How situational is favored enemy for the Ranger?
I know... I know... "It depends" is the actual answer, but it's unsatisfying for my broad stroked mind.
How the campaign is shaped by the GM and what the player selects has a wide ranging impact on how often it can be used. Still, the mechanics were designed with the idea that it would be situational on some level. I guess I'm trying to get an idea of the intent of how situational it was meant to be for play. Was the aim for 30% of encounters? 50%?
There is also system mastery at play. A newbie might pick a creature type at level 1 which they won't see for a dozen levels. A veteran player might just select outsider at higher level just to deal with nasty things when they come up, not concerned with frequency, but instead contingency.
Some GMs might help a player out by giving a clear overview of the campaign so that a ranger player can pick some early favored enemies that will likely come up on a frequent basis. Another GM might leave the player in the dark and they have to hope it comes up.
What do people think, in the most general terms, was the intent of favored enemy frequency?
I know... I know... "It depends" is the actual answer, but it's unsatisfying for my broad stroked mind.
How the campaign is shaped by the GM and what the player selects has a wide ranging impact on how often it can be used. Still, the mechanics were designed with the idea that it would be situational on some level. I guess I'm trying to get an idea of the intent of how situational it was meant to be for play. Was the aim for 30% of encounters? 50%?
There is also system mastery at play. A newbie might pick a creature type at level 1 which they won't see for a dozen levels. A veteran player might just select outsider at higher level just to deal with nasty things when they come up, not concerned with frequency, but instead contingency.
Some GMs might help a player out by giving a clear overview of the campaign so that a ranger player can pick some early favored enemies that will likely come up on a frequent basis. Another GM might leave the player in the dark and they have to hope it comes up.
What do people think, in the most general terms, was the intent of favored enemy frequency?