Reviewing Dunkel Metzgerei
Ohboy. First new character in weeks. (They seem to come in waves, oddly enough.) All the usual applies: This is a non-judge review. As such, I don't generally edit your character sheet, but rather point out problems and make suggestions. And I sometimes make mistakes--feel free to ask about my critiques, I might be in err. Onward!
Overview: A number of small issues, most of which fixing is in your favor. And a bit of conceptual clarification, particular with Rogar.
Stuff That Needs Fixin':
* I get Gold Spent = 106.2. I think you have 3 gold coming to you.
* Even though your hit die rolling method is max-2, remember everyone gets max at first level. So I think you have 10 hit points, not just 8.
* I'm unclear where you took your Favored Class Bonus. It's listed in skill points, but didn't get added in, leaving you one short. (See comments for another FC thought.)
* A number of skills, particularly Cha skills, seem to have the wrong value listed in ability (and thus, total). Bluff, Disguise, Intimidate and Perform (All Cha) should be 1 from ability, and +1 total. Swim (Str) should be 2 ability, -4 total.
Stuff That Could Be Changed:
* You mention you're from a far away land. It's worth noting where, if possible. Adds character and lets you choose an additional regional language.
* Looks like your deity (Rogar) is largely undefined. The most notable previous worshipper was a fighter, so that is not surprising. Adding some detail would sketch out which domains are allowed by those that follow in your footsteps, and which weapon is considered the deity's weapon.
* Speaking of domains, you may wish to look at the Ferocity domain, a subdomain of Strength. Because it's level 1 ability can be done any time you attack, instead of taking an action, you'll use it a lot more.
* Your ability listing on skills which need to be trained to be used could be noted, but it's not as important.
Notation Issues and Typos:
* I wouldn't call Darkvision perfect, but instead note it only sees black and white. Your choice.
* It's worth noting his shield is Heavy Steel. That's what matches the weight and cost, anyway.
* Looks like your Fortitude Save should be +4 (2 from Class, 2 from Con).
Comments:
* This character has a very strong old school feel, right down to the artwork. I'm thinking that was the classic dwarf image from the original Monster Manual? It's been a while.
* I don't think you have to declare which of your two spheres you're making available for Favored Class bonuses by race… just that you can only increase one or the other at a time. As an aside, although Rebuke Death is cool, you probably will not need it more than 6/day.
* Mentally, I'm picturing a friendly gramps kind of feel to Dunkel. With a little stern on the side.
* I like seeing some far reaching goals, even if they are never quite achieved.
* Dunkel might be the sort to have a classic battle cry. Give it a thought.
Good start, I like what I'm seeing here, but
NOT YET.