D&D 4th Edition Adventure: The stolen staff (DM: Someone. Judge: Luinnar) - Page 28




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  1. #271
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    GM: Only @weldon left to post. Remember that Shun was dropped unconscious by the bad guys, but thanks to Lilli you're now at 8 HP and awake, but prone.

 

  • #272
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    Ý Ignore weldon
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    OOC: OK. I thought I was out until the orcs went again. I'll post sometime later today (after I sleep). Currently traveling.
    L4W Character: Finnian, 4th Level Longtooth Shifter Beastmaster
    L4W Character: Shun, 1st Level Wilden Stormheart Warden

  • #273
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    The orcís axe crashes on the rock that was, just a fraction of a second ago, directly behind Evaís head. She can see the grin on the bloodlusted orc and knows that her minutes are numbered, just before the small halfing comes crashing on him with impossible force. A brutal barrage of hits from her fist send the brute sprawling backwards in clear defiance of the laws of physics, until he finally hits the wall and drops on his knees. Heís about to get up when a ball of magical color from Eva strikes him, rendering the leader almost senseless.

    Meanwhile, stirred by Lilliís song, the mound of algae that was Shun acquires humanoid form once again and lashes at his tormentors as winter rages around him. Impeded by primal magic, the orc has only time to chuck a pot of glue towards him, but it falls harmlessly into the river.

    On the other side of the cavern, Ryan effortlessly kicks the other orc back into the river. The waters swallow him, carrying his corpse underground.

    GM: Itís your turn now


    actions

    Having given Weldon enough time to post, I think itís evident he has RL issues and pbp isnít in his mind right now. I think itís probably better for all of us to NPC his character for a round or two.

    Shun gets up, thanks Lilli and attacks the alchemist with his spiked chain, hitting for 11 damage and slowing him.

    The leader gets up, and thatís all since heís dazed.

    The surviving alchemist uses caustic glue on Shun and Lilli, failing both attacks and moves 1 square away from them, which is his maximum distance since Shunís form of winter heraldís form is active again and heís slowed.


    status

    Ryan: 21/31, 3 THP, Slowed (save ends)
    Lily 27/30,
    Eva 18/24,
    Shun 8/35, Bloodied
    Vyrna 12/22,

    Leading orc: 31/92, Bloodied, Dazed TENT
    AC: 19 Fort:16 Ref:15 Will:16 MBA: +8 VS AC, 2d6+4 damage and target is Marked.
    Orc alchemists:
    Alch 1: -2/38 Dead.
    Alch 2: 18/38, Slowed TENT, Bloodied
    AC: 16 Fort:14 Ref:15 Will:14 MBA: +7 VS AC, 2d4+4 damage

    terrain

    The river and itís edges look slippery and treacherous. You will be Slower for sure if you try to cross it not using the bridge, and who knows what else


    map
    Last edited by Someone; Saturday, 28th January, 2012 at 08:52 AM.

  • #274
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    Ý Ignore Neil1889
    Shun steps off the bridge towards the last Orc Alchemist and begins to draw a mesmerising pattern in the the air with his spiked chain; the orc's eyes follow the business end of the weapon the best they can whilst fumbling for another fiery flask to throw.

    Lilli positions behind herself Shun at the far side of the cavern's river, but notices his beguiling swirl of spiked death. Just as it swings down on to the Orc's skull, Lilli uses her magic to make the spiked head of the weapon seemingly divide into multiple warheads just before the chain bashes the alchemist's skull in.

    Lilli's actions
    Move action= Lilli moves to H15.

    Standard action:
    Illusory Ambush (At Will Standard Ranged 10 Arcane, Illusion, Implement, Psychic)
    Target: One creature
    Attack: +7 vs. Will
    Hit: 1d6+6 Psychic damage and the target takes a -2 penalty to attack rolls until the end of your next turn.

    Illusory Ambush against the Orc Alchemist, Total to hit: 25, potential damage 12.

    Roll Lookup

    Lilli
    Female Gnome Illusionist Wizard, Level 3.
    Initiative: +1, Passive Perception: 12, Passive Insight: 17. Senses: Low-light vision.
    AC:16, Fort: 12, Reflex: 16, Will: 16.
    HP: 27/30, Bloodied: 15, Surge Value: 7, Surges left: 5/7
    Speed: 5 squares. Size: Small. Languages: Eladrin, Allarian, Draconic.
    Saving Throw Bonuses: +5 Racial bonus against illusions.
    Action Points: 0
    Powers:
    Ghost Sound
    Light
    Prestidigitation
    Mage Hand
    Orb of Deception
    Use Vulnerability
    Illusory Ambush
    Nightmare Eruption
    Grasping Shadows USED
    Fade Away
    Second Wind
    Horrid Whispers USED
    Shield
    Hypnotic Pattern [Hypnotic Pattern Attack]



    Shun's actions
    Move action= Shun moves to G12.

    Standard action = Weight of Earth against the Orc Alchemist, Total to hit: 19, potential damage 9.

    Roll Lookup
    Last edited by Neil1889; Saturday, 28th January, 2012 at 05:01 PM.

  • #275
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    GM: That's enough to kill the second alchemist. Only the leader at H3 is left

  • #276
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    Ý Ignore Dekana
    The colors fade from the tip of Eva's staff one by one until only a dark purple radiance remains. It pulses strongly and, on Eva's command, two pairs of skeletal arms burst out of the ground under the orc leader's feet. The bony hands grasp at the orc and tear at his flesh, tugging at him with weak grasps.

    While the animated bones keep the orc busy, Eva retreats further to the river.

    Eva actions / stats
    Standard: Restless Dead vs Orc Leader hits Reflex 19 for 11 damage, Eva gains 2 THP, and the squares currently adjacent to the orc are difficult terrain for Eva's enemies TENT. (1d20+6+2=19;1d8+5+2=11)

    Move: walk to L11.


    PC:Eva (Dekana) - L4W Wiki- Female Elf Mage 1
    Passive Perception: 17, Passive Insight: 10
    AC:15, Fort:12, Reflex:15, Will:13 -- Speed:7
    HP:2+18/24, Bloodied:12, Surge Value:6, Surges left:3/8
    Initiative +1
    Action Points: 0 (encounter)
    Conditions

    Powers
    Disrupt Undead, Ghost Sound, Phantasmal Assault, Restless Dead, Magic Missile
    Color Orb, Darkening Flame, Elven Accuracy, Second Wind, Spook
    Spirit Rend
    spellbook

    Darkening Flame, Ray of Enfeeblement
    Spirit Rend, Summon Dretch
    close the world, .txEn eht nepo

  • #277
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    Ý Ignore Karlowitch
    Almost Back

    Hi Guys

    I am on my way home again. My trip got extended a bit due to some unforeseen complications. I have been spending the last 5 days in a pressure chamber. Got stuck underwater in a wreck at 30 meters... quite the experience. It's a good thing I don't consume that much air, otherwise I wouldn't be writing this message. Anyways, I am reading up on whats happened and will be able to post tomorrow or thursday.

  • #278
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    GM: To date, the most impressive excuse for late posting I had was "my house is being hit by a hurricane", but I have to admit, "I was trapped 30 meters underwater and had to spend 5 days in a pressure chamber" beats it by a wide margin.

  • #279
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    Ý Ignore Neil1889
    Quote Originally Posted by Karlowitch View Post
    Almost Back

    Hi Guys

    I am on my way home again. My trip got extended a bit due to some unforeseen complications. I have been spending the last 5 days in a pressure chamber. Got stuck underwater in a wreck at 30 meters... quite the experience. It's a good thing I don't consume that much air, otherwise I wouldn't be writing this message. Anyways, I am reading up on whats happened and will be able to post tomorrow or thursday.
    OOC: I'm glad you're going to be back and hope there no complications from the bends!

  • #280
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    Ý Ignore weldon
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    OOC: I'm back in town too. Looks like Neil1889 made a move for Shun, so I'll just hang back and watch the rest of the round play out. I'm ready to post next round.

    Really glad to hear that you're OK after a close call, Karlowitch
    L4W Character: Finnian, 4th Level Longtooth Shifter Beastmaster
    L4W Character: Shun, 1st Level Wilden Stormheart Warden

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