotic gaze as they advance grunting and shouting. Oblivious to anything else, the orc stumbles into the river and is swept away, not even realizing heís in the water.

    The rest of them pelt you with knives and vials of foul compounds as the staff-wielding orc rallies them into a frenzy. One of these flasks break at Ryanís feet and cover half the group on sticky, caustic glue. Ryan dodges the other flask, which breaks when it hits the cavernís floor and corrodes the rock.

    GM: Itís your turn now


    actions

    Orc troops move to attack, but only one of them can attack Shun in melee. The others resort to ranged attacks, dividing their attacks between Sun and Vyrna (since Ryan has cover being behind Shun). The orc in melee with Sun hits, gaining a +2 bonus to damage from the staff-wielding orcís aura.
    The orc alchemists use acid jar and caustic glue. Acid jar fails to his Ryan, but the glueís ranged burst centered on him hit everyone in the area, dealing 5 damage and Slowing Shun, Vyrna and Ryan (save ends)
    The leader seems to be trying to use the staff to do some magic, but it doesnít quite work.


    status

    Ryan: 26/31, Slowed (save ends)
    Lily 27/30,
    Eva 22/24,
    Shun 19/35, Slowed (save ends)
    Vyrna 17/22, Slowed (save ends)

    Leading orc: 92/92
    AC: 19 Fort:16 Ref:15 Will:16 MBA: +8 VS AC, 2d6+4 damage and target is Marked.
    Orc alchemists:
    38/38
    38/38
    AC: 16 Fort:14 Ref:15 Will:14 MBA: +7 VS AC, 2d4+4 damage
    Orc troop: Minions
    AC: 14 Fort:14 Ref:14 Will:14 MBA: +7 VS AC, 6 damage

    terrain

    The river and itís edges look slippery and treacherous. You will be Slower for sure if you try to cross it not using the bridge, and who knows what else


    map
    Last edited by Someone; Friday, 20th January, 2012 at 10:50 AM.

  • #257
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    Ý Ignore weldon
    OOC: Shun could attack the orc in front, but if the strikers have ranged or area attacks, they might want to go first and clear the field a bit. I'll wait for you all to go first and I'll plan on going last with Ryan
    L4W Character: Finnian, 4th Level Longtooth Shifter Beastmaster
    L4W Character: Shun, 1st Level Wilden Stormheart Warden

  • #258
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    Ý Ignore Dekana
    OOC: Field-clearing incoming!


    "You're throwing glue?" Eva asks the orcs, like she can't believe they're serious. "Alright, I know this game!"

    Eva holds one palm up to the air, and inside it appears a ball of black fire. She winds up with the pitch and tosses the blazing sphere underhanded at one of the orcs across the river. Luckily for him, he spots it coming and ducks to the ground in time to shield himself. Unluckily for every orc next to him, the ball explodes in the air in a flash of necrotic energy. They all drop to the ground, their souls charred more than their bodies.

    After that, the elf dashes behind one of the boxes at the south end of the room and tries to hide herself behind it.

    Eva actions / stats
    Standard: Darkening Flame vs Orc troop (G12) misses Reflex 10... but it has an effect line of 5 fire damage to adjacent creatures. Orc minions at F11, G13, H11, and H12 all die. (1d20+6=10)

    Move: walk to M5. It looks like there's a box next to that spot, so I'll try to take cover behind it.


    PC:Eva (Dekana) - L4W Wiki- Female Elf Mage 1
    Passive Perception: 17, Passive Insight: 10
    AC:15, Fort:12, Reflex:15, Will:13 -- Speed:7
    HP:22/24, Bloodied:12, Surge Value:6, Surges left:4/8
    Initiative +1
    Action Points: 1
    Conditions

    Powers
    Disrupt Undead, Ghost Sound, Phantasmal Assault, Restless Dead, Magic Missile
    Color Orb, Darkening Flame, Elven Accuracy, Second Wind, Spook
    Spirit Rend
    spellbook

    Darkening Flame, Ray of Enfeeblement
    Spirit Rend, Summon Dretch
    Last edited by Dekana; Saturday, 21st January, 2012 at 02:15 AM. Reason: added action point
    close the world, .txEn eht nepo

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    Ý Ignore Neil1889
    Lilli continues to move to get a better view; seeing the Orc with the staff at the back as a potential troublemaker, Lilli raises her clear crystal sphere to her eye and captures his image in it for later.

    The jumble of Orcs before her is a tempting target though, so she summons the shadowy tendrils that did so much damage from before in the midst of them. They seemingly start to rip into some of the terrified orcs as the flames from Dekana's spell mix in with Lilli's magic and cause carnage.


    actions
    Move action: moves to N8.


    Grasping Shadows (Encounter Standard Area burst 1 within 10 squares Arcane, Illusion, Implement, Psychic)
    Target: Each creature in burst
    Attack: +7 vs. Will
    Hit: 1d8+6 Psychic damage and the target is slowed until the end of your next turn.
    Effect: Shadows writhe in the designated area and continue until the end of your next turn. Any creature that enters the area of the grasping shadows takes psychic damage equal to your Intelligence modifier (+5) and is slowed until the end of its next turn.

    Standard Action: Targetted and centred at square H13, Grasping Shadows.

    Starting with the Orc Alchemist in square H14 and moving clockwise:

    Potential damage: 8.

    To hit Orc Alchemist H14: 16
    To hit Orc I14: 12
    To hit Orc I13: 15
    To hit Orc H12: 8
    To hit Orc G12: 15
    To hit Orc G13: 19

    Roll Lookup

    Minor Action: Orb of Far Seeing +1
    Power (Encounter): Minor Action. Choose a target within 10 squares of you. Until the end of the encounter, this target is considered half as far away for the purpose of ranged attacks made with this orb.

    Designate the nasty Orc in F16 as a the target with the above ability.
    Last edited by Neil1889; Saturday, 21st January, 2012 at 12:03 AM.

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    Ý Ignore CrimsonFlameWielder
    OOC: Wow... that's a lot of death carnage and AoE awesome! @Someone, is there a chance we could get a mid-round map update to see who all is alive and where those AoE effects are (if they remained in any form that is)?

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