Scotley's Carrion Crown IC Part 1 The Haunting of Harrowstone

Leif

Adventurer
Besharrn Blacktusk Half-Orc Ranger3

Vadim flinches as the spiders drop all around, visions of his expedition to that Ustalavan crypt with the Professor flashing through his mind. Steady, there, old man. You made it out alive . . .

Nevertheless, as the bartender reads off his grizzly list of repasts Vadim's tanned face grows pale . . . until he finally catches up. He laughs good naturedly as he sees the potential of such a clever ploy. "Aye, I'll have a mug of the Liquid Ghost as well. Just the thing to wash down a good Corpse Chowder!"

He takes a seat beside Besharrn and pats the half-orc heartily on the back as he leans forward and speaks softly into his ear. "Easy there, big fella. Just a clever man making the most of his situation."
_______________

[sblock=Stat Block]
VADIM NAZDRAVAN CR 2
Male Half-Elf Bard (Archaeologist) 3
CG Medium Humanoid (Elf, Human)
Hero Points 2
Init +5; Senses Low-Light Vision; Perception +10
--------------------
DEFENSE
--------------------
AC 18, Touch 13, Flat-Footed 15. . (+4 armor, +1 shield, +3 Dex)
HP 20 (3d8)
Fort +1, Ref +6, Will +3
Defensive Abilities Trap Sense, Uncanny Dodge; Immune Sleep; Resist Elven Immunities
--------------------
OFFENSE
--------------------
Speed 30 ft.
Melee
. . Cestus +4 (1d4+1/19-20/x2)
. . Dagger +4 (1d4+1/19-20/x2)
. . Masterwork Scorpion Whip +5 (1d4+1/20/x2)
. . Silversheen Rapier +5 (1d6+1/18-20/x2)
. . Unarmed Strike +4 (1d3+1/20/x2)
Ranged
. . Darkwood Shortbow, Composite (Str +1) +6 (1d6+1/20/x3)
Bard (Archaeologist) Spells Known (CL 3, +4 melee touch, +5 ranged touch):
1 (4/day) Cure Light Wounds (DC 14), Dazzling Blade (DC 14), Touch of Gracelessness (DC 14), Vanish (DC 14)
0 (at will) Resistance (DC 13), Read Magic (DC 13), Detect Magic, Prestidigitation (DC 13), Light, Unwitting Ally (DC 13)
--------------------
STATISTICS
--------------------
Str 12, Dex 16, Con 10, Int 14, Wis 10, Cha 16
Base Atk +2; CMB +3; CMD 16
Feats Bard Weapon Proficiencies, Combat Expertise +/-1, Skill Focus: Perception (Adaptability), Weapon Finesse
Traits Chance Savior, Dangerously Curious, Prehensile Whip
Skills Acrobatics +6, Appraise +6, Bluff +7, Climb +4, Diplomacy +7, Disable Device +6, Escape Artist +6, Fly +2, Knowledge (Arcana) +7, Knowledge (Dungeoneering) +7, Knowledge (Engineering) +7, Knowledge (Geography) +7, Knowledge (History) +7, Knowledge (Local) +7, Knowledge (Nature) +7, Knowledge (Nobility) +7, Knowledge (Planes) +7, Knowledge (Religion) +7, Perception +10, Profession (Archeologist) +4, Profession (Professor) +4, Ride +2, Sleight of Hand +6, Spellcraft +6, Stealth +6, Swim +0, Use Magic Device +8
Languages Common, Elven, Shoanti, Varisian
SQ Arcane Training, Archaeologist's Luck +1 (10 rounds/day) (Ex), Bardic Knowledge +1 (Ex), Clever Explorer +1 (Ex), Elf Blood, Hero Points (2)
Combat Gear Buckler, Cestus, Dagger, Darkwood Shortbow, Composite (Str +1), Masterwork Whip, Scorpion, Mithral Chain Shirt, Silversheen Rapier; Other Gear Adventurer's Sash (3 @ 3.5 lbs), Backpack, Masterwork (4 @ 11.5 lbs), Bag, Waterproof (20 @ 1 lbs), Charcoal Stick (9), Charcoal Stick, Hammock, Journal, Masterwork Felt Hat, Paper (sheet) (10), Rope, Spider Silk (50'), Thieves' tools, masterwork, Twine (50'), Waterskin
--------------------
TRACKED RESOURCES
--------------------
Archaeologist's Luck +1 (10 rounds/day) (Ex) - 0/10
Dagger - 0/1
--------------------
SPECIAL ABILITIES
--------------------
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Archaeologist's Luck +1 (10 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Chance Savior +2 Initiative
Clever Explorer +1 (Ex) Half time to use disable device.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Dangerously Curious +1 UMD, and UMD is a class skill
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Hero Points (2) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prehensile Whip Use whip as though rope/grappling hook; Attach as Standard Action, Detach as Full-Round Action
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
--------------------
Vadim was born in Varisia, the result of a brief union between a wandering bard and the charming Szarni elf who took his fancy . . . or perhaps the minstrel took the gypsy’s fancy, who can tell? In any case, their child proved to be beautiful, intelligent and precocious; it was plain to all who encountered young Vadim that he inherited the best of both of his parents.

As he grew to manhood, Vadim’s natural curiosity dovetailed with his interest in the history of Varisia and it’s neighbor, Ustalav. He began a lifelong study of the two cultures, of their conflict and influence on each other. Eventually, his studies brought him into contact with the famed scholar, Petros Lorrimor. He made contact with the Professor, and over the course of the next several years Vadim and Professor Lorrimor struck up a longstanding friendship. Correspondence by letter and occasional personal visits formed a bond between the two; the Professor’s knowledge enhanced Vadim’s, and his reputation earned the young half-elf a few guest lecturing posts at institutes of learning in Cheliax, Taldor and even Absalom.

During one of their personal visits – actually a joint venture to explore the ruins of a crypt in Ustalav – Vadim became the instrument of the aging Professor’s continued existence. Lorrimor, no longer as spry as he once was, had insisted that the two of them push on in spite of the fact that they’d been going without significant rest for two days. His exhaustion caused him to miss the trigger of a deadly poison dart trap; however, the now seasoned Vadim was quicker to react. His diving tackle broke Lorrimor’s arm and put an end to that particular foray – after a harrowing escape through the rugged Hungry Mountains – but also saved the man’s life. The end of that adventure was also the last time young Vadim saw the Professor alive . . .

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at Lone Wolf Development
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
[/sblock]

"Oh, don't worry about me," whispers back Besharrn, 'I'm just trying like mad not to $h|t myself."

[sblock=stats, Besharrn Blacktusk, Half-Orc Ranger3]
Besharrn Blacktusk Half-Orc Ranger3

S15,D16,C14,I12,W12,C11

AC:21[10+7(+1 Breastplate)+3(Dex)+1(Dodge Feat)] [25 w/Shield of Swings]
FF:17
T:14 [18 w/Shield of Swings]

HP:33/35

Skills: (Ranks 7+7+7 = 21) [CS=Class Skill]
Climb 3 ranks +2 str +3 CS = +8
Intimidate 3 ranks +2 rac'l +3 CS +0cha = +8 [Std act'n-if sucsfl give opp the Shaken condition, -2 att]
[DC to demoralize=10+target's HD+target's Wis mod] [lasts 1rnd + 1rnd for every 5 check exceeds DC]
Knowledge (Dungeoneering) 3 ranks, +1 Int +2 Favored Terrain +3 CS = +9
Perception 3 ranks +1 wis +3 CS = +7 [+2 underground]
Stealth 3 ranks +3 dex +3 CS = +9 [+2 underground]
Survival 3 ranks +1 wis +3 CS = +7 [+2 underground] [+1 (half Ranger Level) to follow tracks]
Swim 3 ranks +2 str +3 CS = +8 [-3 ACP if wearing +1 Magic Breastplate]



Saves: Fort: +6 Ref: +7 Will: +3

Init +3, BAB +3, CMB +5, CMD 18 [22 w/ Shield of Swings]

Halberd +7, 1d10+3 dam, Short Sword +6, 1d6+2 dam, Heavy Crossbow +7, 1d10 dam

Feat: Shield of Swings - gain +4 AC and CMD but only do half damage. FULL ATTACK ONLY [APG]
[/sblock]
 
Last edited:

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Scotley

Hero
Zokar begins pulling clear glass mugs of the luminous pale ale that he calls liquid ghosts. He overruns a mug a bit as he stares at the coin. You can't be sure if he stares because he doubts the authenticity of the coin or because he's never actually seen a platinum piece before.

"For this you can drink and eat all day and all night and come back for breakfast if you like." He quickly slips it into a box beneath the bar before the other patrons get a look at it; though to your eyes the old fellows are about the least larcenous lot you've seen outside a convent.

"The corpse chowder will be ready as soon as my lad runs out to the Restlands for a few more bones. Need to thicken it up a bit for the extra patrons."
The Liquid Ghosts prove to be the kind of fine lovingly crafted ale you can only get in small farming villages the recipe having been tweaked by generations of brewers until it is just right. The luminous quality does not appear to be magical, but likely comes from some local plant added to the brew that adds a woody evergreen note to the rich hops flavor.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
The archeologist lifts a mug to the light, admiring the color, then puts it to his nose and inhales deeply. Finally, he drinks deeply before returning the mug to the table with a satisfied sigh. "That, my friend, is an excellent ale!"
_______________
Vadim20EW20Portrait.png


[sblock=Stat Block]
VADIM NAZDRAVAN CR 2
Male Half-Elf Bard (Archaeologist) 3
CG Medium Humanoid (Elf, Human)
Hero Points 2
Init +5; Senses Low-Light Vision; Perception +10
--------------------
DEFENSE
--------------------
AC 18, Touch 13, Flat-Footed 15. . (+4 armor, +1 shield, +3 Dex)
HP 20 (3d8)
Fort +1, Ref +6, Will +3
Defensive Abilities Trap Sense, Uncanny Dodge; Immune Sleep; Resist Elven Immunities
--------------------
OFFENSE
--------------------
Speed 30 ft.
Melee
. . Cestus +4 (1d4+1/19-20/x2)
. . Dagger +4 (1d4+1/19-20/x2)
. . Masterwork Scorpion Whip +5 (1d4+1/20/x2)
. . Silversheen Rapier +5 (1d6+1/18-20/x2)
. . Unarmed Strike +4 (1d3+1/20/x2)
Ranged
. . Darkwood Shortbow, Composite (Str +1) +6 (1d6+1/20/x3)
Bard (Archaeologist) Spells Known (CL 3, +4 melee touch, +5 ranged touch):
1 (4/day) Cure Light Wounds (DC 14), Dazzling Blade (DC 14), Touch of Gracelessness (DC 14), Vanish (DC 14)
0 (at will) Resistance (DC 13), Read Magic (DC 13), Detect Magic, Prestidigitation (DC 13), Light, Unwitting Ally (DC 13)
--------------------
STATISTICS
--------------------
Str 12, Dex 16, Con 10, Int 14, Wis 10, Cha 16
Base Atk +2; CMB +3; CMD 16
Feats Bard Weapon Proficiencies, Combat Expertise +/-1, Skill Focus: Perception (Adaptability), Weapon Finesse
Traits Chance Savior, Dangerously Curious, Prehensile Whip
Skills Acrobatics +6, Appraise +6, Bluff +7, Climb +4, Diplomacy +7, Disable Device +6, Escape Artist +6, Fly +2, Knowledge (Arcana) +7, Knowledge (Dungeoneering) +7, Knowledge (Engineering) +7, Knowledge (Geography) +7, Knowledge (History) +7, Knowledge (Local) +7, Knowledge (Nature) +7, Knowledge (Nobility) +7, Knowledge (Planes) +7, Knowledge (Religion) +7, Perception +10, Profession (Archeologist) +4, Profession (Professor) +4, Ride +2, Sleight of Hand +6, Spellcraft +6, Stealth +6, Swim +0, Use Magic Device +8
Languages Common, Elven, Shoanti, Varisian
SQ Arcane Training, Archaeologist's Luck +1 (10 rounds/day) (Ex), Bardic Knowledge +1 (Ex), Clever Explorer +1 (Ex), Elf Blood, Hero Points (2)
Combat Gear Buckler, Cestus, Dagger, Darkwood Shortbow, Composite (Str +1), Masterwork Whip, Scorpion, Mithral Chain Shirt, Silversheen Rapier; Other Gear Adventurer's Sash (3 @ 3.5 lbs), Backpack, Masterwork (4 @ 11.5 lbs), Bag, Waterproof (20 @ 1 lbs), Charcoal Stick (9), Charcoal Stick, Hammock, Journal, Masterwork Felt Hat, Paper (sheet) (10), Rope, Spider Silk (50'), Thieves' tools, masterwork, Twine (50'), Waterskin
--------------------
TRACKED RESOURCES
--------------------
Archaeologist's Luck +1 (10 rounds/day) (Ex) - 0/10
Dagger - 0/1
--------------------
SPECIAL ABILITIES
--------------------
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Archaeologist's Luck +1 (10 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Chance Savior +2 Initiative
Clever Explorer +1 (Ex) Half time to use disable device.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Dangerously Curious +1 UMD, and UMD is a class skill
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Hero Points (2) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prehensile Whip Use whip as though rope/grappling hook; Attach as Standard Action, Detach as Full-Round Action
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
--------------------
Vadim was born in Varisia, the result of a brief union between a wandering bard and the charming Szarni elf who took his fancy . . . or perhaps the minstrel took the gypsy’s fancy, who can tell? In any case, their child proved to be beautiful, intelligent and precocious; it was plain to all who encountered young Vadim that he inherited the best of both of his parents.

As he grew to manhood, Vadim’s natural curiosity dovetailed with his interest in the history of Varisia and it’s neighbor, Ustalav. He began a lifelong study of the two cultures, of their conflict and influence on each other. Eventually, his studies brought him into contact with the famed scholar, Petros Lorrimor. He made contact with the Professor, and over the course of the next several years Vadim and Professor Lorrimor struck up a longstanding friendship. Correspondence by letter and occasional personal visits formed a bond between the two; the Professor’s knowledge enhanced Vadim’s, and his reputation earned the young half-elf a few guest lecturing posts at institutes of learning in Cheliax, Taldor and even Absalom.

During one of their personal visits – actually a joint venture to explore the ruins of a crypt in Ustalav – Vadim became the instrument of the aging Professor’s continued existence. Lorrimor, no longer as spry as he once was, had insisted that the two of them push on in spite of the fact that they’d been going without significant rest for two days. His exhaustion caused him to miss the trigger of a deadly poison dart trap; however, the now seasoned Vadim was quicker to react. His diving tackle broke Lorrimor’s arm and put an end to that particular foray – after a harrowing escape through the rugged Hungry Mountains – but also saved the man’s life. The end of that adventure was also the last time young Vadim saw the Professor alive . . .

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at Lone Wolf Development
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
[/sblock]
 

Leif

Adventurer
Besharrn Blacktusk Half-Orc Ranger3

Besharrn tries not to appear desperate as he hurriedly takes a seat at the table to sample the 'liquid ghosts', but he fails miserably as he almost trips over himself numerous times on his way to the seat. Once he is safely down, he quickly sucks-down-and-consumes* half a mug of the ale and proudly leaves the mustache of foam on his lip as he absolutely beams at Zokar. "AHHHH!" he exclaims.

*Lou - hat tip to Sizzle. ;)

[sblock=stats, Besharrn Blacktusk, Half-Orc Ranger3]
Besharrn Blacktusk Half-Orc Ranger3

S15,D16,C14,I12,W12,C11

AC:21[10+7(+1 Breastplate)+3(Dex)+1(Dodge Feat)] [25 w/Shield of Swings]
FF:17
T:14 [18 w/Shield of Swings]

HP:33/35

Skills: (Ranks 7+7+7 = 21) [CS=Class Skill]
Climb 3 ranks +2 str +3 CS = +8
Intimidate 3 ranks +2 rac'l +3 CS +0cha = +8 [Std act'n-if sucsfl give opp the Shaken condition, -2 att]
[DC to demoralize=10+target's HD+target's Wis mod] [lasts 1rnd + 1rnd for every 5 check exceeds DC]
Knowledge (Dungeoneering) 3 ranks, +1 Int +2 Favored Terrain +3 CS = +9
Perception 3 ranks +1 wis +3 CS = +7 [+2 underground]
Stealth 3 ranks +3 dex +3 CS = +9 [+2 underground]
Survival 3 ranks +1 wis +3 CS = +7 [+2 underground] [+1 (half Ranger Level) to follow tracks]
Swim 3 ranks +2 str +3 CS = +8 [-3 ACP if wearing +1 Magic Breastplate]



Saves: Fort: +6 Ref: +7 Will: +3

Init +3, BAB +3, CMB +5, CMD 18 [22 w/ Shield of Swings]

Halberd +7, 1d10+3 dam, Short Sword +6, 1d6+2 dam, Heavy Crossbow +7, 1d10 dam

Feat: Shield of Swings - gain +4 AC and CMD but only do half damage. FULL ATTACK ONLY [APG]
[/sblock]
 
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Rhun

First Post
Dannie's smiles at the flavor of the ale, and raises the glass to the barkeep. "one of the finest brews I've tasted!"
 

Scotley

Hero
"Glad you like it gentlemen, plenty more as you please. My regulars tend to say that the Liquid Ghosts are Spirited." He grins at his own wit. One of the old fellows in the corner rolls his eyes at the oft repeated pun. "So are you enjoying our little village despite the unfortunate circumstances of your visit?"
 

mleibrock

First Post
Falco

Falco keeps his mind occupied as they wait for the chowder. He covers the ale so that no ambient light may be getting to it and then peers an eye inside so see if it really glows or if it's reflecting the available light somehow. He does this several times trying to be sure.

Finally satisfied, he looks up - "Very Cool! So you are already aware of why we are hear. I guess we are a bit of a motley crew."
 

Scotley

Hero
Falco keeps his mind occupied as they wait for the chowder. He covers the ale so that no ambient light may be getting to it and then peers an eye inside so see if it really glows or if it's reflecting the available light somehow. He does this several times trying to be sure.

Finally satisfied, he looks up - "Very Cool! So you are already aware of why we are hear. I guess we are a bit of a motley crew."

ooc: He was at the funeral as a friend of the professor, but he does not know why you might be sticking around.

"Well, some of the folk here can be small minded and even xenophobic, but I run a tavern and such attitudes do not make for a successful business. Besides I enjoy meeting new people and hearing their stories."
 


mleibrock

First Post
ooc: He was at the funeral as a friend of the professor, but he does not know why you might be sticking around.

"Well, some of the folk here can be small minded and even xenophobic, but I run a tavern and such attitudes do not make for a successful business. Besides I enjoy meeting new people and hearing their stories."

"As do I. It's a whole different kind of research for sure. I'm sure you're probably too busy to sit down and visit with us, but we'd love to pick your brain a bit."
 

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