The Wayfinders - The Wreck of the Archon

SelcSilverhand

First Post
It doesn't take long to find signs of your missing companion. A few steps from the tent there is a large flattened area that stretches from the tent away into the knee-high grass around the camp. It looks like the dwarf was dragged away. Doral's flying lights reveal a glint of metal nearly 60' away.
 

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Shayuri

First Post
"When did this happen?" Whisper breathes, audibly upset. "I was only away for a moment, and you all woke up almost immediately after I left!"

She spies the metal glint and hurries towards it, hoping to find their guide merely asleep or unconscious there.
 

Deuce Traveler

Adventurer
Doral says, "I am glad to see we have not been betrayed, but I doubt our companion will remain in decent health if we do not move soon."

Doral hurries to the metal to investigate, with aid from his spell.
 

jkason

First Post
Midian Rightson, human druid

The surface of Midian's canine form seems to shudder in the vision of those looking. He chuffs air, then hustles after the two casters as they rush headlong toward whatever danger might lie ahead.

[sblock=mini-stats]
Code:
[b]HP:[/b] 66/66       
[b]AC:[/b] 21        [b]AC(T):[/b] 14    [b]AC(FF):[/b] 18 
Wildshape base AC: 15
Medium/Huge Animal AC: 17
[b]Medium Magical Beast AC[/b]: 19

Conditions: Wildshaped (blink dog: darkvision, lowlight, scent, +4 Str, +4 nat armr).

[b]Init:[/b] +02
[b]BAB:[/b] +6/+1     [b]CMB/CMD:[/b] +8/22     [b]ACP:[/b] -3     
[b]Perception:[/b] +17

Saving Throw    Base   Mod   Misc*  Total
Fort:            06     1     +2    +9      
Ref:             02     2     +2    +6       
Will:            06     6     +2    +14

* Cloak +2
Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)
Resist Cold 10
 
[b]Weapon                  Attack   Damage     Critical[/b]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'
Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'

[b]Surge:[/b] 9/9 remaining (CMB +14)

Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell

[b]Spells:[/b]
0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark
1st Level / DC17/18 4+2+D Day : [s]Endure Elements[/s],[s]Entangle[/s], Hide from Animals, Liberating Command, Ray of Sickening, Faerie Fire, Obscuring mist(D)
2nd Level / DC18/19 3+2+D Day : Delay Poison, Frigid Touch, Lesser Restoration, Resist Energy, Hold Animal, [s]Slipstream(D)[/s]
3rd Level / DC19/20 3+1+D Day : [s]Water Breathing[/s], Water Breathing, [s]Pup Shape[/s], Stone Shape, Water Walk(D) 
4th Level / DC20/21 2+1+D Day : Dispel Magic, Freedom of Movement, Geyser, Control Water(D)

* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining

[b]Wand charges:[/b] 27/28 remaining.
[b]Wild Shape:[/b] 1/3 remaining
[/sblock]
 

SelcSilverhand

First Post
As you approach the glint of metal you realize you are looking at the bottom of a pair of dwarven boots. Your gaze follows up his legs to his waist where the rest of him disappears into an oily black blob. The blob pulses and oozes farther down his body, dragging him a bit farther while continuing to absorb him.

As you stand aghast at the site, Midian and Kraken notice movement out of the corner of their eyes. Before they can react, two more of the pitch black oozes lunge out of the darkness. The first lashes Doral's legs with a long pseudo-pod that digs deep into his legs. The second one rolls out of the darkness and is upon Kraken before he can react. The barbarian tries to dodge but slips on the dewy grass. The large slimy mass rolls over top of him. For a brief moment you can see him thrash wildly, then abruptly go still.

OOC
[SBLOCK]
Two of the ooze-like creatures ambushed you and beat the only two that spotted them, Kraken and Midian, in the initiative. I rolled randomly to see who would get the two attacks. Kraken failed the reflex to avoid the engulf and the secondary effect once engulfed. Doral made his save when he got hit.
Midian can act now in the surprise round and again in round 1. The party's initiative goes before the ooze-creatures so everyone can post their round 1 actions, then the ooze-things will act.
[/SBLOCK]

Doral
[SBLOCK]
When the creature hit you you felt an overwhelming sense of lethargy. You felt like all your strength was drained away and you just needed to lie down and catch a few Zzzz's. It was all you could do to keep conscious long enough for the adrenaline to overwhelm its effect.
Your knowledge of the subterranean races is limited, but you don't of any that use magic like this. Mainly they utilize acids. This could be one of the infamous "Living Spells" you've heard about.
[/SBLOCK]

Kraken
[SBLOCK]
I rolled your saves when the creature engulfed you and you failed the reflex and will save. You felt a sudden weariness overwhelm you and you fell asleep.

You will get an additional will save each round, so you can roll your own this first round. If you succeed, you wake up that round, otherwise you can try again the round after that.
[/SBLOCK]
 

Deuce Traveler

Adventurer
"Kraken!" The normally reserved beguiler shouts in alarm. "Damn you! Don't make me into some hero." The rogue must really be alarmed as he actually uses a contraction as he takes a five foot step away from his assailant, grabs his friend by the ankle, and casts dispel magic right into the mass of the ooze. "Take your meal somewhere else, living spell." If he can, he will try to pull Kraken away and out of there at the first opportunity.
 

jkason

First Post
Midian Rightson, human druid

Blink-dog Midian rears back as the globs attack, and realizing how closely they're surrounded, tries to make some room in the space before his companions can act.

A wave inexplicably rises up from the ground, and surges forward into the form of the only glob which isn't currently engulfing one of Midian's allies, pushing at it in an attempt to force a retreat.

[sblock=ooc]Since Midian wouldn't have heard 'living spell' during the surprise round, I'll have him use his Surge domain ability. Crap roll, though, so it's doubtful it moves the creature very far, if at all:

CMB Bull Rush w/ Surge power vs. unoccupied glob. (1d20+14=16)

I'm going to hold his First round actions until Midian sees if the Dispel casting seemed to have any effect.[/sblock]

[sblock=mini-stats]
Code:
[b]HP:[/b] 66/66       
[b]AC:[/b] 21        [b]AC(T):[/b] 14    [b]AC(FF):[/b] 18 
Wildshape base AC: 15
Medium/Huge Animal AC: 17
[b]Medium Magical Beast AC[/b]: 19

Conditions: Wildshaped (blink dog: darkvision, lowlight, scent, +4 Str, +4 nat armr).

[b]Init:[/b] +02
[b]BAB:[/b] +6/+1     [b]CMB/CMD:[/b] +8/22     [b]ACP:[/b] -3     
[b]Perception:[/b] +17

Saving Throw    Base   Mod   Misc*  Total
Fort:            06     1     +2    +9      
Ref:             02     2     +2    +6       
Will:            06     6     +2    +14

* Cloak +2
Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)
Resist Cold 10
 
[b]Weapon                  Attack   Damage     Critical[/b]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'
Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'

[b]Surge:[/b] 8/9 remaining (CMB +14)

Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell

[b]Spells:[/b]
0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark
1st Level / DC17/18 4+2+D Day : [s]Endure Elements[/s],[s]Entangle[/s], Hide from Animals, Liberating Command, Ray of Sickening, Faerie Fire, Obscuring mist(D)
2nd Level / DC18/19 3+2+D Day : Delay Poison, Frigid Touch, Lesser Restoration, Resist Energy, Hold Animal, [s]Slipstream(D)[/s]
3rd Level / DC19/20 3+1+D Day : [s]Water Breathing[/s], Water Breathing, [s]Pup Shape[/s], Stone Shape, Water Walk(D) 
4th Level / DC20/21 2+1+D Day : Dispel Magic, Freedom of Movement, Geyser, Control Water(D)

* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining

[b]Wand charges:[/b] 27/28 remaining.
[b]Wild Shape:[/b] 1/3 remaining
[/sblock]
 

Dr Simon

Explorer
"Come on, wake up, your friends need you!" The voice of the old shaman seems to come from all around him.

Lost in a dream state, Kraken struggles for consciousness.
 
Last edited:


jkason

First Post
Midian Rightson, human druid

Seeing Doral's tactic, blink-Midian turns his attention to the same creature, literally barking out his own variation on the magical dispelling pattern.

[sblock=ooc]Round 1 action: casting Dispel Magic on the same living spell:

Spell Resistance check (1d20+8=17)[/sblock]

[sblock=mini-stats]
Code:
[b]HP:[/b] 66/66       
[b]AC:[/b] 21        [b]AC(T):[/b] 14    [b]AC(FF):[/b] 18 
Wildshape base AC: 15
Medium/Huge Animal AC: 17
[b]Medium Magical Beast AC[/b]: 19

Conditions: Wildshaped (blink dog: darkvision, lowlight, scent, +4 Str, +4 nat armr).

[b]Init:[/b] +02
[b]BAB:[/b] +6/+1     [b]CMB/CMD:[/b] +8/22     [b]ACP:[/b] -3     
[b]Perception:[/b] +17

Saving Throw    Base   Mod   Misc*  Total
Fort:            06     1     +2    +9      
Ref:             02     2     +2    +6       
Will:            06     6     +2    +14

* Cloak +2
Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)
Resist Cold 10
 
[b]Weapon                  Attack   Damage     Critical[/b]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'
Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'

[b]Surge:[/b] 8/9 remaining (CMB +14)

Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell

[b]Spells:[/b]
0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark
1st Level / DC17/18 4+2+D Day : [s]Endure Elements[/s],[s]Entangle[/s], Hide from Animals, Liberating Command, Ray of Sickening, Faerie Fire, Obscuring mist(D)
2nd Level / DC18/19 3+2+D Day : Delay Poison, Frigid Touch, Lesser Restoration, Resist Energy, Hold Animal, [s]Slipstream(D)[/s]
3rd Level / DC19/20 3+1+D Day : [s]Water Breathing[/s], Water Breathing, [s]Pup Shape[/s], Stone Shape, Water Walk(D) 
4th Level / DC20/21 2+1+D Day : [s]Dispel Magic[/s], Freedom of Movement, Geyser, Control Water(D)

* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining

[b]Wand charges:[/b] 27/28 remaining.
[b]Wild Shape:[/b] 1/3 remaining
[/sblock]
 

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