The Wayfinders - The Wreck of the Archon

Dr Simon

Explorer
"What are you doing, you great nong?" Kraken asks the machine. "You'll be safer down there." As swiftly as it came to him the notion, and the frustration at being thwarted, are gone and he tries a new tactic.

"Okay, looks like that things got itself tangled in weed, we'll try to go around."

[sblock=OOC]
Trying to steer a wide course around the Despair Squid, preferably continuing to provide cover for the two outside.
[/sblock]
 

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jkason

First Post
Midian Rightson, human druid

When he sees that the rumbleball seems to be spinning in place, Midian decides he needs a way to hide it. He opens his maw, 'calling' into the water, which ripples and darkens until a squid appears near the ball. The shark-shaped druid swishes his tail in a pattern to try to instruct the squid to use its natural abilities to cloud the water...

[sblock=ooc]Swapping out Pup Shape for Summon Nature's Ally 3, using it to summon 1d3 squids. Of course I rolled poorly :p

Number of Squid (1d3=1)

If Midian's held Move Action can be part of the summon casting time, he can finish it this round and still have the move action to handle the squid.
Using Handle Animal to convince it to use its ink cloud. I'm not sure exactly how that shakes out in terms of tricks / handling, so I'll just throw the roll in and let you judge.

Handle Squids (1d20+11=21)

Another question: Midian has no ability to hear what Whisper knows about the creature, but knowing it isn't natural, can Midian tell what it's made out of? I'm wondering if Stone Shape might be useful against it... [/sblock]


[sblock=mini-stats]
Code:
[b]HP:[/b] 66/66       
[b]AC:[/b] 21        [b]AC(T):[/b] 14    [b]AC(FF):[/b] 18 
Wildshape base AC: 15
[b]Medium/Huge Animal AC: 17[/b]

Conditions: 
* Wildshaped (Huge Shark: +6 Str (+3 melee attacks)
-4 Dex (-2 ranged attacks)
+6 Nat armor 
Blindsense 30 ft.
Scent (keen scent?) 
-2 AC Huge size)
Swim: 60 
* Slipstream (80 minutes): +20 swim speed 

[b]Init:[/b] +02
[b]BAB:[/b] +6/+1     [b]CMB/CMD:[/b] +8/22     [b]ACP:[/b] -3     
[b]Perception:[/b] +17

Saving Throw    Base   Mod   Misc*  Total
Fort:            06     1     +2    +9      
Ref:             02     2     +2    +6       
Will:            06     6     +2    +14

* Cloak +2
Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)
Resist Cold 10
 
[b]Weapon                  Attack   Damage     Critical[/b]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'
Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'

[b]Surge:[/b] 9/9 remaining (CMB +14)

Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell

[b]Spells:[/b]
0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark
1st Level / DC17/18 4+2+D Day : [s]Endure Elements[/s],[s]Entangle[/s], Hide from Animals, Liberating Command, Ray of Sickening, Faerie Fire, Obscuring mist(D)
2nd Level / DC18/19 3+2+D Day : Delay Poison, Frigid Touch, Lesser Restoration, Resist Energy, Hold Animal, [s]Slipstream(D)[/s]
3rd Level / DC19/20 3+1+D Day : [s]Water Breathing[/s], Water Breathing, [s]Pup Shape[/s], Stone Shape, Water Walk(D) 
4th Level / DC20/21 2+1+D Day : Dispel Magic, Freedom of Movement, Geyser, Control Water(D)

* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining

[b]Wand charges:[/b] 27/28 remaining.
[b]Wild Shape:[/b] 2/3 remaining
[/sblock]
 

Dr Simon

Explorer
"Nah mate," says Kraken. On the control panel are a series of stony spikes, and Kraken squeezes and strokes these like he's milking a cow, trying to get the rumbleball to respond. "This vessel's a living thing, kind of, and she didn't like that ... other kraken taking lumps out of her. Like any sheila she's a bit temperamental."
 

Shayuri

First Post
Whisper scowls at that and incants a spell. Magic suffuses her body, turning its normally pliable substance downright malleable. Her skin smooths, and gills open across her neck, though she doesn't breathe through them immediately.

"I have a feeling the hull of this thing will crack long before the ball is actually destroyed," she says in a slightly raspy voice. "If you have any precautions for surviving underwater, consider getting them ready. Just in case."

(Using Alter Self to become a Gillman (aquatic, amphibious humanoid with a swim speed of 30, should it come up. :))
 

SelcSilverhand

First Post
A shape forms out of the swirling water, revealing another squid but a fraction of the size of the creature trying to rip your craft apart. It races forward past the squid and ejects its cloud of ink as close to the creatures eyes as it can. The cloud is tiny but it does obscure the creatures vision momentarily as Thom drives the Rumbleball away at top speed.

The squid bunches itself together and jets straight up, tearing itself free from the lake floor. It swivels about as it seeks out the craft once again.

Midian
[SBLOCK]
After hearing the sound of the tentacles striking the stone of the Rumbleball, you believe it is made of a particularly hard metal.
[/SBLOCK]
 


jkason

First Post
Midian Rightson, human druid

Realizing that the squid has seemed pre-occupied with the Rumbleball, Midian takes advantage of the distraction of ink and tearing free, to try to place his oversized shark form between the rumbleball and the line of vision of whatever the metal-sounding fish was.

[sblock=mini-stats]
Code:
[b]HP:[/b] 66/66       
[b]AC:[/b] 21        [b]AC(T):[/b] 14    [b]AC(FF):[/b] 18 
Wildshape base AC: 15
[b]Medium/Huge Animal AC: 17[/b]

Conditions: 
* Wildshaped (Huge Shark: +6 Str (+3 melee attacks)
-4 Dex (-2 ranged attacks)
+6 Nat armor 
Blindsense 30 ft.
Scent (keen scent?) 
-2 AC Huge size)
Swim: 60 
* Slipstream (80 minutes): +20 swim speed 

[b]Init:[/b] +02
[b]BAB:[/b] +6/+1     [b]CMB/CMD:[/b] +8/22     [b]ACP:[/b] -3     
[b]Perception:[/b] +17

Saving Throw    Base   Mod   Misc*  Total
Fort:            06     1     +2    +9      
Ref:             02     2     +2    +6       
Will:            06     6     +2    +14

* Cloak +2
Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)
Resist Cold 10
 
[b]Weapon                  Attack   Damage     Critical[/b]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'
Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'

[b]Surge:[/b] 9/9 remaining (CMB +14)

Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell

[b]Spells:[/b]
0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark
1st Level / DC17/18 4+2+D Day : [s]Endure Elements[/s],[s]Entangle[/s], Hide from Animals, Liberating Command, Ray of Sickening, Faerie Fire, Obscuring mist(D)
2nd Level / DC18/19 3+2+D Day : Delay Poison, Frigid Touch, Lesser Restoration, Resist Energy, Hold Animal, [s]Slipstream(D)[/s]
3rd Level / DC19/20 3+1+D Day : [s]Water Breathing[/s], Water Breathing, [s]Pup Shape[/s], Stone Shape, Water Walk(D) 
4th Level / DC20/21 2+1+D Day : Dispel Magic, Freedom of Movement, Geyser, Control Water(D)

* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining

[b]Wand charges:[/b] 27/28 remaining.
[b]Wild Shape:[/b] 2/3 remaining
[/sblock]
 

SelcSilverhand

First Post
A massive cloud of silt is churned up by the Rumbleball's speedy departure. Midian darts away, leading the half-blinded squid away from the craft. Shortly afterward Thom manages to get control of the craft and drive it into the lake bed. Once it is safe from the creature, Midian has little trouble out-swimming it. After several minutes of underground travel, the Rumbleball reemerges allowing Midian to return to it once more.

An hour later you reach the border of Cyre. Even here, beneath the waves, a thick cloud fills the water in a vertical curtain. With some trepidation, you drive your craft forward. Midian is hard pressed to keep close enough to the ball to keep it in sight. Everyone's senses are impaired inside the border. Time seems to stand still. The outside remains an ever-moving cloud and it is only the turning of the craft that gives you any indication you are moving at all.

The transition through the border is abrupt. One moment you can see nothing, and the next you are traveling up a gentle slope. You can see shapes on the sea floor. You pass a sunken fishing trawler, its nets twisted around the broken mast. A little further you see a sailboat twisted in half. You pass nearly a dozen ships of various sizes all ruined on the sea floor. Ahead you can see sunlight filtering through the water and what looks like the underside of a pier.
 

Deuce Traveler

Adventurer
"What a lovely sight. Perhaps we can lay claim to some waterfront property on the off chance that people will actually be able to live here again." Doral makes ready to depart.
 

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