D&D 4th Edition [Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??) - Page 11




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  1. #101
    Raijin moves in and looks up at the abomination Quan struck. He opens his mouth and roars, but the large creature shrugs off the attack.

    OOC
    Move: Walk to J17
    Standard: Thundering Roar close blast 3 (since B1 is up in the air it misses Rocco) MISS AGAIN (last 3 rolls I would have hit on a 12 or better, all misses)


    ministats

    Status: 9 temp hp

    Triggers: First Melee attack (Dragonflame Mettle), Attack hits by 7 or less (Sudden Scales)
    Passive Perception 14, Passive Insight 20
    AC 20, Fort 21, Reflex 15, Will 22
    HP: 67/67, Bloodied 33, Surge Value 16, Surges 6/6
    Resist Force 10, Resist Lightning 5, Resist Thunder 5
    Speed 6, Initiative +3
    Action Points: 0, Second Wind
    At-Will Powers: Blazing Starfall, Storm Walk
    Encounter Powers: Blazing Bolts, Dragonflame Mettle, Promise of Storm, Sudden Scales, Teleport Bash, Thundering Roar
    Daily Powers: Adamantine Echo, Bracers of Defense, Brooch of Shielding, Lightning Breath, Slaad's Gambit, Staff of Storms, Variable Resistance

    http://l4w.wikia.com/index.php?title...n_(johnmeier1)
    I play in Living 4th Edition and Living Eberron

 

  • #102
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    DM Notes: Please Ignore


    The druid makes his way to the edge of the pool. Straining, he pulls himself up on the ledge. Turning to the beholder which threw him earlier, he chants loudly, then pushes his hands outwards towards the beholder. A powerful thunderous wave blast into the beholder, leaving the beholder stunned.

    NoOOOOOOOOO!

    The other beholder roars in anguish after witnessing the druid's powerful attack, initiates a series of powerful attacks against the party. First the beholder moves north and upward. At 20 feet above the ground the beholder blasts the druid again with fire. The attack proves too much for the druid as he collapses to the ground. Another eye gazes at Nemetah. Fear grips her inner soul. She flees the scene, side stepping the warlord to get as far away from the beholder as possible. The beholder than spins around blasting fire at Raijin, the launching a boulder into the far wall, causing part of the wall to give and the nearby ceiling to collapse, blocking the way you came. Realizing what it had done, the beholder smiles wickedly

    Now you have no place to run little ones. Now you will die!


    Mechanics

    Heroes turn:
    Halleck: Miss, grant +2 to all defenses to Skalisss
    Raijin: Miss
    Quan: Hit B1 for 22, B1 now at 10 feet
    Rocco: Hit B1 for 25, Mark B1, miss extra attack, +1 to AC and Ref, stays on top of eye
    Skalisss: Hit B1 for 31, +7 temp hp to Vimak, Rocco, Nementah, Helleck, Skalisss and the Druid.
    Vimak: Hit B1 for 14, heal skalisss for 10
    Nementah: Miss,
    Primera: Rocco and Vimak grant +1 to all non AC defenses
    NPC Druid: Thunder attack stuns B2.

    Total Damage to Enemies:
    B1: 92 damage
    B2: stunned to end of druid next turn.

    AP:


    Baddies turn:
    Beholder B1:
    Free aura Attack
    vs Raijin reflex: 1d20+17 for 2d6+8 fire damage: miss

    movement: move to current location and fly up 10 more feet (back at 20 feet again)

    minor:
    Center eye makes Druid vulnerable to fire 10 and if a fire attack hits Skalisss, he receives 5 on going fire damage (save ends)

    At will attack
    Small Eye attack 1: Fire attack vs Druid Reflex 1d20+17 for 2d6+8 fire damage = Hit for 11 +10 (vulnerable to fire 10) 21 and 5 ongoing fire damage (save ends both vulnerability and ongoing damage)

    Small Eye attack 2: Fear attack vs Nementah: Ranged 8; +17 vs. Will = Hit Nementah moves sprints away from the beholder (see map): Nementah -2 to future attack rolls (save ends)

    AP
    Small eye attack Number 1:
    Fire attack vs Raijin'sReflex 1d20+17 for 2d6+8 fire damage = Crit for 20 fire damage.

    Small eye attack Number 2:
    Telekinesis Ray: Boulder toss

    B2:
    Stunned: No attacks and grants CA until end of druid's next turn.

    B3:
    Not in room

    Total Damage to allies:
    Druid: hit for 21: DEAD
    Raijin: Hit for 20 fire damage
    Nementah: -2 to attack rolls (save ends)



    Stats

    Party:

    Nementah:
    HP 61/61, Bloodied 30, Surge Value 15, Surges 11/11
    AC 19; Fortitude 19, Reflex 18, Will 19

    Primera:
    HP 15/15 AC 24; Fortitude 24, Reflex 22, Will 24

    Vimak:
    AC 25 Fortitude 21 Reflex 19 Will 21
    Hit Points: 57/70 Bloodied: 35

    Rocco:
    HP 80/80, Bloodied 40, Surge Value 20+1, Surges 12/12
    AC 24; Fortitude 22, Reflex 20, Will 21
    1/1 AP

    Skalisss: 10 fire vulnerability and 5 ongoing (save ends both)
    HP: 44/86 SurgeValue: 22 Surges: 11/11
    AC:27 Fort:23 Reflex:20 Will:23 Resist 1 ALL

    Halleck: 10 fire vulnerability and 5 ongoing (save ends both)
    AC: 27, Fort: 22, Reflex: 19, Will: 24 -- Speed: 5 (-1 Pen from armor)
    HP: 42/70, THP: Bloodied: 35, Surge Value: 17, Surges left: 9/9
    Action Points: 1/1,

    Raijin:
    AC 20, Fort 21, Reflex 15, Will 22
    HP: 47/67, Bloodied 33, Surge Value 16, Surges 6/6
    Resist Force 10, Resist Lightning 5, Resist Thunder 5

    Quan:
    AC: 22, For: 19, Ref: 23, Will: 22
    HP: 65/65, Bloodied: 32, Surge value: 16, Surges/day: 7/7

    Druid: DEAD


    Enemies:
    Mug Wump: Beholder B1: BLOODIED
    HP 85/:204; Bloodied 102; see also fiery burst
    AC 26; Fortitude 26, Refl ex 27, Will 28

    Slug Wump: Beholder B2: HP 184:204; Bloodied 102; see also fi ery burst
    AC 26; Fortitude 26, Refl ex 27, Will 28

    Glug Wump: Beholder B3: HP 204; Bloodied 102; see also fi ery burst
    AC 26; Fortitude 26, Refl ex 27, Will 28




    Enemy Information

    monster notes: Each beholder is hovering 20 feet above the ground.

    Beholder Eye of Flame
    Eyes of the Beholder aura 5; at the start of each enemy’s turn, if
    that creature is within the aura and in the eye of flame’s line of
    sight, the eye of flame uses one random eye ray power against
    that creature.
    HP 204; Bloodied 102; see also fi ery burst
    AC 26; Fortitude 26, Refl ex 27, Will 28
    Saving Throws +2
    Speed fl y 6 (hover)
    Action Points 1
    m Bite (standard; at-will)
    +18 vs. AC; 2d6 damage.
    R Central Eye (minor; at-will)
    Ranged 8; the target gains vulnerable 10 fire, and any attack that
    deals fi re damage to the target also deals ongoing 5 fi re damage
    (save ends both).
    R Eye Rays (standard; at-will) ✦ see text
    The eye of fl ame can use up to two eye ray powers (chosen from
    the list below), at least one of which must be a fire ray. Each
    power must target a diff erent creature. Using eye rays does not
    provoke opportunity attacks.
    1—Fire Ray (Fire): Ranged 8; +17 vs. Refl ex; 2d8 + 6 fi re damage.
    2—Telekinesis Ray: Ranged 8; +17 vs. Fortitude; the target slides
    4 squares.
    3—Fear Ray (Fear): Ranged 8; +17 vs. Will; the target moves its
    speed away from the eye of fl ame by the safest route possible
    and takes a –2 penalty to attack rolls (save ends).
    C Fiery Burst (when first bloodied and again when the eye of
    flame is reduced to 0 hit points) ✦ Fire
    Close burst 2; +17 vs. Refl ex; 2d8 + 6 fi re damage.




    Adventure Summary


    Summary of Events
    1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
    2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
    3. Prevented a possible encounter with a pack of wolves...for the moment
    4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
    5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
    6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
    7. Mark is successfully removed from Lerrick by brother Buchta.
    8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
    9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
    10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
    11. Party helps Druid retrieve artifact: The Branch of Life


    Last edited by dimsdale; Wednesday, 11th January, 2012 at 04:55 AM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #103
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    The druid makes his way to the edge of the pool. Straining, he pulls himself up on the ledge. Turning to the beholder he hit earlier, he chants loudly, then pushes his hands outwards in a thrusting motion towards the beholder. A powerful thunderous wave blast into the beholder, leaving the beholder stunned.

    NoOOOOOOOOO!

    roars the other beholder in anguish after witnessing the druid's powerful attack. It then initiates a series of powerful attacks of its own against the party. First the beholder moves north and upward. At 20 feet above the ground the beholder blasts the druid again with fire. The attack proves too much for the druid as he collapses to the ground. Another eye gazes at Nemetah. Fear grips her inner soul. She flees the scene, side stepping the warlord to get as far away from the beholder as possible. The beholder than spins around blasting fire at Raijin, the launching a boulder into the far wall, causing part of the wall to give and the nearby ceiling to collapse, blocking the way you came. Realizing what it had done, the beholder smiles wickedly

    Now you have no place to run little ones. Now you will die!


    Mechanics

    Heroes turn:
    Halleck: Miss, grant +2 to all defenses to Skalisss
    Raijin: Miss
    Quan: Hit B1 for 22, B1 now at 10 feet
    Rocco: Hit B1 for 25, Mark B1, miss extra attack, +1 to AC and Ref, stays on top of eye
    Skalisss: Hit B1 for 31, +7 temp hp to Vimak, Rocco, Nementah, Helleck, Skalisss and the Druid.
    Vimak: Hit B1 for 14, heal skalisss for 10
    Nementah: Miss,
    Primera: Rocco and Vimak grant +1 to all non AC defenses
    NPC Druid: Thunder attack stuns B2.

    Total Damage to Enemies:
    B1: 92 damage
    B2: stunned to end of druid next turn.


    Baddies turn:
    Beholder B1:
    Free aura Attack
    vs Raijin reflex: 1d20+17 for 2d6+8 fire damage: miss

    movement: move to current location and fly up 10 more feet (back at 20 feet again)

    minor:
    Center eye makes Druid vulnerable to fire 10 and if a fire attack hits Skalisss, he receives 5 on going fire damage (save ends)

    At will attack
    Small Eye attack 1: Fire attack vs Druid Reflex 1d20+17 for 2d6+8 fire damage = Hit for 11 +10 (vulnerable to fire 10) 21 and 5 ongoing fire damage (save ends both vulnerability and ongoing damage)

    Small Eye attack 2: Fear attack vs Nementah: Ranged 8; +17 vs. Will = Hit Nementah moves sprints away from the beholder (see map): Nementah -2 to future attack rolls (save ends)

    AP
    Small eye attack Number 1:
    Fire attack vs Raijin'sReflex 1d20+17 for 2d6+8 fire damage = Crit for 20 fire damage.

    Small eye attack Number 2:
    Telekinesis Ray: Boulder toss

    B2:
    Stunned: No attacks and grants CA until end of druid's next turn.

    B3:
    Not in room

    Total Damage to allies:
    Druid: hit for 21: DEAD
    Raijin: Hit for 20 fire damage
    Nementah: -2 to attack rolls (save ends)



    Stats

    Party:

    Nementah:
    HP 61/61, Bloodied 30, Surge Value 15, Surges 11/11
    AC 19; Fortitude 19, Reflex 18, Will 19

    Primera:
    HP 15/15 AC 24; Fortitude 24, Reflex 22, Will 24

    Vimak:
    AC 25 Fortitude 21 Reflex 19 Will 21
    Hit Points: 57/70 Bloodied: 35

    Rocco:
    HP 80/80, Bloodied 40, Surge Value 20+1, Surges 12/12
    AC 24; Fortitude 22, Reflex 20, Will 21
    1/1 AP

    Skalisss: 10 fire vulnerability and 5 ongoing (save ends both)
    HP: 44/86 SurgeValue: 22 Surges: 11/11
    AC:27 Fort:23 Reflex:20 Will:23 Resist 1 ALL

    Halleck: 10 fire vulnerability and 5 ongoing (save ends both)
    AC: 27, Fort: 22, Reflex: 19, Will: 24 -- Speed: 5 (-1 Pen from armor)
    HP: 42/70, THP: Bloodied: 35, Surge Value: 17, Surges left: 9/9
    Action Points: 1/1,

    Raijin:
    AC 20, Fort 21, Reflex 15, Will 22
    HP: 47/67, Bloodied 33, Surge Value 16, Surges 6/6
    Resist Force 10, Resist Lightning 5, Resist Thunder 5

    Quan:
    AC: 22, For: 19, Ref: 23, Will: 22
    HP: 65/65, Bloodied: 32, Surge value: 16, Surges/day: 7/7

    Druid: DEAD


    Enemies:
    Mug Wump: Beholder B1: BLOODIED
    HP 85/:204; Bloodied 102; see also fiery burst
    AC 26; Fortitude 26, Refl ex 27, Will 28

    Slug Wump: Beholder B2: HP 184:204; Bloodied 102; see also fi ery burst
    AC 26; Fortitude 26, Refl ex 27, Will 28

    Glug Wump: Beholder B3: HP 204; Bloodied 102; see also fi ery burst
    AC 26; Fortitude 26, Refl ex 27, Will 28




    Enemy Information

    monster notes: Each beholder is hovering 20 feet above the ground.

    Beholder Eye of Flame
    Eyes of the Beholder aura 5; at the start of each enemy’s turn, if
    that creature is within the aura and in the eye of flame’s line of
    sight, the eye of flame uses one random eye ray power against
    that creature.
    HP 204; Bloodied 102; see also fi ery burst
    AC 26; Fortitude 26, Refl ex 27, Will 28
    Saving Throws +2
    Speed fl y 6 (hover)
    Action Points 1
    m Bite (standard; at-will)
    +18 vs. AC; 2d6 damage.
    R Central Eye (minor; at-will)
    Ranged 8; the target gains vulnerable 10 fire, and any attack that
    deals fi re damage to the target also deals ongoing 5 fi re damage
    (save ends both).
    R Eye Rays (standard; at-will) ✦ see text
    The eye of fl ame can use up to two eye ray powers (chosen from
    the list below), at least one of which must be a fire ray. Each
    power must target a diff erent creature. Using eye rays does not
    provoke opportunity attacks.
    1—Fire Ray (Fire): Ranged 8; +17 vs. Refl ex; 2d8 + 6 fi re damage.
    2—Telekinesis Ray: Ranged 8; +17 vs. Fortitude; the target slides
    4 squares.
    3—Fear Ray (Fear): Ranged 8; +17 vs. Will; the target moves its
    speed away from the eye of fl ame by the safest route possible
    and takes a –2 penalty to attack rolls (save ends).
    C Fiery Burst (when first bloodied and again when the eye of
    flame is reduced to 0 hit points) ✦ Fire
    Close burst 2; +17 vs. Refl ex; 2d8 + 6 fi re damage.




    Adventure Summary


    Summary of Events
    1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
    2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
    3. Prevented a possible encounter with a pack of wolves...for the moment
    4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
    5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
    6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
    7. Mark is successfully removed from Lerrick by brother Buchta.
    8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
    9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
    10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
    11. Party helps Druid retrieve artifact: The Branch of Life


    OOC:
    @johnmeier1 I know that Raijin has defenses that lesson his damage taken. Just let me know in your next post so that I can change the damage to Raijin in my stats section.

    It's the partys' turn
    Last edited by dimsdale; Wednesday, 11th January, 2012 at 05:05 AM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #104
    Vimak Stonecarver, Goliath Runepriest 9

    Runestate (Protection)
    adjacent allies have resist all 2


    Battle Wrath
    Vimak deals 4 extra damage to enemies who hit him in the previous round.


    Rune of Endless Fire bonuses for himself

    Rune of Mending destruction: allies in 5 squares deal 2 more damage


    Vimak does another titanic jump and smashes his fiery glowing halberd into the abomination.

    ooc


    move: jump! to M16
    standard: Rune of Wrath Reversed (protection) vs B1
    Hits 31 for 17 damage
    If the target makes any attacks during its next turn, you and each ally within 3 squares of it regain 5 (9) hit points.

    Mini stat block

    Vimak Stonecarver
    Perception: 16 Insight: 21 Normal Vision
    AC 25 Fortitude 21 Reflex 19 Will 21
    Initiative: +6
    Hit Points: 57 / 70 Bloodied: 35
    Temporary Hit Points: 7
    Resist: -
    Saving Throw:
    Action Points: 1 Second Wind: 1
    Milestones: 0.0
    Healing Surge:17 Surges per day: 11 / 11
    At-Will Powers: Word of Diminishment, Word of Binding
    Encounter Powers: Rune of Mending 2/2, Stone’s Endurance, Walk it Off, Flames of Purity, Symbol of Wrath Reversed, Word of Befuddlement
    Daily Powers: Rune of Endless Fire, Shield of Sacrifice, Cage of Light, Rune of Shielding, Dread Halberd

    Condition:

    Non active

    WoD (Destruction)
    W3 gains vulnerability all 2 (but 5 vs OAs) until next round


    RUNESTATE: DESTRUCTION
    - allies gain +1 to attacks vs enemies adjacent to Vimak (B1)


    Battle Wrath
    Vimak deals 4 extra damage to enemies who hit him in the previous round.


    Runestate (Protection)
    adjacent allies have resist all 2


    Last edited by Walking Dad; Wednesday, 11th January, 2012 at 10:39 AM.
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  • #105
    OOC: GM: This THP is not included in the status block:
    Skalisss: Hit B1 for 31, +7 temp hp to Vimak, Rocco, Nementah, Helleck, Skalisss and the Druid.

    Also, can you include high information on the enemies, maybe also in the status block?
    L4E Character: Jin | Pic | Token

  • #106
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    Ignore Neurotic
    Rocco continues running over the body of the beholder, regardless of it's movement, tenacious dwarf hacks away at the beast. He almost looses balance as the beast started moving, but even that miss came close.

    He used the momentum of it's roll to plant another telling hit on it. He dis-balanced somewhat to make it stronger, but by his account it was worth it!

    He still holds rictus grin
    "YEEEE-HAAAAA! Get the other one!"

    OOC: @dimsdale , I totally spaced on using shadow ring which gives me +1d6 to any damage roll. At the bottom of my actions is total from previous rounds if you want to apply that damage. If not *shrug* my bad.



    Rocco Stats

    STATUS: +1 AC & Ref TENT
    MARKED: B1

    Initiative +6; Senses Passive Insight 19, Passive Perception 24
    HP 80/80, Bloodied 40, Surge Value 20+1, Surges 12/12
    AC 25; Fortitude 22, Reflex 20, Will 21
    1/1 AP
    Speed 5
    MBA: +14;1d8.minroll(2)+10
    CC: +17;1d8.minroll(2)+13
    OA: +17;1d8.minroll(2)+10

    Dual Strike
    Brash Strike
    Combat Challenge
    Combat Superiority
    Pass Forward


    Funneling Fury
    Sweeping Blow
    Kirre's Roar
    Second Wind
    Echoing Assault
    Guardian's Counter
    Shadow Step


    Villain's Menace
    Dancing Defense
    Bone Crusher


    Foe Maker Hand Axe - daily, standard, everyone within 5 squares are marked by Rocco
    Mithral Chainmail - daily, immediate reaction, halve the damage of melee or ranged attack
    Foe chaser boots - Daily immediate reaction: Trigger: Marked enemy makes an attack that doesn't include Rocco. Effect: Rocco teleports adjacent to the marked enemy.
    Flesh Grinder Gauntlet Axe +2 - Daily free: Trigger: make an attack that attacks AC; Effect: Attack targets Fort and deals extra 1d6 damage
    Counterstrike Guards - Daily immediate reaction: Trigger: enemy misses Rocco with melee attack; Effect: Rocco makes MBA vs the enemy
    Dual-Threat Gauntlets - Daily minor: flanking with Rocco grants +3 bonus instead of +2 for the encounter

    Last edited by Neurotic; Wednesday, 11th January, 2012 at 11:30 AM.

  • #107
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    Ignore dimsdale
    Quote Originally Posted by Tenchuu View Post
    OOC: GM: This THP is not included in the status block:
    Skalisss: Hit B1 for 31, +7 temp hp to Vimak, Rocco, Nementah, Helleck, Skalisss and the Druid.

    Also, can you include high information on the enemies, maybe also in the status block?
    ooc: arrrgh...yeah I forgot about the Temp HP. I'll make those corrections tonight. Thanks
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #108
    Raijin's brooch glows and the fires pour over him. His electric aura fades and afterward he seems hardly singed by the powerful fire attack.

    These demons are quite deadly, I will change focus to the wounded one...

    When his attack proves weak, the sorcerer charges over to the beasts and shouts his frustration. It echoes in the cavern, shaking the flying beasts.

    actions
    Immediate Interrupt: Brooch of Shielding prevents 10 fire
    Free Action: Variable resistance - Raijin has resist 5 fire until the end of encounter
    (9 temp hp, so he is now at 66/67 hp)
    Standard: Stormwalk at B2 misses with a 2
    Apparently the dice roller doesn't matter, I will just TANK for the battle, shall I?
    Move: Walk to P16
    AP: Adamantine Echo - blast 3 up so it misses Rocco but attacks both Beholders though I think I only hit B1 (unless someone gives a blanket +1 or B2 is granting CA) for 22 thunder damage and 5 ongoing thunder damage (save ends). A miss is still 5 ongoing thunder damage (save ends)


    ministats

    Status: +5 AC and resist 5 fire until the end of the encounter

    Triggers: First Melee attack (Dragonflame Mettle), Attack hits by 7 or less (Sudden Scales)
    Passive Perception 14, Passive Insight 20
    AC 20, Fort 21, Reflex 15, Will 22
    HP: 66/67, Bloodied 33, Surge Value 16, Surges 6/6
    Resist Force 10, Resist Lightning 5, Resist Thunder 5
    Speed 6, Initiative +3
    Action Points: 0, Second Wind
    At-Will Powers: Blazing Starfall, Storm Walk
    Encounter Powers: Blazing Bolts, Dragonflame Mettle, Promise of Storm, Sudden Scales, Teleport Bash, Thundering Roar
    Daily Powers: Adamantine Echo, Bracers of Defense, Brooch of Shielding, Lightning Breath, Slaad's Gambit, Staff of Storms, Variable Resistance

    PC:Raijin (johnmeier1) - L4W Wiki

  • #109
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    Ignore JRYoung
    With the Beholder lying stunned next to him Skalisss says a prayer to Netari and swings hard. "Strike now Raijin, before he flies off!"

    Actions

    Skalisss gains +2 damage from Vimak's rune of Destruction.

    Minor Action: Divine Strength, +5 damage on next melee attack this round.

    Minor Action: Divine Challenge on B2, if B2 makes attacks that include anyone other than Skalisss it takes 12 Radiant damage, TENT.

    Standard Action: Martyr's Retribution on B2, this daily uses a healing surge but no hit points are gained.
    HIT for 35 points of damage!


    Skalisss' Stat Block

    Skalisss- Male Dragonborn Paladin (Natural Humanoid) 10 CharacterSheet
    Initiative: +9 Senses: Normal P-Perception: 17 P-Insight: 22
    HP: 76+7temp/86 SurgeValue: 22 Surges: 9/11
    AC:28 TENT Fort:25 TENT Reflex:22 TENT Will:25 TENT Resist 1 ALL

    Action Points: used Second Wind: not used Resist: none Speed:5 Conditions: none BasicAttack: - "Inescapable Longsword", +17 to Hit vs AC, 1d8+12 damage BasicRangedAttack: - Javelin, +13 to Hit vs AC, 1d6+7 damage, range 10/20

    Powers

    Valiant Strike
    Bolstering Strike
    Divine Challenge
    Piercing Smite
    Righteous Smite USED
    Divine Reverence
    Dragon Breath
    Channel Divinity: Divine Mettle
    Channel Divinity: Divine Strength
    USED
    Winter's Arrival
    Lay on Hands x2
    Healing Word
    Paladin's Judgement
    Sacred Circle
    Healing Surge from Dwarven Plate Armor
    Martyr's Retribution USED
    Wrath of the Gods
    Crown of Glory


    http://l4w.wikia.com/wiki/PC:Skalisss_(jryoung)
    Last edited by JRYoung; Thursday, 12th January, 2012 at 07:39 PM.

  • #110
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    Ignore dimsdale
    DM Notes: Please Ignore

    Repeated attacks from dwarf, runepriest and the potent thunder attack fom Raijin prove too much for the bloodied beholder as it falls to its death. The other beholder is battered as well, taking massive damage from the Quan, Primera and Skalisss. These attacks trigger unexpected events. At the same time, both beholders blasts huge bursts of fire engulfing five nearby heroes. As the flames fade away, the immobilized beholder roars as he sees his one of his own lying motionless on the ground.

    NoooOOOOOOOOOO!

    Anger and pure rage swells in the immobilized beholder

    YOU WILL PAY FOR THIS WITH YOUR LIVES! Then in a more evil sinister voice: I will enjoy eating all of you.

    The beholder then unleashes a flurry of new attacks, shooting fire at the paladin, the runepriest and the sorcerer. One of the stalks gaze into the warlord's eyes, but Halleck's will is too strong. Rocco is lifted into the air and thrown into a pool of water where the where the dwarf's plate armor quickly causes him to sink to the bottom.

    Rocoo

    You sink 20 feet. You can move to a side of the wall as if you walking in DT. Once you reach a side of the wall: Athletics check of 20 to climb for every 10 feet (due to the slippery walls of the pool. if you fail a roll you still manage to stay at your current elevation

    perception 15

    Strewn about at the bottom of the pool are various pieces equipment, weapons and other loot that might be of value


    Dungeoneering 15

    You notice that the of the rock wall at this location is not very thick. Perhaps hitting it may cause it to collapse. (Str 18 is required for this action)




    Mechanics

    Heroes turn:
    Halleck: miss, grant attack to skalisss: Hit B1 for 19, B1 hits Halleck for 12, +5 to Halleck AC this round
    Raijin: Hit B1 for 22 and 5 ongoing thunder damage, B2 gets 5 ongoing thunder damage, AP spent
    Quan: B2 hit for 23 and B2 is immobilized (Save ends)
    Rocco: Hit for 26+4 = 30, mark B1, grants CA to B1
    Skalisss: Hit B2 for 35
    Vimak: Hit B1 for 17, IF B1 attacks all allies within 3 squares of Vimak gets 9 healing
    Nementah:
    Primera: Hit B2 for 13, Temp 5 for Raijin, Skalisss and Halleck: +5 temp and +1 to AC and Defenses as long as adj to Pirmera: B2 grants CA to Raijin, saves vs fear.


    Baddies turn:
    Beholder B1:
    Trigger attack (when reduced to 0 hp):
    Firery Burst: Close Burst 2
    +17 vs Rocco, Vimak, Halleck, Skalisss and Raijin reflex respectively:
    Rocco: Hit for 18 fire damage
    Vimak: Hit for 20 fire damage
    Halleck: Hit for 17
    Skalisss: Hit for 16
    Raijin: Miss


    Beholder B2:
    Trigger attack (when reduced first bloodied hp):
    Firery Burst: Close Burst 2
    +17 vs Rocco, Vimak, Halleck, Skalisss and Raijin reflex respectively:
    Rocco: Hit for 12
    Vimak: Hit for 17
    Halleck: Hit for 15
    Skalisss: Hit for 15
    Raijin: Hit for 18

    Free Attack: Close Burst 5
    vs Raijin reflex: 1d20+17 for 2d6+8 fire damage: Hit Raijin for 16 fire damage

    movement: none

    minor:
    Center eye makes Vimak vulnerable to fire 10 and if a fire attack hits Vimak, he receives 5 on going fire damage (save ends)

    At will attack
    Small Eye attack 1: Fire attack vs Vimak Reflex 1d20+17 for 2d6+8 fire damage = Hit for 20 +10 vulnerable = 30 and ongoing fire 5 (save ends)

    Small Eye attack 2: Telekinesis Ray +17 vs Rocco fort: Hit: Rocco slides 2 squares into the drink

    AP
    Small eye attack Number 1:
    Fire attack vs Skalisss Reflex 1d20+17 for 2d6+8 fire damage = Hit for 12

    Small eye attack Number 2:
    Fear Ray: +17 vs Halleck's Will: Miss

    B3:
    Not in room


    Damage to Foes and Allies for this round

    Total Damage to Enemies:
    B1: 88 and 5 ongoing thunder damage, marked: DEAD (needed 85)
    B2: 71 damage 5 ongoing thunder damage, immobolized

    Total Damage to allies:
    Skalisss: 43 (-7 temp) = 36 (-9 from Vimak healing) = 26
    Quan: None
    Nementah: None
    Primera: (don't think he's affected by the fire ball blast)
    Vimak: Hit for 47 (- 7 temp) = 40 and 5 ongoing and 10 vulnerable (save ends both)
    Halleck: Hit for 32 (-9 from Vimak healing) = 23 fire damage = 23 (I assume you deducted the 12 damage from your statblock from brash assault)
    Rocco: Hit for 30 (-7 temp) = 23 (- 9 from Vimak healing) = 14 fire damage
    Raijin: 36 (-9 from Vimak healing) - 5 fire damage absorbed= 22 fire damage


    Stats

    Party:

    Nementah:
    HP 61/61 Temp 7, Bloodied 30, Surge Value 15, Surges 11/11
    AC 19; Fortitude 19, Reflex 18, Will 19

    Primera:
    HP 15/15 Temp AC 24; Fortitude 24, Reflex 22, Will 24

    Vimak: 5 ongoing damage
    AC 25 Fortitude 21 Reflex 19 Will 21
    Hit Points: 17/70 Temp 0 Bloodied: 35:

    Rocco:
    HP 64/80 Temp 0, Bloodied 40, Surge Value 20+1, Surges 12/12
    AC 24; Fortitude 22, Reflex 20, Will 21
    1/1 AP

    Skalisss: 10 fire vulnerability and 5 ongoing (save ends both)
    HP: 50/86 Temp 0 SurgeValue: 22 Surges: 11/11
    AC:27 Fort:23 Reflex:20 Will:23 Resist 1 ALL

    Halleck: 10 fire vulnerability and 5 ongoing (save ends both)
    AC: 27, Fort: 22, Reflex: 19, Will: 24 -- Speed: 5 (-1 Pen from armor)
    HP: 14/70, THP: 0 Bloodied: 35, Surge Value: 17, Surges left: 9/9
    Action Points: 1/1,

    Raijin:
    AC 20, Fort 21, Reflex 15, Will 22
    HP: 44/67 Temp 0, Bloodied 33, Surge Value 16, Surges 6/6 AP 0
    Resist Force 10, Resist Lightning 5, Resist Thunder 5

    Quan:
    AC: 22, For: 19, Ref: 23, Will: 22
    HP: 65/65, Bloodied: 32, Surge value: 16, Surges/day: 7/7

    Druid: DEAD


    Enemies:
    Mug Wump: Beholder B1: DEAD
    HP ; Bloodied 102; see also fiery burst
    AC 26; Fortitude 26, Refl ex 27, Will 28

    Slug Wump: Beholder B2: HP 184:204; Bloodied 102; see also fi ery burst
    AC 26; Fortitude 26, Refl ex 27, Will 28

    Glug Wump: Beholder B3: HP 204; Bloodied 102; see also fi ery burst
    AC 26; Fortitude 26, Refl ex 27, Will 28




    Enemy Information

    monster notes: Each beholder is hovering 20 feet above the ground.

    Beholder Eye of Flame
    Eyes of the Beholder aura 5; at the start of each enemy’s turn, if
    that creature is within the aura and in the eye of flame’s line of
    sight, the eye of flame uses one random eye ray power against
    that creature.
    HP 204; Bloodied 102; see also fi ery burst
    AC 26; Fortitude 26, Refl ex 27, Will 28
    Saving Throws +2
    Speed fl y 6 (hover)
    Action Points 1
    m Bite (standard; at-will)
    +18 vs. AC; 2d6 damage.
    R Central Eye (minor; at-will)
    Ranged 8; the target gains vulnerable 10 fire, and any attack that
    deals fi re damage to the target also deals ongoing 5 fi re damage
    (save ends both).
    R Eye Rays (standard; at-will) ✦ see text
    The eye of fl ame can use up to two eye ray powers (chosen from
    the list below), at least one of which must be a fire ray. Each
    power must target a diff erent creature. Using eye rays does not
    provoke opportunity attacks.
    1—Fire Ray (Fire): Ranged 8; +17 vs. Refl ex; 2d8 + 6 fi re damage.
    2—Telekinesis Ray: Ranged 8; +17 vs. Fortitude; the target slides
    4 squares.
    3—Fear Ray (Fear): Ranged 8; +17 vs. Will; the target moves its
    speed away from the eye of fl ame by the safest route possible
    and takes a –2 penalty to attack rolls (save ends).
    C Fiery Burst (when first bloodied and again when the eye of
    flame is reduced to 0 hit points) ✦ Fire
    Close burst 2; +17 vs. Refl ex; 2d8 + 6 fi re damage.




    Adventure Summary


    Summary of Events
    1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
    2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
    3. Prevented a possible encounter with a pack of wolves...for the moment
    4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
    5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
    6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
    7. Mark is successfully removed from Lerrick by brother Buchta.
    8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
    9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
    10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
    11. Party helps Druid retrieve artifact: The Branch of Life


    Last edited by dimsdale; Tuesday, 17th January, 2012 at 03:01 AM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

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