+ Log in or register to post
Results 1 to 10 of 64
Friday, 18th November, 2011, 09:44 PM #1
Cutpurse (Lvl 5)
The "Welcome Newbies" stickie to show you where to get started.Welcome to Living Pathfinder!
In order to join a play by post game, you start by creating a character on the Living Pathfinder wiki. Instructions for creating a character get you started with the "how to" and what character options are available in our world. We are not allowed to use Golarion specific names or characters, so the deities and places available are specific to our E'n world. Once you have finalized your character, ask for it to be approved in the Character Submission Thread. In the past, we asked you to link the character in your request. Recent policy changes prevent new forum members from posting links in their first 10 posts. So, don't worry, we will be able to find the character. A character needs two approvals at first level. During the approval process, we will make some, usually helpful, suggestions to help guide your character creation so it fits well within the living world we have. The Character Level Up Approvals is the thread where we track character leveling up to second and beyond. In the summer of 2014, a few senior characters are up to thirteenth level. Active characters generally earn two to four levels in a year.
Once you have your first character recorded and reviewed, now you are ready to wander into the Dunn Wright Inn to introduce yourself in character and wait for GMs to come recruit you for an adventure. You can enter the DWI before you have both approvals, but should have the approvals done before joining an adventure. The starting process of launching a new game is slow, taking several weeks at times, until we get a critical mass of players, and a GM to run the adventure. Patience is a necessary virtue in PbP. The more banter going on inside the DWI, the faster we will likely be to get motivated for another adventure.
Newbie advice: Please don't post in a currently running adventure if you have not been invited into that game by the GM. We like to keep the games in character, and a random voice popping into a dungeon is "just wrong". Reading their adventures on the other hand is welcome and greatly encouraged.
The current occupants of the Dunn Wright Inn and the active adventures with their players can be found on the Adventures page on the wiki. Those that are in the Dunn Wright Inn are assumed to be awaiting recruitment for a game. Those that have wandered into the "Wandering the Streets" have their characters on pause for the moment, or the players are simply taking a sabbatical.
The Mystic Pearl on Arcane Row in Venza is the thread for tracking all purchases and sales of magical and expensive items. The first post in the thread gives a detailed account of what is available and what might be, depending on die rolls. The odd and wonderful nature of Arcane Row is detailed a bit more on the wiki.
LPF has seven judges. Currently, they are: Mowgli, GlassEye, perrinmiller, Satin Knights, jkason, Systole and Aura. When it comes time to approve new books, or sections of books, these are the people that hash it out. A majority vote is taken for any major rules change. The judges also handle the work of reviewing the characters for their level approvals. They do the heavy lifting to ensure that world runs smoothly. They deserve beer, chocolate, hugs and respect and admiration.
While several of the game GM/DMs are judges, that is not a requirement of running an adventure in LPF. We would prefer that you have been a player for a while, with character(s) at least second level, so we know you understand the pace and timing of an adventure. We don't want someone who is running an adventure to get bored and disappear.
If you would like to see what an adventure is like, and how a game flows, we have several examples to chose from. All are interesting and delightful stories in and of themselves to read.
Past Adventures that have been completed. ( more details ):
A Bad Light
Bats in the Belfry
A Brief Interlude
Crab a la King
The Crypt of Everflame
Daggers at Midnight
Dockside Diversion (level 1-2)
The Green Faerie
In Love and Death
The Lady of Lake Laguna
Little Rock of Horrors
A Merchant in Need of Assistance
The Mightiest Weapon
The Old Alchemist
One Night in Palazzo Dannato
Roaming Dead ~ Appendix B
St. Ulthar's Medallion
Sinking Ever Deeper
A Soul Indiscretion
The Sunken Temple
The Sword and the Fallen Angel
A Spiked Drink
Daggers at Midnight II
Scourge of the Howling Horde
The Bloodcove Disguise
Dockside Diversion/Still Waters
Fury Steps In
Last edited by Living PF Judge; Tuesday, 22nd July, 2014 at 06:29 PM. Reason: Repurposed Active Adventures as "Hello Newbies!" -SK
By Brogarn in forum Talking the TalkReplies: 8Last Post: Sunday, 9th July, 2006, 01:59 PM
By demiurge1138 in forum D&D 5th Edition News, Rules, Homebrews, and House RulesReplies: 7Last Post: Sunday, 10th August, 2003, 06:00 AM
By Mistwell in forum Roleplaying Games General DiscussionReplies: 4Last Post: Monday, 27th January, 2003, 09:37 AM
By Mistwell in forum Roleplaying Games General DiscussionReplies: 6Last Post: Wednesday, 16th October, 2002, 09:50 PM