Midian Rightson, human druid
If his current shape were capable of sighing, Midian's would have been a large one as the group manage to evade the giant, unnatural squid. He makes a mental note to be better prepared for non-wildlife next time the group travel the waves, but otherwise tries to keep his senses on the task at hand.
The transition into Cyre is disturbing at best, and his relief at having made it is quickly turned to butterflies in his gut as he sees the proliferation of shipwrecks. He swims closer to the rumbleball, careful to keep his dorsal fin from cresting the water, and waits to see which direction they turn...
[sblock=ooc]Midian can try a second, less huge and menacing, wildshape to do reconnaissance, but he doesn't have a way to convey that to anyone, including his 'rider,' so going to hold off for now to see if the folks in the ball decide they want to push on, or pause.[/sblock]
[sblock=mini-stats]
[/sblock]
If his current shape were capable of sighing, Midian's would have been a large one as the group manage to evade the giant, unnatural squid. He makes a mental note to be better prepared for non-wildlife next time the group travel the waves, but otherwise tries to keep his senses on the task at hand.
The transition into Cyre is disturbing at best, and his relief at having made it is quickly turned to butterflies in his gut as he sees the proliferation of shipwrecks. He swims closer to the rumbleball, careful to keep his dorsal fin from cresting the water, and waits to see which direction they turn...
[sblock=ooc]Midian can try a second, less huge and menacing, wildshape to do reconnaissance, but he doesn't have a way to convey that to anyone, including his 'rider,' so going to hold off for now to see if the folks in the ball decide they want to push on, or pause.[/sblock]
[sblock=mini-stats]
Code:
[b]HP:[/b] 66/66
[b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18
Wildshape base AC: 15
[b]Medium/Huge Animal AC: 17[/b]
Conditions:
* Wildshaped (Huge Shark: +6 Str (+3 melee attacks)
-4 Dex (-2 ranged attacks)
+6 Nat armor
Blindsense 30 ft.
Scent (keen scent?)
-2 AC Huge size)
Swim: 60
* Slipstream (80 minutes): +20 swim speed
[b]Init:[/b] +02
[b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3
[b]Perception:[/b] +17
Saving Throw Base Mod Misc* Total
Fort: 06 1 +2 +9
Ref: 02 2 +2 +6
Will: 06 6 +2 +14
* Cloak +2
Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)
Resist Cold 10
[b]Weapon Attack Damage Critical[/b]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'
Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'
[b]Surge:[/b] 9/9 remaining (CMB +14)
Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell
[b]Spells:[/b]
0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark
1st Level / DC17/18 4+2+D Day : [s]Endure Elements[/s],[s]Entangle[/s], Hide from Animals, Liberating Command, Ray of Sickening, Faerie Fire, Obscuring mist(D)
2nd Level / DC18/19 3+2+D Day : Delay Poison, Frigid Touch, Lesser Restoration, Resist Energy, Hold Animal, [s]Slipstream(D)[/s]
3rd Level / DC19/20 3+1+D Day : [s]Water Breathing[/s], Water Breathing, [s]Pup Shape[/s], Stone Shape, Water Walk(D)
4th Level / DC20/21 2+1+D Day : Dispel Magic, Freedom of Movement, Geyser, Control Water(D)
* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining
[b]Wand charges:[/b] 27/28 remaining.
[b]Wild Shape:[/b] 2/3 remaining