The Wayfinders - The Wreck of the Archon

jkason

First Post
Midian Rightson, human druid

If his current shape were capable of sighing, Midian's would have been a large one as the group manage to evade the giant, unnatural squid. He makes a mental note to be better prepared for non-wildlife next time the group travel the waves, but otherwise tries to keep his senses on the task at hand.

The transition into Cyre is disturbing at best, and his relief at having made it is quickly turned to butterflies in his gut as he sees the proliferation of shipwrecks. He swims closer to the rumbleball, careful to keep his dorsal fin from cresting the water, and waits to see which direction they turn...

[sblock=ooc]Midian can try a second, less huge and menacing, wildshape to do reconnaissance, but he doesn't have a way to convey that to anyone, including his 'rider,' so going to hold off for now to see if the folks in the ball decide they want to push on, or pause.[/sblock]

[sblock=mini-stats]
Code:
[b]HP:[/b] 66/66       
[b]AC:[/b] 21        [b]AC(T):[/b] 14    [b]AC(FF):[/b] 18 
Wildshape base AC: 15
[b]Medium/Huge Animal AC: 17[/b]

Conditions: 
* Wildshaped (Huge Shark: +6 Str (+3 melee attacks)
-4 Dex (-2 ranged attacks)
+6 Nat armor 
Blindsense 30 ft.
Scent (keen scent?) 
-2 AC Huge size)
Swim: 60 
* Slipstream (80 minutes): +20 swim speed 

[b]Init:[/b] +02
[b]BAB:[/b] +6/+1     [b]CMB/CMD:[/b] +8/22     [b]ACP:[/b] -3     
[b]Perception:[/b] +17

Saving Throw    Base   Mod   Misc*  Total
Fort:            06     1     +2    +9      
Ref:             02     2     +2    +6       
Will:            06     6     +2    +14

* Cloak +2
Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)
Resist Cold 10
 
[b]Weapon                  Attack   Damage     Critical[/b]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'
Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'

[b]Surge:[/b] 9/9 remaining (CMB +14)

Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell

[b]Spells:[/b]
0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark
1st Level / DC17/18 4+2+D Day : [s]Endure Elements[/s],[s]Entangle[/s], Hide from Animals, Liberating Command, Ray of Sickening, Faerie Fire, Obscuring mist(D)
2nd Level / DC18/19 3+2+D Day : Delay Poison, Frigid Touch, Lesser Restoration, Resist Energy, Hold Animal, [s]Slipstream(D)[/s]
3rd Level / DC19/20 3+1+D Day : [s]Water Breathing[/s], Water Breathing, [s]Pup Shape[/s], Stone Shape, Water Walk(D) 
4th Level / DC20/21 2+1+D Day : Dispel Magic, Freedom of Movement, Geyser, Control Water(D)

* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining

[b]Wand charges:[/b] 27/28 remaining.
[b]Wild Shape:[/b] 2/3 remaining
[/sblock]
 

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Dr Simon

Explorer
"Well, let's take a look," says Kraken. He runs his hands over the stony excrescences of the rumbleball controls. A few embedded gemstones seem to glow with an inner light, and the rumble ball rolls up the slope into the air again.
 

SelcSilverhand

First Post
The Rumbleball glides up and out of the murky water as it follows the gentle slope into the harbor. The air is foggy which makes it difficult to see anything more than a fifty feet away from you. Surprisingly most of the buildings seem intact. You had heard tales of entire towns leveled in earthquakes and fires. Here it looks as if it escaped unscathed... until you start to wonder what happened to all of the people. You recall tales in the Korranberg Chronicle from survivors fleeing Seaside (a city to the south) who said that they fled the city by ship as the wall of mist rolled in. A terrible keening sound could be heard from the ships, but by the second day when the bravest sailors returned to seek their loved ones there were no people or bodies to be found.
You are in what looks to be a typical port. There are large warehouses nearby, a small market, several smaller buildings that might be shops or homes. Several streets look to lead away from the harbor deeper into the town.
 

Deuce Traveler

Adventurer
"Charming," Doral says as he surveys the buildings. In a fit of curiosity over whether his magic functions properly, Doral casts a spell.

OOC: Casting detect magic.
 



jkason

First Post
Midian Rightson, human druid

The giant shark that was Midian worked his way forward as he saw the rumbleball heading for the surface, and as it broke through, he no longer concerned himself with hiding his dorsal fin. When the water grew too shallow, he rocked to the side to urge Dain off his back; with the water breathing spell still in effect, he didn't worry about his erstwhile passenger having trouble making it to shore.

Divested of his rider, Midian's form began to shrink as he continued swimming forward, his tail separating as his fins grew longer, until he was once again human, making use of his magical slipstream to move to shore and finally stand on his own two feet again.

He shuddered, despite his natural acclimation to cold wetness, as he saw the eerie sight of the apparently uninhabited city. Making sure Dain followed him into shore, Midian waded in and back to dry land. Remembering the creature below, and hoping not to be surprised by more of the same on land, the druid muttered something under his breath, closing his eyes a moment. When he re-opened them, he examined the city with an enhanced vision.

[sblock=ooc]Wildshape back to human, exit the water, and since he's already stuck outside the rumbleball, Midian'll cast his Detect Magic. He can't identify any auras, but at least he can recognize them as magical if they're about.

Perception +17[/sblock]

[sblock=mini-stats]
Code:
[b]HP:[/b] 66/66       
[b]AC:[/b] 21        [b]AC(T):[/b] 14    [b]AC(FF):[/b] 18 
Wildshape base AC: 15
Medium/Huge Animal AC: 17

Conditions:* Slipstream (80 minutes): +20 swim speed, +10 land speed (+20 downhill, +0 uphill) 

[b]Init:[/b] +02
[b]BAB:[/b] +6/+1     [b]CMB/CMD:[/b] +8/22     [b]ACP:[/b] -3     
[b]Perception:[/b] +17

Saving Throw    Base   Mod   Misc*  Total
Fort:            06     1     +2    +9      
Ref:             02     2     +2    +6       
Will:            06     6     +2    +14

* Cloak +2
Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)
Resist Cold 10
 
[b]Weapon                  Attack   Damage     Critical[/b]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'
Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'

[b]Surge:[/b] 9/9 remaining (CMB +14)

Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell

[b]Spells:[/b]
0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark
1st Level / DC17/18 4+2+D Day : [s]Endure Elements[/s],[s]Entangle[/s], Hide from Animals, Liberating Command, Ray of Sickening, Faerie Fire, Obscuring mist(D)
2nd Level / DC18/19 3+2+D Day : Delay Poison, Frigid Touch, Lesser Restoration, Resist Energy, Hold Animal, [s]Slipstream(D)[/s]
3rd Level / DC19/20 3+1+D Day : [s]Water Breathing[/s], Water Breathing, [s]Pup Shape[/s], Stone Shape, Water Walk(D) 
4th Level / DC20/21 2+1+D Day : Dispel Magic, Freedom of Movement, Geyser, Control Water(D)

* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining

[b]Wand charges:[/b] 27/28 remaining.
[b]Wild Shape:[/b] 2/3 remaining
[/sblock]
 

Dr Simon

Explorer
"Alright, we seem to have made it, eh?" says Kraken. "Reckon we'd better see what our guide recommends next. Stand by, I'm opening 'er up."

He manipulates the controls to open the rumbleball.
 

Shayuri

First Post
"I'd be careful with that," Whisper says to Doral jovially. "The entire Mourning was a magical effect of incalculable power. You may get an eyeful."

She nods at Kraken as her gills fade and her countenance returns to its more commonplace human appearance.

"Ready."
 

SelcSilverhand

First Post
Midian, Doral
[SBLOCK]
As you focus your magically heightened senses on the deserted city, you sense something fundamentally wrong. In your training for the magical arts you learned on the first day about the different schools of magic. Conjuration, Evocation, Necromancy, and others. You also learned of magic that did not fall into these classifications and are commonly called the "Universal School". Your magical sight registers a faint aura that seems to be like that of the Universal school, but there is something missing. It is like being blind to a certain color and never knowing that Red existed. Only by knowing that a certain spectrum should be there, figuratively speaking, that you even notice that it is missing.
[/SBLOCK]

The air tastes slightly metallic and smells faintly of soot. There isn't even a hint of a breeze which seems out of character for a seaside town where the interplay of cold water and warm land tends to create air currents. Everything is quiet; muffled by the fog. Even though the city looks deserted it radiates an oppressive feeling that makes you feel as if you are being watched.
 

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